Whm SC Would You Mind Sharing Yours? |
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Whm SC would you mind sharing yours?
I don't know if it would be a rediculous request but I figured i'd put it out there because anyways because through all the flaming there is actually quite a number of people will to assist on this forum. But I was in search of a WHM.XML for my mule that basiclly includes all the bells and whistles... im new to the whole SC gig to writing one myself is still a learning process for me so until i can come around that corner would anyone be willing to share one you may be using or a older one you may not be using any longer that includes the normal whm buffs along w/ a melee set-up also? Thank you in advance.
My most up-to-date XML for WHM. http://pastebin.com/gyZPSEeB
Includes all the standard stuff, also has: Varying levels of MAcc for Slow/Para Cure changes based on MP (for both Light Arts and no Light Arts. Cure 6 > 5 > Martyr) Stops overwriting an Afflatus with the same effect Echo Drops if you try to cast while silenced Sleep/Repose timers, spat out in /echo EDIT: Just noticed you wanted a melee setup too, unfortunately I got rid of that from my main WHM XML a while back >< However, I still have a super old WHM/NIN XML hanging around (I can't vouch for anything on it, it's about 2 years old). Code xml <?xml version="1.0" ?> <spellcast> <config debug="false" /> <variables> <var name="DarkStaff">Pluto's Staff</var> <var name="EarthStaff">Terra's Staff</var> <var name="LightStaff">Apollo's Staff</var> <!-- <var name="DarkStaff">Teiwaz</var> <var name="EarthStaff">Teiwaz</var> <var name="LightStaff">Teiwaz</var> --> <var name="SleepTimers">1</var> </variables> <sets> <group name="WHM" default="yes"> <set name="PDT"> <lear>Medicine Earring</lear> <rear>Astral Earring</rear> <body>Dalmatica</body> <lring>Dark Ring</lring> <rring>Jelly Ring</rring> <back>Umbra Cape</back> <legs>Tatsumaki Sitagoromo</legs> <feet>Herald's Gaiters</feet> </set> <set name="Resting"> <main>$DarkStaff</main> <ammo>Hedgehog Bomb</ammo> <head>Walahra Turban</head> <waist>Austerity Belt</waist> <body>Mahatma Hpl.</body> <neck>Grandiose Chain</neck> <lear>Antivenom Earring</lear> <rear>Boroka Earring</rear> <back>Felicitas Cape</back> <legs>Baron's Slops</legs> <feet>Avocat Pigaches</feet> </set> <set name="HPDown" /> <set name="HealingMagic"> <ammo>Hedgehog Bomb</ammo> <head>Orison Cap +1</head> <!--Need more mnd--> <neck>Promise Badge</neck> <lear>Antivenom Earring</lear> <!-- Need more mnd --> <rear>Loquacious Earring</rear> <!-- Need more mnd --> <body>Facio Bliaut</body> <hands>Healer's Mitts +1</hands> <lring>Sirona's Ring</lring> <!-- mnd ring --> <rring>Sapphire Ring</rring> <!--good mnd ring --> <back>Orison Cape</back> <!--mnd back --> <waist>Cascade Belt</waist> <!--good mnd belt--> <legs>Blessed Trousers</legs> <feet>Cure Clogs</feet> </set> <set name="DivineMagic"> <ammo>Hedgehog Bomb</ammo> <head>Elite Beret</head> <neck>Divine Torque</neck> <lear>Divine Earring</lear> <rear>Incubus Earring</rear> <body>Mahatma Hpl.</body> <hands>Blessed Mitts</hands> <lring>Jelly Ring</lring> <back>Ixion Cape</back> <waist>Cascade Belt</waist> <legs>Healer's Pantaloons</legs> <feet>Blessed Pumps</feet> </set> <set name="Barspell"> <sub>Reign Grip</sub> <neck>Enhancing Torque</neck> <body>Blessed Briault</body> <legs>Cleric's Pantaloons</legs> <feet>Cleric's Duckbills</feet> </set> <set name="MaxMND"> <ammo>Hedgehog Bomb</ammo> <head>Orison Cap +1</head> <neck>Promise Badge</neck> <lear>Incubus Earring</lear> <rear>Incubus Earring</rear> <body>Mahatma Hpl.