[dev1242] Job Adjustments

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[dev1242] Job Adjustments
 Quetzalcoatl.Valli
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By Quetzalcoatl.Valli 2014-11-26 10:54:15
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Sylph.Safiyyah said: »
Shiva.Spathaian said: »
Sylph.Safiyyah said: »
Quote:
The animations and animation lock for maneuvers will be removed.

Does this mean what I think it means?
Possibly. But we'll have to wait and see.

If so that's huge for PUP. I stopped playing the job (which I love!) partly because the constant JA delay for maneuvers felt kludgy and affected its performance.

Just when I get out, they pull me right back in! LOL.

edit: confused why they are increasing the power and TP bonus of Rudra's Storm, though. Rudra's already has a heavy TP bonus. They risk it being OP.

The PUPdate needs to be Maneuver duration 5 minute, or more, to make it matter. Spamming Maneuvers still blows even if they remove all the penalties.

The Rudra's change... I cannot express how big a mistake that has to be lol... Unless Stroke is getting a MASSIVE buff and/or Mandallic stab does.
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 Shiva.Spathaian
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By Shiva.Spathaian 2014-11-26 10:56:51
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Quetzalcoatl.Valli said: »
Sylph.Safiyyah said: »
Shiva.Spathaian said: »
Sylph.Safiyyah said: »
Quote:
The animations and animation lock for maneuvers will be removed.

Does this mean what I think it means?
Possibly. But we'll have to wait and see.

If so that's huge for PUP. I stopped playing the job (which I love!) partly because the constant JA delay for maneuvers felt kludgy and affected its performance.

Just when I get out, they pull me right back in! LOL.

edit: confused why they are increasing the power and TP bonus of Rudra's Storm, though. Rudra's already has a heavy TP bonus. They risk it being OP.

The PUPdate needs to be Maneuver duration 5 minute, or more, to make it matter. Spamming Maneuvers still blows even if they remove all the penalties.
As long as they remove the JA delay, which is what pretty much every pup is hoping for, I don't think anyone who actually enjoys pup will care about duration being 1min. It's not hard to manage maneuvers, it's just not worth the hassle of the delay.
 Ragnarok.Afania
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By Ragnarok.Afania 2014-11-26 11:00:14
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Quetzalcoatl.Valli said: »
Sylph.Safiyyah said: »
Shiva.Spathaian said: »
Sylph.Safiyyah said: »
Quote:
The animations and animation lock for maneuvers will be removed.

Does this mean what I think it means?
Possibly. But we'll have to wait and see.

If so that's huge for PUP. I stopped playing the job (which I love!) partly because the constant JA delay for maneuvers felt kludgy and affected its performance.

Just when I get out, they pull me right back in! LOL.

edit: confused why they are increasing the power and TP bonus of Rudra's Storm, though. Rudra's already has a heavy TP bonus. They risk it being OP.

The PUPdate needs to be Maneuver duration 5 minute, or more, to make it matter. Spamming Maneuvers still blows even if they remove all the penalties.

The Rudra's change... I cannot express how big a mistake that has to be lol... Unless Stroke is getting a MASSIVE buff and/or Mandallic stab does.


Honestly I'm surprised that removing animation delay is doable for them without technical issues.....that proves the JA delay for other DD JA such as jump/step/QD are intentional. This probably applies to WS delay as well.
 Leviathan.Tavv
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By Leviathan.Tavv 2014-11-26 11:04:45
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I do think that the delay from Steps are really annoying, but for other jobs the delay makes more sense. I mean, for Jumps at least you're getting TP and some damage.
 Lakshmi.Sparthosx
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By Lakshmi.Sparthosx 2014-11-26 11:05:23
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Global JA/WS delay removals would break the game.

Making slight adjustments for PUP, a class noone plays, does not. Steps could also probably be removed with very little overall impact to game balance.
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By lhova 2014-11-26 11:39:20
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Weapon skills will undergo the following adjustments.

•The potency of the following weapon skills will be increased.

Dancing Edge / Shark Bite / Evisceration / Mercy Stroke / Mordant Rime /
Pyrrhic Kleos / Rudra's Storm / Vorpal Blade / Savage Blade /
Knights of Round / Death Blossom / Expiacion / Rampage / Calamity /
Mistral Axe / Decimation / Onslaught / Bora Axe / Ruinator / Blade: Jin /
Blade : Ku / Blade: Metsu / Blade: Kamu / Blade : Hi / Blade: Shun /
True Strike / Judgement / Hexastrike / Black Halo / Randgrith /
Realmrazer / Exenterator / Chant du Cygne
•The TP Bonuses for the following weapons will be increased.

