Automaton Skill Caps?

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Automaton skill caps?
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By Mookies 2015-11-14 20:53:16
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The wiki says archery skill cap is 417, but I'm still skilling up way past that. What's going on here?

Currently at 429 (in chat log), it's not blue'd out in auto inventory.

I do have the +10 from merits too, but I'm still past 427.
 Sylph.Feary
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By Sylph.Feary 2015-11-14 23:12:49
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i read somewhere 2 years ago when i was leveling my skill that there was a glitch. it wont blue. however to what cap is i guess it would depend on which frame etc you would be using.
 Sylph.Elwynbelwyn
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By Sylph.Elwynbelwyn 2015-11-25 16:44:47
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There is a bug with automaton skill-ups where it will keep going to the total maximum skill level including bonuses. This doesn't do anything useful unless there is a change to the game that later increases the maximum base skill level.

And automaton skill numbers don't go blue.
 Ramuh.Austar
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By Ramuh.Austar 2015-11-25 17:02:50
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Are you using any armor such as Empyrean legs that give additional skill?
 Odin.Nappy
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By Odin.Nappy 2015-12-21 10:22:59
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PER Sep 16 2015 Update notes

Puppetmaster
•Combat and magic skills for the following automatons have been increased.
Head Skill
Valoredge Melee skill
Sharpshot Ranged skill
Stormwaker Magic skill
 Ragnarok.Raijitsu
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By Ragnarok.Raijitsu 2015-12-21 12:33:50
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Quote:
Note: You may notice the automaton begin to gain skillups after applying this upgrade. The automaton is still working with the full bonus given, despite appearing to need to skill up to it. Verified with having 249 skill and one merit. Unlocked Fire III.

http://ffxiclopedia.wikia.com/wiki/Automaton_Skills

When you have 200 skill and get +10 from merits

1) It will show 200, but you will actually have 210
2) You will skill up from 200 to 210, even though you are actually at 210 already
necroskull Necro Bump Detected! [58 days between previous and next post]
 Bismarck.Kuroganashi
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By Bismarck.Kuroganashi 2016-02-17 19:13:57
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Where would be a good spot to skill up from:

Melee 98 ~> CAP
Ranged 13 ~> CAP
Magic 0 ~> CAP

Thank you.

P.S. NOT Burning the job, just got LS members lvling up PUP the old faction way and they asked me about it.

so I am not sure, since I am 99 and fully cap already ><
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By dustinfoley 2016-02-18 07:18:00
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Honestly lair reives are the best. 0 evasion and pet wont get agro/hit so you can just stay out of range. Can go at any level, just remember you risk dieing more as a lvl 50 on them than a 99.
 Bismarck.Kuroganashi
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By Bismarck.Kuroganashi 2016-02-18 10:52:01
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Good idea, i will help them by taking down the mobs :D


what I told them to do is go to Qufim and Start on leeches (0~100)
Then Crabs at Kuftal / Boyahda 100~150
after that upper level Boyahda 150~300+
then Abyssea around 260~300 too
after that just Seekers all the way to cap ^^;

Thanks for the idea of the reives, and for answering my question.
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By dustinfoley 2016-02-18 12:47:18
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abyssea has its place as well, due to DA/ta/Haste atma, as well as refresh atma for mages.

For melee you can get DA/TA atma, as well as blue chests to reset 2 hr.

Pup 2 hr - thunder/fire/wind and your pet has rediculous double attack/haste/atk store tp etc.

RDM can spam chain spell with heady artifice (also makes azure light)

SO long as you can keep farming blue chests to reset 2 hour.
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