Subcraft Gear? |
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Subcraft gear?
Asura.Xenomorph
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Do the leathercraft skill +1 hands benefit bonecrafts that use leathercraft as a sub? Jinxed jacket for example. I know it would be a small bonus but I just wanted to know if it would be a bonus at all.
Bismarck.Funstealer
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yes well it used to work way back in the day i recently came back and havnt crafted yet but it did work before so id assume it still like that along goes with the torques and such
Asura.Xenomorph
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Nice. If it worked then I don't see why it wouldn't work now.I'll get working on those hands then. Thanks for the response!
Leviathan.Comeatmebro
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HQ rate is determined by tier, so it wouldn't actually be a bonus unless it breaks a tier for you.
Bismarck.Funstealer
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Leviathan.Comeatmebro said: » HQ rate is determined by tier, so it wouldn't actually be a bonus unless it breaks a tier for you. pretty much what he said only works if that _1 will make u 11 21 or 31 over Asura.Heeroyuy
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Bismarck.Funstealer said: » Leviathan.Comeatmebro said: » HQ rate is determined by tier, so it wouldn't actually be a bonus unless it breaks a tier for you. pretty much what he said only works if that _1 will make u 11 21 or 31 over 11, 31, or 51. And yes, they would make hexed jacket a t1 instead of t0 synth From my experience I feel it helps. For example I wear the leather torque with bonecraft synth help to make -1s. But the system is also flawed. I made an excel sheet for bone and alchemy together I HQed more on 115+ synths compared to -1s. Out of the hundreds of synths HQs I have only made an HQ on alchemy twice with -1s and 3 with bonecraft. But 115 geez so many HQs compared. It doesn't math wise make sense.
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