Blue Mage Spells Removed? |
||
|
Blue Mage spells removed?
did they remove some blu spells from yellow proc list? iirc 1000 needles was going to be removed.
Quote: The following blue magic spells will no longer be used to trigger enemy weaknesses: Death Ray / Blitzstrahl / Hecatomb Wave / 1000 Needles / Frost Breath / Firespit / Regurgitation / Seedspray Oh nice, that makes it a lot easier to set spells for proc while retaining some spells that are actually useful. Would have been better if they'd removed maelstrom instead of regurgitation, but can't have it all I guess.
Odin.Blazza said: Oh nice, that makes it a lot easier to set spells for proc while retaining some spells that are actually useful. Would have been better if they'd removed maelstrom instead of regurgitation, but can't have it all I guess. ^ This! But Im a happy Blu regardless now theres no excuse to not have all 3 day ele's set to proc!
Can set 5 days even...
i set three...then alter out the next days :X
And today for the first time since Abyssea came out the magical weakness was BLU magic on something I killed.. I fumed a little then got a BLU to trigger it... fun!
I don't set any, and then when discernment procs, I set that one spell... Why gimp yourself with crappy spells? The chance of BLU being yellow proc is now lower than before and if you're killing a mob in the amount of time that it takes for spells to "reactivate," then you're better off just spam popping them anyway (assuming you don't have a full alliance or something).
well...now your not "gimping yourself" with setting only 3 spells....and if your smart you set them before pop.....so you dont have to worry....
Bismarck.Helel said: I don't set any, and then when discernment procs, I set that one spell... Why gimp yourself with crappy spells? The chance of BLU being yellow proc is now lower than before and if you're killing a mob in the amount of time that it takes for spells to "reactivate," then you're better off just spam popping them anyway (assuming you don't have a full alliance or something). wait, Regurgitation, Fire Breath, Mind Blast... Those are crappy spells? Since when. Leviathan.Remoraforever said: Bismarck.Helel said: I don't set any, and then when discernment procs, I set that one spell... Why gimp yourself with crappy spells? The chance of BLU being yellow proc is now lower than before and if you're killing a mob in the amount of time that it takes for spells to "reactivate," then you're better off just spam popping them anyway (assuming you don't have a full alliance or something). wait, Regurgitation, Fire Breath, Mind Blast... Those are crappy spells? Since when. o_O Since November, thereabouts. Mind Blast does remain our most powerful paralyze though.
Valefor.Prothescar said: Since November, thereabouts. Mind Blast does remain our most powerful paralyze though. Not to mention it can Paralyze monsters normally immune to ice based Paralyze also. What
Valefor.Gryffon said: Quote: The following blue magic spells will no longer be used to trigger enemy weaknesses: Death Ray / Blitzstrahl / Hecatomb Wave / 1000 Needles / Frost Breath / Firespit / Regurgitation / Seedspray Bismarck.Helel said: I don't set any, and then when discernment procs, I set that one spell... Why gimp yourself with crappy spells? The chance of BLU being yellow proc is now lower than before and if you're killing a mob in the amount of time that it takes for spells to "reactivate," then you're better off just spam popping them anyway (assuming you don't have a full alliance or something). I suppose I am a little biased since I can drop a few dd spells for grellow and just melee + chant + aftermath for more damage anyway. Ragnarok.Sekundes said: Bismarck.Helel said: I don't set any, and then when discernment procs, I set that one spell... Why gimp yourself with crappy spells? The chance of BLU being yellow proc is now lower than before and if you're killing a mob in the amount of time that it takes for spells to "reactivate," then you're better off just spam popping them anyway (assuming you don't have a full alliance or something). Fenrir.Shishiza said: Valefor.Prothescar said: Since November, thereabouts. Mind Blast does remain our most powerful paralyze though. Not to mention it can Paralyze monsters normally immune to ice based Paralyze also. Is there any proof of this? I remember some people testing on the ffxiclopedia forums a while back to determine if it was better to use an ice or fire staff for blastbomb (bind), and an earth or wind staff for magnetite cloud (gravity). Testing indicated that the added effect was not based on the element of the spell cast, but on the natural element of the added effect. Ok, found the thread. Nightfyre's test indicated