March 27, 2013 Version Update

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March 27, 2013 Version Update
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 Siren.Kalilla
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By Siren.Kalilla 2013-03-15 15:39:10
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Begins:
Mar 27, 2013 3:00 PST
Ends:
Mar 27, 2013 6:00 PST
Automatically converted to your time zone

Please note that "FINAL FANTASY XI: Seekers of Adoulin" content will not be available at the end of this maintenance period.

Regarding "Chocobo Shirt" Campaign Code Registration (03/25/2013)

On March 26, 2013, the FINAL FANTASY XI: Ultimate Collection Seekers Edition will go on sale and those who purchase this special edition will also receive the Chocobo Shirt in-game bonus item. Please note that registration of the Chocobo Shirt campaign code will not be available until Seekers of Adoulin becomes playable.

*The specific time when Seekers of Adoulin content will become playable will be announced at a later date.

Mar. 22, 2013 20:15 [PDT] From: PlayOnline
All Worlds Maintenance (Mar. 26)
At the following time, we will be performing a version update on FINAL FANTASY XI and server maintenance to implement "FINAL FANTASY XI: Seekers of Adoulin." During this period, FINAL FANTASY XI will be unavailable.
Please note that "FINAL FANTASY XI: Seekers of Adoulin" content will not be available at the end of this maintenance period.
The content will be released on Mar. 27, 2013, and we will post an additional notification when it is released.

We apologize for any inconvenience this may cause and thank you for your understanding.

*A version update will also be performed on the client program. This will begin automatically when pressing the "Play" button after the maintenance, so please follow the instructions on-screen.

*World transfer services will become unavailable 30 minutes prior to the maintenance period.

*We expect a high volume of access following the version update. In the event that a network error, such as "POL-1160" or "POL-0010", is displayed, please try again later.

We appreciate your cooperation.

*File sizes are as follows:
 If the expansion data disc is installed
 PlayStation 2 Version: 120.0MB
 Windows Version: 218.4MB
 Xbox 360 Version: 215.0MB
 
 If the expansion data disc is not installed
 PlayStation 2 Version: 80.0MB
 Windows Version: 147.9MB
 Xbox 360 Version: 146.6MB

*Details on the content of the update will be posted on Mar. 26, 2013.

[Date & Time]
Mar. 26, 2013 from 10:00 to 13:00 (PDT)
* The completion time may be subject to change.

[Affected Service]
- FINAL FANTASY XI

Mar. 25, 2013 03:20 [PDT] From: FINAL FANTASY XI
All Worlds Maintenance Time Change (Mar. 27)
The All Worlds maintenance which was scheduled to take place from 10:00 to 13:00 on Mar. 26, 2013 (PDT) has been rescheduled and will now take place at the following time. Please note that "FINAL FANTASY XI: Seekers of Adoulin" content will not be available at the end of this maintenance period.
The content will be released on Mar. 27, 2013 (PDT), and we will post an additional notification when it is released.

We apologize for any inconvenience this may cause and thank you for your understanding.

[Date & Time]
Mar. 27, 2013 from 3:00 to 6:00 (PDT)
* The completion time may be subject to change.

[Affected Service]
- FINAL FANTASY XI
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 Siren.Kalilla
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By Siren.Kalilla 2013-03-15 15:39:15
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03-15-2013 03:04 PM
[source]
Akihiko Matsui
Dev Team

Elements to be Implemented in the March 27th Version Update

Hello,

Matsui here.

I've been quite busy preparing for the release of Seekers of Adoulin and I'm sorry that my posting frequency has gone down a bit.

I'd like to make a separate post in regards to content related to Seekers of Adoulin, but I've been writing and erasing text, so for now I'd like to inform you all about the adjustments mentioned previously that will be implemented in the March 27th Version Update.

  • Enmity Adjustments
    In regards to enmity, we will be performing the first stage of the content that was discussed previously. To start out, we will be making adjustments so that if the target is level 51 or above, the enmity generated in proportion to the damage dealt, and the enmity incurred in relation to the amount of HP cured, will be reduced. In the case that the target is above level 99, the amount of enmity generated will be reduced to 30% compared to before adjustment (the current level). We are also making adjustments at the same time so that the enmity gains from Cure V are reduced.

    While this isn't limited to enmity adjustments, we understand this is an element that we need to continuously follow and address, and I wanted to remind you that this would be the first step.

  • Attack/Defense Ratio Adjustments
    This is in regards to the post I made previously about future battle system adjustments.
    We will be making adjustments based on the content described under the "Regarding Defense" header. After the adjustment, in the case that a player's defense is significantly lower compared to a monster’s attack power, the amount of damage received will be higher than what it is currently.

