New FFXIV Gameplay Screenshots

Language: JP EN DE FR
New Items
2023-11-19
users online
Forum » FFXIV » Media » New FFXIV Gameplay Screenshots
New FFXIV Gameplay Screenshots
 Sylph.Mutilator
Offline
Server: Sylph
Game: FFXI
user: Mutilator
Posts: 2
By Sylph.Mutilator 2009-08-19 14:17:45
Link | Quote | Reply
 
From GamesCom in Germany.

User submitted image

User submitted image

Better screenshots/videos @ http://www.bluegartrls.com/forum/79109-final-fantasy-xiv-gamescom-2009-updated.html
[+]
 Ramuh.Haseyo
Offline
Server: Ramuh
Game: FFXI
user: Haseyo
Posts: 22442
By Ramuh.Haseyo 2009-08-19 14:19:32
Link | Quote | Reply
 
There are videos of this, much more clear.
 Unicorn.Excesspain
Offline
Server: Unicorn
Game: FFXI
Posts: 1932
By Unicorn.Excesspain 2009-08-19 15:11:53
Link | Quote | Reply
 
Haseyo said:
There are videos of this, much more clear.

Links or it didn't happen >.>
 Fenrir.Scragg
Administrator
Offline
Server: Fenrir
Game: FFXI
user: Scragg
Posts: 2579
By Fenrir.Scragg 2009-08-19 15:12:59
Link | Quote | Reply
 
http://www.ffxivblog.com/ffxiv-in-game-footage-from-gamescom-2009/
 Seraph.Caiyuo
Offline
Server: Seraph
Game: FFXI
user: Caiyuo
Posts: 6524
By Seraph.Caiyuo 2009-08-19 15:45:56
Link | Quote | Reply
 
"Teleport?"

"JAJA."

It surely looks better than anything else available right now. The dodos running away was hilarious. lol Doesn't seem drastically different, though. I swear if you have to press "Ranged Attack" every time you want to shoot still, I'm gonna lose it. lol Still a single rolling chatlog for all messages as well it seems, which I'm not thrilled about if that remains the same. Strongly doubt anything bad will keep me trying it on day-1, though.
 Remora.Ninian
Offline
Server: Remora
Game: FFXI
user: Ninian
Posts: 1667
By Remora.Ninian 2009-08-20 02:35:34
Link | Quote | Reply
 
http://www.ffxivcore.com/

This might have been posted before, too lazy to look but, there's actual videos now.
 Remora.Naminee
Offline
Server: Remora
Game: FFXI
user: KelliM
Posts: 19
By Remora.Naminee 2009-08-20 04:48:07
Link | Quote | Reply
 
They destroyed Tarus. :(
[+]
 Remora.Kindle
Offline
Server: Remora
Game: FFXI
user: Kindle
Posts: 458
By Remora.Kindle 2009-08-20 05:20:46
Link | Quote | Reply
 
Great looks like we can put numbers in our name....
aaaaaaa1
aaaaaaa2
aaaaaaa3
RMT will love it!
[+]
 Cerberus.Cecilharvey
Offline
Server: Cerberus
Game: FFXI
Posts: 148
By Cerberus.Cecilharvey 2009-08-20 05:55:52
Link | Quote | Reply
 
Kindle said:
Great looks like we can put numbers in our name....
aaaaaaa1
aaaaaaa2
aaaaaaa3
RMT will love it!


lol!

I found that, dunno f it will satisfise somes curiousity; try it out ^^;
http://www.dailymotion.com/relevance/search/FFXIV/video/xa2dpy_ffxiv-e3-2009-interview-de-tanaka-a_videogames
 Lakshmi.Galvaya
Offline
Server: Lakshmi
Game: FFXI
user: Galvaya
Posts: 1489
By Lakshmi.Galvaya 2009-08-23 22:28:37
Link | Quote | Reply
 
Looks like the german text on this card... I wonder what it says..

User submitted image

JP version of this card

User submitted image

User submitted image

User submitted image

User submitted image

User submitted image

User submitted image

User submitted image

Jesus, these graphics look killer..
 Odin.Zicdeh
Offline
Server: Odin
Game: FFXI
Posts: 6558
By Odin.Zicdeh 2009-08-23 23:02:52
Link | Quote | Reply
 
Compare those graphics to contemporary examples coming out ~around~ the same time, Star Wars: The old Republic, Guild Wars 2.

No contest. And the whole "Our art style isn't to make it photorealistic" is 2 things, a cop out, and still no excuse for the horrible animations both those games present.

If nothing else, FFXIV will raise the bar for MMO graphical standards, gameplay could be a different thing, we'll have wait and see.
 Bahamut.Emelyne
Offline
Server: Bahamut
Game: FFXI
user: emelyne
Posts: 6
By Bahamut.Emelyne 2009-08-24 21:00:29
Link | Quote | Reply
 
lol graphic arent so good i tested it and i can tell you its really not good atm need thats alpha dont reflect final product
 Ramuh.Thunderz
Offline
Server: Ramuh
Game: FFXI
user: Thunderz
Posts: 4118
By Ramuh.Thunderz 2009-08-24 21:20:58
Link | Quote | Reply
 
Emelyne said:
lol graphic arent so good i tested it and i can tell you its really not good atm need thats alpha dont reflect final product


you mean the Graphics are "Good" but like they said its not final there is still a lot of details they didn't put in the alpha build.

