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By Ravenn42 2014-04-08 17:19:23
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Making a mythic is not really an option ATM i have been using the surefire and it is time to upgrade. There is the Vanir gun , pulfanxa, and the new gun deathlocke.

I like the look of the deathlocke and the lower delay is nice. But it does seem more like a WF piece and the lower base damage of 86 has me second guessing. Does anyone have any input before I drop a bunch of gil? I can get pulfanxa easier than Vanir since my ls does a lot of delve and having to do endless BC doesn't appeal to me anyway.

What you all think?
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By Bismarck.Danz 2014-04-08 17:36:44
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i don't even see other paths other than C for the pulfanxa. i have interest in this gun as well for my COR. as for my RNG i'm plenty happy with my 119 anni
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By Bahamut.Alkk 2014-04-08 17:52:09
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If you dont mind the delay Hgafircian +2 is Cor's highest base dmg gun afaik. I made one recently and am very happy with it.
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By Bismarck.Ramyrez 2014-04-08 18:38:29
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The Deathlocke is pretty decent for the role (roll. hah.) Corsair currently fills in most content.

All-out damage, short of Mythic, you'll want the Hasdfkljasd;fjk+2. Even on raw ws damage that gun will win, though if you have the plasm to spend on bullets the Mythic will destroy it in white damage.
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By Ragnarok.Afania 2014-04-09 11:13:42
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Ravenn42 said: »
Making a mythic is not really an option ATM i have been using the surefire and it is time to upgrade. There is the Vanir gun , pulfanxa, and the new gun deathlocke.

I like the look of the deathlocke and the lower delay is nice. But it does seem more like a WF piece and the lower base damage of 86 has me second guessing. Does anyone have any input before I drop a bunch of gil? I can get pulfanxa easier than Vanir since my ls does a lot of delve and having to do endless BC doesn't appeal to me anyway.

What you all think?


I don't know the augment on Pulfanxa, so I can't compare that one.

According to my last speadsheet result:

Melee TP + last stand situation:

Hgafircian+2 (with D124, WS dmg+10%, racc+9 augment)> Vanir> DP or Arma, whether DP or Arma is ahead depend on how often you use QD and how much dmg your QD gets resisted.

Ranged TP+WS situation:

When QD not resisted and you use it every 40 sec:

DP>Arma>Vanir>Hgafircian+2

When not counting extra dmg from QD, pure DPS+WS wise:

In high attack situation and not counting QD dmg, Arma had best total DPS when shooting:
Arma>DP>Vanir>Hgafircian+2

In low attack situation, Vanir pulled ahead:

Vanir>Arma>DP>Hgafircian+2


Even with very good augment, Hgafircian+2 is only the best when you're meleeing for TP. If shooting, it's terrible delay totally killed it in terms of DPS. I can't get good number on spreadsheet even with WSD+10% and D124 augment. The WS dmg is total epeen though.

If not counting QD dmg(like if you're saving QD for some reason, or fighting mobs the just resist it) nor aftermath from EM, Vanir has highest DPS when you need attack, Amra has highest DPS when you don't need attack. DP has highest DPS when QD is doing a large part of dmg.

If you don't have IL119 REM, only want an easy to obtain weapon that can cover everything, I recommend Vanir, which doesn't need augment and it has decent performance in all situation. Melee, shoot, or spamming magic dmg, it can cover everything.


If someone can post full augment of pulfanxa I can spreadsheet it.
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By Bismarck.Ramyrez 2014-04-09 11:29:25
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A: Rng Atk+15 Str+12 Dmg+5
B: Rng Acc+15 AGI+12 Dmg+5
C: Agi+12 MAB+10 Snapshot+3
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By Ravenn42 2014-04-09 11:30:41
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Can you spreadsheet the deathlocke? Low delay and good QD damage I am really leaning towards that since us cor don't get to melee that often in new Content.
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By kenshynofshiva 2014-04-09 12:28:47
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I want deathlocke just for the name lol >.>
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By Ragnarok.Afania 2014-04-09 13:46:33
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Ravenn42 said: »
Can you spreadsheet the deathlocke? Low delay and good QD damage I am really leaning towards that since us cor don't get to melee that often in new Content.


