Monster Jackcoat +2

Language: JP EN DE FR
New Items
2023-11-19
users online
Forum » FFXI » Jobs » Beast Master » Monster Jackcoat +2
Monster Jackcoat +2
Offline
Posts: 530
By Heimdel 2012-12-25 08:17:37
Link | Quote | Reply
 
Just seeing if anyone figured out what the reward III augment is yet.
 Sylph.Rebo
Offline
Server: Sylph
Game: FFXI
user: Rebo
Posts: 426
By Sylph.Rebo 2012-12-25 08:49:36
Link | Quote | Reply
 
Augments "Reward" III

Removes Weight, Slow and Silence from pet

Also, questions that can easily be wiki'd for the answer should be posted here
http://www.ffxiah.com/forum/topic/29127/random-question-thread-ffxi-related/
for future reference :D Merry X-mas.
Offline
Posts: 1667
By Xilk 2012-12-25 08:56:44
Link | Quote | Reply
 
You can remove more than those 3.

Both beast jack coat +1 and monster jack coat +2 can remove the 6x enfeebles you can apply w/ /rdm.

Wasn't really able to test more.
 Sylph.Rebo
Offline
Server: Sylph
Game: FFXI
user: Rebo
Posts: 426
By Sylph.Rebo 2012-12-25 09:04:27
Link | Quote | Reply
 
Of course you can remove more than those 3 but the "III" removes these 3. So w/o the III these 3 cannot be removed. Which was what the OP's question was.
Offline
Posts: 530
By Heimdel 2012-12-25 09:24:53
Link | Quote | Reply
 
Sylph.Rebo said: »
Augments "Reward" III

Removes Weight, Slow and Silence from pet

Also, questions that can easily be wiki'd for the answer should be posted here
http://www.ffxiah.com/forum/topic/29127/random-question-thread-ffxi-related/
for future reference :D Merry X-mas.

Ya umm the +1 already removes those 3 plus the 3 others from the nq with just augment reward. Also the wording changes between +1 and +2 from enhances to augments.

http://wiki.ffxiclopedia.org/wiki/Monster_Jackcoat_%2B1
 Quetzalcoatl.Falkirk
Guide Maker
Offline
Server: Quetzalcoatl
Game: FFXI
user: Falkirk
Posts: 672
By Quetzalcoatl.Falkirk 2012-12-25 09:27:22
Link | Quote | Reply
 
Can anyone else confirm this Monster Jackcoat info? The note about not removing any status ailments.

And you could remove those three ailments even before Augments Reward III was introduced, so I'm not sure what you're saying, Rebo.

Edit: Heimdel beat me to the punch!
[+]
 Phoenix.Grimoireheart
Offline
Server: Phoenix
Game: FFXI
user: kevlarV
Posts: 9
By Phoenix.Grimoireheart 2012-12-25 09:30:38
Link | Quote | Reply
 
Monster Jackcoat +2 Reward augment III are as follows:
Removes Paralyze, Poison, Blind, Slow, Weight, and Silence from pet.

hope thats some help to you
 Quetzalcoatl.Falkirk
Guide Maker
Offline
Server: Quetzalcoatl
Game: FFXI
user: Falkirk
Posts: 672
By Quetzalcoatl.Falkirk 2012-12-25 09:38:08
Link | Quote | Reply
 
Ok, I discovered that I have a spare Monster Jackcoat NQ on a Storage Slip - gonna see if the list of status ailments has changed...

Edit: Wow, it's true. Monster Jackcoat isn't removing any status ailments when using Reward. o.o Definite glitch! (Turns out this is really old news, whoops!)

And I re-confirmed that Paralysis, Slow, Poison, Weight, Silence, and Blind are still removed when using the Monster Jackcoat +2.
Offline
Posts: 530
By Heimdel 2012-12-25 09:41:29
Link | Quote | Reply
 
Phoenix.Grimoireheart said: »
Monster Jackcoat +2 Reward augment III are as follows:
Removes Paralyze, Poison, Blind, Slow, Weight, and Silence from pet.

hope thats some help to you

Why does everyone keep saying this when it was already known the +1 did this with just the enhances reward. +2 has augments reward III...
 Sylph.Rebo
Offline
Server: Sylph
Game: FFXI
user: Rebo
Posts: 426
By Sylph.Rebo 2012-12-25 09:51:38
Link | Quote | Reply
 
Wow srsly made the simplest question a thread. This is why I don't post often anymore. Merry x-mas
Offline
Posts: 530
By Heimdel 2012-12-25 10:31:03
Link | Quote | Reply
 
Quetzalcoatl.Falkirk said: »
Ok, I discovered that I have a spare Monster Jackcoat NQ on a Storage Slip - gonna see if the list of status ailments has changed...

Edit: Wow, it's true. Monster Jackcoat isn't removing any status ailments when using Reward. o.o Definite glitch! (Turns out this is really old news, whoops!)

And I re-confirmed that Paralysis, Slow, Poison, Weight, Silence, and Blind are still removed when using the Monster Jackcoat +2.

Ya it has been a problem for a year and still has not been fixed. Also no one seems to know what the augments reward III actually improved on.
 Lakshmi.Byrth
VIP
Offline
Server: Lakshmi
Game: FFXI
user: Byrthnoth
Posts: 6137
By Lakshmi.Byrth 2012-12-25 10:38:01
Link | Quote | Reply
 
Legacy was:
Beast Jackcoat/+1 = Reward removes Paralysis, Poison, and Blind.
Monster Jackcoat/+1 = Reward removes Silence, Weight, and Slow.

Logic is that they tried to combine the two for Monster Jackcoat +2, then messed up the implementation and ended up giving it to both Jackcoat +1 and +2 while deleting everything from the NQ.
[+]
 Phoenix.Grimoireheart
Offline
Server: Phoenix
Game: FFXI
user: kevlarV
Posts: 9
By Phoenix.Grimoireheart 2012-12-25 15:43:36
Link | Quote | Reply
 
Heimdel said: »
Phoenix.Grimoireheart said: »
Monster Jackcoat +2 Reward augment III are as follows:
Removes Paralyze, Poison, Blind, Slow, Weight, and Silence from pet.

hope thats some help to you

Why does everyone keep saying this when it was already known the +1 did this with just the enhances reward. +2 has augments reward III...

my bad only looked over it briefly thought asked what the augments where

gunna assume a better success rate at removal or a more potent effect
Log in to post.