[Dev] New Item Storage |
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[Dev] New Item Storage
We need Mog slips for our Mog Slips!
In befo-
SLIPCEPTION Kalila said: » I wouldn't mind an additional 5 second loading time if I had 10 or 20 more inventory spaces. They keep trying to blame it on the players finding it unfavorable, which I don't understand really. Where are all these people who disagree with longer loading times? Moogle Slips and Storage NPCs aren't saving me time, it takes a great deal more to go through their prompts and organize items than it does to zone a few dozen times in one day. So now we may get a bank! and prob can increase by spending Gil or bring items like the gobbie quest to the banker.
If they did put a bank, I definitely know a few places they can put it. Bismarck.Alyora said: » If they did put a bank, I definitely know a few places they can put it. The zoning load time is an Xbox Limitation issue. When Xbox players do the final gobbiebag bag quest, the zone loading time doubles. This means the moment you zone out of your mog house, or even go from East Adoulin to West, it takes you 25 seconds before you can move. You are literally frozen while the zone and items load. It gets old very quick. Adding 5 seconds to this wait time will render Xbox unplayable to many people. I had to give up the Xbox over this issue.
Bismarck.Alyora said: » So now we may get a bank! and prob can increase by spending Gil or bring items like the gobbie quest to the banker. If they did put a bank, I definitely know a few places they can put it. Kalila said: » Leviathan.Komachii said: » Think they told, that a KI is only a KI, cant store any data with it, this why they had to go with an item. I challenge their entire excuse and call it lies! Proof is in the AF sets that used to get NPC stored using KI's! Ragnarok.Sekundes said: » Bismarck.Alyora said: » If they did put a bank, I definitely know a few places they can put it. Quetzacoatl said: » Bismarck.Alyora said: » So now we may get a bank! and prob can increase by spending Gil or bring items like the gobbie quest to the banker. If they did put a bank, I definitely know a few places they can put it. geez guys it's sarcasm... But why not a bank? lol i usually hate running my lazy butt to the mh Blazed1979 said: » Maybe they should have thought about this somewhere in the planning process. SE always forgets to bring the lube. Keep in mind the original code base and server architecture for this stuff was designed in 2003... and has simply been expanded upon since then... never really overhauled and replaced. What you are saying is akin to the 32bit issue with operating systems. When those systems were designed, nobody even dreamed of their being a need to exceed 4GB or memory on a machine during the lifespan of that OS... but then those systems stuck around longer than they should... and low and behold... memory issues arose. It's not poor planning... is just an inability to foresee their product outliving the technological lifespan it was intended for. Bismarck.Alyora said: » So now we may get a bank! and prob can increase by spending Gil or bring items like the gobbie quest to the banker. If they did put a bank, I definitely know a few places they can put it. It would be similar to how the auction house and delivery box system are separate servers themselves connected to the actual World servers. Sure, loading items from such a system would be slower just as accessing items from Delivery Box is now, but such a system would never be limited by the client's hardware as it'll just load a preset maximum of items into memory. And, to access more items just shift to another page or "table" of items. It can list maybe a maximum of 80 items into memory before listing another 80. And, there shouldn't technically be any maximum limit to what you can store as it'll be server-side. If they can implement a separate server for such a system like they do now for Delivery Box and Auction House, it should hopefully side-step a lot of the issues we have currently. It'll be the equivalent of a "bank" for the players which surprises me that an MMO such as FFXI doesn't have one. So, in other words: Character -> Key item with unique access to server-side storage -> Server-side storage (Unlimited) Server-side storage (Unlimited) -> List 80 items maximum per page -> Character retrieves from or stores to server-side storage It would make server transfers a bit more complicated though as the data would have to be transferred/moved from one server to the next. Bismarck.Aselin said: » Bismarck.Alyora said: » So now we may get a bank! and prob can increase by spending Gil or bring items like the gobbie quest to the banker. If they did put a bank, I definitely know a few places they can put it. It would be similar to how the auction house and delivery box system are separate servers themselves connected to the actual World servers. Sure, loading items from such a system would be slower just as accessing items from Delivery Box is now, but such a system would never be limited by the client's hardware as it'll just load a preset maximum of items into memory. And, to access more items just shift to another page or "table" of items. It can list maybe a maximum of 80 items into memory before listing another 80. And, there shouldn't technically be any maximum limit to what you can store as it'll be server-side. If they can implement a separate server for such a system like they do now for Delivery Box and Auction House, it should hopefully side-step a lot of the issues we have currently. It'll be the equivalent of a "bank" for the players which surprises me that an MMO such as FFXI doesn't have one. So, in other words: Character -> Key item with unique access to server-side storage -> Server-side storage (Unlimited) Server-side storage (Unlimited) -> List 80 items maximum per page -> Character retrieves from or stores to server-side storage It would make server transfers a bit more complicated though as the data would have to be transferred/moved from one server to the next. Would it be easier and cheaper - if possible - to just have one storage thing work differently and not load at all unless you access it? If that's the problem, give a line of dialog and a menu to moogles before it loads up. It seems like that would do everything you described, but not require any dedicated servers.
