Can anyone post an update for snapshot with current gear please, I cant find it in guide. Please link item set with +70 cap
Thanks
Snapshot Set |
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Snapshot set
Can anyone post an update for snapshot with current gear please, I cant find it in guide. Please link item set with +70 cap
Thanks Thanks, does rapid shot and snapshot add up to the same thing then?
Leviathan.Celebrindal
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I'll jump until Verda sets it 100%right-
You want to cap Snapshot, then stack Rapid Shot on top when/where you can. Offline
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Dat is meant with flurry2?
Siren.Kyte
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no
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I'm getting:
-27% velocity shot (base 15, gift 10, cape 2) -45% snapshot (merits 10, gear 35) 72% snapshot, 70% being the cap, corect? With flurry can ditch some snapshot and cap rapid somehow? With flurry 1 changing to feet and legs pursuer will cap rapid and snapshot, dis mean gastra + ring will cap both w/o flurry? I'm asking cause i'm doing gastra and i'm ok getting the ring. geigei said: » I'm getting: -27% velocity shot (base 15, gift 10, cape 2) -45% snapshot (merits 10, gear 35) 72% snapshot, 70% being the cap, corect? With flurry can ditch some snapshot and cap rapid somehow? With flurry 1 changing to feet and legs pursuer will cap rapid and snapshot, dis mean gastra + ring will cap both w/o flurry? I'm asking cause i'm doing gastra and i'm ok getting the ring. Yes to those questions, although again Verda's testing may indicate that our builds are off altogether (i.e. Velocity Shot != Snapshot). Leviathan.Celebrindal
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I've done a bit of my altering to my non-moteRNG lua, and it now properly recognizes if I have flurry on or not-
Now, I know that I can't just put in "if buffactive['Flurry II'] etc" for a toggle to catch Flurry II vs. Flurry, I'd need the buff ID of Flurry II and some different language. Any help would be appreciated. Many thanks to Verda for the skeleton of the rule that I pulled from his mote-based lua...sadly his Flurry2/Flurry hooks aren't working in mine, hence the reach-out. Siren.Kyte
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The ninja lua has a toggle for Haste I vs. Haste II- you could just copy that method over. There's no way for it to automatically recognize I vs II.
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This is what I have working in mine, if it's not working for you please give details on the errors/behavior.
Make sure you're using motes, inside the get_sets function: Code mote_include_version = 2 -- Load and initialize the include file. include('Mote-Include.lua') Place inside the user_setup function: Code state.flurrymode = M{['description'] = 'Flurry Mode'} state.flurrymode:options('Flurry','FlurryII') send_command('bind ^q gs c cycle flurrymode') Place inside the job_post_precast function: Code if spell.action_type=="Ranged Attack" then if buffactive['Flurry'] then if state.flurrymode.value == 'FlurryII' then equip(sets.precast.RA.Flurry2) else equip(sets.precast.RA.Flurry) end else equip(sets.precast.RA) end end If that isn't working for you send me a pm.
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[278 days between previous and next post]
Kept seeing this pop up in forums while I was working on my Rangers. Was curious if this would help anyone if it was added in to the LUA. Not 100% sure it will entirely work as planned.
-- create a global variable in get_sets or wherever the initial load takes place. Code _flurry = nil p = require('packets') -- Added this because its how I use it in my files. Not sure how others use. -- Put this at the end of gearswap file. Code windower.raw_register_event("incoming chunk", function(id, data) if id == 0x028 then local packet = p.parse('incoming', data) if packet["Category"] == 4 then if packet["Param"] == 845 and _flurry ~= 1 and _flurry ~= 2 then -- Set flurry status @ 1. _flurry = 1 elseif packet["Param"] == 846 and _flurry ~= 2 then -- Set flurry status @ 2. _flurry = 2 else -- Flurry was already active. end end end end Can now use global variable to check flurry status, and clear variable (_flurry = nil) when buff is lost. This is purely me just thinking. Sometimes having it plan for you causes more issues than you want. Edit: Added buff clear for the sake of it. Inside buff_change function. Code if gain then else -- Handle logic when flurry buff is lost. if name == 'Flurry' then _flurry = nil print("Flurry status cleared.") end end |
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