[dev1258] Job Adjustments |
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[dev1258] Job Adjustments
http://forum.square-enix.com/ffxi/threads/46253-dev1258-Job-Adjustments?p=542149&viewfull=1#post542149 The following jobs will undergo adjustments. Red Mage A new magic spell will be added. Ardor (RDM Lv.64, affects a single ally) Increases damage from the target's next skillchain based on the number of preceeding melee hits. The following enfeebling spells will be adjusted. The damage over time dealt by Poison and Poison II will be increased and spell duration tripled from thirty to ninety seconds. The effects of Blind and Blind II will increase based on the difference between the caster and target's MND. Additionally, they will now have a fixed duration of 180 seconds rather than a variable duration. Paralyze, Paralyze II, and Silence will now have a fixed duration of 180 seconds rather than a variable duration. Dark Knight The effects of the following dark magic spells will no longer have their effects decrease over time. Absorb-STR / Absorb-DEX / Absorb-VIT / Absorb-AGI / Absorb-INT / Absorb-MND / Absorb-CHR / Absorb-ACC Bard The following magic songs will no longer have their effects decrease over time. Bewitching Etude / Logical Etude / Sage Etude / Swift Etude / Vital Etude / Uncanny Etude / Herculean Etude Ninja The damage over time dealt by Dokumori: Ichi will be increased. Summoner New blood pacts will be added to the following avatars. Diabolos Blindside (SMN Lv.99, single target Blood Pact: Rage) Deals physical damage. Fenrir Impact (SMN Lv.99, single target Blood Pact: Rage) Deals dark damage that lowers an enemy's Strength, Dexterity, Vitality, Agility, Intelligence, Mind, and Charisma. Cait Sith Regal Gash (SMN Lv.99, single target Blood Pact: Rage) Delivers a threefold attack. The areas of effect of the following blood pacts will be increased. Shining Ruby / Glittering Ruby / Healing Ruby II / Soothing Ruby / Ecliptic Growl / Ecliptic Howl / Heavenward Howl / Crimson Howl / Inferno Howl / Earthen Ward / Earthen Armor / Spring Water / Soothing Current / Whispering Wind / Hastega / Aerial Armor / Fleet Wind / Hastega II / Frost Armor / Crystal Blessing / Rolling Thunder / Lightning Armor / Noctoshield / Dream Shroud The duration of blood pacts whose effect durations are extended by the player's summoning magic skill will be increased. The activation time of all blood pacts will be reduced. The effects of Glittering Ruby will no longer decrease over time. Puppetmaster The following adjustments will be made to spells cast by automatons equipped with soothsayer heads. The casting time for Protectra and Shellra will be reduced. * This change will also apply to Protectra and Shellra spells cast by players. The area of effect of Protectra and Shellra will be increased. * This change will not apply to Protectra and Shellra cast by players. The effect duration of maneuvers will increase based on the amount of time elapsed since using Deploy. * This effect is removed whenever the automaton is knocked out or deactivated. * This effect is maintained even if combat ends, whether by vanquishing monsters, retrieving the automaton, or other such means. Bismarck.Zuidar said: » Dark Knight The effects of the following dark magic spells will no longer have their effects decrease over time. Absorb-STR / Absorb-DEX / Absorb-VIT / Absorb-AGI / Absorb-INT / Absorb-MND / Absorb-CHR / Absorb-ACC Urteil just wet himself right now. Bard
The following magic songs will no longer have their effects decrease over time. Bewitching Etude / Logical Etude / Sage Etude / Swift Etude / Vital Etude / Uncanny Etude / Herculean Etude FINALLY! Ragnarok.Martel
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Blind.... is black magic, yes? Why add dMND for a black magic spell? Weird.
That said, I love the new static durations on various enfeebles. Look at that ninja buff to Sam. Moar SC dmg!
