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AutoRa question
 Asura.Kurairyu
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Server: Asura
Game: FFXI
Posts: 19
By Asura.Kurairyu 2014-08-26 12:20:00
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Is it possible for AutoRa to add ammo when you run out? I plan on using it to skill up Archery with my Samurai while I am playing a different game, and I want to know if it's okay to go afk and not worry about adding ammo myself.
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By Aikawa 2014-08-26 12:47:18
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...easily done w/ gearswap... but modify the addon and where this line is:
windower.send_command('@wait 1.5;input /shoot <t>')

put this before it

windower.send_command('@input /equip ammo "you arrow name"')

so should looks like:

windower.send_command('@input /equip ammo "you arrow name"')
windower.send_command('@wait 1.5;input /shoot <t>')
 Asura.Kurairyu
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Server: Asura
Game: FFXI
Posts: 19
By Asura.Kurairyu 2014-08-27 11:48:41
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I do have a AutoRa script for Gearswap but the thing is that it stops be from attacking after I get 1000 tp. Here goes the script maybe you can change it?
Code
function get_sets()
AccIndex = 1
AccArray = {"LowACC","MidACC","HighACC"} -- 3 Levels Of Accuracy Sets For Shooting/TP/WS. First Set Is LowACC. Add More ACC Sets If Needed Then Create Your New ACC Below. Most of These Sets Are Empty So You Need To Edit Them On Your Own. Remember To Check What The Combined Set Is For Each Sets. --
WeaponIndex = 1
WeaponArray = {"Annihilator",} -- Default Ranged Weapon Is Annihilator. Can Delete Any Weapons/Sets That You Don't Need Or Replace/Add The New Weapons That You Want To Use. --
IdleIndex = 1
IdleArray = {"Movement"} -- Default Idle Set Is Movement --
Armor = 'None'
warning = false
AutoMode = 'ON' -- Set Default Auto RA/WS ON or OFF Here --
Attack = 'OFF' -- Set Default Attack Set ON or OFF Here --
Enmity = 'OFF' -- Set Default Enmity Set ON or OFF Here --
ammo_warning_limit = 10 -- Set Ammo Limit Check Here --
Samurai_Roll = 'ON' -- Set Default SAM Roll ON or OFF Here --
target_distance = 5 -- Set Default Distance Here --




-- Preshot --
sets.Preshot = {
ammo="Scorpion. Arrow"} -- Change to your cheap ammo

end

function pretarget(spell,action)
if spell.action_type == 'Ranged Attack' and not buffactive.amnesia then -- Auto WS/Decoy Shot/Double Shot --
if player.tp >= 4000 and AutoMode == 'ON' then
cancel_spell()
autoWS()
end
elseif spell.action_type == 'Ranged Attack' and spell.target.distance > 24.9 then
cancel_spell()
add_to_chat(123, spell.name..' Canceled: [Out of Range]')
return
elseif spell.type == 'WeaponSkill' and player.status == 'Engaged' then
if spell.skill == 'Archery' or spell.skill == 'Marksmanship' then
if spell.target.distance > 16+target_distance then
cancel_spell()
add_to_chat(123, spell.name..' Canceled: [Out of Range]')
return
end
else
if spell.target.distance > target_distance then
cancel_spell()
add_to_chat(123, spell.name..' Canceled: [Out of Range]')
return
end
end
end
end

function precast(spell,action)
local check_ammo
local check_ammo_count = 1
if spell.action_type == 'Ranged Attack' then
check_ammo = player.equipment.ammo
if player.equipment.ammo == 'empty' or player.inventory[check_ammo].count <= check_ammo_count then
add_to_chat(123, spell.name..' Canceled: [Out of Ammo]')
cancel_spell()
return
else
equip(sets.Preshot)
if player.inventory[check_ammo].count <= ammo_warning_limit and player.inventory[check_ammo].count > 1 and not warning then
add_to_chat(123, '***** [Low Ammo Warning!] *****')
warning = true
elseif player.inventory[check_ammo].count > ammo_warning_limit and warning then
warning = false
end
end
elseif spell.type == "WeaponSkill" then
if player.status ~= 'Engaged' then -- Cancel WS If You Are Not Engaged. Can Delete It If You Don't Need It --
cancel_spell()
add_to_chat(123,'Unable To Use WeaponSkill: [Disengaged]')
return
else
equipSet = sets.
equip(equipSet)
end
end

function midcast(spell,action)

end

function aftercast(spell,action)
if AutoMode == 'ON' then
autoRA()
end
end

function status_change(new,old)
if new == 'Engaged' then
if AutoMode == 'ON' then
autoRA()
end
end

end


-- In Game: //gs c (command), Macro: /console gs c (command), Bind: gs c (command) --
function self_command(command)
if command == 'C2' then -- Auto RA/WS Toggle --
if AutoMode == 'ON' then
AutoMode = 'OFF'
add_to_chat(123,'Auto Mode: [OFF]')
else
AutoMode = 'ON'
add_to_chat(158,'Auto Mode: [ON]')
end
end
end

function autoRA()
if player.status == 'Engaged' then
send_command('@wait 2.7; input /ra <t>')
end
end

function autoWS() -- Change Auto WS Here --
send_command('input /ws "Flaming Arrow" <t>')
end
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Posts: 614
By Aikawa 2014-08-28 07:09:28
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-_- //ara haltontp off

Some function that the author or someone else thought would be good put on by default.
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By Pantafernando 2014-09-18 08:05:37
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Can i use the same trick to add precast and midcast shooting gear?

Like, instead

windower.send_command('@wait 1.5;input /shoot <t>')

I do

windower.send_command('@input /equipset 1')
windower.send_command('@wait 1.5;input /shoot <t>')
windower.send_command('@wait 1;input /equipset 2')

?

Thanks in advance.
 Leviathan.Arcon
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Server: Leviathan
Game: FFXI
user: Zaphor
Posts: 660
By Leviathan.Arcon 2014-09-18 10:20:53
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You can use one command for it:
Code
windower.send_command('@input /equipset 1; wait 1.5; input /shoot <t>; wait 1; input /equipset 2')


Although you should just use GearSwap then you don't have to worry about gear swaps.
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 Asura.Yamoman
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Server: Asura
Game: FFXI
user: Yamoman
Posts: 20
By Asura.Yamoman 2014-10-30 22:56:45
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Looking to add autora on and off to macro for easier access, can someone post how to add? or i guess to add the ctrl + d or alt d to macro also, either would work i guess, thx
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