TBH I don't like it when a game I like has Graphics like Crysis >.> then my pc Can't run it
 Siren.Eagleeyes
Offline
Server: Siren
Game: FFXI
user: eagleeyes
Posts: 2191
By Siren.Eagleeyes 2009-08-24 22:15:51
Link | Quote | Reply
 


User submitted image

*** YEAH CLASSIC CACTAUR
[+]
 Alexander.Neph
Offline
Server: Alexander
Game: FFXI
user: Neph
Posts: 103
By Alexander.Neph 2009-08-26 14:18:40
Link | Quote | Reply
 
Galvaya said:
User submitted image

FoV +1 :D
 Unicorn.Finn
Offline
Server: Unicorn
Game: FFXI
user: Finn
Posts: 22
By Unicorn.Finn 2009-08-26 14:34:47
Link | Quote | Reply
 
Neph said:
Galvaya said:
User submitted image

FoV +1 :D


Its a guild mission to kill "dodo x6" and "pugs x3" reward: 2k Bonus: mightydrink time limit:30min
 Cerberus.Finalvegeta
Offline
Server: Cerberus
Game: FFXI
Posts: 488
By Cerberus.Finalvegeta 2009-08-26 15:16:30
Link | Quote | Reply
 
Galvaya said:
Looks like the german text on this card... I wonder what it says..

User submitted image

[quote=Galvaya]Looks like the german text on this card... I wonder what it says..


It pretty much means that the number of Dodos and Puks near the city is increasing and they could be a danger for the patroulling soldiers. Owner of this charter(?) (thats how they call that quest window) are allowed to kill them.
Required skill level: 0
City: Limsa Lominsa
Starting position:Camp Bartelrock
Timelimit: 30 minutes
Conditions: none
BP-kosten: 10 (Dunno what that is)
Reward: 2000Gil
Bonus: Strengh potion

Execute certain monsters!
Dodo x 6
Puk x 3
 Cerberus.Nieko
Offline
Server: Cerberus
Game: FFXI
user: Nieko
Posts: 1463
By Cerberus.Nieko 2009-08-26 16:22:38
Link | Quote | Reply
 
this looks like a remake of XI with prettier graphics and some ideas/effects redone with newer tech.... I was expecting an entirely different feel, not something I can already recognize and thoroughly understand from day 1.
 Ramuh.Haseyo
Offline
Server: Ramuh
Game: FFXI
user: Haseyo
Posts: 22442
By Ramuh.Haseyo 2009-08-26 16:25:52
Link | Quote | Reply
 
Honestly it looks like any other Final Fantasy, not just XI, which is perfectly fine with me. Only thing I do wish was completely different races. This is fine though, since it's super sexy.
 Gilgamesh.Cardinalgate
Offline
Server: Gilgamesh
Game: FFXI
Posts: 551
By Gilgamesh.Cardinalgate 2009-08-26 16:44:25
Link | Quote | Reply
 
Eagleeyes said:
User submitted image

*** YEAH CLASSIC CACTAUR

1000 Needles
 Odin.Blazza
Offline
Server: Odin
Game: FFXI
user: Blazza
Posts: 6473
By Odin.Blazza 2009-08-26 22:47:32
Link | Quote | Reply
 
The guild leave system reminds me more of the NM hunting system from FFXII, except not just for NMs but for regular mobs too. As long as all the quests aren't "kill 20 of X mob" and have some real variety like the quests in XI do, then it's just another win in my book.

Edit: Then again, if it is purely killing monsters (Normal and NM) and they have quests on top of this, that'd be fine too. Makes it more like FoV but with a point, could also be some MMM style stuff in there too.
 Odin.Zicdeh
Offline
Server: Odin
Game: FFXI
Posts: 6558
By Odin.Zicdeh 2009-08-26 23:50:14
Link | Quote | Reply
 
Nieko said:
this looks like a remake of XI with prettier graphics and some ideas/effects redone with newer tech.... I was expecting an entirely different feel, not something I can already recognize and thoroughly understand from day 1.


The character advancement changes alone make FFXIV a far cry already from XI. This is going to be the deciding factor if I will continue to play XI or switch to XIV. The system almost sounds like an Elder Scrolls - FFIX hybrid, but there is no info on how your character physically grows (we Just know how skills increase and abilities are learned, physical growth is HP, Attributes, ect.) if there is no "Exp" the only way I can think of, is your character naturally grows with your skills. Like if you use a Sword, your STR, DEX, HP and other physical attributes increase. A staff, and your MP, INT and MND increase (Using FFXi attributes as the best analogous example available, the examples are arbitrary til we know more.)

If there is no "Job" Changing (Just titles depending on the skills/Equipment you are using) then one would imagine your power never decreases like in FFXI. Where if you switch jobs, you will be that jobs level, but this is just all speculation on my part.

Regarding the Guildleave system though, I really like it's conceptual design and presentation. Everything from the artistically drawn cards, to the mercenary contract-esque descriptions is a nice immersive touch, not an easy thing to do with an MMO. You can tell so far that this isn't just a shoehorned attempt to drain us for more money, someone behind those desks has passion about this.
Log in to post.