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Dev Tracker - news, discussions
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 Remora.Brain
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By Remora.Brain 2017-10-12 19:30:51
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clearlyamule said: »
Remora.Brain said: »
clearlyamule said: »
Remora.Brain said: »
Asura.Eiryl said: »
tyalangan said: »
Sholin @ BG found new strings in FFXImain.dll displaying four new zones:

Quote:
4 new zones total, Dynamis - Jeuno, Bastok, San d'Oria, and Windurst [D]

That's a nope. Hard pass on iDynamis.

Get ready for iAbyssea. iVoidwatch. SalvageV3
I'd honestly rather they just boost old content to iLVL and make it all relevant again than sit here waiting for a monthly square room with dumbass NMS in it.
Problem is they'd also have to change other things like how lvl diff still exist there and revamp the whole AoE thing and then go back and modify the pseudo ilvl mobs they made to work around the fact lvl diff still exists there
Balancing stats is piss easy compared to creating a worthwhile new content. They're sitting on decades worth of awesome, but outdated, content that they could rapidly revamp with stat tweaks.
Good thing I talked about just stats right? Right?
Seeing as all of those things are expressed via stats, yes you failed smart ***.
 Leviathan.Comeatmebro
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By Leviathan.Comeatmebro 2017-10-12 19:34:29
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Remora.Brain said: »
Seeing as all of those things are expressed via stats, yes you failed smart ***.
The aoe patch and level correction are both presumably hardcoded in each zone server. This is why NMs like Tumult Curator are lv99 with artifically inflated stats. It's a quick fix, but it's not good to use when progressing with new content.. if you've ever done Tumult without smn, you will see all the enmity issues that arise as a result of the lower level.

They would have to either remove level correction/aoe adjustment from old zones, or add additional zones for each bit of rehashed content. Neither is as simple as tweaking stats.
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 Remora.Brain
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By Remora.Brain 2017-10-12 20:03:30
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Leviathan.Comeatmebro said: »
Remora.Brain said: »
Seeing as all of those things are expressed via stats, yes you failed smart ***.
The aoe patch and level correction are both presumably hardcoded in each zone server. This is why NMs like Tumult Curator are lv99 with artifically inflated stats. It's a quick fix, but it's not good to use when progressing with new content.. if you've ever done Tumult without smn, you will see all the enmity issues that arise as a result of the lower level.

They would have to either remove level correction/aoe adjustment from old zones, or add additional zones for each bit of rehashed content. Neither is as simple as tweaking stats.

Do we know they're actually 99 and it's not just blanket leel correction value of 0 applied to new areas/systems so that the level correction is null?

Also, even if they put more effort in than half-assing it and made heavy modifications to damage formulas, that still doesn't change the fact that all they have to do is modify enemy stats to end up with the desired results? Copy pasta their lvlcorrection/aoe solutions into the new areas and boost mob stats to levels comparable to relevant modern enemies, right?
 Ramuh.Austar
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By Ramuh.Austar 2017-10-12 20:15:14
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we can tell based on how enmity works on them, for one.
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By clearlyamule 2017-10-12 20:19:50
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Remora.Brain said: »
clearlyamule said: »
Remora.Brain said: »
clearlyamule said: »
Remora.Brain said: »
Asura.Eiryl said: »
tyalangan said: »
Sholin @ BG found new strings in FFXImain.dll displaying four new zones:

Quote:
4 new zones total, Dynamis - Jeuno, Bastok, San d'Oria, and Windurst [D]

That's a nope. Hard pass on iDynamis.

Get ready for iAbyssea. iVoidwatch. SalvageV3
I'd honestly rather they just boost old content to iLVL and make it all relevant again than sit here waiting for a monthly square room with dumbass NMS in it.
Problem is they'd also have to change other things like how lvl diff still exist there and revamp the whole AoE thing and then go back and modify the pseudo ilvl mobs they made to work around the fact lvl diff still exists there
Balancing stats is piss easy compared to creating a worthwhile new content. They're sitting on decades worth of awesome, but outdated, content that they could rapidly revamp with stat tweaks.
Good thing I talked about just stats right? Right?
Seeing as all of those things are expressed via stats, yes you failed smart ***.
Except it's so much more than that but I'll spell it out for you because you clearly don't know. Even the "stat" things aren't a simple adjustment

