Sentinel: E.Animator
Primary Accuracy:" 697 Primary Attack: 902
Ranged Acc: 750 Ranged Attack: 958
Evasion :714 Def:685
Check Param |
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Check Param
Cerberus.Balloon
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Sentinel: E.Animator
Primary Accuracy:" 697 Primary Attack: 902 Ranged Acc: 750 Ranged Attack: 958 Evasion :714 Def:685 Cerberus.Balloon
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The animators do seem to add some degree of Attk Acc and Eva. Without it went to 459 evasion.
That is 17 Evasion per iLevel over 100.
Cerberus.Balloon
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Alternator to Em -> 695 to 714 eva
Around 19~21 on all aspects, actually, mine isnt working.
typing /checkparam edit, fixed, forgot <me> Cerberus.Balloon
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/checkparam <t> when targetting your automaton
Cerberus.Balloon
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Some nice person with divinator do a check param for me. Please and Thank you.
my rng/war with vel. shot has :
r.acc: 957 r.atk: 1113 with vel. shot and berserk: r.acc: 957 r.atk: 1356 with vel. shot, berserk, and warcry : r.acc: 957 r.atk: 1420 do sylvan caban +2!
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Posts: 885
Nooooooooo myths will be busted with this new command, not that damage isnt completely mathed already...
Bismarck.Llewelyn said: » do sylvan caban +2! velo on with caban +2 : r.acc: 944 r.atk: 1124 velo on with kyujutsugi: r.acc: 957 r.atk: 1113 Cerberus.Balloon
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Anyone with Divinator manage to check param their automatons?
All /checkparam done on PUP/WAR with no gear on except the Divinator in Al Zahbi. Puppets have no attachments equipped. Merits are 5/5 Melee Skill, 5/5 Ranged Skill, 3/5 Fine Tuning and 5/5 Optimization.
Harlequin/Harlequin, Sharpshot/Harlequin, Soulsoother/Harlequin, Spiritreaver/Harlequin: Accuracy: 728 Attack: 919 Evasion: 736 Defense: 814 Harlequin/Valoredge, Sharpshot/Valoredge, Soulsoother/Valoredge, Spiritreaver/Valoredge: Accuracy: 742 Attack: 943 Evasion: 708 Defense: 993 Harlequin/Sharpshot, Soulsoother/Sharpshot, Spiritreaver/Sharpshot: Accuracy: 719 Attack: 901 Ranged Accuracy: 748 Ranged Attack: 936 Evasion: 759 Defense: 757 Harlequin/Stormwaker, Sharpshot/Stormwaker, Soulsoother/Stormwaker, Spiritreaver/Stormwaker: Accuracy: 710 Attack: 893 Evasion: 640 Defense: 679 Valoredge/Harlequin, Stormwaker/Harlequin: Accuracy: 737 Attack: 932 Evasion: 736 Defense: 814 Valoredge/Valoredge, Stormwaker/Valoredge: Accuracy: 753 Attack: 960 Evasion: 708 Defense: 993 Valoredge/Sharpshot, Stormwaker/Sharpshot: Accuracy: 729 Attack: 915 Ranged Accuracy: 748 Ranged Attack: 936 Evasion: 759 Defense: 757 Valoredge/Stormwaker, Stormwaker/Stormwaker: Accuracy: 716 Attack: 900 Evasion: 640 Defense: 679 Sharpshot/Sharpshot: Accuracy: 719 Attack: 901 Ranged Accuracy: 759 Ranged Attack: 953 Evasion: 759 Defense: 757 Cerberus.Balloon
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That's quite a substantial boost over Em.Animator then
+45~55 on each stat Em -> Divinator Sharpshot/Sharpshot +45 to acc, +53 to attk +55 to Racc, +52 to Ratk +55 to Eva, +72 to Def If anyone has requests for attachment loadouts/maneuver effects on checkable stats with /checkparam, let me know - any tests will be with Foire +1 hands equipped.
EDIT: Starting tests now, all with Sharpshot/Sharpshot. "Base" is a puppet with no attachments. Tension Spring (all stats will be attack/ranged attack) Base: 901/953 0 Fire: 920/973 1 Fire: 946/1001 2 Fire: 973/1029 3 Fire: 998/1054 Tension Spring + Optic Fiber Base: 901/953 No Maneuvers:: 920/973 1,2,3 Light: 920/973 1 Fire, 1 Light: 952/1006 1 Fire, 2 Light: 952/1006 2 Fire, 1 Light: 978/1035 3 Fire: 1006/1063 Tension Spring II Base: 901/953 0 Fire: 941/995 1 Fire: 967/1023 2 Fire: 992/1049 3 Fire: 1019/1077 Tension Spring II + Optic Fiber Base: 901/953 No Maneuvers: 941/995 1,2,3 Light: 946/1001 1 Light, 1 Fire: 973/1029 1 Fire, 2 Light: 981/1037 2 Fire, 1 Light: 1005/1063 3 Fire: 1024/1083 Tension Spring I+II Base: 901/953 0 Fire: 959/1015 1 Fire: 1007/1065 2 Fire: 1053/1113 3 Fire: 1099/1162 Tension Spring I+II + Optic Fiber Base: 901/953 No Maneuvers: 959/1015 1,2,3 Light: 964/1020 1 Fire, 1 Light: 1018/1076 1 Fire, 2 Light: 1026/1085 2 Fire, 1 Light: 1072/1133 3 Fire: 1113/1176 So Tension Spring I gives a base of +~2% Attack, Tension Spring II is +~4% Attack and Optic Fiber gives ~10% of a given attachment's base bonus, but only if Light is up or enough of the given maneuver's element is up.
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[453 days between previous and next post]
Is there any way of checking the combat skills of automaton mine shows capped @445 on the automaton status screen, but i just saw my automaton skill up and reach 431 melee skill... bug?
Cerberus.Diabolique
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Automaton magic/melee skill merits? That is 10 for either of them. Also Empyrean Pants +2(not sure on value for reforged) were +10. Not sure if what you are experiencing is a bug at all.
Have been away for a pretty long time though and honestly had no idea autos could reach 431 skill, so I may be way off. |
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