    Example:

    For the below values:
    Monster attack damage value = 100
    Monster attack power = 1000
    Your defense = 250

    The damage received will be as follows:
    Pre-adjustment amount of damage received = 200
    Post-adjustment amount of damage received = 400
    *This is just a simple calculation to make it easy to illustrate the change.

    To go along with the above, the below two adjustments will also be made:

    • The maximum value for damage dealt from the attack defense ratio will be adjusted so they are identical for both single-handed weapons and two-handed weapons.
    • The defense reduction penalty for "Counterstance" will be reduced.

  • Embrava and Perfect Defense Adjustments
    This is regarding Embrava and Perfect Defense adjustments that were described previously.
    There have been no changes made to the aspects outlined previously, but I'd like to go over the adjustments once again. Along with these changes we will be making adjustments to various battle content, so I will be going over each of the adjustments planned breaking it down by content.

    • Embrava
      Before After
      Effect Duration 5 min 90 sec
      Haste +1% per 15 enhancing magic skill +1% per 20 enhancing magic skill
      Regain Regain Refresh

    • Perfect Defense
      Before After
      Effect Duration 90 sec 30 sec (+1 sec per 20 summoning magic skill)


For adjustments related to various battle content, we will be performing the adjustments outlined in my previous post and the follow-up made by Camate.

  • Adjustments to Nyzul Isle Uncharted Area Survey
    Adjustments will be made to the levels of monsters.

    Floor Level
    Floors 1-19 Reduced by 10 levels
    Floors 20-39 Reduced by 7 levels
    Floors 40-59 Reduced by 4 levels
    Floors 60-79 Reduced by 2 levels
    Floors 80-100 No change

    *These changes will also be applied to notorious monsters.
    Adjustments will be made to the stats of a portion of notorious monsters that only spawn in Nyzul Isle Uncharted Area Survey. We will be making adjustments so that damage dealt will be higher than the current values when utilizing a mode of attack that exploits a monster's weakness, such as blunt attacks, piercing attacks, magic attacks, etc.

  • Adjustments to Legion
    Special characteristics will be attributed to the monsters that spawn.
    In addition to the reduction of stats such as HP, attack power, and defense, we will also be setting special monster weaknesses. While some monsters stats will see increases at the same time as the reductions, it will be possible to defeat them much easier than before the adjustment when attacking their weakness.

  • Adjustments to Einherjar
    Stats such as HP, attack power, and defense for Odin will be reduced for Odin's Chamber II.

  • Adjustments to Voidwatch
    The range of use for Void clusters will be expanded to Provenance.

  • Adjustments to Walk of Echoes
    Monster levels will be reduced, the "EX" status will be removed from each type of coin and sack, and sacks will be added that dispense multiple Devious Die and Liminal Residue.

  • Adjustments to Salvage
    The drop rates for level 35 equipment will be revamped, and changes will be made so that monsters other than the NMs that spawn from ramparts in Bhaflau Remnants drop the same equipment.

  • Adjustments to Twilight Scythe
    As was mentioned in a previous post, we will be changing the weapon so that the regular attacks are slashing damage and by using an enchantment they can become non-elemental.

    The enchantment can be used 10 seconds after equipping the weapon and will be set as below:
    Effect duration: 60 seconds
    Recast time: 10 minutes
    Charges: Unlimited


Finally, here are some other adjustments that will be made.

  • Expansion of the /yell Feature
    As outlined by Camate, we will be expanding the range of /yell in the below manner; however, the addition of this feature to the Chocobo Circuit will not take place at this time until other features have been added to that area:

    Ru'Lude Gardens / Upper Jeuno / Lower Jeuno / Port Jeuno

    Ru'Lude Gardens / Upper Jeuno / Lower Jeuno / Port Jeuno / Aht Urhgan Whitegate / East Adoulin / West Adoulin

  • Changes to Mog Tablet Rewards
    As was mentioned by Camate, we will be keeping the Nomad Moogle statute and Talaria as prizes, but will be switching out other rewards. To keep it a surprise, we won't reveal which rewards have been switched, but keep in mind it's still a bonus type of item.

  • Auto-translate
    Since it would not be possible to add new terms related to Seekers of Adoulin without deleting words that are not used frequently, we will be eliminated words to add new ones. Moving forward we plan to switch out words in the dictionary as well.


As I mentioned at the beginning of this post, I will be doing my best to make a post next week about the addition of Seekers of Adoulin content.

