Occasionally Augments Blue Magic Spells? |
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Occasionally Augments Blue Magic Spells?
Has anyone figured out what the set actually does yet? I can't figure it out. Just as it says. Wearing more than one piece in the set while casting a BLU spell has a small chance to give it an extra kick.
If it goes with the trend of other +2 sets, I'd say a chance to double the damage of BLU spells
Chance is really small tho. with 4/5 pieces I ran some quick tests on it, and in more then 20 spells only one got agumented. Considering your lowering the dmg of other spells by not changing into other gear tht give better stats I hardly see it being worth it.
According to most sets, the full 5/5 set effect kicks in bout 10%. I have 4/5 on PUP and see it proc a decent amount, but it's not game breaking.
Many set bonuses proc at 5% with 5/5, not 10%. BLU set bonus seems to follow suit.
Cerberus.Cruxus said: According to most sets, the full 5/5 set effect kicks in bout 10%. I have 4/5 on PUP and see it proc a decent amount, but it's not game breaking. 5/5 is aprox 5% proc-rate, sadly I only have 2 peices so couldn't test proc rate so well or exactly what it did mostly cause I got annoyed. 86 casts to get 1 proc.
And while only 1 proc isn't really the best to use as a test of what it does it did seem to follow what wiki says in tripling the stat mod. At least on the 1 spell I did the numbers came out perfectly for that. How/if that stacks with CA/BA no clue given testing of that with such a horrible proc rate would make a normal person cry. Maybe once I get more +2 peices I'll look into it Cerberus.Wolfshadow
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Bahamut.Dasva said: I only have 2 peices so couldn't test proc rate so well or exactly what it did mostly cause I got annoyed. 86 casts to get 1 proc. And while only 1 proc isn't really the best to use as a test of what it does it did seem to follow what wiki says in tripling the stat mod. At least on the 1 spell I did the numbers came out perfectly for that. How/if that stacks with CA/BA no clue given testing of that with such a horrible proc rate would make a normal person cry. Maybe once I get more +2 peices I'll look into it Having 5/5, I've found the rate to be at or near 5% from some testing I did a wHile back, and I'd say it's simply not worth using the hands for physical and the head for magical and so on and so forth for an increase in rate of around 2~3%. Yeah could wear 5/5 during brew for some potentially super epic numbers
Cerberus.Wolfshadow
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Bahamut.Dasva said: Yeah could wear 5/5 during brew for some potentially super epic numbers At least the legs are ok to use with charged whisker so you can use 3 peices for that :).
Bahamut.Dasva said: At least the legs are ok to use with charged whisker so you can use 3 peices for that :). This is my short-term goal for CW set in the near future, any adjustments I could make to it? (Besides the obvious like Novio) The Mirke has +4 MAB. Offline
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Bahamut.Aeronis said: Bahamut.Dasva said: At least the legs are ok to use with charged whisker so you can use 3 peices for that :). This is my short-term goal for CW set in the near future, any adjustments I could make to it? (Besides the obvious like Novio) The Mirke has +4 MAB. ummm wouldn't teal be better than mirke since teal has 6 int and the 4 mab? could be wrong though :X aaaaaaaaaand isn't int a higher mod than dex, so int rings. Again, could be wrong, just what i can see off the top of my head. Really depends on how much dex/int and mab you already packing... and of course if it's BA or not but yeah it looks like should be almost always the best outside of brewing.
Ugg when active... probably a dex neck when at crappy moon phases. Lokis or morri maybe. 7 stat rings. When not using BA Potentia Cape phantom talthum. Offline
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I lied, just looked into it D: dex does slightly more than int (very slightly) >_> disregard mah post.
Gimpness said: ummm wouldn't teal be better than mirke since teal has 6 int and the 4 mab? could be wrong though :X aaaaaaaaaand isn't int a higher mod than dex, so int rings. Again, could be wrong, just what i can see off the top of my head. No matter what 1 int adds 2 to base dmg. Without BA 1 dex would add 1.9125... but with BA using those feet it's more like 5.08725 Bahamut.Dasva said: Really depends on how much dex/int and mab you already packing... and of course if it's BA or not but yeah it looks like should be almost always the best outside of brewing. Ugg when active... probably a dex neck when at crappy moon phases. Lokis or morri maybe. 7 stat rings. When not using BA Potentia Cape phantom talthum. Really depends on the shoes
But from from the CW thread... for exact numbers Damage=[([D + ST]*Multiplier(aka ftp))*Convergence Bonus) + primary mod]*Magic Attack etc (please refer to Calculating Magic Damage page) ■D is calculated as Blue mage's level+2. There is cap to this ■ST is Related to stats. There is level correction α ■Convergence Bonus is 1.05 for Level 1 Convergence, 1.10 for Level 2, 1.15 for Level 3 ■INT bonus = (your INT - opponent INT)*Tier Multiplier (T Multiplier) ■Half Threshold Value exist. ■During Burst Affinity, Status Correction (ST) is doubled Charged Whisker - 50% DEX, 4.5 fTP. INT primary modifiers with a multiplier of 2 |
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