Wise Cap Or Elite Beret For RDM?

Language: JP EN DE FR
users online
Forum » FFXI » Jobs » Red Mage » Wise Cap or Elite Beret for RDM?
Wise Cap or Elite Beret for RDM?
First Page 2 3 4 5 6 7 8
 Kujata.Argettio
Offline
Server: Kujata
Game: FFXI
user: Argettio
Posts: 928
By Kujata.Argettio 2009-10-30 12:39:21
Link | Quote | Reply
 
Bahamut.Pjohn said:
OK Habs I got your back!!!!!

Habs is generally a nice person in game.

Any non-relic hat RDM that I have seen solo anything wears an Elite.
I think all wise gear is crap and wouldn't waste my time with the -inv for the rarest situation you could use any of it.


He is saying AF hate for enfeebles; so thats not really 'getting his back' as you disagree with him.
 Ramuh.Haseyo
Offline
Server: Ramuh
Game: FFXI
user: Haseyo
Posts: 22442
By Ramuh.Haseyo 2009-10-30 12:39:34
Link | Quote | Reply
 
Gilgamesh.Alyria said:
/slap Haseyo and KFH cut it out. Get out.


I figured this thread was long-over after the first few posts that were constructive. All I read is "ur stupeed" "no u" back and forth.
 Bahamut.Pjohn
Offline
Server: Bahamut
Game: FFXI
user: Pjohn
Posts: 303
By Bahamut.Pjohn 2009-10-30 12:43:30
Link | Quote | Reply
 
Fairy.Tbest said:
I'd say wise over elite tbh. But... You can buy/aug 3 elite for 1 wise on my server. >.> Might get some int/mnd/skill/m. acc/etc. ya never know.



/poke fun

So says the lv 20 rdm and 75SAM/36DNC :D
 Fairy.Tbest
Offline
Server: Fairy
Game: FFXI
user: Tbest
Posts: 5490
By Fairy.Tbest 2009-10-30 12:44:55
Link | Quote | Reply
 
You mean... So says the person with 2 alts that are 75 Rdm.

Niobe and Xerith are both 75 Rdm w/ nearly full merits. :P

Try again. =)
 Bahamut.Pjohn
Offline
Server: Bahamut
Game: FFXI
user: Pjohn
Posts: 303
By Bahamut.Pjohn 2009-10-30 12:47:11
Link | Quote | Reply
 
Kujata.Argettio said:

He is saying AF hate for enfeebles; so thats not really 'getting his back' as you disagree with him.


you mean haste or hat ^^

I don't agree with his weird RDM views, just trying to lighten up the attitude against him/her that's where I had his/her back.
 Bahamut.Pjohn
Offline
Server: Bahamut
Game: FFXI
user: Pjohn
Posts: 303
By Bahamut.Pjohn 2009-10-30 12:50:25
Link | Quote | Reply
 
Was all in good fun TB =)

Pics or it didn't happen!!!!!

RELIC HAT

/end thread
 Ramuh.Dasva
Offline
Server: Ramuh
Game: FFXI
user: dasva
Posts: 40469
By Ramuh.Dasva 2009-10-30 12:50:30
Link | Quote | Reply
 
Either way as far as the OP is concerned 5macc beats 4 skill anyday.
 Alexander.Nepharite
Offline
Server: Alexander
Game: FFXI
user: nepharite
Posts: 605
By Alexander.Nepharite 2009-10-30 12:51:37
Link | Quote | Reply
 
Ramuh.Haseyo said:
Gilgamesh.Alyria said:
/slap Haseyo and KFH cut it out. Get out.


I figured this thread was long-over after the first few posts that were constructive. All I read is "ur stupeed" "no u" back and forth.


no, you are.
 Kujata.Argettio
Offline
Server: Kujata
Game: FFXI
user: Argettio
Posts: 928
By Kujata.Argettio 2009-10-30 12:52:25
Link | Quote | Reply
 
Bahamut.Pjohn said:
Kujata.Argettio said:

He is saying AF hate for enfeebles; so thats not really 'getting his back' as you disagree with him.


you mean haste or hat ^^

I don't agree with his weird RDM views, just trying to lighten up the attitude against him/her that's where I had his/her back.