The magic dmg+60 on deathlocke is straight QD dmg+60 right?

If it's straight QD dmg+60, when rattk is high the TP/WS dmg is about the same as Vanir, only 0.3 higher. If you add QD dmg, and QD dmg unresisted Vanir is better. Vanir is doing over 1.7k QD dmg on spreadsheet, Deathlocke only 1561+60(that's if I understand magic dmg+60 correctly)

If rattk is low I doubt it's going to be better than vanir.

Still working on pulfanxa, give me some time.
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By Ravenn42 2014-04-09 13:54:37
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I would think the 60 mag damage would make it a better gun for wildfire and the 480 delay would help close the gap a little. I wish the model was better on the vanir.
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By Bismarck.Ramyrez 2014-04-09 14:08:10
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Wildfire is kind of trash as things stand right now. If you have 119 Arma use it for the AM3, but overall not worthwhile unless the mob has a weakness.
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By Ravenn42 2014-04-09 14:22:56
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Bismarck.Ramyrez said: »
Wildfire is kind of trash as things stand right now. If you have 119 Arma use it for the AM3, but overall not worthwhile unless the mob has a weakness.

It has been a good Ws on the new delve boss' s and I have a feeling it will be used more in the future.
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By Asura.Sope 2014-04-10 03:25:13
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Wildfire has been absolutely excellent in the new delve zones
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By Valefor.Prothescar 2014-04-10 04:49:43
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Unless Quick Draw works differently than everything else, magic damage is added to the base damage before all other multipliers are added in, so it wouldn't be 1561+60. it would be (base damage + 60) * magic attack bonus
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By Bismarck.Snprphnx 2014-04-10 05:26:00
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Ragnarok.Afania said: »
Ravenn42 said: »
Can you spreadsheet the deathlocke? Low delay and good QD damage I am really leaning towards that since us cor don't get to melee that often in new Content.


The magic dmg+60 on deathlocke is straight QD dmg+60 right?

If it's straight QD dmg+60, when rattk is high the TP/WS dmg is about the same as Vanir, only 0.3 higher. If you add QD dmg, and QD dmg unresisted Vanir is better. Vanir is doing over 1.7k QD dmg on spreadsheet, Deathlocke only 1561+60(that's if I understand magic dmg+60 correctly)

If rattk is low I doubt it's going to be better than vanir.

Still working on pulfanxa, give me some time.


No, using deathlocke + animkii bullet, it'd be:
[(82 + 240)*2] + 60 = 724 base damage, before any MAB or bonuses are factored in (even the MAB from the bullet)

Using the set posted in the COR guide, subbing sea Obi for Aquiline Belt, you should be looking at:

[(82 + 240)*2] + 60 + 6 + 10 = 740 base
740 * 1.15 = 851 staff bonus
851 * 1.20 = 1021 weather/iridescence bonus
1021 * 2.09 = 2033 MAB bonus

2033 total unresisted damage, if my math is correct

Edit :: forgot to add MAB from the ammo
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By Bismarck.Baalthus 2014-04-10 05:35:48
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If you have the Vanir gun or Empy/Mythic, stay with it, don't bother with the other options.

If not, you have to decide between Hgafircian+2, Deathlocke and Pulfanxa.

- Hgafircian+2 has the highest base damage, but highest delay. This gun is good, if you melee as well to get TP and don't use QD every time it's up.
- Deathlocke has low base damage, but also the lowest delay and a small QD/Wildfire boost. This gun is good, if you want to get TP fast by ranged attacks and QD only.
- Pulfanxa (Path C, Rank 15) has average base damage, high delay, but highest QD/Wildfire boost. This gun is good, if you use QD every 40 seconds.

