Reisenhima T4 Teles

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Reisenhima T4 Teles
 Phoenix.Libbien
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By Phoenix.Libbien 2015-12-11 15:10:07
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Bismarck.Johnb said: »
These new NMs seem to be very difficult and not accessible to the masses. What a lame update. No one even wants to try them either when you /yell.

It's the standard progression. The best of the best clear stuff at initial release while the rest are left to develop strats with the info collected from the top tier groups. Most people, myself included, haven't cleared t2's yet. Speaking for myself, i lost all motivation to farm incursion for t2 pops when they announced the incursion campaign and Im sure others felt the same. Give people time to catch up before complaining about a lack of interest in the new NMs. The interest is probably there, however, the capability is probably not just yet. Give it time.
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 Bahamut.Tychefm
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By Bahamut.Tychefm 2015-12-11 15:37:06
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Oh no, literally the final bosses of the game are difficult to access and defeat.

Luckily I saved all my Elixirs for 13 years and am now prepared.
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 Ragnarok.Afania
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By Ragnarok.Afania 2015-12-11 17:40:08
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Bismarck.Johnb said: »
These new NMs seem to be very difficult and not accessible to the masses. What a lame update. No one even wants to try them either when you /yell.


Maybe because it's cp campaign now, so cp pt often takes priority atm..
 Bismarck.Johnb
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By Bismarck.Johnb 2015-12-11 20:03:12
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I used Gusgen Clay with Arborscent Seed and Revival Tree Root and did not get worm mulch. It must be rare/random and not 100% :(
Revival Tree Root + Gusgen Clay seems to give mythril sand a lot. Arborscent Seed + Gusgen Clay seems to give A LOT of items but no worm mulch yet.

edit: nevermind. Got it with Arborscent Seed eventually.

Any possibility for the Sandworm pop item to be Grove Mulch/Miracle Mulch instead of Worm Mulch?
 Bahamut.Tychefm
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By Bahamut.Tychefm 2015-12-12 01:51:20
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Grove Mulch/Miracle Mulch instead of Worm Mulch

Zero chance.


Basically just have to get the Moggardeners aware to put their Mulch on the AH instead if instantly NPCing it.
 Bahamut.Tychefm
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By Bahamut.Tychefm 2015-12-13 17:28:53
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YouTube Video Placeholder



Last minutes of todays win on our 3rd try.
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 Quetzalcoatl.Trulusia
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By Quetzalcoatl.Trulusia 2015-12-13 17:30:20
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Bahamut.Tychefm said: »
YouTube Video Placeholder



Last minutes of todays win on our 3rd try.

Grats on the win, Tych.
 Bismarck.Zuidar
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By Bismarck.Zuidar 2015-12-13 17:37:53
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Bahamut.Tychefm said: »
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Last minutes of todays win on our 3rd try.


What is that song in the video? Very fitting fighting Siren like that lol
 Bahamut.Tychefm
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By Bahamut.Tychefm 2015-12-13 17:42:13
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Bismarck.Zuidar said: »
What is that song in the video? Very fitting fighting Siren like that lol

https://www.youtube.com/watch?v=8o3ABlWt37w
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 Bahamut.Foreverj
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By Bahamut.Foreverj 2015-12-13 19:03:16
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Bismarck.Zuidar said: »
Bahamut.Tychefm said: »
YouTube Video Placeholder



Last minutes of todays win on our 3rd try.


What is that song in the video? Very fitting fighting Siren like that lol

So gotta need a few black mages with death magic burst on this?
 Bahamut.Tychefm
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By Bahamut.Tychefm 2015-12-13 19:09:21
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So gotta need a few black mages with death magic burst on this?

We did damage the same way as we did to Warder of courage. She seems mostly Light/Wind based so were able to do 99 999 Deaths.
 Ragnarok.Alihasan
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By Ragnarok.Alihasan 2015-12-13 19:40:28
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Bahamut.Tychefm said: »
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Last minutes of todays win on our 3rd try.

Amazing! Can you tell me which warp you used, and whether the elevation helped against her AoEs?
 Bahamut.Tychefm
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By Bahamut.Tychefm 2015-12-13 19:43:33
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#2 and the elevation helped against her normal random dmg AoE (magical, very random 100-2800 damage).