Sorry meant AF hat.
 Pandemonium.Tamoa
Offline
Server: Pandemonium
Game: FFXI
user: Tomassin
Posts: 53
By Pandemonium.Tamoa 2009-10-30 14:06:03
Link | Quote | Reply
 
Bahamut.Habs said:
from what ive seem rdms arnt required to feeb hnm's.and more often than not para/slow 2 wont stick no matter how much int/mnd u stack.


Are you f**king shitting me?!?? rofl @ you!

Stick to your Kirins, please.
 Quetzalcoatl.Princemercury
Offline
Server: Quetzalcoatl
Game: FFXI
Posts: 2601
By Quetzalcoatl.Princemercury 2009-10-30 14:07:12
Link | Quote | Reply
 
Guys, guys calm down...

We all know FC+1, Elemental Skill +10 and INT+5 is better than MAcc+6, Enfeebling Skill +10, Enfeebling Skill +5 and every other piece of equipment the game has to offer on RDM head while casting Slow/Para/Gravity/Bind and all that other stuff.
 Fenrir.Alijah
Offline
Server: Fenrir
Game: FFXI
user: Alijah
Posts: 264
By Fenrir.Alijah 2009-10-30 14:09:52
Link | Quote | Reply
 
I'm a bit late to the party, and I'm sure others have said this. I read the first page but I skimmed the rest of the thread once the posts started to get a bit off topic. If this has already been said, ignore me!

I personally used Wise Cape until I got my Relic hat. Biggest reason being that I personally found 5 Macc more beneficial than 4 Skill. Not to mention, the Macc would apply to any debuff spells--so I was also able to use it when I was /blm, on Drain and Aspir.

All that being said, watching Habs describe his RDM play style makes me so glad to have some of the players I do in my ls's.
 Quetzalcoatl.Princemercury
Offline
Server: Quetzalcoatl
Game: FFXI
Posts: 2601
By Quetzalcoatl.Princemercury 2009-10-30 14:13:30
Link | Quote | Reply
 
<- loves his bruised condom cap+1.

Wish I had Relic hat tho...
 Bahamut.Branwen
Offline
Server: Bahamut
Game: FFXI
user: Branwen
Posts: 377
By Bahamut.Branwen 2009-10-30 14:23:22
Link | Quote | Reply
 
Im preparing to be flamed, but I think the wise "condom" hat is cute... maybe thats because Im a taru.
I'm fairly new to RDM eg wise. So Ive actually learnt stuff from this thread :D
I'll admitt I was maining my AF+1 hat. Not because I particularly thought it was leet, but because it seems to be what most of the rdm i see doing at events.
I do have one question though. Bare in mind I only do Dynamis and Limbus. At what skill should I start looking at MND boosts instead of skill?
 Siren.Enternius
Offline
Server: Siren
Game: FFXI
user: Enternius
Posts: 10387
By Siren.Enternius 2009-10-30 14:38:49
Link | Quote | Reply
 
The only spells that MND matters for are Paralyze and Slow.

Well, and Cure but that's beside the point.

1 MND = roughly 0.5-1 M.ACC depending on your MND compared to target's MND.

What that means is the higher the level of the NM you're fighting, the more useful MND is.
 Asura.Slamm
Offline
Server: Asura
Game: FFXI
user: Slamm
Posts: 308
By Asura.Slamm 2009-10-30 14:45:21
Link | Quote | Reply
 
Carbuncle.Okamiwolf said:
Seeing how dynamis Xarcabard will never happen for me, I'm trying to decide what I should pick. Does 1 Magic Accuracy even really equal one magic skill?


yes they are excactly the same, proven in tests

ill even find them if you really want.

