SCH XML

Language: JP EN DE FR
New Items
2023-11-19
users online
Forum » FFXI » Jobs » Scholar » SCH XML
SCH XML
 Ramuh.Austar
Offline
Server: Ramuh
Game: FFXI
user: Austar
Posts: 10457
By Ramuh.Austar 2012-06-26 00:22:53
Link | Quote | Reply
 
Looks like you need the NyzulTimer one as well for SCH
 Quetzalcoatl.Crystalchan
Leonardo da Clippi
Offline
Server: Quetzalcoatl
Game: FFXI
Posts: 1184
By Quetzalcoatl.Crystalchan 2012-06-26 00:28:27
Link | Quote | Reply
 
This is the nyzultimer right? Pastebin
I downloaded and called it NyzulTimer.xml, I'm still not sure how to "include" them though.
 Ramuh.Austar
Offline
Server: Ramuh
Game: FFXI
user: Austar
Posts: 10457
By Ramuh.Austar 2012-06-26 00:30:16
Link | Quote | Reply
 
They just have to be in the same folder as your xml is in.
 Quetzalcoatl.Crystalchan
Leonardo da Clippi
Offline
Server: Quetzalcoatl
Game: FFXI
Posts: 1184
By Quetzalcoatl.Crystalchan 2012-06-26 03:01:22
Link | Quote | Reply
 
I figured it out, sorry for the trouble ^^;
necroskull Necro Bump Detected! [30 days between previous and next post]
Offline
Posts: 36
By Brink 2012-07-26 14:50:03
Link | Quote | Reply
 
Phoenix.Anniel said: »
http://pastebin.com/3JfUAFZm

That's my spellcast :3 I really like it, pretty sure there's better etc but you wont be disappointed :3

I have a similar one to yours did you have the problem where you would cure yourself? maybe i am derping but that's when i am doing i'll press a macro and then cure myself
necroskull Necro Bump Detected! [31 days between previous and next post]
 Odin.Drgg
Offline
Server: Odin
Game: FFXI
user: Seravolk
Posts: 265
By Odin.Drgg 2012-08-26 06:17:05
Link | Quote | Reply
 
Le bump - Wonder if anyone knew the code lines for changespell helices/nukes into the current weather?

If not, guess I'll just have to make more macros! >.> Joy.
 Diabolos.Yugl
Offline
Server: Diabolos
Game: FFXI
user: Yugl
Posts: 138
By Diabolos.Yugl 2012-08-26 09:45:20
Link | Quote | Reply
 
<variable name="Fire-Helix">Pyrohelix</var>
<variable name="Earth-Helix">Geohelix</var>
<variable name="Water-Helix">Hydrohelix</var>
<variable name="Wind-Helix">Anemohelix</var>
<variable name="Ice-Helix">Cryohelix</var>
<variable name="Thunder-Helix">Ionohelix</var>
<variable name="Light-Helix">Luminohelix</var>
<variable name="Dark-Helix">Noctohelix</var>

<if notWeatherElement="None" Spell="*helix">
<changespell spell="$%WeatherElement-Helix" />
</if>

May have misspelled this since this is on the fly, but otherwise, should work. Place the rule before your helix/obi gear changes.
 Odin.Drgg
Offline
Server: Odin
Game: FFXI
user: Seravolk
Posts: 265
By Odin.Drgg 2012-08-26 12:01:03
Link | Quote | Reply
 
Diabolos.Yugl said: »
<variable name="Fire-Helix">Pyrohelix</var>
<variable name="Earth-Helix">Geohelix</var>
<variable name="Water-Helix">Hydrohelix</var>
<variable name="Wind-Helix">Anemohelix</var>
<variable name="Ice-Helix">Cryohelix</var>
<variable name="Thunder-Helix">Ionohelix</var>
<variable name="Light-Helix">Luminohelix</var>
<variable name="Dark-Helix">Noctohelix</var>

<if notWeatherElement="None" Spell="*helix">
<changespell spell="$%WeatherElement-Helix" />
</if>

May have misspelled this since this is on the fly, but otherwise, should work. Place the rule before your helix/obi gear changes.

Needed to change "variable" to "var" to match the end tag, but it works, thanks. ^^

Er... Would that work the same for storm spells too? Like...

<var name="Dark-Storm">Voidstorm</var>

But how would I set that up to match the days?
<if notDayElement="None" Spell="*storm" >
<changespell spell="$%DayElement-Storm" />
</if>

Edit-Day works too, so my question is null and voidstorm.
necroskull Necro Bump Detected! [30 days between previous and next post]
 Sylph.Knala
Offline
Server: Sylph
Game: FFXI
user: nala
Posts: 678
By Sylph.Knala 2012-09-25 20:57:04
Link | Quote | Reply
 
So i have a basic understanding of spell cast and an odd need to be able to follow the logic behind the spell cast, of the ones listed above which xml would yall recomend to a SC newb...

specifically trying to get my SCH ready for nyzul.
 Diabolos.Yugl
Offline
Server: Diabolos
Game: FFXI
user: Yugl
Posts: 138
By Diabolos.Yugl 2012-10-12 10:51:35
Link | Quote | Reply
 
http://www.bluegartr.com/threads/107435-Completed-Spellcast-XMLs-Thread-(HIGHLY-recommend-donators-to-register-with-Pastebin.com)

That has my first SCH XML ever made, so very noob material. I'll honestly probably forget about this thread since I don't visit AH much though, so ask for support using BG's Spellcast support thread if needed.
 Lakshmi.Rockjaw
Offline
Server: Lakshmi
Game: FFXI
user: knifefox
Posts: 13
By Lakshmi.Rockjaw 2012-10-17 01:07:24
Link | Quote | Reply
 
Awesome xml motenten! I was using another xml and everytime i press a macro it wouldn't register sometimes but yours i have no issues at all. thankyou for the work :)

I can't seem to get the SPELLCANCEL include working though. does this sound like i'm missing something? everything else works great. I tried to add a bit to the delay but that doesn't help it. so far i tried sneak and stoneskin.
necroskull Necro Bump Detected! [253 days between previous and next post]
Offline
Posts: 3
By Precious 2013-06-27 11:15:20
Link | Quote | Reply
 
not sure what im doing wrong. trying for a while now to get Motenten's xml to work. blm and sch and keep getting parsing error. tried r3 with all its files listed on pastbin. even tried r4 and keep getting parsing error 0 which is a missing file <.< i keep checking forums to try to figure out what i may be doing wrong. very stumped. would love to use his xmls. can anyone tell me if they ran into same issue, what im doing wrong. i have a sch xml currently but its not ad advanced and would love one that does some autoarts plus more. hope someone might be able to help me out here. thank you :)
Offline
Posts: 1018
By kenshynofshiva 2013-06-27 15:32:36
Link | Quote | Reply
 
I used both motentens sch4 and this one: http://pastebin.com/3JfUAFZm needed nothing if I recall correctly auto arts and statgems

Both from here http://www.bluegartr.com/threads/107435-Spellcast-Shop-Thread


Didn't have an issue motentens required 2 inc files to work I think config and rules...
Log in to post.