Also, we've been working extremely hard on other adjustments besides the ones described above, and once we are at the stage where we can share information I will be sure to make a post on the forums.

Thank you all very much.
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 Sylph.Safiyyah
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By Sylph.Safiyyah 2013-03-15 15:47:36
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Quote:
The maximum value for damage dealt from the attack defense ratio will be adjusted so they are identical for both single-handed weapons and two-handed weapons.

Really?
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By Ragnarok.Legendarycloud 2013-03-15 15:52:08
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No way in hell this update will only take 2 hours :(
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By Enuyasha 2013-03-15 15:55:07
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And can you imagine the 10 hour emergency maint they are going to have to do<3
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 Siren.Kalilla
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By Siren.Kalilla 2013-03-15 15:59:34
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Ragnarok.Legendarycloud said: »
No way in hell this update will only take 2 hours :(
Placeholder...

I'll hide it if I need to >.>
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By Ragnarok.Legendarycloud 2013-03-15 16:00:40
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I know I know.. just a good laugh is all. :)
 Ragnarok.Returner
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By Ragnarok.Returner 2013-03-15 16:01:04
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sounds like a slight nerf to 2 handers.

Twilight scythe nerf also sucks...
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 Garuda.Ullysses
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By Garuda.Ullysses 2013-03-15 16:01:34
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All I am seeing is; nerf, nerf, nerf, nerf... oh and here are a few bandages to help with the non lubricated ***-rape we have given on you.
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By Asura.Calatilla 2013-03-15 16:02:52
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Sylph.Safiyyah said: »
Quote:
The maximum value for damage dealt from the attack defense ratio will be adjusted so they are identical for both single-handed weapons and two-handed weapons.

Really?
They`ll nerf two-handers to the same level of single-handers so as not to over-power single-handed jobs. (watch this space)
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By Bismarck.Resievil 2013-03-15 16:04:06
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no mention of the 1 hand buff yet. I was hoping for some good news.
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By doublesbrian 2013-03-15 16:07:53
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They're probably going to nerf embrava in neo nyzul with this update :( I have still yet to find a party to go.

Didn't they ninja nerf it in meebles when they did the minor adjustments? so they're probably going to rationalize minor level adjustments as 'revamping content' to where you don't need embrava.
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By Fenrir.Sylow 2013-03-15 16:15:10
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Bismarck.Resievil said: »
no mention of the 1 hand buff yet. I was hoping for some good news.

"To go along with the above, the below two adjustments will also be made:
The maximum value for damage dealt from the attack defense ratio will be adjusted so they are identical for both single-handed weapons and two-handed weapons."
 Siren.Kalilla
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By Siren.Kalilla 2013-03-15 16:16:37
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Garuda.Ullysses said: »
All I am seeing is; nerf, nerf, nerf, nerf... oh and here are a few bandages to help with the non lubricated ***-rape we have given on you.
Why is everyone crying out nerf? It said they are making them identical, not lowering 2 handed to match 1 handed.
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 Cerberus.Maxiel
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By Cerberus.Maxiel 2013-03-15 16:17:01
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Please god I hope they aren't implying procs in legion... Please God no!

I dont want it to be something stupid either where its like super weak to piercing or light based spells. The way they describe it makes it sound like we gotta rely on exploiting random *** conditions.
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By Cerberus.Kylos 2013-03-15 16:18:48
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Am I the only person who is happy to see these changes? They have been trying to change the gameplay and how things work so Seekers of Adoulin is more enjoyable and requires a bit more thought to battles, then the typical .. throw all your DDs at it and cure bomb.

The Twilight Scythe nerf is a bit strange, but I never end up using it anyway. Also with the changes to current content, specially Neo Nyzul, we may be able to use different party setups then the usual 4 DD 2 SCH that everyone always uses.
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By Fenrir.Sylow 2013-03-15 16:18:57
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Siren.Kalilla said: »
Garuda.Ullysses said: »
All I am seeing is; nerf, nerf, nerf, nerf... oh and here are a few bandages to help with the non lubricated ***-rape we have given on you.
Why is everyone crying out nerf? It said they are making them identical, not lowering 2 handed to match 1 handed.

Because no one ever pays attention.
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 Cerberus.Maxiel
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By Cerberus.Maxiel 2013-03-15 16:22:08
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Cerberus.Kylos said: »
Am I the only person who is happy to see these changes? They have been trying to change the gameplay and how things work so Seekers of Adoulin is more enjoyable and requires a bit more thought to battles, then the typical .. throw all your DDs at it and cure bomb.

The Twilight Scythe nerf is a bit strange, but I never end up using it anyway. Also with the changes to current content, specially Neo Nyzul, we may be able to use different party setups then the usual 4 DD 2 SCH that everyone always uses.

