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Prepare... for new (skirmish) lolz
Quetzalcoatl.Valli
Server: Quetzalcoatl
Game: FFXI
Posts: 1420
By Quetzalcoatl.Valli 2014-11-20 15:15:18
Quote: Grekumah
Community Rep Grekumah's Avatar
For those of you who have been collecting stones from Alluvion skirmishes, here is a bit of information for you.
In the future we are planning to add more avenues for using the stones you can obtain from Alluvion skirmishes when we add armor with the continuation of Alluvion skirmish.
Question is;
Will this be Skirmish +2 gear (having augments erased AGAIN LOL!)
Or, will this be a new set. Will it be a complete failure like the new set of weapons?
Let the conjecture, and ranting, raving, commence.
ᴸᶦᵏᵉᶫʸ ᵗᵒ ᵇᵉ ᵃ ᶜᵒᵐᵖᶫᵉᵗᵉᶫʸ ᶰᵉʷ ˢᵉᵗ, ᵇᵘᵗ ᴵ'ᵈ ᶫᶦᵏᵉ ᵗᵒ ʳᶦᶫᵉ ᵗʰᵉ ᵖᵉᵒᵖᶫᵉ ᵘᵖ~
By Pantafernando 2014-11-20 15:29:05
Weapons are already limited to REM (that mean, no weapon can be visible stronger than all 3, neither weaker than average 119), so its very low room to make imtersting weapons, so obviously, since delve 2, very few weapons are worthwhile attention.
Gear, on the otherside, has lots of room to grow. Skirmish gear in particular was always interesting since the 113 version, as the gear with good stats overall and uniques augments.
In practice, just need to add augments going up to da3, mab 40, crit3 to make new skirmish gear wanted. Hardly new skirmish gear will be a failure.
[+]
By Firebrandt 2014-11-24 12:57:55
It'll be a failure in the sense that the augmentation system for it is ridiculous currently. Spend millions of Gil for the chance of good augments, then when you upgrade, you lose those augments?
By Ramyrez 2014-11-24 12:59:57
Unless it's just ridiculously good I probably won't waste my time with it too much.
And if it is ridiculously good, the augment system will be so prolifically terrible again that I continue to just not give a ***.
By Blazed1979 2014-11-24 13:04:42
Not giving a ***either. Who the hell cares anymore?
RESET BUTTON!
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By Keido 2014-11-24 13:09:31
Unless it's just ridiculously good I probably won't waste my time with it too much.
And if it is ridiculously good, the augment system will be so prolifically terrible again that I continue to just not give a ***.
/Thread
Leviathan.Syagin
Server: Leviathan
Game: FFXI
Posts: 999
By Leviathan.Syagin 2014-11-24 13:40:38
Unless it's just ridiculously good I probably won't waste my time with it too much.
And if it is ridiculously good, the augment system will be so prolifically terrible again that I continue to just not give a ***.
What would be your definition of rediculous?
Fenrir.Atheryn
Server: Fenrir
Game: FFXI
Posts: 1665
By Fenrir.Atheryn 2014-11-24 13:53:09
What would be your definition of rediculous?
Ridiculous spelled ridiculously.
By Nazrious 2014-11-24 14:03:10
80M and still not perfect augs on anything. So SE better use them as a strait currency, like Bei, plu, rift to Oboro or they can go F themselves.
Siren.Seiri
Server: Siren
Game: FFXI
Posts: 482
By Siren.Seiri 2014-11-24 14:40:38
80M and still not perfect augs on anything. So SE better use them as a strait currency, like Bei, plu, rift to Oboro or they can go F themselves.
So you haven't gotten lucky. The system is equal to everyone, if you don't like it don't use it.
Valefor.Sapphire
Server: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2014-11-24 15:04:19
good grief more skirmish, if i wasnt working on an RME i'd totally unsub if that is all SE has coming down the pipeline for us.
ffs SE spend some of that budget on some model and texture artists to create some new armor instead of rehashing old models. New skirmish armor is probably going to be recolored ebur/furia or something awful.