anyone who says they are not the same haven't read the tests yet

also hq staff is exactly 30 magic acc
nq is 20

1 stat = 1% magic hit rate until you have 10 more int(or mnd if using a mnd spell) than the mob
after this every extra point gives .5% hit rate

skill or magic acc =1% hit rate when you currently have over 50% hit rate
.5% hit rate when you currently have under 50%

in other words, stack on int and mnd until you have 10 more than the mob, then use skill and magic acc

of course knowing the mobs int or mnd can be a pain but a general rule is 110 int is enough for most hnm mobs

if you ever do sky go full on int.

also means mahatma leg are > nashira in most cases (since enough skill is so easy to put in hat neck and body slots)
 Siren.Enternius
Offline
Server: Siren
Game: FFXI
user: Enternius
Posts: 10387
By Siren.Enternius 2009-10-30 14:49:20
Link | Quote | Reply
 
Unnecessary addendum: Almost always, if you have a choice of Enfeebling Skill or INT/MND, one piece will always outweigh the other. For instance, Duelist's Chapeau has 15 skill. No head piece even gets close to that. Hell, only one gets almost half that, and it takes 3 years of work to get.

Likewise, for body, Warlock's Tabard is +15 skill. Closest you can get is INT/MND+10, unless you go HQ.

Then there's slots with like Morrigan's slops (+10 INT/MND) or Nashira pants (5 skill). Morrigan's are more than twice as good, take those.

The only thing I can think of that even comes close is back, with either +5 INT/MND, or +5 skill. In which case it will depend on what you're fighting.
 Ramuh.Dasva
Offline
Server: Ramuh
Game: FFXI
user: dasva
Posts: 40469
By Ramuh.Dasva 2009-10-30 14:49:31
Link | Quote | Reply
 
Blah stupid quote button. Even if 1 mnd/int was equal to 1 macc mahatma legs would still only equal nashira in terms of resist since it has 5skill and 3 macc... not to mention haste
 Asura.Slamm
Offline
Server: Asura
Game: FFXI
user: Slamm
Posts: 308
By Asura.Slamm 2009-10-30 14:52:01
Link | Quote | Reply
 
Ramuh.Dasva said:
Blah stupid quote button. Even if 1 mnd/int was equal to 1 macc mahatma legs would still only equal nashira in terms of resist.


no

because it depends on your current int/mnd and magic acc/skill

i could get 352 enfeebling magic yet i keep all that junk in mog

why? because you get almost 0 resists if you use mnd/int properly

you only need skill/acc in hat body and neck slot.
 Siren.Enternius
Offline
Server: Siren
Game: FFXI
user: Enternius
Posts: 10387
By Siren.Enternius 2009-10-30 14:52:26
Link | Quote | Reply
 
Well it depends on your base INT/MND.

1 skill=.9 M.ACC, so that's 7.6 M.ACC.

Mahatma are 8 M.ACC unless your INT > (10+target INT)
 Odin.Blazza
Offline
Server: Odin
Game: FFXI
user: Blazza
Posts: 6473
By Odin.Blazza 2009-10-30 14:52:40
Link | Quote | Reply
 
Slamm said:
1 stat = 1% magic hit rate until you have 10 more int(or mnd if using a mnd spell) than the mob
after this every extra point gives .5% hit rate

skill or magic acc =1% hit rate when you currently have over 50% hit rate
.5% hit rate when you currently have under 50%

So if a mob has 100MND, you get yourself to 120 MND and going by that it'll give you 15% hit rate, then you have 35 skill to get you to 50% hit rate, and only need 100 more skill to get you to 100% <_<

Either there's a massive chunk of the formula missing, I'm reading that wrong, or that's just plain out of whack, 'cause that'd mean that a war/whm could land debuffs on HNMs easily <_<
 Quetzalcoatl.Princemercury
Offline
Server: Quetzalcoatl
Game: FFXI
Posts: 2601
By Quetzalcoatl.Princemercury 2009-10-30 14:53:13
Link | Quote | Reply
 
Only if your stat is >= 11 than the mob. Otherwise just stack enough skill to land the spell, and stack the rest with INT and MND to maximize the effect. Aside from Gravity which I don't think matters.
 Asura.Slamm
Offline
Server: Asura
Game: FFXI
user: Slamm
Posts: 308
By Asura.Slamm 2009-10-30 14:54:02
Link | Quote | Reply
 
Siren.Enternius said:
Well it depends on your base INT/MND.