that the gravity effect from magnetite cloud was wind based. http://forums.ffxiclopedia.org/viewtopic.php?f=7&t=23555 I suppose it's possible that not all BLU spells follow this pattern, but I would be surprised if they didn't. Cerberus.Kaht said: Fenrir.Shishiza said: Valefor.Prothescar said: Since November, thereabouts. Mind Blast does remain our most powerful paralyze though. Not to mention it can Paralyze monsters normally immune to ice based Paralyze also. Is there any proof of this? I remember some people testing on the ffxiclopedia forums a while back to determine if it was better to use an ice or fire staff for blastbomb (bind), and an earth or wind staff for magnetite cloud (gravity). Testing indicated that the added effect was not based on the element of the spell cast, but on the natural element of the added effect. Ok, found the thread. Nightfyre's test indicated that the gravity effect from magnetite cloud was wind based. http://forums.ffxiclopedia.org/viewtopic.php?f=7&t=23555 I suppose it's possible that not all BLU spells follow this pattern, but I would be surprised if they didn't. It's worked a few times, I havn't done any testing, but I have managed to proc paralyze on nms thought to be near or is immune to Paralysis, I'm sorry though I don't have any examples I could show you, Bukhis comes to mind though, that aside I can't think of the other nms. No. That is not how debuffs work for anything. They retain their native element despite the element of their affiliated WS or Spell.
Odin.Blazza said: Oh nice, that makes it a lot easier to set spells for proc while retaining some spells that are actually useful. Would have been better if they'd removed maelstrom instead of regurgitation, but can't have it all I guess. I prefer to have maelstrom as the trigger instead of regurgitation. Dont wanna fight something I want to bind kite and get trigger every damn time lowering the drop %. (Like attowa boss.) Shiva.Xellith said: Odin.Blazza said: Oh nice, that makes it a lot easier to set spells for proc while retaining some spells that are actually useful. Would have been better if they'd removed maelstrom instead of regurgitation, but can't have it all I guess. Bismarck.Helel said: I don't set any, and then when discernment procs, I set that one spell... Why gimp yourself with crappy spells? The chance of BLU being yellow proc is now lower than before and if you're killing a mob in the amount of time that it takes for spells to "reactivate," then you're better off just spam popping them anyway (assuming you don't have a full alliance or something). Considering you can solo kill most seal NMs in the time it takes for blu to set spells ..... why should we gimp our pt waiting for lolbluwithnoproc ? Shiva.Xellith said: Odin.Blazza said: Oh nice, that makes it a lot easier to set spells for proc while retaining some spells that are actually useful. Would have been better if they'd removed maelstrom instead of regurgitation, but can't have it all I guess. I prefer to have maelstrom as the trigger instead of regurgitation. Dont wanna fight something I want to bind kite and get trigger every damn time lowering the drop %. (Like attowa boss.) Cerberus.Cleaverr said: Bismarck.Helel said: I don't set any, and then when discernment procs, I set that one spell... Why gimp yourself with crappy spells? The chance of BLU being yellow proc is now lower than before and if you're killing a mob in the amount of time that it takes for spells to "reactivate," then you're better off just spam popping them anyway (assuming you don't have a full alliance or something). Considering you can solo kill most seal NMs in the time it takes for blu to set spells ..... why should we gimp our pt waiting for lolbluwithnoproc ? Odin.Blazza said: Shiva.Xellith said: Odin.Blazza said: Oh nice, that makes it a lot easier to set spells for proc while retaining some spells that are actually useful. Would have been better if they'd removed maelstrom instead of regurgitation, but can't have it all I guess. Cerberus.Cleaverr said: Bismarck.Helel said: I don't set any, and then when discernment procs, I set that one spell... Why gimp yourself with crappy spells? The chance of BLU being yellow proc is now lower than before and if you're killing a mob in the amount of time that it takes for spells to "reactivate," then you're better off just spam popping them anyway (assuming you don't have a full alliance or something). 2) you can set them before even zoning into abyssea...cause you know your three proc eles...and then when day changes...you only gotta set one...its way too easy to not go in with full procs... |
||
|
All FFXI content and images © 2002-2026 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|
||