[+]
By volkom 2014-11-24 15:12:41
good grief more skirmish, if i wasnt working on an RME i'd totally unsub if that is all SE has coming down the pipeline for us.
ffs SE spend some of that budget on some model and texture artists to create some new armor instead of rehashing old models. New skirmish armor is probably going to be recolored ebur/furia or something awful. better yet~ have fan submissions for textures. Sure a lot of people in the modding community would submit stuff like mad
Valefor.Sapphire
Server: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2014-11-24 15:17:09
good grief more skirmish, if i wasnt working on an RME i'd totally unsub if that is all SE has coming down the pipeline for us.
ffs SE spend some of that budget on some model and texture artists to create some new armor instead of rehashing old models. New skirmish armor is probably going to be recolored ebur/furia or something awful. better yet~ have fan submissions for textures. Sure a lot of people in the modding community would submit stuff like mad After seeing how much modding stuff is nsfw or in extremely poor taste when it comes to female armor mods, my faith in that pretty nonexistent.
By volkom 2014-11-24 15:25:03
good grief more skirmish, if i wasnt working on an RME i'd totally unsub if that is all SE has coming down the pipeline for us.
ffs SE spend some of that budget on some model and texture artists to create some new armor instead of rehashing old models. New skirmish armor is probably going to be recolored ebur/furia or something awful. better yet~ have fan submissions for textures. Sure a lot of people in the modding community would submit stuff like mad After seeing how much modding stuff is nsfw or in extremely poor taste when it comes to female armor mods, my faith in that pretty nonexistent. a lot of it is nsfw~ but there's a lot of cool things that are sfw.
Bahamut.Greebo
Server: Bahamut
Game: FFXI
Posts: 42
By Bahamut.Greebo 2014-11-24 15:50:05
I don't foresee this being Yorcia Skirm +2 armor, given the context of the post, specifically, "when we add armor with the continuation of Alluvion skirmish." IMO, that sounds more like a set of Alluvion specific armor, similar to the weapons, on which you can the same snow/leaf sets and have new models (not mentioned, but I hope so).
[+]
Valefor.Sapphire
Server: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2014-11-24 15:58:57
/rant
I dont need anymore armor, especially more new augmented armor.
I don't have the inventory space already with the amount of unporterable/undeliverable delve1/delve2/skirmish armor.
Its getting to the point where I don't even want to see more gear dropping until they address inventory problems.
I can't even consider gearing or playing anymore jobs because I don't have the room for the job specific situational gear, etc. Its downright exhausting even with gearcollector to change jobs and mess with porter slips etc.
Bismarck.Hsieh
Server: Bismarck
Game: FFXI
Posts: 709
By Bismarck.Hsieh 2014-11-24 16:15:10
Either adds more augments to the current armor or a whole new armor series. +2 the existing gear would result in a ilvl increase past 119 which SE isn't planning any time soon.
1) New armor w/ augmentation means more problems for inventory.
2) SE needs to drop the augmentation system and just give us the same stats and allow us to store them. I wouldn't mind if it meant collecting x number of stones to get 1 augment or +1 to get the +1 augment and so forth.
3) I think everyone is waiting for the ilvl empyrean gear.
Siren.Sieha
Server: Siren
Game: FFXI
Posts: 503
By Siren.Sieha 2014-11-24 16:20:22
I think SE is trying to force people to focus on a few jobs. Instead of the old days where you could have the best gear for a dozen jobs. The said something about the wardrobe being compensation for not being able to mule\porter augmented gear.
By fillerbunny9 2014-11-24 17:38:44
I think SE is trying to force people to focus on a few jobs. Instead of the old days where you could have the best gear for a dozen jobs. The said something about the wardrobe being compensation for not being able to mule\porter augmented gear.
while I am sure they are intending that, with the dwindling player base that is simply not possible. coupled with players wanting to play job X instead of the flavor of the month, and things are just getting messier. consolidation of gear sets with favorable stats for multiple jobs is kinda important. I am hoping to see a Salvage Armor revamp that can alleviate some of that, coupled with maybe just returning to most/all of your empyrean armor being your primary equipment and easily storable on a slip. if all we needed was to pull one or two definitive gearsets, inventory would be less of an issue, but then that would seriously hamper their vertical progression that they have opted for.
[+]
By Calibeaner916 2014-11-24 17:52:53
80M and still not perfect augs on anything. So SE better use them as a strait currency, like Bei, plu, rift to Oboro or they can go F themselves.
So you haven't gotten lucky. The system is equal to everyone, if you don't like it don't use it.
He's spent 80M.... how about you not be an asshat?