1 skill=.9 M.ACC, so that's 7.6 M.ACC.

Mahatma are 8 M.ACC unless your INT > (10 target INT)


yes but nashira = half of that if you currently have under 50% magic hit rate

which if you sacrifice too much stat for skill is going to happen on a lot of mobs.

general rule if they they both provide equal bonus at max, go with stat unless you know the mob has low amount of it (like sky golems)
 Siren.Enternius
Offline
Server: Siren
Game: FFXI
user: Enternius
Posts: 10387
By Siren.Enternius 2009-10-30 14:55:31
Link | Quote | Reply
 
Quetzalcoatl.Princemercury said:
Only if your stat is >= 11 than the mob. Otherwise just stack enough skill to land the spell, and stack the rest with INT and MND to maximize the effect. Aside from Gravity which I don't think matters.

No INT enfeebles have a potency. They're all just Resist%.

What that means is if you have 0 INT and enough M.ACC/Skill to make up for it, sleep/sleep2 will always last for 1 minute and 1:30, respectively.

Not like Slow II where more MND=Slower.
 Quetzalcoatl.Princemercury
Offline
Server: Quetzalcoatl
Game: FFXI
Posts: 2601
By Quetzalcoatl.Princemercury 2009-10-30 14:57:37
Link | Quote | Reply
 
Right~

Edit: For INT I meant MAcc, aside from Gravity. Thanks for adding that.
 Asura.Slamm
Offline
Server: Asura
Game: FFXI
user: Slamm
Posts: 308
By Asura.Slamm 2009-10-30 14:58:38
Link | Quote | Reply
 
Odin.Blazza said:
So if a mob has 100MND, you get yourself to 120 MND and going by that it'll give you 15% hit rate, then you have 35 skill to get you to 50% hit rate, and only need 100 more skill to get you to 100% <_<

Either there's a massive chunk of the formula missing, I'm reading that wrong, or that's just plain out of whack, 'cause that'd mean that a war/whm could land debuffs on HNMs easily <_<


nah mobs have a magic eva stat which is unknown, thats the missing part
 Quetzalcoatl.Princemercury
Offline
Server: Quetzalcoatl
Game: FFXI
Posts: 2601
By Quetzalcoatl.Princemercury 2009-10-30 14:59:41
Link | Quote | Reply
 
That what I was just thinking about this second lol...

MAcc (Not skill) has to be compared with something...
 Siren.Enternius
Offline
Server: Siren
Game: FFXI
user: Enternius
Posts: 10387
By Siren.Enternius 2009-10-30 15:00:06
Link | Quote | Reply
 
Magic EVA works the same way as Magic Accuracy.

Which is why MND - MND = your hit rate.
 Odin.Blazza
Offline
Server: Odin
Game: FFXI
user: Blazza
Posts: 6473
By Odin.Blazza 2009-10-30 15:01:12
Link | Quote | Reply
 
Elemental debuffs (burn etc.) potency is effect by INT. Not entirely relevant in a rdm discussion though <_<
 Siren.Enternius
Offline
Server: Siren
Game: FFXI
user: Enternius
Posts: 10387
By Siren.Enternius 2009-10-30 15:02:14
Link | Quote | Reply
 
They're classified as Elemental Magic, however.

And if you want to count Elemental magic...Freeze II's potency is affected by INT >_>
First Page 2 3 4 5 6 7 8
Log in to post.