I've always felt BRD and COR would shine a lot in NNI, and seems this is their chance. I'd still probably choose SCH as main healer though since Regen 5 is too good due to people spliting up, and Tabula Rasa bonuses to the spell are unchanged.
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By volkom 2013-03-15 16:22:25
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twilight scythe noooooooooooooo
 Sylph.Safiyyah
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By Sylph.Safiyyah 2013-03-15 16:23:39
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Asura.Calatilla said: »
Sylph.Safiyyah said: »
Quote:
The maximum value for damage dealt from the attack defense ratio will be adjusted so they are identical for both single-handed weapons and two-handed weapons.

Really?
They`ll nerf two-handers to the same level of single-handers so as not to over-power single-handed jobs. (watch this space)

I was trying to parse what exactly they meant but it's pretty vague. I would bet you're right, though. SE is a bigger fan of nerfs rather than buffs.
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 Cerberus.Maxiel
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By Cerberus.Maxiel 2013-03-15 16:26:23
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Anyone else confused about the defense adjustment? Does it mean there are harsher penalties for you just because you have less defense? Makes it sound like mages will be even more paper than they already are. HNMs can probably just one shot them with a double attack wtf?
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By Siren.Ihm 2013-03-15 16:27:32
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Cerberus.Maxiel said: »
Anyone else confused about the defense adjustment? Does it mean there are harsher penalties for you just because you have less defense? Makes it sound like mages will be even more paper than they already are. HNMs can probably just one shot them with a double attack wtf?

Won't need to double attack by the sounds of it.
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By Cerberus.Kylos 2013-03-15 16:27:51
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It seems that SE are encouraging Neo Nyzul to become more of a floor 80 grind then anything else.
To reach floor 100 you need a really good party with chemistry, and some good luck in the current state of the event. It is easy to get screwed with lamp floors and WS restrictions on All Enemy floors.

Floors 1-80 is going to be easier, we may not need embrava for that, as mobs are going to die much quicker then before. Any floors that require killing mobs will be done quicker, so you could just bring a job like BRD instead of a 2nd SCH.

We don't really know how much better the gear will be in Seekers compared to the current standard, and this alone might make Neo Nyzul easier.

Also I enjoy the Legion change. I did Legion for the first time the other day.. and jeez... it was ridiculous lol.
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By Cerberus.Maxiel 2013-03-15 16:32:05
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So continuing off the defense thing and going off what was said here:

http://forum.square-enix.com/ffxi/threads/29831-Overall-Battle-System-Adjustments-for-the-Future?p=392863&viewfull=1#post392863

I have faith SE are just saying your defense is fine now cuz attack power of mobs shouldnt be too high but if you have berserk, encumbered, defense down etc you're *** is gonna get mauled more than before.

Time to 5/5 Protectra5 Shellra5? I liked Martyr so much TT
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By Valefor.Prothescar 2013-03-15 16:32:17
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Valefor.Prothescar said: »
Enmity Adjustment: Should make tanking more effective for the first couple minutes of combat. Once everyone caps though it'll be the same mess it is now.

Attack/Defense: Seems monster ratio will be 4.0, doesn't really directly make defense more bettah as much as it will increase the value of defense by proxy by reducing the impact of things like Berserk. Hooray for cocoon. Single handed weapons matching two handed weapons for ratio is a major step forward and closes the gap between high end 1h jobs and 2h jobs significantly in high buff situations. Jobs like BLU and maybe DNC should be competitive on higher level targets now.

Embrava/Perfect Defense: Good riddance to the OP nature of these things, I'm sick and tired of every fight being an Embrava zerg. PD will still be useful for short bursts of damage and status mitigation and Embrava will still be somewhat useful for short, hard fights. Nyzul adjustments suck, as was expected.

Legion Adjustments: Oh god I hope that doesn't mean proccing in Legion is going to be a thing

Salvage Adjustments: HOLY ***BR CHANGE FINALLY

Twilight Scythe Adjustments: *** stupid what the ***
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By kenshynofshiva 2013-03-15 16:32:59
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Siren.Kalilla said: »
Garuda.Ullysses said: »
All I am seeing is; nerf, nerf, nerf, nerf... oh and here are a few bandages to help with the non lubricated ***-rape we have given on you.
Why is everyone crying out nerf? It said they are making them identical, not lowering 2 handed to match 1 handed.


Identical could mean bring 1 hands up or bring 2 hands down we are use to SE which would almost always be whats worse for a group of peeps ahead in the game.....
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