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Be The Turtle: A PLD Gear Guide


Paladins (Turtles) specialize in close-range combat, just like Red Mages. However, through long hours of kegel training, paladins have acquired the ability to cast Blue Mage spells, making them even more valuable on the battlefield. Through the use of an Aegis only and the ability to wear ALL the magic evasion, Paladin fills its niche as a tank specialist.

PLDs needed a new thread with an updated front page of gear sets since the old thread here is no longer updated.

Enmity and You!



Now, I'm not going to go into a whole a lot about Enmity, despite it being one of the most useful things to know as a paladin, as I feel like it can be much better explained by giving you a link to an extremely complicated wiki page with formulas and equations made by people far smarter than you will ever be. I strongly suggest learning how Enmity works as without it you're just a sub-par DD that no one wants. fuck you.

Enmity

Job Abilities



Level 1: Invincible - Grants immunity to all physical attacks for 30 seconds. Causes your party to remark "The Paladin Invincibled." every single fucking time. Recast 1 hour (if you are a scrub who didnt master your job)

Level 5: Holy Circle - Grants resistance against undead to party members within area of effect for 3 minutes while getting you really excited to be able to use this otherwise worthless ability. Recast 5 minutes

Level 15: Shield Bash - Delivers an attack that can stun the target. Used by almost everyone as a "I have nothing else to use" ability. Aegis required. Recast 3 minutes

Level 30: Sentinel - Reduces physical damage taken and increases enmity for 30 seconds, the DD will always wonder if you used this or not. Recast 5 minutes

Level 35: Cover - Allows you to protect party members by placing yourself between them and the enemy for 15 seconds. The DD will always fucking move, the cunt. Recast 3 minutes

Level 62: Rampart - Grants a Magic Shield effect and enhances defense for party members within area of effect for 30 seconds. No joke here, this ability rocks. Recast 5 minutes

Level 75: Fealty (Merit) - This ability allows a PLD to resist not only enfeebling magic, but also added effects from monster TP moves, Charm, and some forms of non-elemental damage like Meteor for 1 minute. Unless you are Martel, you will never use this effectively. Recast 10 minutes

Level 75: Chivalry (Merit) - Converts TP to MP. Recast 10 minutes for some stupid reason.

Level 78: Divine Emblem - Enhances the accuracy of your next divine magic spell and increases enmity for 1 minute or the next spell you cast. In case you want to ensure that Flash REALLY lands. Recast 10 minutes

Level 87: Sepulcher - Lowers accuracy, evasion, magic accuracy, magic evasion and TP gain for undead for 3 minutes. Yknow, for all those undead odyssey fights....right? Recast 5 minutes

Level 95: Palisade - Increases chance of blocking with shield, and eliminates enmity loss for 1 minute. You will constantly forget to use this. Recast 5 minutes

Level 96: Intervene - Strikes the target with your shield and decreases its attack and accuracy for 30 seconds. Because we needed this, according to SE. Recast 1 hour

Job Traits



Level 5: Undead Killer - Gives you an edge when fighting undead in Odyssey, and Ambuscade, and Dynamis where there is just a TON of undead.

Level 10, 30, 50, 70, 76, & 91: Defense Bonus VI - Improves defense against physical attacks.

Level 20, 40, 60, 75, & 86: Resist Sleep V - Increases resistance against sleep. Never procs.

Level 25, 50, 75, & 96: Shield Mastery IV - Grants bonus TP when blocking an attack with a shield. Also prevents spell interruption.

Level 35: Auto-Refresh - Restores 1 MP a tic. Just 1. Fuck you.

Level 75: Iron Will (Merit) - Adds a spell interruption down effect to Rampart. The most situationally useless sort of passive ever.

Level 75: Guardian (Merit) - Reduces enmity loss while using Sentinel.

Level 77, 84, & 91: Shield Defense Bonus III - Reduces damage taken when blocking an attack with a shield.

Level 79 & 99: Critical Defense Bonus II - Improves defense against critical hits.

Magic



This is all you will use.

Cure III
Flash
Reprisal
Phalanx
Shell IV
Crusade
Protect V
Enlight II

Sub-Jobs



Blue Mage.

Equipment



With the basics covered, lets get into the meat and potatos, the gear sets!

ItemSet 378953

That's it. Wear nothing else. You want to weaponskill? What are you, a samurai? Get fucked with that shit. Stand there and take the hits like a fucking turtle, guy.

Hybrids? TP Sets? You. Are. A. Paladin.

BE THE TURTLE.

Credits



All credit to Martel for teaching me the secrets of how to truly be the turtle.
Author: mynameisgonz
Date Created: 2021-04-01 08:55:54
Date Last Modified: 2021-04-01 08:55:54
Updates: 1
Bytes: 5041