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Wild Fire
Server: Ramuh
Game: FFXI
Posts: 15
By Ramuh.Kyawind 2011-03-30 22:30:28
ok kool
anyways this is my current build
http://www.ffxiah.com/item-sets/207332
been wondering what would be some good suggestions from what i have now?? working on getting the feet+2 and head+2 as for the legs slot im not sure if i should ues my legs+1 or denali and also i do have sea gorgets too so just bits and pieces where i can get abit of help too thx ^^
Bahamut.Dasva
Server: Bahamut
Game: FFXI
Posts: 13835
By Bahamut.Dasva 2011-03-30 23:33:01
Fenrir.Kirschy said: Affinity, MAB, and Staff are all separate terms. Kinda glossed over it so not sure everyone got it and doesn't really apply to this discussion but trial staffs are in the same as atma affinity. Trial staffs are factored with atma affinity severely devaluing it in abyssea. Ie fully upgraded trial staff is barely better than HQ staff with 60 atma affinity. Which is kinda nice for the jobs that do magical dmg but can't use trial staffs
Bahamut.Dasva
Server: Bahamut
Game: FFXI
Posts: 13835
By Bahamut.Dasva 2011-03-30 23:39:50
Ramuh.Kyawind said: ok kool anyways this is my current build
been wondering what would be some good suggestions from what i have now?? working on getting the feet+2 and head+2 as for the legs slot im not sure if i should ues my legs+1 or denali and also i do have sea gorgets too so just bits and pieces where i can get abit of help too thx ^^ Reaver Grip +1. Ugg pendant better than gorget if active. Novio obviously. Loki's Kaftan . Stormsoul Rings or 3MAB demon rings. Sveltesse Gouriz. Ambusher's Hose.
Cerberus.Eugene
Server: Cerberus
Game: FFXI
Posts: 6999
By Cerberus.Eugene 2011-03-30 23:40:27
wildfire was the underground installation in the Andromeda strain
Server: Odin
Game: FFXI
Posts: 6558
By Odin.Zicdeh 2011-03-30 23:59:23
Just a point for Wildfire (All magic ws), the WS belts and Gorgets are useful against higher-level targets, as they offer one of the few ways to improve both Damage and accuracy.
What I like about Wildfire Corsair, is they have a lot of Magic Acc options with EAF, to make Wildfire great on pretty much anything without an innate Fire Resistance.
Bahamut.Dasva
Server: Bahamut
Game: FFXI
Posts: 13835
By Bahamut.Dasva 2011-03-31 00:10:17
Most purely magical ws tend to be pretty accurate anyways due to the stat stacking. Kinda like when a blm uses alot of int. Plus atma of kirin offers lots of agi for dmg and macc and lots of macc if you really need it
Server: Odin
Game: FFXI
Posts: 6558
By Odin.Zicdeh 2011-03-31 00:11:57
Bahamut.Dasva said: Most purely magical ws tend to be pretty accurate anyways due to the stat stacking. Plus atma of kirin offers lots of agi for dmg and macc and lots of macc if you really need it
That's nice, except Atmas only work in 1/8th of the game.
Bahamut.Dasva
Server: Bahamut
Game: FFXI
Posts: 13835
By Bahamut.Dasva 2011-03-31 00:14:56
Odin.Zicdeh said: Bahamut.Dasva said: Most purely magical ws tend to be pretty accurate anyways due to the stat stacking. Plus atma of kirin offers lots of agi for dmg and macc and lots of macc if you really need it That's nice, except Atmas only work in 1/8th of the game. True... but the other 7/8ths were designed for lvl 75...
Stacking agi always works though :). To put it more simply if a blm stacked int as much as a cor or rng stacked agi it would have no trouble landing stuff. Not like they do anymore anyways but that's beside the point
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Server: Odin
Game: FFXI
Posts: 6558
By Odin.Zicdeh 2011-03-31 00:18:09
Are you sure stacking Agility enhances the accuracy of the weapon skill? Stacking Agility didn't work for Leaden Salute, stacking Charisma didn't work for Primal Rend (A lot of resists there, on only T mobs with +97CHR), I was under the impression that the only way to enhance the accuracy of Magic WS was through dINT, Magic Accuracy or Weaponskill Accuracy.
