The storm will end as storms always end. However, there will be people out there who will want to ride the storm for the rest of their lifetime. When FFXI ends, could it be possible to make the game an offline game? If so, how would this be possible.
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I see. For the future with the Vana'diel Project, is it possible that further titles will come out of that?
Matsui: Well we are just now saying that we are putting out two different smartphone titles, so people aren't exactly volunteering to take on more (laughs). There was some talk that we could make it as an offline game, but because of all the technical data for FFXI we gave up on that. We would have to figure out what to do with characters, large area maps, and what to do with all of the content to make it playable alone. That said, it would be cool if we could pull it off.
If someone would volunteer, would it be possible?
Saito: If you have a friend who could help...
Matsui: After that, it's still up to the judgment of the company (laughs).
Saito: Since many of the folks on our teams still love Vana'diel, there is still interest. Personally, rather than focusing on just RPGs, I think it'd be interesting to think of action games or other genres.
Matsui: Maybe Fujito (Associate Director) would make a miniature gardening game (laughs).
Even with the game as soloableish as it is with most of the content and the trust system readily available, why don't they turn to the fans to see what kind of ideas can spring forward from this? Make the game somewhat open source so we can 'fix' the game for efficient offline play for that nostalgia kick. Better yet, what if we could make some type of co-op patch that would allow you and friends to log into the same game with a preselected PC to serve as host. The ideas are endless.
Hell, you can even borrow mechanics from other FF games. For instance, the gambit system from FF12 for full Trust NPC control.
Thoughts?