How Are Variables Handled?

Language: JP EN DE FR
New Items
2023-11-19
users online
Forum » Windower » Spellcast Scripting » Other » How are variables handled?
How are variables handled?
 Fenrir.Brimstonefox
Offline
Server: Fenrir
Game: FFXI
user: Brimstone
Posts: 183
By Fenrir.Brimstonefox 2012-10-31 09:17:02
Link | Quote | Reply
 
Do variables follow scope or all they all global within spellcast? I have an xml with multiple aftercast delay's specified.

Also it seems to me that spellcast is case-insensitive for everything is this correct?

I'm fairly new to spellcast would like to just know without wasting a bunch of time creating obtuse examples.
 Valefor.Clairefox
Offline
Server: Valefor
Game: FFXI
user: Clairefox
Posts: 87
By Valefor.Clairefox 2012-11-19 14:31:27
Link | Quote | Reply
 
Yeah, case-insensitive for everything. But if you want to use GearCollector plugin with your xml's you need to use the List name in your gearsets. ie: Hlr. Briault +1 instead of Healer's briault +1.
 Quetzalcoatl.Iryoku
VIP
Offline
Server: Quetzalcoatl
Game: FFXI
user: Iryoku
Posts: 40
By Quetzalcoatl.Iryoku 2012-11-19 16:03:35
Link | Quote | Reply
 
There isn't any concept of scope in Spellcast, everything is global, and yes, everything is case insensitive.

As Clairefox stated, GearCollector is more picky than Spellcast. It is case sensitive, and requires that item names match the abbreviated name seen in your inventory list. If you don't plan on ever using GearCollector then you don't need to worry about this.
Log in to post.