</body> <hands>Healer's Mitts</hands> <lring>Sapphire Ring</lring> <back>Ixion Cape</back> <waist>Cascade Belt</waist> <legs>Mahatma Slops</legs> <feet>Cleric's Duckbills</feet> </set> <set name="TPGear"> <ammo>Hedgehog Bomb</ammo> <head>Walahra Turban</head> <neck>Chivalrous Chain</neck> <lear>Brutal Earring</lear> <rear>Suppanomimi</rear> <body>Dalmatica</body> <hands>Blessed Mitts</hands> <lring>Woodsman Ring</lring> <rring>Rajas Ring</rring> <back>Umbra Cape</back> <waist>Swift Belt</waist> <legs>Blessed Trousers</legs> <feet>Blessed Pumps</feet> </set> <set name="HexaStrike"> <ammo>Hedgehog Bomb</ammo> <head>Optical Hat</head> <neck>Chivalrous Chain</neck> <lear>Brutal Earring</lear> <rear>Pixie Earring</rear> <body>Augur's Jaseran</body> <hands>Healer's Mitts +1</hands> <lring>Sapphire Ring</lring> <rring>Rajas Ring</rring> <back>Umbra Cape</back> <waist>Cascade Belt</waist> <legs>Blessed Trousers</legs> <feet>Cleric's Duckbills</feet> </set> <set name="EnfeeblingMagic" /> <set name="EnhancingMagic" /> <set name="ElementalMagic" /> <set name="Ninjutsu" /> <set name="Ability" /> <set name="Unknown" /> </group> </sets> <rules> <!-- set of gear to equip when finished casting a spell --> <equip when="Engaged" set="TPGear" /> <equip when="Idle" set="PDT" /> <if Status="Engaged"> <equip when="aftercast" set="TPGear" /> </if> <elseif Status="Idle"> <equip when="aftercast" set="PDT" /> </elseif> <!-- set of gear to equip when resting --> <equip when="Resting" set="Resting" /> <addtochat when="Resting" color="121">Resting Gear: Equipped</addtochat> <if spell="Stun"> <changespell spell="Flash" /> <addtochat color="8">Wrong Macro Pallete or Spell Selected! Changing from Stun -> Flash!</addtochat> </if> <if spell="Hexa Strike"> <equip when="precast" set="HexaStrike" /> <equip when="aftercast" set="TPGear" /> </if> <if Spell="Reraise"> <changespell spell="Reraise III" /> </if> <if Spell="Regen II"> <changespell Spell="Regen III" /> </if> <if spell="Paralyze|Slow"> <equip when="Precast" set="MaxMND" /> </if> <if Skill="EnhancingMagic"> <if Spell="Bar*"> <equip when="PreCast" set="Barspell" /> </if> </if> <elseif Skill="HealingMagic"> <if Spell="Cure*|Cura*"> <if advanced='%HPP > 74'> <addtochat color="38">Medicine Ring NOT active!</addtochat> <equip when="PreCast" set="HealingMagic" /> </if> <else> <equip when="PreCast" set="HealingMagic" /> </else> </if> <else><return /></else> </elseif> <else> <equip when="PreCast" set="%Skill" /> </else> <if Skill="HealingMagic|DivineMagic"> <if MPLT="60"> <showspellinfo /> </if> </if> <!--========================================================================= Afflatus Handling =============================================================================--> <if mode="and" spell="Afflatus Solace" buffactive="Afflatus Solace"> <cancelspell /> <addtochat color="39">Afflatus Solace already active. %Spell cancelled.</addtochat> </if> <if mode="and" spell="Afflatus Misery" buffactive="Afflatus Misery"> <cancelspell /> <addtochat color="39">Afflatus Misery already active. %Spell cancelled.</addtochat> </if> <!--========================================================================= Obi's =============================================================================--> <if advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement") AND "$%SpellElementObi" = "1"'> <if Element="Dark"> <equip when="midcast"> <waist lock="yes">Anrin Obi</waist> </equip> </if> <elseif Element="Light"> <equip when="midcast"> <waist lock="yes">Korin Obi</waist> </equip> </elseif> </if> <!--========================================================================= Sleep Timers! Repose: 90seconds, Sleep I: 60seconds =============================================================================--> <if advanced='"$SleepTimers"="1"'> <if Spell="Repose|Sleep II"> <command when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] <%target> Wearing off in 45s</command> <command when="aftercast">wait 75;input /echo [$sleepid:%spell] <%target> Wearing off in 15s</command> <command when="aftercast">wait 85;input /echo [$sleepid:%spell] <%target> Wearing off in 5s;spellcast var dec sleepid;</command> </if> <elseif Spell="Sleep|Sleepga"> <command when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] <%target> Wearing off in 15s</command> <command when="aftercast">wait 55;input /echo [$sleepid:%spell] <%target> Wearing off in 5s;spellcast var dec sleepid;</command> </elseif> </if> </rules> </spellcast> |
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