Mandalic Stab / Rudra’s Storm / Savage Blade / Expiacion / Calamity /
Mistral Axe / Blade: Ten / Judgement / Black Halo / Mystic Boon

Wow I have a feeling that Thf Rudra spamming will be the way to go lol. I can't wait to see its new power!
By volkom 2014-11-26 11:44:15
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lhova said: »
Weapon skills will undergo the following adjustments.

•The potency of the following weapon skills will be increased.

Dancing Edge / Shark Bite / Evisceration / Mercy Stroke / Mordant Rime /
Pyrrhic Kleos / Rudra's Storm / Vorpal Blade / Savage Blade /
Knights of Round / Death Blossom / Expiacion / Rampage / Calamity /
Mistral Axe / Decimation / Onslaught / Bora Axe / Ruinator / Blade: Jin /
Blade : Ku / Blade: Metsu / Blade: Kamu / Blade : Hi / Blade: Shun /
True Strike / Judgement / Hexastrike / Black Halo / Randgrith /
Realmrazer / Exenterator / Chant du Cygne
•The TP Bonuses for the following weapons will be increased.

Mandalic Stab / Rudra’s Storm / Savage Blade / Expiacion / Calamity /
Mistral Axe / Blade: Ten / Judgement / Black Halo / Mystic Boon

Wow I have a feeling that Thf Rudra spamming will be the way to go lol. I can't wait to see its new power!

all the dagger jobs :

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 Lakshmi.Buukki
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By Lakshmi.Buukki 2014-11-26 11:45:50
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I'm being really selfish here, but it looks like BLU % Melee GEO get a real nice boost to white accuracy and ws dmg. Black Halo was always a good weaponskill, although a 2-hit. I'm interested in seeing how good it can be, since the tp bonus & ws potency will be increased for it. Also, Hexastrike and Realmrazer increases as well. Good news there as well.
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By Zoltar 2014-11-26 11:54:24
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Very Easy "High-tier Battlefield" solos going to get even better :)
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By Nazrious 2014-11-26 11:56:23
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gdiShun said: »
Quote:
The maximum accuracy of one-handed weapons equipped as the main weapon will be increased from 95% to 99%.

Your off-hand(sub) can't be equipped as your main weapon at the same time.


If you main sword and sub club then your Main hand weapon would be considered Sword, thus getting bonus, and your club hand would not.

Just saying, but yes it can be interpreted differently, we will have to wait and see.
 Leviathan.Syagin
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By Leviathan.Syagin 2014-11-26 12:09:28
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Hell i'm even excited for Realmrazer for my mules GEO and WHM. That WS already goes hard.
 Sylph.Safiyyah
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By Sylph.Safiyyah 2014-11-26 12:18:00
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lhova said: »
Weapon skills will undergo the following adjustments.

•The potency of the following weapon skills will be increased.

Dancing Edge / Shark Bite / Evisceration / Mercy Stroke / Mordant Rime /
Pyrrhic Kleos / Rudra's Storm / Vorpal Blade / Savage Blade /
Knights of Round / Death Blossom / Expiacion / Rampage / Calamity /
Mistral Axe / Decimation / Onslaught / Bora Axe / Ruinator / Blade: Jin /
Blade : Ku / Blade: Metsu / Blade: Kamu / Blade : Hi / Blade: Shun /
True Strike / Judgement / Hexastrike / Black Halo / Randgrith /
Realmrazer / Exenterator / Chant du Cygne
•The TP Bonuses for the following weapons will be increased.

Mandalic Stab / Rudra’s Storm / Savage Blade / Expiacion / Calamity /
Mistral Axe / Blade: Ten / Judgement / Black Halo / Mystic Boon

Wow I have a feeling that Thf Rudra spamming will be the way to go lol. I can't wait to see its new power!

Considering that fully-buffed Koga samurai can Fudo about every two attack rounds, that's going to take a hell of a buff to Rudra's.