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Leviathan.Stamos said: » Look at that ninja buff to Sam. Moar SC dmg! Tbh I'd say that'd be more of a buff to dnc or thf. Cast it on them, have sam selfdark then they follow with rudra for lolwtfdmg. Depends on how powerful the spell is though. Bismarck.Zuidar said: » Summoner New blood pacts will be added to the following avatars. Diabolos Blindside (SMN Lv.99, single target Blood Pact: Rage) Deals physical damage. Fenrir Impact (SMN Lv.99, single target Blood Pact: Rage) Deals dark damage that lowers an enemy's Strength, Dexterity, Vitality, Agility, Intelligence, Mind, and Charisma. Cait Sith Regal Gash (SMN Lv.99, single target Blood Pact: Rage) Delivers a threefold attack. The areas of effect of the following blood pacts will be increased. Shining Ruby / Glittering Ruby / Healing Ruby II / Soothing Ruby / Ecliptic Growl / Ecliptic Howl / Heavenward Howl / Crimson Howl / Inferno Howl / Earthen Ward / Earthen Armor / Spring Water / Soothing Current / Whispering Wind / Hastega / Aerial Armor / Fleet Wind / Hastega II / Frost Armor / Crystal Blessing / Rolling Thunder / Lightning Armor / Noctoshield / Dream Shroud The duration of blood pacts whose effect durations are extended by the player's summoning magic skill will be increased. The activation time of all blood pacts will be reduced. The effects of Glittering Ruby will no longer decrease over time. Wait... Wat wat wat wat wat. Fenrir.Flyingsquirrel
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Thank god more benefits for pup.. =D Duoing normal/tough high tier battles on pupx2 just got smoother with a maneuver update :)
WHERE THE HELL IS THE 2 HAND WS UPDATE ALREADY!
Fenrir being able to cast Impact is pretty intense. Enfeeble adjustments for RDM are nice too.
dunno if ardor have to be recast after each SC.
So a THF closing a dark SC gonna be more insane with that ... more work for rdm so. Leviathan.Stamos said: » Look at that ninja buff to THF. Moar SC dmg! Fenrir.Flyingsquirrel said: » Thank god more benefits for pup.. =D Duoing normal/tough high tier battles on pupx2 just got smoother with a maneuver update :) I don't particularly find the maneuver duration change to be much of a PUP buff. It's actually just as much a nerf to Deactivate/Activate strategies that have been around forever (and that SE just said last month they wouldn't change). Yeah, it always seemed a little wonky... but at this point we've been doing it since 2006, so a change is finally in order NOW? Doubly strange when they're fixing something else (Pro/Shell priority being annoying since the spells take a long time to cast) which is primarily an issue when employing a Deactivate/Activate strategy. In either case, I don't think it's a major impact. Maneuver duration just isn't nearly as big a deal any more since the recent JA delay changes to maneuvers. If they had wanted a real buff to encourage keeping the puppet out, they could have had something like maneuver potency increase over time while the puppet it out. Though that's understandably much harder to balance with all the attachments. Maybe something else, like a static bonus depending on frame (Sharpshot gets R.Acc/R.Atk bonus over time to some cap, Valoredge gets PDT-/MDT-, etc.) That being said, if this is what pushes anyone to start caring more about keeping your puppet alive, you can always sacrifice a little puppet offense by using more defensive attachments/maneuvers, or even a sturdier frame (e.g. Valoredge instead of Sharpshot). I still find the automaton pretty disposable though, and this doesn't look to be changing my views a ton. It is a start.
I think those enfeebling adjustments apply to the spells, not only RDM which makes a few of those very nice adjustments. As I'm sure anyone /drk that could land the spell would also not have decay. I certainly hope the spells still have resist states, just that the max unresisted time is now a static # as opposed to a full land having a random duration. Offline
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Bahamut.Shirai said: » Bismarck.Zuidar said: » Summoner New blood pacts will be added to the following avatars. Diabolos Blindside (SMN Lv.99, single target Blood Pact: Rage) Deals physical damage. Fenrir Impact (SMN Lv.99, single target Blood Pact: Rage) Deals dark damage that lowers an enemy's Strength, Dexterity, Vitality, Agility, Intelligence, Mind, and Charisma. Cait Sith Regal Gash (SMN Lv.99, single target Blood Pact: Rage) Delivers a threefold attack. The areas of effect of the following blood pacts will be increased. Shining Ruby / Glittering Ruby / Healing Ruby II / Soothing Ruby / Ecliptic Growl / Ecliptic Howl / Heavenward Howl / Crimson Howl / Inferno Howl / Earthen Ward / Earthen Armor / Spring Water / Soothing Current / Whispering Wind / Hastega / Aerial Armor / Fleet Wind / Hastega II / Frost Armor / Crystal Blessing / Rolling Thunder / Lightning Armor / Noctoshield / Dream Shroud The duration of blood pacts whose effect durations are extended by the player's summoning magic skill will be increased. The activation time of all blood pacts will be reduced. The effects of Glittering Ruby will no longer decrease over time. Wait... Wat wat wat wat wat. That also saves me dragging a Twilight Cloak around with me in future. Will the silence buff affect all forms of silence? Or just the spell silence? Or just the spell silence and just for rdm? Be nice if it affected Auroral Drape.
