As posted on the whm thread:
Heres the testing results. I didn't do with Cure 6 because I do not have the HP for it lol.
I am Black Mage subjob
I have 8/8 healing magic skill merits
I have 20/20 Solace job Points
I have 2 cure potency gifts for a total of 10
Gears I used for the scale from 40% to 50%
Serenity 30% cure potency(I have fully augmented)
Sifahir Slacks 10% cure potency
Piety Duckbills +1 10% Cure potency
Lets get started
No solace & No gears | Solace & No gears |
C1= 71 | C1= 111 |
C2= 146 | C2= 186 |
C3= 315 | C3= 355 |
C4= 580 | C4= 620 |
C5= 737 | C5= 777 |
Note:We can conclude that the solace cure effect is +40 and not +40%
Here's for the rest.
No solace & 40% | Solace & 40% |
C1= 100 | C1= 156 |
C2= 205 | C2= 261 |
C3= 448 | C3= 504 |
C4= 826 | C4= 882 |
C5= 1043 | C5= 1099 |
Note:This concludes the solace effect is a base power.
No solace & 50% | Solace & 50% |
C1= 109 | C1= 169 |
C2= 222 | C2= 282 |
C3= 483 | C3= 543 |
C4= 892 | C4= 952 |
C5= 1122 | C5= 1182 |
Note:If you compare it with the 40% table, this conclude that the cure potency gifts aren't counted toward the 50% gear cap and it's somehow added to the base power.
Conclusion:
Solace Job points are added to the base power AFTER the gifts are and they get multiplied with the gear cure potency.
Gifts aren't cure potency counted towards the 50% cap and are added to the base power before the solace Job points. We came to the conclusion with further testing that it's not a %