Drain/aspir Low Return

Language: JP EN DE FR
New Items
2023-11-19
users online
Forum » FFXI » Jobs » Geomancer » drain/aspir low return
drain/aspir low return
Offline
Posts: 362
By gargurty 2014-08-28 11:54:42
Link | Quote | Reply
 
OK here is my set for drain/aspir:
http://www.ffxiah.com/item-sets/326017

the only problem im getting is is get very low return on mp when i use it. How can i make it better. Btw the only things missing are the vampiric hands and feet.

What can i do to improve it?
Offline
Posts: 229
By ikariiiii 2014-08-28 12:13:59
Link | Quote | Reply
 
Use an iLVL staff for starters. You're missing out on a ton of magic accuracy which will matter on higher level targets.
 Cerberus.Spirachub
Offline
Server: Cerberus
Game: FFXI
user: Spiraboo
Posts: 516
By Cerberus.Spirachub 2014-08-28 12:34:26
Link | Quote | Reply
 
What ikariiiii said. You are getting very low return on mp probably because you're getting resists. Potency is only good if you aren't getting crazy resists.
Offline
Posts: 362
By gargurty 2014-08-28 13:00:48
Link | Quote | Reply
 
ok thank you i will try that :)
 Bismarck.Snprphnx
Offline
Server: Bismarck
Game: FFXI
user: Snprphnx
Posts: 2689
By Bismarck.Snprphnx 2014-08-28 13:18:32
Link | Quote | Reply
 
Or you could make a dark potency ToM staff. Gives you 35% potency to drain and aspir, and an estimated magic acc +70
 Valefor.Sapphire
Offline
Server: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2014-08-28 13:36:34
Link | Quote | Reply
 
Missing aureole in ranged slot for more macc.

Vampiric set is a huge pain to get, and the lack of macc/int sacrificing hand and feet isnt worth it.
Also I wouldnt want to be sitting ontop an ilevel mob casting aspir (using your indi spell) and opening yourself up to getting killed by being essentially naked in 2 gearslots because you wanted just alittle more aspir potency.

I wouldn't use Hirudinea earring unless you pair it with Gwati earring.
[+]
Offline
Posts: 362
By gargurty 2014-08-28 13:41:11
Link | Quote | Reply
 
all good tips thank you :O starting to add it all in my set
Offline
Posts: 1412
By Chimerawizard 2014-08-28 15:50:45
Link | Quote | Reply
 
ya, definately swap for an iLVL weapon, Lehbrailg+2 w/ m.acc comes to mind, or if you're not fighting something resistant, the ToM (I) staff will give potency+35%/m.acc+(10?). Its stronger than the increase of diabolos's pole (dark weather: potency+25%).

I'd swap the diabolos's ring for an archon ring for a 5%dmg & m.acc or a sangoma ring for just pure m.acc on all gamedays except maybe darksday if you have the macro space.

As mentioned in the post about the hands/feet set, you may want to skip out on some potency+ for INT/m.acc pieces. even just hagondes hands & some artsieq feet you're looking at a ton of m.acc to make sure your aspir isn't resisted.

Finally, if its darksday or dark weather, use Anrin obi for the day/weather bonus.
necroskull Necro Bump Detected! [114 days between previous and next post]
Offline
Posts: 362
By gargurty 2014-12-20 14:47:00
Link | Quote | Reply
 
just an update, but recently i finished vampiric stuff and yes its hell to get:) But now my aspir/drain set is completed with every item i could get for my geo.
also made me an xsaeta II :) btw do all those dark staffs give 35% potency on drain/aspir?

Next up is thunder staff for my stun set.
 Bahamut.Malothar
Offline
Server: Bahamut
Game: FFXI
user: Malithar
Posts: 396
By Bahamut.Malothar 2014-12-20 19:07:24
Link | Quote | Reply
 
Grats on the Aspir gear, however those pieces, specially the staff, are really shooting the point of Aspiring in the foot. +Potency is great, love it, but if you get resisted, it was all for naught. Same deal with the Thunder recast staff, you'll be increasing the likelihood of something undesirable (a resist) happening in favor of reducing your recast by less than a second. The trade off is not worth it, even if you could walk up to an NPC and get the gear for free.

For reference for Aspir, here's the calculations for it via BGwiki.