Things that are different including already mentioned from ilvl areas. Level correction, AoE, agi and skill calcs. Yes you can adjust these all by stats or at least simulate similar which is how "ilvl" content in non ilvl zones but that involves individually adjusting each individual mob for each level. And lol at that being piss easy. There's reason they did zone wide changes to how the game calculates things instead. And if they go the route of adding in all those calculation change to those zones they then have to check how that applies to all the old stuff. There is a good reason they used a little used small battlefield like legion for ambuscade

Incidentally they'd probably actually have to take notice of and fix the vw bug
 Leviathan.Comeatmebro
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By Leviathan.Comeatmebro 2017-10-12 20:19:51
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Remora.Brain said: »
Do we know they're actually 99 and it's not just blanket leel correction value of 0 applied to new areas/systems so that the level correction is null?
yes, widescan packet shows levels, and it's in an old area.. the entire point is that if you're using old zones, you have level correction and don't have aoe patch, they wouldn't have cheesed it with lv99 mobs if they could easily change the level correction value on a mob by mob basis

Remora.Brain said: »
Also, even if they put more effort in than half-assing it and made heavy modifications to damage formulas, that still doesn't change the fact that all they have to do is modify enemy stats to end up with the desired results? Copy pasta their lvlcorrection/aoe solutions into the new areas and boost mob stats to levels comparable to relevant modern enemies, right?
They likely can't create a new zone for every new content forever. If their systems were all well designed, theoretically they could make zone instances irrelevant(cost of 2 zones with 10 people each is unlikely to exceed cost of 1 zone with 20 people due to scaling), but from what we know they're far from that. Given they can make a new zone for every single bit of content they do, that is certainly possible.. but most would assume they can't do that.
 Remora.Brain
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By Remora.Brain 2017-10-12 21:34:17
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Leviathan.Comeatmebro said: »
Remora.Brain said: »
Do we know they're actually 99 and it's not just blanket leel correction value of 0 applied to new areas/systems so that the level correction is null?
yes, widescan packet shows levels, and it's in an old area.. the entire point is that if you're using old zones, you have level correction and don't have aoe patch, they wouldn't have cheesed it with lv99 mobs if they could easily change the level correction value on a mob by mob basis

Remora.Brain said: »
Also, even if they put more effort in than half-assing it and made heavy modifications to damage formulas, that still doesn't change the fact that all they have to do is modify enemy stats to end up with the desired results? Copy pasta their lvlcorrection/aoe solutions into the new areas and boost mob stats to levels comparable to relevant modern enemies, right?
They likely can't create a new zone for every new content forever. If their systems were all well designed, theoretically they could make zone instances irrelevant(cost of 2 zones with 10 people each is unlikely to exceed cost of 1 zone with 20 people due to scaling), but from what we know they're far from that. Given they can make a new zone for every single bit of content they do, that is certainly possible.. but most would assume they can't do that.

My next question then: Aside from enmity, how is cheesing it with 99's functionally different than 139's etc in a system without level correction?

Could they not simply apply the lvl correction/aoe solution to the new zones they're creating?

Regardless of which rules are used, it doesn't change the fact it's still manipulating the numbers to approximate current game challenges. Doing so to make interesting old content relevant again is much, much easier than creating entirely new content that doesn't suck.
 Leviathan.Comeatmebro
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By Leviathan.Comeatmebro 2017-10-12 21:39:12
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Remora.Brain said: »
My next question then: Aside from enmity, how is cheesing it with 99's functionally different than 139's etc in a system without level correction?
Enmity is the primary problem, but it probably also gives them some internal trouble depending on how they've classed monsters. It's a lot easier to say 'base stats for 139 + extra vit' than 'base stats for 99 + this much vit, this much str, etc'. Probably not a significant amount of trouble for a few mobs, though.

Remora.Brain said: »
Could they not simply apply the lvl correction/aoe solution to the new zones they're creating?
Yes, if they have the ability to create unlimited zones. A lot of content(salvage, einherjar, znm, vnm, limbus, probably among others) would be a lot easier to implement by using the existing zones/lobbies and adding a new instance. Adding an entirely new zone requires entry points/npcs/etc. It's all extra work, and they probably don't have a single dedicated software engineer on XI.