But I have no idea how anything actually works, so... yeah. Enuyasha said: » and then when some bug locks you out of your items (akin to AH crashes and Delivery Box crashes) people can rage cause their Oatixurs and 15/15 delve gear are inaccessible. Its a good idea though. And, worse-case scenario is a DDoS attack on such a server as it has happened before to the Auction House/Delivery Box server back in 2006 (or was it 2005?). (I hope I'm not the only one that remembers that... Ugh, I feel old just remembering it.) But, those are nit-picky details to not worry about at the moment. At the very least, we wouldn't have developers/community representative complaining about memory loading issues and increased load times between zones when it came to increase inventory capacity. They should make an option for your moogle to goto your storage shed in the neighboring city. You have to goto your MH, relinquish your key item "storage shed key"... then wait 24 hours for you moogle to return with a list of the items there... then you request the item from the list... your moogle leaves for another 24 hours to retrieve said item... load problems solved....
if SE starts implementing terrible functions for all the trolls that complain about things they don't understand... when they make something actually decent ... it will seem like cargo ships full of diamonds.... I love this plan <3 Lakshmi.Splinters said: » The zoning load time is an Xbox Limitation issue. When Xbox players do the final gobbiebag bag quest, the zone loading time doubles. This means the moment you zone out of your mog house, or even go from East Adoulin to West, it takes you 25 seconds before you can move. You are literally frozen while the zone and items load. It gets old very quick. Adding 5 seconds to this wait time will render Xbox unplayable to many people. I had to give up the Xbox over this issue. Leviathan.Draylo said: » You have to realize that the content has moved on as well. When we were at 60 spaces, it was tolerable (not really, but yeah) for its time period. We didn't have as many items and a lot of people didn't even gear swap back then lol. Now, that is completely unacceptable as most people are always 70+ items for all their jobs they play. We have tons and tons of new gear to use for various things, even things like vanity items have increased in number. I think we would really benefit from extra space, I know personally I would. Not to mention, at 75, most people played 1 or 2 jobs, or only played 1 or 2 jobs decently. But we also used our mules, as we still do, and quested full af sets, even the bad pieces, just so we could store them. One thing they really really should do at this point is allow us one more magian trial for our relic+2 augmented, and af+1 augmented that turned them into key items. A great example I like to use is that Ogier's Leggings are are a better MDT-kit piece than Valor Leggings +2, but I have to keep both out so that I can split-second-swap Valor Leggings for the sentinel enhancement, which is like a mini-invincible--with phalanx, it's a mini-invincible for a few seconds longer. Pretty stupid. Lastly, Make meds stack to 99. Fenrir.Moldtech said: » Kalila said: » Leviathan.Komachii said: » Think they told, that a KI is only a KI, cant store any data with it, this why they had to go with an item. I challenge their entire excuse and call it lies! Proof is in the AF sets that used to get NPC stored using KI's! AF sets are identical for everyone. Stuff with *augments* would contain unique data. AF armor not. Same goes as stuff with open Magian trials and weapons with WS counters. If you dare to store them, their counters are destroyed. At some point it was possible to store magian trial gear which had active trials in them. SE changed it because people were storing them anyway even thought there were warnings about trial data being lost in case of storage. i hate to say it. but its a bit too late for that SE. yea i still have a place in my heart for FFXI but with all the changes, all the new options out there. most of which that don't require a monthly subscription of $15, FFXI is losing my interest. SE have always been late to execute content the community begs for, and putting off a great deal of it until its too late. i plan take my adventures to FFXIV, but for now there is plenty of games in my steam library to hold me off. (no thanks to steam summer sale sucking my wallet dry). but when i do come back. these changes are a worm welcome... that is if they happen first place. these things have a tendency of being put on the back burner for indefinitely after all...
Bismarck.Danz said: » worm welcome... The ultimate answer is simple to state and difficult to implement.
Drop PS2 support, recode the game. Not holding my breath. They should drop PS2 and update their engine, it would fix a lot of problems and most gamers in Japan should have a computer anyways considering how many PC games they have that are Japan only~ :|
They could live on for a long time if they'd just update the engine, look at EverQuest from 1999.. still going with like 24 expansions now I think it is. |
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