Quetzalcoatl.Taberif
Server: Quetzalcoatl
Game: FFXI
Posts: 92
By Quetzalcoatl.Taberif 2014-11-24 18:02:01
Try 230m and still bad augments lol
Quetzalcoatl.Commencal
Server: Quetzalcoatl
Game: FFXI
Posts: 339
By Quetzalcoatl.Commencal 2014-11-24 18:05:23
Obviously...
Siren.Seiri
Server: Siren
Game: FFXI
Posts: 482
By Siren.Seiri 2014-11-24 18:07:54
80M and still not perfect augs on anything. So SE better use them as a strait currency, like Bei, plu, rift to Oboro or they can go F themselves.
So you haven't gotten lucky. The system is equal to everyone, if you don't like it don't use it.
He's spent 80M.... how about you not be an asshat? Quetzalcoatl.Taberif said: »Try 230m and still bad augments lol
And hundreds others haven't spent 80m and more? I don't see them coming here and moaning. If he doesn't want to spend more he can work on other pieces that fill the same or similar role.
Quetzalcoatl.Taberif said: »Try 230m and still bad augments lol
This is just painful though. Did you ever beat up puppies as a kid?
Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2014-11-24 18:31:48
I hope it looks good at least.
Siren.Sieha
Server: Siren
Game: FFXI
Posts: 503
By Siren.Sieha 2014-11-24 18:32:40
I think SE is trying to force people to focus on a few jobs. Instead of the old days where you could have the best gear for a dozen jobs. The said something about the wardrobe being compensation for not being able to mule\porter augmented gear.
while I am sure they are intending that, with the dwindling player base that is simply not possible. coupled with players wanting to play job X instead of the flavor of the month, and things are just getting messier. consolidation of gear sets with favorable stats for multiple jobs is kinda important. I am hoping to see a Salvage Armor revamp that can alleviate some of that, coupled with maybe just returning to most/all of your empyrean armor being your primary equipment and easily storable on a slip. if all we needed was to pull one or two definitive gearsets, inventory would be less of an issue, but then that would seriously hamper their vertical progression that they have opted for.
sadly tho this game really is about having 75 pieces of gear for each job since everything is situational. They tried the whole, one set for all thing and it lead to people wanting to stab the devs. The elites or more so the people that the devs seem to cater to want massive side grades that increase their effectiveness by 1% or less. look at the brd mythic. minor upgrade yet everyone goes out and does it for a job they likely hate playing.
Siren.Seiri
Server: Siren
Game: FFXI
Posts: 482
By Siren.Seiri 2014-11-24 18:52:34
I think SE is trying to force people to focus on a few jobs. Instead of the old days where you could have the best gear for a dozen jobs. The said something about the wardrobe being compensation for not being able to mule\porter augmented gear.
while I am sure they are intending that, with the dwindling player base that is simply not possible. coupled with players wanting to play job X instead of the flavor of the month, and things are just getting messier. consolidation of gear sets with favorable stats for multiple jobs is kinda important. I am hoping to see a Salvage Armor revamp that can alleviate some of that, coupled with maybe just returning to most/all of your empyrean armor being your primary equipment and easily storable on a slip. if all we needed was to pull one or two definitive gearsets, inventory would be less of an issue, but then that would seriously hamper their vertical progression that they have opted for.
sadly tho this game really is about having 75 pieces of gear for each job since everything is situational. They tried the whole, one set for all thing and it lead to people wanting to stab the devs. The elites or more so the people that the devs seem to cater to want massive side grades that increase their effectiveness by 1% or less. look at the brd mythic. minor upgrade yet everyone goes out and does it for a job they likely hate playing.
Well, you call it a minor upgrade I call it a bloody huge one. 50% increase to duration? Legato is 5%. Yes you can have 75 pieces or 100 pieces for a job, you can also have 20. Its called the difference between having ok gear and having great gear. If we had 1-size-fits-all gear it would result in pure carbon copies like abyssea again. As it is we're a little closer again to the idea of, those who dedicate more receive more. That's not being elitist, its fair. You give more, you get more.