BGwiki said:
These spells steal a target's MP, reducing the MP of the target and restoring MP to the caster. The potency of these spells depend on the caster's Dark Magic skill.

Aspir:
At 300 dark magic skill or below, the maximum potential potency is (Dark Magic Skill/3 + 20)
At 300 dark magic skill or above, the maximum potential potency is (Dark Magic Skill)×0.4
Aspir II:
At 300 dark magic skill or below, the maximum potential potency is 1.5*(Dark Magic Skill/3 + 20)
At 300 dark magic skill or above, the maximum potential potency is (Dark Magic Skill)×0.6

The minimum potential potency of either Aspir spell is 50% of the maximum potential potency, and the actual value drained will randomly fall anywhere between the minimum and maximum when unresisted.

Lets say you've got 400 Dark skill for a nice easily understood number. For Aspir, that'll give you a maximum drain of 160 and a minimum of 80. For Aspir II, you're looking at 240 and 120. The staff is costing you 228~+ MAcc, for the measily "benefit" of between 8 and 24 extra MP drained. The hands and feet might be alright, but you're still giving up upwards of 80+ MAcc (just looking at my own sets, that'd be 73 MAcc and 31 Int) for anywhere from 24 to 72 extra MP absorbed. Resisted Aspirs really destroy the reasoning behind it, you're losing MP for nothing and simply wasting time.

At this point in the game with ilvl stats vastly effecting your MAcc, defensive means, stats as whole, etc, you really gotta watch out for what's worth the trade off when dealing with non-ilvl gear.
 Odin.Llewelyn
Offline
Server: Odin
Game: FFXI
user: Llewelyn
Posts: 2254
By Odin.Llewelyn 2014-12-20 19:59:57
Link | Quote | Reply
 
For what it's worth, Apamajas II is sufficent (and personally recommended) for Delve1 stunning. For the little Delve2 stunning there is and Incursion, yeah, you'll def want an iLv staff.
 Bahamut.Tychefm
Offline
Server: Bahamut
Game: FFXI
user: Lyramion
Posts: 902
By Bahamut.Tychefm 2014-12-20 20:38:57
Link | Quote | Reply
 
The MACC part is a big point as others have mentioned. Additionally you lose out on HASTE using the Vampiric set. Faster recast can mean more MP drained, too.
 Bismarck.Snprphnx
Offline
Server: Bismarck
Game: FFXI
user: Snprphnx
Posts: 2689
By Bismarck.Snprphnx 2014-12-20 23:14:09
Link | Quote | Reply
 
gargurty said: »
just an update, but recently i finished vampiric stuff and yes its hell to get:) But now my aspir/drain set is completed with every item i could get for my geo.
also made me an xsaeta II :) btw do all those dark staffs give 35% potency on drain/aspir?

Next up is thunder staff for my stun set.

No, only the Staves that give Affinity +6 give potency +35.
[+]
Offline
Posts: 362
By gargurty 2014-12-21 03:44:05
Link | Quote | Reply
 
do you mean affinity in dam or affinity in macc cos they both give +6 in affinity.
 Bismarck.Snprphnx
Offline
Server: Bismarck
Game: FFXI
user: Snprphnx
Posts: 2689
By Bismarck.Snprphnx 2014-12-21 06:15:33
Link | Quote | Reply
 
gargurty said: »
do you mean affinity in dam or affinity in macc cos they both give +6 in affinity.

The damage staves give affinity damage +6, which is equal to potency +35%, as well as affinity magic Acc +1, which is an unknown value.
The magic Acc staves give affinity damage +1, which is potency +10%, as well as affinity magic acc +6, which I had read someone was speculated to be magic acc+70. But, this is merely speculatory until SE gives us some form of magic acc value in our /checkparam.
Offline
Posts: 362
By gargurty 2014-12-21 08:01:22
Link | Quote | Reply
 
mmm ok thanks for the info :) ill switch back to my lehbraigh :)
 Bismarck.Snprphnx
Offline
Server: Bismarck
Game: FFXI
user: Snprphnx
Posts: 2689
By Bismarck.Snprphnx 2014-12-21 15:46:05
Link | Quote | Reply
 
It also depends on the mob. With base skill, plus a good set, you can still use Vampiric Set, Striga/Appetence Crown and ToM staff on fodder mobs, delve normal mobs, etc etc. once you start getting into NMs and bosses, that when you will want to switch over.
Log in to post.