Your choice depends on your playstyle. I currently have the Hgafircian+2, but I think I will get the Deathlocke too, because I don't melee very often anymore.

Pulfanxa is a good mix between the other two. If you want to have a single gun, that can be good in all situations, go for it, but from my point of view, this gun is too expensive, if you still try your luck to get Vanir gun, and Hgafircian+2 is almost free and Deathlocke is unique with it's low delay (YAY, Hexa gun model!).
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By Ragnarok.Afania 2014-04-10 07:11:44
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Bismarck.Snprphnx said: »
Ragnarok.Afania said: »
Ravenn42 said: »
Can you spreadsheet the deathlocke? Low delay and good QD damage I am really leaning towards that since us cor don't get to melee that often in new Content.


The magic dmg+60 on deathlocke is straight QD dmg+60 right?

If it's straight QD dmg+60, when rattk is high the TP/WS dmg is about the same as Vanir, only 0.3 higher. If you add QD dmg, and QD dmg unresisted Vanir is better. Vanir is doing over 1.7k QD dmg on spreadsheet, Deathlocke only 1561+60(that's if I understand magic dmg+60 correctly)

If rattk is low I doubt it's going to be better than vanir.

Still working on pulfanxa, give me some time.


No, using deathlocke + animkii bullet, it'd be:
[(82 + 240)*2] + 60 = 724 base damage, before any MAB or bonuses are factored in (even the MAB from the bullet)

Using the set posted in the COR guide, subbing sea Obi for Aquiline Belt, you should be looking at:

[(82 + 240)*2] + 60 + 6 + 10 = 740 base
740 * 1.15 = 851 staff bonus
851 * 1.20 = 1021 weather/iridescence bonus
1021 * 2.09 = 2033 MAB bonus

2033 total unresisted damage, if my math is correct

Edit :: forgot to add MAB from the ammo


Tthere's something I don't get, where'd you get 2.09 MAB bonus from the guide?

I see ammo 30+ neck 8 ear1 10 ear2 6 ring 3 ring 3 hand 6 body 4 back 10 legs 15 feet 15 waist is obi= 110 MAB total, that's 2.1 for deathlocke, 2.2 for vanir

If using the set posted on the guide(I didn't use a staff, and several gears are a bit different)



Vanir QD dmg:
[(113+240)*2]+6+10 = 722 base
722*1.15 = 830
830*1.20 = 996
996*2.2 = 2191.2

Deatlocke QD dmg(if using 2.1 MAB):
1021*2.1=2144

Seems Vanir still has higher QD dmg unless I calculate something wrong again. For most of the situation, Vanir is a better gun IMO.
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By Cerberus.Doctorugh 2014-04-10 07:25:48
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With Hgafircian +2 you can get +10% WSD , which beats others for Wildfire as well.
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By Bismarck.Ramyrez 2014-04-10 08:16:42
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Ravenn42 said: »
Bismarck.Ramyrez said: »
Wildfire is kind of trash as things stand right now. If you have 119 Arma use it for the AM3, but overall not worthwhile unless the mob has a weakness.
It has been a good Ws on the new delve boss' s and I have a feeling it will be used more in the future.
Asura.Sope said: »
Wildfire has been absolutely excellent in the new delve zones

Mea culpa. I've been full-time DD in the new zones so far.

Edit: Though this just boosts my desire that they unjack Leaden Salute (and, by association, Trueflight) to make them comprable.
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By Bismarck.Snprphnx 2014-04-10 08:36:46
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Ragnarok.Afania said: »
Bismarck.Snprphnx said: »
Ragnarok.Afania said: »
Ravenn42 said: »
Can you spreadsheet the deathlocke? Low delay and good QD damage I am really leaning towards that since us cor don't get to melee that often in new Content.


The magic dmg+60 on deathlocke is straight QD dmg+60 right?