WAR and DRK are the ones getting shafted here, really. No one cares about one-handers except a few people on here. But these are historically-great DD jobs that could use a bit of a buff.
 Cerberus.Anjisnu
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By Cerberus.Anjisnu 2014-11-26 12:23:28
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Lol at ruinator getting a boost that ws is already right in every way aside from being axe
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 Asura.Highwynn
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By Asura.Highwynn 2014-11-26 12:27:02
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I would think NIN would be pretty close to top tier given that with Daken their WS frequency pretty damn fast and if Jin/Hi/Shun are buffed to be better, their dps would be pretty high, no?
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By Numquam 2014-11-26 12:33:41
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Give BLU refresh II damnit!
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By Valefor.Sapphire 2014-11-26 12:37:15
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*butthurt there is no ftp buff for entropy* won't somebody think of the non-apoc scythe drks?!

Cerberus.Anjisnu said: »
Lol at ruinator getting a boost that ws is already right in every way aside from being axe

Maybe i'm not trying hard enough when i've toyed around with ruinator, do you have to 5/5 it?
Rampage seems to be more reliable when i've tried it with Drk (using Garuda v2 axe) and i've got a few bst telling me they use rampage over ruinator as well.
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 Lakshmi.Konvict
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By Lakshmi.Konvict 2014-11-26 12:41:02
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Wow, everything is becoming easymode. Always those people who will still complain no matter what.
 Sylph.Oraen
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By Sylph.Oraen 2014-11-26 12:41:11
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Sylph.Safiyyah said: »
lhova said: »
Weapon skills will undergo the following adjustments.

•The potency of the following weapon skills will be increased.

Dancing Edge / Shark Bite / Evisceration / Mercy Stroke / Mordant Rime /
Pyrrhic Kleos / Rudra's Storm / Vorpal Blade / Savage Blade /
Knights of Round / Death Blossom / Expiacion / Rampage / Calamity /
Mistral Axe / Decimation / Onslaught / Bora Axe / Ruinator / Blade: Jin /
Blade : Ku / Blade: Metsu / Blade: Kamu / Blade : Hi / Blade: Shun /
True Strike / Judgement / Hexastrike / Black Halo / Randgrith /
Realmrazer / Exenterator / Chant du Cygne
•The TP Bonuses for the following weapons will be increased.

Mandalic Stab / Rudra’s Storm / Savage Blade / Expiacion / Calamity /
Mistral Axe / Blade: Ten / Judgement / Black Halo / Mystic Boon

Wow I have a feeling that Thf Rudra spamming will be the way to go lol. I can't wait to see its new power!

Considering that fully-buffed Koga samurai can Fudo about every two attack rounds, that's going to take a hell of a buff to Rudra's.

WAR and DRK are the ones getting shafted here, really. No one cares about one-handers except a few people on here. But these are historically-great DD jobs that could use a bit of a buff.

I really wish there was a way to rate down comments. 2handers shouldn't always be the best DPS. And from the excitement of 90% of this thread, I'd say there are plenty that care about 1handers...at least a lot more than those who care about DRK and WAR.
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 Valefor.Sapphire
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By Valefor.Sapphire 2014-11-26 12:44:43
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Asura.Highwynn said: »
I would think NIN would be pretty close to top tier given that with Daken their WS frequency pretty damn fast and if Jin/Hi/Shun are buffed to be better, their dps would be pretty high, no?
You can push 30% critrate in tp phase and the white damage is good, but Blade:Hi is all over the place damage wise.
It suffers from a bad case of torcleaver-itis on really hard stuff (1st hit whiffs and a multi attack proc saves you from complete whiffing so you get a 300-500 damage ws).
Gotta love closing a darkness skillchain with a 300 damage ws ~5% of the time >.>;
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By Lyncath 2014-11-26 12:46:10
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If that doesn't make Blue Mages and Dancers wanted as DD's then I have no idea what will. Both can now provide great utility and will able to punch out some pretty good numbers.

That's also very good news for Geomancers like myself who are fond of getting up-and-at mobs.

