XML Issue Since Dec's Patch

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XML Issue since Dec's patch
 Carbuncle.Chibiclone
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Server: Carbuncle
Game: FFXI
Posts: 95
By Carbuncle.Chibiclone 2013-01-12 20:16:35
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First I'll say that, yes I've have updated windower and all my plugins, everything is working but I think something changed and now my XML isn't fully working.

An LS member that no longer plays helped me first code it so I can't ask him.

My issue is that since the patch my XML isn't re-equiping my TP set after I use a WS/Ability. It will swap in my TP set when I first engage, and will swap sets for WS/abilities, just doesn't put my TP back on afterwards.

Here's the rules section of my drg's xml, any thoughts?

<rules>

<!– RULES –>

<if Status="Engaged">
<action type="Equip" when="engaged" set="TP" />
</if>
<else>
<action type="equip" when="aftercast" set="TP"/>
</else>

<!– WS –>

<if spell="Stardiver">
<equip when="precast" set="Stardiver" />
</if>

<!– JA –>

<if spell="Soul Jump">
<equip when="precast" set="Soul" />
</if>

<if spell="Spirit Jump">
<equip when="precast" set="Jumps" />
</if>

<if spell="Angon">
<equip when="precast" set="Angon" />
</if>

</rules>
 Sylph.Binckry
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Server: Sylph
Game: FFXI
user: Binckly
Posts: 529
By Sylph.Binckry 2013-01-13 00:40:02
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The way you have your rules set there is that you'll put on your TP set on "aftercast" when you arent engaged.
so instead of
Code
<if Status="Engaged">
<action type="Equip" when="engaged" set="TP" />
</if>
<else>
<action type="equip" when="aftercast" set="TP"/>
</else>

Id do it like:
Code
<if Status="Engaged">
<action type="Equip" when="engaged|aftercast" set="TP" />
</if>

That should fix it, I think
 Carbuncle.Chibiclone
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Server: Carbuncle
Game: FFXI
Posts: 95
By Carbuncle.Chibiclone 2013-01-13 04:25:32
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Looks like that did the trick, thank you.
Interesting that it worked before the update then suddenly stopped.
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