Phoenix.Kwehh
Server: Phoenix
Game: FFXI
Posts: 23
By Phoenix.Kwehh 2014-11-24 19:36:43
I think SE is trying to force people to focus on a few jobs. Instead of the old days where you could have the best gear for a dozen jobs. The said something about the wardrobe being compensation for not being able to mule\porter augmented gear.
while I am sure they are intending that, with the dwindling player base that is simply not possible. coupled with players wanting to play job X instead of the flavor of the month, and things are just getting messier. consolidation of gear sets with favorable stats for multiple jobs is kinda important. I am hoping to see a Salvage Armor revamp that can alleviate some of that, coupled with maybe just returning to most/all of your empyrean armor being your primary equipment and easily storable on a slip. if all we needed was to pull one or two definitive gearsets, inventory would be less of an issue, but then that would seriously hamper their vertical progression that they have opted for.
sadly tho this game really is about having 75 pieces of gear for each job since everything is situational. They tried the whole, one set for all thing and it lead to people wanting to stab the devs. The elites or more so the people that the devs seem to cater to want massive side grades that increase their effectiveness by 1% or less. look at the brd mythic. minor upgrade yet everyone goes out and does it for a job they likely hate playing.
Well, you call it a minor upgrade I call it a bloody huge one. 50% increase to duration? Legato is 5%. Yes you can have 75 pieces or 100 pieces for a job, you can also have 20. Its called the difference between having ok gear and having great gear. If we had 1-size-fits-all gear it would result in pure carbon copies like abyssea again. As it is we're a little closer again to the idea of, those who dedicate more receive more. That's not being elitist, its fair. You give more, you get more.
It's also the reason I stopped playing the game.
Edit (Premature posting, amirite fellas?): What I wanted to say right off the bat, is the reason I quit the game, is because it relies too much on third party software to be viable, and those not using the software won't be as efficient as other players. I didn't log into the game to make 100+ different item sets just to be able to push every last little bit out of my job's output. What I was accomplishing was suitable for the content needed. These asshats who have put the number crunching into full swing have utterly RUINED this game for me personally, I cannot stand the fact that so much math has to be involved to play a game where I'm going to be hitting something with a sword.
I made sets solely for what stats I needed to emphasize, I'll be damned if I ever do anything serious like that again, because I'm already typing enough code as it is in my intro to C++ class.
[+]
Siren.Seiri
Server: Siren
Game: FFXI
Posts: 482
By Siren.Seiri 2014-11-24 20:50:26
@Kwehh
I went through a period of using windower then a period of not. Windower didn't exactly mean a player could perform better, it just made it easier to perform at your best. You could use the in game macros to achieve essentially the same effect, albeit with a lot more effort.
As for now, SE introduced new gearset macro slots. Its not windower in terms of the options and customisation available, but it covers about 90% of what windower offered, more simply and 100% not third party.
By Chyula 2014-11-25 03:29:01
I hope the new set have these augments"
1. STP 1-10
2. Save TP 10-50
3. Zenshan 1-5
4. TA 1-4
5. QA 1-2
6. PET Haste 2-8
7. PET DA 1-4
8. PET TA 1-2
9. BRD/GEO skills 5-10
10. Cor roll +1-2
11. TH 1-2
12. PET critical 1-5%
13. Waltz pot 3-5%
Server: Asura
Game: FFXI
Posts: 221
By Asura.Tarquine 2014-11-25 03:37:43
I hope the new set have these augments"
1. STP 1-10
2. Save TP 10-50
3. Zenshan 1-5
4. TA 1-4
5. QA 1-2
6. PET Haste 2-8
7. PET DA 1-4
8. PET TA 1-2
9. BRD/GEO skills 5-10
10. Cor roll +1-2
11. TH 1-2
12. PET critical 1-5%
13. Waltz pot 3-5%
No.
Quote: Grekumah
Community Rep Grekumah's Avatar
For those of you who have been collecting stones from Alluvion skirmishes, here is a bit of information for you.
In the future we are planning to add more avenues for using the stones you can obtain from Alluvion skirmishes when we add armor with the continuation of Alluvion skirmish.
Question is;
Will this be Skirmish +2 gear (having augments erased AGAIN LOL!)
Or, will this be a new set. Will it be a complete failure like the new set of weapons?
Let the conjecture, and ranting, raving, commence.
ᴸᶦᵏᵉᶫʸ ᵗᵒ ᵇᵉ ᵃ ᶜᵒᵐᵖᶫᵉᵗᵉᶫʸ ᶰᵉʷ ˢᵉᵗ, ᵇᵘᵗ ᴵ'ᵈ ᶫᶦᵏᵉ ᵗᵒ ʳᶦᶫᵉ ᵗʰᵉ ᵖᵉᵒᵖᶫᵉ ᵘᵖ~
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