Remora.Brain said: »
Regardless of which rules are used, it doesn't change the fact it's still manipulating the numbers to approximate current game challenges. Doing so to make interesting old content relevant again is much, much easier than creating entirely new content that doesn't suck.
Agreed.
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 Ramuh.Austar
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By Ramuh.Austar 2017-10-12 21:39:49
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Remora.Brain said: »
ow is cheesing it with 99's functionally different than 139's etc in a system without level correction
because all the new zones don't apply level correction and have the AoE adjustments, but enmity is still based on the mob's level. So the mobs being level 99 make them worse than level 139s to fight since hate is HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE on them and AoEs are more threatening, even if they had the same stats.
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By clearlyamule 2017-10-12 22:22:44
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Assuming you wanted decent sized content with a decent amount of mobs Easiest thing probably would just to make a reskin of an old that has ilvl applied. It's effectively just bringing old content up but leaving old content there and not having to manually adjust every little thing and well figuring out how to do so.... basically escha lol

Also don't forget the evasion and skill adjustments just for ilvl zones. You know they really overlook things when it comes to big changes like that... like was a good year after the introduction of ilvl and they were still making adjustments to account for the differences. Could definitely see them super stating based on their job formulas and then forgetting higher amounts of agi doesn't apply or remembering how they lowered meva but forgetting all the other little things lowering skill did.
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By Pantafernando 2017-10-16 02:39:40
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Quote:
Recollections of Vana'diel (NA/EU)



As we celebrate the 15th anniversary of FINAL FANTASY XI, we'd like to encourage you to look back on some of your most cherished memories of Vana'diel. Whether it be fighting an HNM for the first time, navigating Valkurm Dunes with a party of fresh adventurers, or even just fishing alongside Joulet and Gallijaux to obtain Lu Shang's fishing rod! With so many memories made in the Vana'diel it may be difficult to narrow it down to just one!

Read over the details and submit a screenshot of a cherished memory and we'll award qualifying participants with a special Well in-game furnishing.

Campaign Period
From Monday, October 16, 2017 at 12:01 a.m. to Friday, October 20, 2017 at 7:00 p.m. (Pacific Time)

Theme
Showcase a memory of your adventures in Vana'diel!

Prizes
The first 111 qualifying submitters per day will each receive one (1) “Well” in-game item.




* Please note that the awards are not transferable to another individual/character.
* Submissions will be disqualified if the submitter's delivery box is full at the time of prize fulfillment or if the character has transferred to another World after submission.

How to Obtain an Award
Submit a screenshot that meets the campaign's theme. The screenshot must depict a very clear image of either your character, an NPC, a place, or a thing. Awards will be distributed after the campaign period.

You may practice submitting and formatting your post in the discussion/practice thread here.
http://forum.square-enix.com/ffxi/threads/53256
Once you are ready, please submit your screenshot in the OFFICIAL SUBMISSION THREAD.
http://forum.square-enix.com/ffxi/threads/53257
Post your screenshot with the following information:
Your Character name
Your World name
(Optional) Describe the memory showcased in your entry

Template
Name: [Character Name]
World: [World Name]
Description: [Optional]

Example
Name: Sicycre
World: Atomos
Description: I will never forget the time I saw the rainbow appear over the La Theine Plateau!

You must abide by the following rules and guidelines when making your submission:
One (1) submission per person. If multiple submissions containing the same character are posted, only the first submission will be accepted for that character.
You must have a North American or European Square Enix Account.
If a screenshot contains names of other players, please ask for permission before submitting the screenshot. If you are unable to obtain permission from the other player, please be sure to hide their name before submitting the screenshot.
You may use image editing software to crop, alter, enhance, or add more features to your screenshots as long as it clearly shows that the image is FINAL FANTASY XI-related.
Normal forum rules apply to all posts.
Square Enix reserves the right to remove or take down any content in its sole discretion.
 Asura.Eiryl
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By Asura.Eiryl 2017-10-24 06:08:14
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http://forum.square-enix.com/ffxi/threads/53287-Returnee-Support-Campaign-Phase-One

20 days of chain cp/exp

Quote:
Domain Invasion Treasure Coffer Campaign
Players may occasionally receive additional spoils from Geas Fete content in the applicable area when vanquishing Azi Dahaka, Naga Raja, or Quetzalcoatl in Domain Invasion.