Hastega II is a huge win for Summoners but the real win for Summoners in this update is Crystalline Blessing. That is a big deal if the TP Bonus effect is substantial.
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By volkom 2014-11-26 12:46:17
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Valefor.Sapphire said: »
Asura.Highwynn said: »
I would think NIN would be pretty close to top tier given that with Daken their WS frequency pretty damn fast and if Jin/Hi/Shun are buffed to be better, their dps would be pretty high, no?
You can push 30% critrate in tp phase and the white damage is good, but Blade:Hi is all over the place damage wise.
It suffers from a bad case of torcleaver-itis on really hard stuff (1st hit whiffs and a multi attack proc saves you from complete whiffing so you get a 300-500 damage ws).
Gotta love closing a darkness skillchain with a 300 damage ws ~5% of the time >.>;

torcleaver-itis :(
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By Zoltar 2014-11-26 12:51:40
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Valefor.Sapphire said: »
*butthurt there is no ftp buff for entropy* won't somebody think of the non-apoc scythe drks?!

Cerberus.Anjisnu said: »
Lol at ruinator getting a boost that ws is already right in every way aside from being axe

Maybe i'm not trying hard enough when i've toyed around with ruinator, do you have to 5/5 it?
Rampage seems to be more reliable when i've tried it with Drk (using Garuda v2 axe) and i've got a few bst telling me they use rampage over ruinator as well.

Rampage has had a leg up on Ruinator from what I've noticed too, but it wasn't by a large margin. I'm willing to bet that Ruinator passes it now, provided all hits land
 Phoenix.Gameesh
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By Phoenix.Gameesh 2014-11-26 12:52:41
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So... does anyone know which enemy performs Atramentous Libations?

Wiki seems oblivious. I'm guessing it's from Dullahan or Fluterini or something the like? One of those enemies I rarily fought.
 Sylph.Safiyyah
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By Sylph.Safiyyah 2014-11-26 13:03:38
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Ruinator 5/5 has outperformed Ramapage considerably in my experience on BST, which is mostly Dyna farming and Salvage.

Sylph.Oraen said: »
Sylph.Safiyyah said: »
lhova said: »
Weapon skills will undergo the following adjustments.

•The potency of the following weapon skills will be increased.

Dancing Edge / Shark Bite / Evisceration / Mercy Stroke / Mordant Rime /
Pyrrhic Kleos / Rudra's Storm / Vorpal Blade / Savage Blade /
Knights of Round / Death Blossom / Expiacion / Rampage / Calamity /
Mistral Axe / Decimation / Onslaught / Bora Axe / Ruinator / Blade: Jin /
Blade : Ku / Blade: Metsu / Blade: Kamu / Blade : Hi / Blade: Shun /
True Strike / Judgement / Hexastrike / Black Halo / Randgrith /
Realmrazer / Exenterator / Chant du Cygne
•The TP Bonuses for the following weapons will be increased.

Mandalic Stab / Rudra’s Storm / Savage Blade / Expiacion / Calamity /
Mistral Axe / Blade: Ten / Judgement / Black Halo / Mystic Boon

Wow I have a feeling that Thf Rudra spamming will be the way to go lol. I can't wait to see its new power!

Considering that fully-buffed Koga samurai can Fudo about every two attack rounds, that's going to take a hell of a buff to Rudra's.

WAR and DRK are the ones getting shafted here, really. No one cares about one-handers except a few people on here. But these are historically-great DD jobs that could use a bit of a buff.

I really wish there was a way to rate down comments. 2handers shouldn't always be the best DPS. And from the excitement of 90% of this thread, I'd say there are plenty that care about 1handers...at least a lot more than those who care about DRK and WAR.

There's always been a small but vocal minority of players, especially but not limited to thieves, who have squawked for 1handers to be on-par with 2handers for damage. And it just doesn't make sense, at all. THF/DNC/BLU/PUP/BST all have advantages for solo/farming that SAM/DRG/DRK/WAR do not. Why should they do as much damage? That they do not is fair and balanced. BLU is probably the exception, as it can do pretty good damage both in party or solo situations, and maybe MNK, which is a decent solo job.

There's no need for all jobs to be able to do the same amount of damage, sorry.
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By Bahamut.Malothar 2014-11-26 13:04:05
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Phoenix.Gameesh said: »
I'm guessing it's from Dullahan
^
 Shiva.Spathaian
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By Shiva.Spathaian 2014-11-26 13:04:25
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Phoenix.Gameesh said: »
So... does anyone know which enemy performs Atramentous Libations?

