Hades Sainti have recently dropped in price on Shiva, which has led me to feel the need to augment as many as I can. The question I pose is this:
Would DMG+1 or 2 on Hades outdamage the crit%+ on Destroyers in the long run? Maths please! D:
Some Monk Math Help Preesh. |
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Some monk math help preesh.
Hades Sainti have recently dropped in price on Shiva, which has led me to feel the need to augment as many as I can. The question I pose is this:
Would DMG+1 or 2 on Hades outdamage the crit%+ on Destroyers in the long run? Maths please! D: Alexander.Ultrarichard
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I actually did just read a load of math on this. From what they concluded, the better your gear, merits ect.. hades are a small bit better than destroyers anyway.
http://ffxi.allakhazam.com/db/jobs.html?fjob=11;mid=122638850455656019;num=17;page=1 I don't know how accurate it all is, but I thought it might be helpful anyway. .............. No.
Hades should stay inferior unless your gear is seriously lacking in accuracy. And if that's the case, you might want to spend your money elsewhere to improve yourself to the point of Destroyers being better again. I'd keep the best pair of Hades you get from the first pair or two you augment for Salvage, but that's it. It's not worth the money like throwing Forager's Mantles hoping for ACC+ can be. Thanks for the reply :o. Was certainly an interesting read. Has anyone else done similar testing with augmented Hades vs. Destroyers?
Edit: I may have been a bit overzealous when I said "augment as many as I can." I'll probably only augment a couple and hope for the best. :3 I would think Hades+1 with DMG+2 augment would be pretty kickass.
>.> It's really hard to beat Destroyers. They parse right alongside even relic. Honestly if you don't have them, save yourself the gil and go get them. Siren.Enternius said: I would think Hades 1 with DMG 2 augment would be pretty kickass. >.> It's really hard to beat Destroyers. They parse right alongside even relic. Honestly if you don't have them, save yourself the gil and go get them. Oh, I do have them. I just thought it would be interesting to see a pair of augmented NQ Hades against Destroyers (with capped crit merits). i got -2% delay onmartial knuckles if that stand for anything
Not to change the subject, but that would be borderline useless, even if it wasn't for Martial Knuckles sucking ***.
I'm kinda curious how Glanzfaust would stack up vs destroyers with the focus augmentation and the double attack via aftermath. Considering the nature of h2h, it wouldn't be worth the effort considering how easily destroyers are obtained and how (relatively) cheap hades are.
2 DMG on hades, and my destroyers wouldn't be seeing very much light of day anymore.
2 DMG is 3.17-3.77% increase depending on your fstr, applies to DoT and WS damage. 6% crits will only apply to about 65% of your dmg (DoT) and offer nothing for WS. If you're overcapping acc, you can make other swaps like acc ring to flame ring for an additional 1-2 fstr and easily make up for the rest of the difference (if any to begin with). Then you have the 7 enmity, which can bring damage via counters. veggie kfc boy. how can i get 2dmg on hades
Is there any particular better zone to do these in? I.e. VoS vs. Sky?
Sky seems to be superior for Physical attack augments.
VoS seems better for mages. Sounds like an expensive, risky, yet awesome investment.
Asura.Artemicion said: Sounds like an expensive, risky, yet awesome investment. Risk big, win big. Imo it's worth a shot as long as you accept the fact that it could be less useful than its original state and can afford to lose that power/resale value.
I've yet to see anything besides rumor on the whole sky melee VoS mage thing. I can tell you VoS has only given me about 2 items that were real improvements in over 60 tries.
Anyways as far as the OP goes it would be somewhat dependent on gear. The acc might allow you to put more str on so really raising your base dmg even more then what is just on the gloves. Or add more att. Also dependent on what you doing and buffs. The higher your pdif is the less of an effect crit hits are having. For example with capped Ratio against EM or lower a crit will increase dmg by 22-29%. At say a Ratio of 1.35 against a mob 7 lvls higher (chosen cause of ease of math and being fairly reasonable amounts in xp or mid lvl events) a crit hit will increase dmg by 100-142%. Asura.Zekky said: Asura.Artemicion said: Sounds like an expensive, risky, yet awesome investment. |
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