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traits
PUPPET

top half is a summary/opinion on the info from
http://wiki.ffxiclopedia.org/wiki/Automaton

will pretty it up once tables are mastered. copying most of that information here will take some time.

I.traits
II.Frames/heads
-harlequin
-valoredge
-sharpshot
-stormwaker
--spiritreaver
--soulsoother
III.attachments
attachment granted:
-A. abilities
-B. traits
IV. auto sets
-offense
-defense
-hybrid
-mage

Windower
these addons are extremely highly recommended
auto control
pettp
if you use windower. you may want to look into the following plugins
~spellcast
xmls go here
~gearswap
~petschool
more xmls can go here

TRAITS
Stout Servant
-9% damage taken at lvl 98
Decreases damage taken by pets.
Is separate from the -50% Damage Taken cap
Stacks with the Automaton's native -6% damage taken (-16/256)

Fine Tuning
Adds 5 Accuracy, Ranged Accuracy, and Evasion and 5 MDB per merit level.

Optimization
Gives +5% attack/defense and +5 MAB per merit level.


FRAMES

HARLEQUIN
HEAD: useful for mighty strikes | FRAME: not useful

Fire 2 Wind 2 Ltng 2 Light 0 | Fire 3 Wind 3 Ltng 3 Light 3
Ice 2 Earth 2 Water 2 Dark 0 | Ice 3 Earth 3 Water 3 Dark 3

BIO first frame you get. first frame you stop using, arround level 10. Melee's slow, casts low tier spells, has very little MP, poor AI thresholds, overall a worthless puppet for anyone actually using pup seriously.

SPELLS learns its last useful spell at 50 (cure IV) two levels after the mage frames learn it.
learns addle at 92 but there is nothing to say there.

WEAPONSKILLS
USES lol

VALOR EDGE
HEAD useful for invincible. or running up to hit things FRAME grants shield abilities. lots of HP
Fire 3 Wind 2 Ltng 2 Light 2 | Fire 4 Wind 3 Ltng 3 Light 3
Ice 0 Earth 3 Water 0 Dark 0 | Ice 2 Earth 4 Water 3 Dark 2

BIO melee frame. used to tank things, or annoy things. master of ballista. with the amount of pet haste available now, turbo charger is less crucial in auto builds. Turbo can still make your puppet amazing, but if it refuses to drop for you, there are options to gear around it.
Valor Edge benefits most from the tank sets, and hybrid master/pet sets. probably the most gear intensive puppet, and i would argue, the puppet that benefits the most from a mythic aftermath. if its just meleeing, one of the lesser maneuver intensive frames.
best maneuvers: thunder, earth, wind (with turbo charger)

SPELLS -NONE

WEAPON SKILLS-----trigger----------skill level requireed
Chimera Ripper........fire........0
if this weapon skill comes out, you screwed up somewhere (too many fire maneuvers)

String Clipper.......thunder.......0

Cannibal Blade .........dark......150
Converts damage to HP. Does not generate enmity. Completely bypasses defense/evasion.
deals a static amount of damage. useful for staying alive

Bone Crusher...........light.......245
Stuns target.
semi useful if it times this right

String Shredder .....thunder.....324
Delivers a twofold attack. Critical hit rate varies with TP.
VE's best ws

USES tanking, kiting, holding, sacrificing

VE SETS
damage tank shield alternative<(volt gun etc)
DMG Valoredge Frame
<head>Valoredge Head
<slot01>Tension Spring
<slot02>Optic Fiber
<slot03>Equalizer
<slot04>Armor Plate II
<slot05>Tension Spring II
<slot06>Auto-Repair Kit II
<slot07>Volt Gun
<slot08>Armor Plate
<slot09>Tactical Processor
<slot10>Dynamo
<slot11>Coiler
<slot12>Turbo Charger

DEF Valoredge Frame
<head>Valoredge Head
<slot01>Armor Plate II
<slot02>Auto-Repair Kit II
<slot03>Optic Fiber
<slot04>Dynamo
<slot05>Barrier Module
<slot06>Strobe
<slot07>Steam Jacket
<slot08>Mana Jammer
<slot09>Equalizer
<slot10>Galvanizer
<slot11>Replicator
<slot12>Turbo Charger
HR
war<(mighty strikes set)

SHARPSHOT
HEAD FRAME
Fire 3 Wind 3 Ltng 2 Light 2 | Fire 3 Wind 4 Ltng 4 Light 3
Ice 0 Earth 0 Water 2 Dark 0 | Ice 2 Earth 3 Water 3 Dark 2

BIO highest sustained damage frame.hardest to skill up but best payout in the end. sharpshot will destroy enemies and is reason alone to play the job.
a definitive glass cannon. damage per ranged attack is enormous. this frame requires constant attention to reach its potential though. to maximize this puppet, you would do well to not melee, based on the dps loss it consumes. you can deploy it in melee range, or set VE head so it will melee for TP while you punch things, but that is still far inferior too maneuver spam for this frame.
Favored maneuver:wind, wind, more wind, thunder on occasion, followed by wind.

SPELLS -NONE

WEAPONSKILLS
Arcuballista Fire...........................................0

Daze Thunder,,,,,,,,,, Stuns target.................150
usually can be an on demand stun

Armor Piercer Dark..............Ignores target's defense....245

Armor Shatterer Wind........... Delivers a fourfold attack....324
Additional effect: Weakens defense
Additional effect duration varies with TP.
best weapon skill of any automaton.
USES killing things fast. ranged fights, low hate threshold fights.

SH sets
kite ,melee, all-range, pet-solo

DRUM MAGAZINE. ALL DAY. EVERY DAY.

STORMWAKER

BIO
HEADS SW SS SR

FRAME
Fire Wind Ltng Light | Fire 2 Wind 2 Ltng 3 Light 3
Ice Earth Water Dark | Ice 4 Earth 3 Water 3 Dark 4
SPELLS
WEAPONSKILLS- SAME AS HARLEQUIN
USES: healing, support, nuking, enfeebling,

SETS
SW
healing
nuking
enfeebling

SS
main heal
cooldown
defense

SR
ice maker
backup nuke (no icemaker)
high end (Macc required)

VE
healer

Roles

content

solo
-salvage
-WoE
-abyssea
-reives

group
pet group
non pet group
Author: esor
Collaborators: Trulusia
Date Created: 2014-01-05 07:51:19
Date Last Modified: 2014-10-01 00:06:36
Updates: 7
Bytes: 6649