Bahamut.Dasva
Server: Bahamut
Game: FFXI
Posts: 13835
By Bahamut.Dasva 2011-03-31 00:29:17
Well not alot of testing has been done on it that I know of... generally seems to follow whatever increases dmg/potency effects macc too. Guess I could try running some test... *** macc test are horrible though. Hard part is finding something tame enough I can just play around with it but strong enough to resist decently. Pretty sure magical ws that use fint use dint for macc though
While magical ws generally aren't that great the ones I've used never had that much problem with unless it's a mob just strong to that element. And bst I talked to always had good things to say about rend because of how much more accurate it was compared to say rampage against Ts and higher. Back in the day most cors I know had easy time landing leaden salutes... well the few that actually had it.
Of course ranged magical ws also benefit from a free 30macc from HQ staffs too.
Server: Odin
Game: FFXI
Posts: 6558
By Odin.Zicdeh 2011-03-31 00:34:30
I always had problems with 50% resist on Magic Weapon skills. I'd love for the WSC to also increase the accuracy, and while I won't call anything definite with long-term eyeballin', I will say that I haven't noticed any kind of accuracy enhancement for either Primal Rend or Leaden Salute.
Bahamut.Dasva
Server: Bahamut
Game: FFXI
Posts: 13835
By Bahamut.Dasva 2011-03-31 00:38:54
Odin.Zicdeh said: I always had problems with 50% resist on Magic Weapon skills. I'd love for the WSC to also increase the accuracy, and while I won't call anything definite with long-term eyeballin', I will say that I haven't noticed any kind of accuracy enhancement for either Primal Rend or Leaden Salute. From what I understand it isn't the wsc that increases acc but the dstat stat. So in this case they are the same thing but they aren't always. Like some ws use fint so it would be int than. Um sanguine blade has mnd and str mod but uses dint. Sure there are other examples but so little ws in the last year or so have good info on them on wiki and this just off the top of my head. Hmm I'll look into some kind of simple testing. Need to find a ws that doesn't use fint or dint that rdm or blu can use...
Only dmg problems I've noticed is pretty much all abyssea nms. But those weren't resist most the times... though when I did get a resist on top of that god crap dmg. And well doing stuff like sanguine blade on bats :(. Still actually had decent acc considering.
Fenrir.Kirschy
Server: Fenrir
Game: FFXI
Posts: 14
By Fenrir.Kirschy 2011-03-31 06:41:30
Bahamut.Dasva said: Fenrir.Kirschy said: Affinity, MAB, and Staff are all separate terms. Kinda glossed over it so not sure everyone got it and doesn't really apply to this discussion but trial staffs are in the same as atma affinity. Trial staffs are factored with atma affinity severely devaluing it in abyssea. Ie fully upgraded trial staff is barely better than HQ staff with 60 atma affinity. Which is kinda nice for the jobs that do magical dmg but can't use trial staffs
Yea this is important to note, I mentioned it in my first post, but left it out of my second since it doesn't relate to COR.
Asura.Skorn
Server: Asura
Game: FFXI
Posts: 45
By Asura.Skorn 2011-03-31 12:01:56
Picked up a Novio and 2x Stormsoul last night >:D once I get me a Sveltesse Gouriz I think my WS set will be fairly complete for the time being :)
Asura.Skorn
Server: Asura
Game: FFXI
Posts: 45
By Asura.Skorn 2011-04-01 17:26:43
Just curious, do most of you /sam or /rdm most of the time?
My Wildfire set, just 'cause >.>
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Asura.Skorn
Server: Asura
Game: FFXI
Posts: 45
By Asura.Skorn 2011-04-01 18:17:46
Pandemonium.Spicyryan said: Asura.Skorn said: Just curious, do most of you /sam or /rdm most of the time? RNG WAR NIN. /SAM is not in my vocabulary. I don't see how any of those could help with Wildfire o.o
Phoenix.Sehachan
Server: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2011-04-03 13:10:21
/rdm. <3 +24 mab!
Bahamut.Dasva
Server: Bahamut
Game: FFXI
Posts: 13835
By Bahamut.Dasva 2011-04-03 13:32:17
Pandemonium.Spicyryan said: Asura.Skorn said: Pandemonium.Spicyryan said: Asura.Skorn said: Just curious, do most of you /sam or /rdm most of the time? RNG WAR NIN. /SAM is not in my vocabulary. I don't see how any of those could help with Wildfire o.o Better take off RR for Smoldering Sky and sub BLU while I am at it! /blu is actually pretty decent. More agi and can still set MAB I.