Bunch of other unimportant things too; skirmish monstrosity dynamis trust+ bayld+ wkr+ abyssea synth+ etc
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 Shiva.Kasaioni
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By Shiva.Kasaioni 2017-10-24 06:21:38
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Asura.Eiryl said: »
Quote:
Domain Invasion Treasure Coffer Campaign
Players may occasionally receive additional spoils from Geas Fete content in the applicable area when vanquishing Azi Dahaka, Naga Raja, or Quetzalcoatl in Domain Invasion.
They're only running it for 24 hours this time though.
 Ragnarok.Nanaky
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By Ragnarok.Nanaky 2017-10-24 07:20:36
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Chain CP for everyone!
 Asura.Sirris
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By Asura.Sirris 2017-10-24 10:01:26
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Finally capacity point bonus returns! I've got several jobs to CP, can't wait.
 Asura.Sechs
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By Asura.Sechs 2017-10-24 10:02:44
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With the amount of people we have on Asura lately it's gonna be fun finding a good camp xD
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By clearlyamule 2017-10-24 11:08:01
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Lol at some of the campaigns randomly cycling in and out over the month for a day or 2 at a time
 Asura.Sirris
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By Asura.Sirris 2017-10-24 11:44:56
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Asura.Sechs said: »
With the amount of people we have on Asura lately it's gonna be fun finding a good camp xD

Oh snap, I didn't think about that. Ugh. 4 am EST CP PT, (|Yes, please.|)
 Ragnarok.Nanaky
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By Ragnarok.Nanaky 2017-10-25 08:36:37
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So.. 9hour maintenance during the day today?

Damn..
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 Bismarck.Dekusutaa
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By Bismarck.Dekusutaa 2017-10-25 08:56:54
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Ragnarok.Nanaky said: »
So.. 9hour maintenance during the day today?

Damn..
At least it is not during the NA evening playtime, Which they have done before. Anyone know what the maint is for?
 Asura.Eiryl
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By Asura.Eiryl 2017-10-25 08:57:36
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It's during gain money, the only time that matters.

It's for more system updates. http://forum.square-enix.com/ffxi/threads/53278-NA-PlayOnline-and-Related-Services-Maintenance-%28Oct.-25%29
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 Ragnarok.Phuoc
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By Ragnarok.Phuoc 2017-10-25 09:27:14
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9 hours update on EU prime time lol, good job SE!
 Ragnarok.Fabiano
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By Ragnarok.Fabiano 2017-10-25 10:25:26
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yup , on my only day off ...
 Fenrir.Ramzus
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By Fenrir.Ramzus 2017-10-25 11:12:16
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Ragnarok.Phuoc said: »
9 hours update on EU prime time lol, good job SE!

Well, it's going to be "some region prime" at any point in a 24 hour period so may as well make it the most dead one
 Ragnarok.Phuoc
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By Ragnarok.Phuoc 2017-10-25 11:24:17
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Fenrir.Ramzus said: »
Ragnarok.Phuoc said: »
9 hours update on EU prime time lol, good job SE!

Well, it's going to be "some region prime" at any point in a 24 hour period so may as well make it the most dead one

In ragnarok, there's more europeans than americans or japanese so that doesnt apply everywhere.
 Asura.Ryujinjakka
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By Asura.Ryujinjakka 2017-10-25 11:29:05
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Ragnarok.Phuoc said: »
Fenrir.Ramzus said: »
Ragnarok.Phuoc said: »
9 hours update on EU prime time lol, good job SE!

Well, it's going to be "some region prime" at any point in a 24 hour period so may as well make it the most dead one

In ragnarok, there's more europeans than americans or japanese so that doesnt apply everywhere.

If that's the case, maybe i should move there.. Asura sucks for anything but mercs and trolls during EU prime.. or any time really...
 Odin.Foxmulder
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By Odin.Foxmulder 2017-10-25 11:34:56
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Asura.Ryujinjakka said: »
Asura sucks for anything but mercs and trolls during EU prime.. or any time really...
Blame Le Reddit Army...

I thank them for concentrating so many of those *** onto one server.
[+]
 Ragnarok.Phuoc
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By Ragnarok.Phuoc 2017-10-25 12:21:12
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Cant be THAT bad in asura D:
 Asura.Eiryl
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By Asura.Eiryl 2017-10-25 12:26:55
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It's not, but it is. Worst possible server and best possible server. Most people, but the biggest number of losers.

More opportunities, to fail.

More things to buy, overpriced.

More people shouting, to add to your blacklist.

Double-edged everything.
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