Ramyrez said: »
Not so much something I "saw", and it actually wasn't "cool" as much as "game-changing" (literally).
I was on Ventrillo with many members of my current LS (BeyondTheLimitation) -- before I was in it, but was good friends with many people who were -- when they attempted Pandemonium Warden. This was one of the first serious attempts, and it was the one that went on for hours, and hours, and hours, ad nauseam (literally). People were passing out, getting sick and frustrated, it was brutal and was the big impetus in SE adjusting difficulty on some mobs and setting rage timers to prevent that (Absolute Virtue was a fight they had participated in as well when it was just insane, but had found various ways to win by then), and it was surely a factor in the way the game now functions.
So "easy" mode or not, it was really something to be part of or witnessing at all, especially talking to them as it was going on because it was just...brutal. Absolutely brutal. All the people who wax nostalgically about "how the game is now too easy" or "the was better when everything was harder"...these were some of the elite of the elite at the time and it drove them to quit playing because it was simply horrible game design.
Just sayin'.
I was on Ventrillo with many members of my current LS (BeyondTheLimitation) -- before I was in it, but was good friends with many people who were -- when they attempted Pandemonium Warden. This was one of the first serious attempts, and it was the one that went on for hours, and hours, and hours, ad nauseam (literally). People were passing out, getting sick and frustrated, it was brutal and was the big impetus in SE adjusting difficulty on some mobs and setting rage timers to prevent that (Absolute Virtue was a fight they had participated in as well when it was just insane, but had found various ways to win by then), and it was surely a factor in the way the game now functions.
So "easy" mode or not, it was really something to be part of or witnessing at all, especially talking to them as it was going on because it was just...brutal. Absolutely brutal. All the people who wax nostalgically about "how the game is now too easy" or "the was better when everything was harder"...these were some of the elite of the elite at the time and it drove them to quit playing because it was simply horrible game design.
Just sayin'.