Wiki seems oblivious. I'm guessing it's from Dullahan or Fluterini or something the like? One of those enemies I rarily fought.
Dullahans
By volkom 2014-11-26 13:05:52
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Sylph.Safiyyah said: »

There's always been a small but vocal minority of players, especially but not limited to thieves, who have squawked for 1handers to be on-par with 2handers for damage. And it just doesn't make sense, at all. THF/DNC/BLU/PUP/BST all have advantages for solo/farming that SAM/DRG/DRK/WAR do not. Why should they do as much damage? That they do not is fair and balanced. BLU is probably the exception, as it can do pretty good damage both in party or solo situations, and maybe MNK, which is a decent solo job.

There's no need for all jobs to be able to do the same amount of damage, sorry.

like the idea that 1 handers attack faster and crit more while 2handers attack slower but hit way harder?
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 Sylph.Oraen
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By Sylph.Oraen 2014-11-26 13:07:39
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Sylph.Safiyyah said: »
Ruinator 5/5 has outperformed Ramapage considerably in my experience on BST, which is mostly Dyna farming and Salvage.

Sylph.Oraen said: »
Sylph.Safiyyah said: »
lhova said: »
Weapon skills will undergo the following adjustments.

•The potency of the following weapon skills will be increased.

Dancing Edge / Shark Bite / Evisceration / Mercy Stroke / Mordant Rime /
Pyrrhic Kleos / Rudra's Storm / Vorpal Blade / Savage Blade /
Knights of Round / Death Blossom / Expiacion / Rampage / Calamity /
Mistral Axe / Decimation / Onslaught / Bora Axe / Ruinator / Blade: Jin /
Blade : Ku / Blade: Metsu / Blade: Kamu / Blade : Hi / Blade: Shun /
True Strike / Judgement / Hexastrike / Black Halo / Randgrith /
Realmrazer / Exenterator / Chant du Cygne
•The TP Bonuses for the following weapons will be increased.

Mandalic Stab / Rudra’s Storm / Savage Blade / Expiacion / Calamity /
Mistral Axe / Blade: Ten / Judgement / Black Halo / Mystic Boon

Wow I have a feeling that Thf Rudra spamming will be the way to go lol. I can't wait to see its new power!

Considering that fully-buffed Koga samurai can Fudo about every two attack rounds, that's going to take a hell of a buff to Rudra's.

WAR and DRK are the ones getting shafted here, really. No one cares about one-handers except a few people on here. But these are historically-great DD jobs that could use a bit of a buff.

I really wish there was a way to rate down comments. 2handers shouldn't always be the best DPS. And from the excitement of 90% of this thread, I'd say there are plenty that care about 1handers...at least a lot more than those who care about DRK and WAR.

There's always been a small but vocal minority of players, especially but not limited to thieves, who have squawked for 1handers to be on-par with 2handers for damage. And it just doesn't make sense, at all. THF/DNC/BLU/PUP/BST all have advantages for solo/farming that SAM/DRG/DRK/WAR do not. Why should they do as much damage? That they do not is fair and balanced. BLU is probably the exception, as it can do pretty good damage both in party or solo situations, and maybe MNK, which is a decent solo job.

There's no need for all jobs to be able to do the same amount of damage, sorry.

I'm not saying that they need to do the same damage as 2handers. My issue was with your comment about nobody caring about them. I'm happy to see 1handers getting a damage boost. Maybe SE will finally work on the less viable 2handers in the future. For now, there's no reason to ***on people excited for a damage boost to their jobs.
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 Cerberus.Kodaijin
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By Cerberus.Kodaijin 2014-11-26 13:08:40
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Time to dust off the ol' Guttler.
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By Nyruul 2014-11-26 13:09:40
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Sylph.Safiyyah said: »
Considering that fully-buffed Koga samurai can Fudo about every two attack rounds, that's going to take a hell of a buff to Rudra's.

WAR and DRK are the ones getting shafted here, really. No one cares about one-handers except a few people on here. But these are historically-great DD jobs that could use a bit of a buff.

I really don't understand why DRK and WAR get left out so much. With evidence comparing them to SAM and MNK aside, It's not like you can't do content without the very best jobs. I've done quite a few delves with groups including R/E WARs and Relic DRKs, all without trouble. I've done all delve1s with a majority of under experienced/geared DDs being carried through by 1 or 2 good ones.

WAR and DRK definitely need some love from SE though. Would be cool if WAR was buffed into an effective tank class cause tanks are pretty lacking and DDs not so much. MNK shouldnt be the only job with a physical>magical dmg JA. I feel it would make sense if DRK at least had some good pure magic dmg WS's.
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