If it's straight QD dmg+60, when rattk is high the TP/WS dmg is about the same as Vanir, only 0.3 higher. If you add QD dmg, and QD dmg unresisted Vanir is better. Vanir is doing over 1.7k QD dmg on spreadsheet, Deathlocke only 1561+60(that's if I understand magic dmg+60 correctly)

If rattk is low I doubt it's going to be better than vanir.

Still working on pulfanxa, give me some time.


No, using deathlocke + animkii bullet, it'd be:
[(82 + 240)*2] + 60 = 724 base damage, before any MAB or bonuses are factored in (even the MAB from the bullet)

Using the set posted in the COR guide, subbing sea Obi for Aquiline Belt, you should be looking at:

[(82 + 240)*2] + 60 + 6 + 10 = 740 base
740 * 1.15 = 851 staff bonus
851 * 1.20 = 1021 weather/iridescence bonus
1021 * 2.09 = 2033 MAB bonus

2033 total unresisted damage, if my math is correct

Edit :: forgot to add MAB from the ammo


Tthere's something I don't get, where'd you get 2.09 MAB bonus from the guide?

I see ammo 30+ neck 8 ear1 10 ear2 6 ring 3 ring 3 hand 6 body 4 back 10 legs 15 feet 15 waist is obi= 110 MAB total, that's 2.1 for deathlocke, 2.2 for vanir

If using the set posted on the guide(I didn't use a staff, and several gears are a bit different)



Vanir QD dmg:
[(113+240)*2]+6+10 = 722 base
722*1.15 = 830
830*1.20 = 996
996*2.2 = 2191.2

Deatlocke QD dmg(if using 2.1 MAB):
1021*2.1=2144

Seems Vanir still has higher QD dmg unless I calculate something wrong again. For most of the situation, Vanir is a better gun IMO.

I used NQ hands instead of HQ, one less MAB for the set. I wasn't comparing the set to Vanir Gun, was just using Deathlocke as an example of how the Magic Damage + trait is calculated into the QD set.
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By Valefor.Sehachan 2014-04-10 08:41:37
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Should mainhand a vanir knife for WF/QD on anything relevant nowadays. Chatoyant is great and all, but lacks the accuracy boost.

I haven't had time to update any weapon in the guide cause I've been very busy elsewhere.
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By Leviathan.Kaparu 2014-04-10 14:19:26
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Vanir Knife's magic accuracy skill applying to a ranged WS would be really odd
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By Bismarck.Baalthus 2014-04-11 08:51:33
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If you don't have Vanir knife, you can also take Sabebus in terms of magic accuracy.
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By Bismarck.Ramyrez 2014-04-11 08:59:19
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Leviathan.Kaparu said: »
Vanir Knife's magic accuracy skill applying to a ranged WS would be really odd

I am by no means any good at testing anything, but doesn't it sort of have to for it to be of use?

I thought that was the point of putting the m.acc. on all weapons; so that it applied to anything else you were doing too; casting, etc. It makes sense to me that it would extend to ws'es.
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By Leviathan.Kaparu 2014-04-11 14:15:50
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I'm hardly an authority either, but melee skill doesn't carry over to your offhand weapon, so I'd find it odd that the magic skill would carry to a ranged weapon

I could be completely wrong, though
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By Ragnarok.Leysritt 2014-04-11 14:48:54
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By Valefor.Prothescar 2014-04-11 17:24:31
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I know that main hand weapon macc carries over to Quick Draw, not sure about WS. It would be ridiculously noticeable though on a high level target one would think, so not too hard to test. Tbh I don't see why it wouldn't carry over since accuracy working in both hands is quite a ways different than magic accuracy carrying over to a ranged attack since magic accuracy tends to be all encompassing. Unless, of course, the accuracy of ***like spells is based on the main hand too.
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By Leviathan.Kaparu 2014-04-11 22:31:59
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Yeah, definitely don't take my word for it. It just sounded strange to me, is all
 
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