It did not help to avoid any of her auras:

Soulvoice: Mute Aura
Manafont: MDEF down Aura
Invincible: Dia Aura (200/tick)
 Ragnarok.Alihasan
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By Ragnarok.Alihasan 2015-12-13 19:54:31
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The 2800 dmg AoE is what killed us on our first attempt, Thanks for sharing this information Tych.
 Ragnarok.Ejiin
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By Ragnarok.Ejiin 2015-12-22 15:52:58
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We were finally able to nail down a consistent, reliable strategy after some trial and error.



Tank party: PLDx2 GEOx2 WHM. Mage party: BLMx3 SCH GEOx2.

Reasonings for setup:

-PLD x2 was used because it has wonky hate, similar to Seiryu mechanics, where once damage is dealt to it, it will partial reset hate on its current target and chase the person who damaged it. This can be completely negated by having a 2nd tank who tries to get hate during periods when damage is done to it. Doing this, it did not chase BLM even once the entire fight. This is extremely critical because it heavily favors using Clarsach when someone pulls hate at a distance, usually resulting in the entire backline getting 1shot.

-WHM was pulling hate a lot and wiping the backline, so we ended up having the WHM stand with the tanks.

-BLM x3 was used for Death MB. We elected to Death x3 each skillchain instead of splitting them up. We were still able to do over 15% damage per skillchain(260K damage) with 11 characters.

-GEOs were used for vex/attunement/focus/wilt and entrust haste cycle for tank party, which made Teles very manageable to deal with. Focus was so the GEOs in the tank party could land dispel. GEOs in the mage party did standard mage GEO buffs/debuffs.

General fight information:

SPs:
-Uses SPs in random order at 79, 59, 39, 29, 19 and 9%. At 9% it will keep using SPs over and over.
-Each SP comes with a mega range aura.
-Soul voice: 1 minute silence aura and it gains access to virelai and a charm TP move called Entice. Vex/attunement will block Entice 99% of the time, but only charm buffer can block virelai reliably. Important to note that charm buffer can be dispelled easily in this fight. We had PLD use Sent. or invincible when this aura was up, but tank party will still have to rely on healing temps if HP goes too low.
-Manafont: 1 minute MDB down aura. Laughably easy to deal with if you have vex/attunement and Aegis on PLD. This is a good period to do as much damage as you possibly can.
-Invincible: 30 second 200-300/tic dia aura. Manawall can block this damage, which leaves the rest of the mage party to heal themselves. As long as no one panics and uses cures/temps, it's not too bad to deal with.
-The biggest part of this fight is the ability to deal with and survive these SPs. Once a group has this down to a science, the fight feels a lot less difficult.
-It's VERY important that you do NOT push it down below 10% until you're completely ready. At 9% it will go into SP spam mode, making it a nightmare to deal with. We discovered that we could push it as close to 10% as possible, then do a volley of 3 Deaths at the same time to entirely ignore the shitfest that is <9%. Before we figured this out, we had at least 5 wipes ranging from 3 to 8%.

Random stuff:
-It's very important to pop this at a spot where the mage party can abuse terrain due to Clarsach's range. There are a few spots that work, but we settled on the spot near warp #2.
-We never saw it cast Death even once out of numerous attempts. All I can think is that white procing it semi-annually(dark or ice damage seem to proc white often) prevents it from casting Death.
-I'm still not positive what type of damage Clarsach is, but it seems likely that it's wind magic. Vex/Attunement/Baraero seem to drastically reduce its damage, but can still see high spikes of 1-2K or more.
-Clarsach gives it many buffs, including Attack/MAB/MDB/Meva boosts, so it's a good idea to have several people on Dispel duty.
-Miso ramen is the food of choice for the tank party. Meva/HP and defense, all very important in this fight.
-Title: Teles Terrifier.
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By swordwiz 2015-12-23 01:12:48
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Pertty badass if i must say so Ejiin
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By Yoshimuru 2015-12-23 02:27:22
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*** amazing job Ejiin

Thank you for tips
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