Quetzalcoatl.Wakmidget
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Ragnarok.Sekundes said: » Will the silence buff affect all forms of silence? Or just the spell silence? Or just the spell silence and just for rdm? Be nice if it affected Auroral Drape. You guys are skipping over the one adjustment that will break the game!
Bismarck.Zuidar said: » Bard The following magic songs will no longer have their effects decrease over time. Bewitching Etude / Logical Etude / Sage Etude / Swift Etude / Vital Etude / Uncanny Etude / Herculean Etude I mean come on now! Way to go SE for breaking the game like this! Let's just give BRDs more buffs and make them demanded for every event. How long will it be before we start having 18 man BRD alliances? Who needs DDs when you can do an orchestra on the mob! So stoked about the new SMN buffs. I guess I no longer need to carry my Twilight Cloak around as well!
SE needs to nerf Rudra back to how it used to be, but give it a special property where it keeps its current fTP only during a crit. Seeing 12-16k rudras without SA or TA when 2h jobs can barely hit 7-9k is HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE. 1h jobs get tp just as fast, if not faster than 2h jobs because they're running around with like 30% triple attack and 20% double attack and crazy dual wield sets. I tp on my thf just as fast as any non mythic dd, and do to all these additional hits i get, i'd wager faster.
Yeah, Avalon, and you can throw away that Yagrush now and focus on SMN :)))
For real though SE, why the hell is call wyvern still 20 *** minutes.
Cerberus.Zaub said: » Yeah, Avalon, and you can throw away that Yagrush now and focus on SMN :))) No way! [Dual Wield]ing both WHM and SMN. :) Phoenix.Urteil said: » For real though SE, why the hell is call wyvern still 20 *** minutes. Quetzalcoatl.Wakmidget said: » Ragnarok.Sekundes said: » Will the silence buff affect all forms of silence? Or just the spell silence? Or just the spell silence and just for rdm? Be nice if it affected Auroral Drape. As silence does no damage and is single target, blue magic should operate differently as this spell
The spell also applies blind at the same time, so it being less potent is a fair expectation. ***Edit I was wrong, it doesn't deal damage. Asura.Highwynn said: » SE needs to nerf Rudra back to how it used to be, but give it a special property where it keeps its current fTP only during a crit. Seeing 12-16k rudras without SA or TA when 2h jobs can barely hit 7-9k is HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE. 1h jobs get tp just as fast, if not faster than 2h jobs because they're running around with like 30% triple attack and 20% double attack and crazy dual wield sets. I tp on my thf just as fast as any non mythic dd, and do to all these additional hits i get, i'd wager faster. Not to nitpick, because I basically agree with you, but there is no way you're getting to 1750TP on THF faster than a Tsuru SAM gets to 1000. Lyncath said: » 10:O0+ Hastega II go go go. My expectation is that they will probably raise the cap from 500, which in my case (pending what the stats on the revamped Empyrian gear will be) keeping the current skill to Ward time formula as it is would add 61 seconds on those buffs if I were to cast them in my Full skill/PD set. In either case I have no reason to be unhappy about it. Quote: That also saves me dragging a Twilight Cloak around with me in future. Not lying, regardless of if it will be as potent as a mage casting it or not; This one has me stoked the most. A pessimistic side of me however is for some reason expecting that this BP will also cost 666 MP. Bahamut.Shirai said: » Lyncath said: » 10:O0+ Hastega II go go go. My expectation is that they will probably raise the cap from 500, which in my case (pending what the stats on the revamped Empyrian gear will be) keeping the current skill to Ward time formula as it is would add 61 seconds on those buffs if I were to cast them in my Full skill/PD set. In either case I have no reason to be unhappy about it. Quote: That also saves me dragging a Twilight Cloak around with me in future. Not lying, regardless of if it will be as potent as a mage casting it or not; This one has me stoked the most. A pessimistic side of me however is for some reason expecting that this BP will also cost 666 MP. It will probably have a pretty healthy MP cost, but I'm also guessing that the potency of the attack based on summoning magic skill will have a much longer duration than casting Impact from the cloak. |
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