Asura.Skorn
Server: Asura
Game: FFXI
Posts: 45
By Asura.Skorn 2011-04-03 15:37:55
Been messing around with subjobs since i got Wildfire the other day, maybe i suck at eyeballing BUT, 1 self darkness every 5 min(sekkanoki) just doesen't seem to make up for the dmg per WS when /rdm ... maybe if spam zerging an NM? =/
Bahamut.Dasva
Server: Bahamut
Game: FFXI
Posts: 13835
By Bahamut.Dasva 2011-04-03 18:18:55
Asura.Skorn said: Been messing around with subjobs since i got Wildfire the other day, maybe i suck at eyeballing BUT, 1 self darkness every 5 min(sekkanoki) just doesen't seem to make up for the dmg per WS when /rdm ... maybe if spam zerging an NM? =/ /sam has more to offer than sekka
Asura.Skorn
Server: Asura
Game: FFXI
Posts: 45
By Asura.Skorn 2011-04-04 16:40:58
well yeah, meditate once ever 3 min, and STP, but Tacticians roll seems to to throw off any kind of X-hit build, hell idk, not really saying /rdm > /sam, thats why i asked !! :p
Bahamut.Dasva
Server: Bahamut
Game: FFXI
Posts: 13835
By Bahamut.Dasva 2011-04-04 16:43:06
Asura.Skorn said: well yeah, meditate once ever 3 min, and STP, but Tacticians roll seems to to throw off any kind of X-hit build, hell idk, not really saying /rdm > /sam, thats why i asked !! :p Use mab roll :). Bam get even more MAB. I still think /blu might beat /rdm though for wildfire
Phoenix.Deboro
Server: Phoenix
Game: FFXI
Posts: 158
By Phoenix.Deboro 2011-04-10 20:02:28
Bahamut.Dasva said: Asura.Skorn said: well yeah, meditate once ever 3 min, and STP, but Tacticians roll seems to to throw off any kind of X-hit build, hell idk, not really saying /rdm > /sam, thats why i asked !! :p Use mab roll :). Bam get even more MAB. I still think /blu might beat /rdm though for wildfire you do know you can have 2 rolls active right?
/rdm is probably the most practical sub. Sadly. If you want to spend lots of cash to be a sub-par DD then /sam and spam bullets. But I mean really Wildifre is more of a brew toy then a Answer to making Cor a DD. I wish it did but it just doesnt.
Bahamut.Dasva
Server: Bahamut
Game: FFXI
Posts: 13835
By Bahamut.Dasva 2011-04-10 20:05:26
Phoenix.Deboro said: Bahamut.Dasva said: Asura.Skorn said: well yeah, meditate once ever 3 min, and STP, but Tacticians roll seems to to throw off any kind of X-hit build, hell idk, not really saying /rdm > /sam, thats why i asked !! :p Use mab roll :). Bam get even more MAB. I still think /blu might beat /rdm though for wildfire you do know you can have 2 rolls active right?
/rdm is probably the most practical sub. Sadly. If you want to spend lots of cash to be a sub-par DD then /sam and spam bullets. But I mean really Wildifre is more of a brew toy then a Answer to making Cor a DD. I wish it did but it just doesnt. Um duh. But there are other good rolls out there besides MAB and tacticians. Heck sam roll might lower your X-hit.
Bismarck.Cuelebra
Server: Bismarck
Game: FFXI
Posts: 125
By Bismarck.Cuelebra 2011-04-12 05:22:02
armageddon/wildfire question guys
what type of dmg does arma/wildfire do outside abyssea.
assuming abyssea and atma come to end eventually. just curious how armageddon holds on slugshot/wildfire outside abyssea.
Bahamut.Dasva
Server: Bahamut
Game: FFXI
Posts: 13835
By Bahamut.Dasva 2011-04-12 05:49:20
slugshot is decently better
Ragnarok.Afania
Server: Ragnarok
Game: FFXI
By Ragnarok.Afania 2011-04-12 16:38:40
Bahamut.Dasva said: slugshot is decently better
For COR, it kinda depends on mobs you fight, your SJ and the buffs you're using. From what I've seen both WS are pretty much on the same level on none NM mobs outside such as Nyzul/dynamis.
If you have triple shot active and using a vulcan's staff, have wizards roll and fighting mobs resist piercing dmg or take extra magic dmg, then Wildfire is still worth using. Other wise I usually prefer slug since it's easier to buff slug dmg with /WAR, rattk food and DD rolls(which I use most of the time for everyone else in the pt as well)
For RNG, I can imagine Slug will probably beat Wildfire without Fire shot dmg+20% wizards roll and higher combat skill+ better bullets.
So I am just about to unlock this weapon skill and had a few questions about it. The wiki has just recently been updated with any information at all on the weapon skill and the info seems unsure at best.
I was wondering if anyone who has done some testing with the weapon skill could shed some light on its properties a bit more definitively then the wiki.
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