Banned Accounts And Frozen Gil

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Banned Accounts and Frozen Gil
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 Siren.Kalilla
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By Siren.Kalilla 2012-11-08 16:23:12
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I'm creating this thread to follow the trend for the number of banned accounts and gil frozen each month. This isn't really anything new, but last month (October of 2012) recorded the largest amount of gil frozen ever, freezing more than almost the past 4 months combined.

The blinker nerf is obviously connected to this occurrence, maybe it was getting so out of hand during the month they had to do something about it. This doesn't even touch the shadow of the amount of gil that was being generated by blinkers though.

Data Collection Period Banned Accounts Frozen Gil
10/1/2012 - 10/31/2012 1,307 Approx. 6 billion
9/1/2012 - 9/30/2012 1,486 Approx. 2.3 billion
8/1/2012 - 8/31/2012 1,156 Approx. 1.5 billion
7/1/2012 - 7/31/2012 1,523 Approx. 1.9 billion
6/1/2012 - 6/30/2012 1,362 Approx. 2.2 billion
5/1/2012 - 5/31/2012 1,417 Approx. 2.4 billion
4/1/2012 - 4/30/2012 1,518 Approx. 1.7 billion
3/1/2012 - 3/31/2012 1,420 Approx. 2.0 billion
2/1/2012 - 2/29/2012 1,180 Approx. 2.5 billion
1/1/2012 - 1/31/2012 1,314 Approx. 2.6 billion
12/1/2011 - 12/31/2011 1,055 Approx. 1.5 billion
11/1/2011 - 11/30/2011 1,087 Approx. 1.8 billion
10/1/2011 - 10/31/2011 1,033 Approx. 1.5 billion
9/1/2011 - 9/30/2011 809 Approx. 2 billion
8/1/2011 - 8/31/20111 636 Approx. 1.5 billion
7/1/2011 - 7/31/2011 898 Approx. 2.5 billion
6/1/2011 - 6/30/2011 1,405 Approx. 3.2 billion
5/1/2011 - 5/31/2011 786 Approx. 1.7 billion
4/1/2011 - 4/30/2011 871 Approx. 2.1 billion
3/1/2011 - 3/31/2011 425 Approx. 180 million
2/1/2011 - 2/28/2011 1,065 Approx. 1.7 billion
1/1/2011 - 1/31/2011 1,310 Approx. 2.2 billion
12/1/2010 - 12/31/2010 460 Approx. 60 million
11/1/2010 - 11/30/2010 968 Approx. 300 million
10/1/2010 - 10/31/2010 1,320 Approx. 180 million
9/1/2010 - 9/30/2010 2,090 Approx. 200 million
8/1/2010 - 8/31/2010 4,250 Approx. 520 million
7/1/2010 - 7/31/2010 1,400 Approx. 50 million
6/1/2010 - 6/30/2010 2,800 Approx. 230 million
4/29/2010 - 5/31/2010 2,900 Approx. 270 million
4/1/2010 - 4/28/2010 4,100 Approx. 270 million
3/1/2010 - 3/31/2010 11,900 Approx. 600 million
2/1/2010 - 2/28/2010 6,400 Approx. 800 million
1/1/2010 - 1/31/2010 10,840 Approx. 3.6 billion
12/1/2009 - 12/31/2009 13,729 Approx. 400 million
11/1/2009 - 11/30/2009 17,180 Approx. 700 million
10/1/2009 - 10/31/2009 14,080 Approx. 1.0 billion
9/1/2009 - 9/30/2009 14,140 Approx. 900 million
8/1/2009 - 8/31/2009 13,370 Approx. 1.5 billion
7/1/2009 - 7/31/2009 31,630 Approx. 2.7 billion
6/1/2009 - 6/30/2009 16,230 Approx. 2.1 billion
5/1/2009 - 5/31/2009 12,170 Approx. 2.7 billion
4/1/2009 - 4/30/2009 9,500 Approx. 2.3 billion
3/1/2009 - 3/31/2009 11,070 Approx. 1.5 billion
1/28/2009 - 2/28/2009 7,650 Approx. 2.1 billion
12/23/2008 - 1/27/2009 7,210 Approx. 1.5 billion






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 Valefor.Esdain
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By Valefor.Esdain 2012-11-08 16:27:34
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100% safe. Come on!
 Carbuncle.Anesthesia
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By Carbuncle.Anesthesia 2012-11-08 16:29:21
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Banned accounts trend is pretty interesting.
 Siren.Kalilla
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By Siren.Kalilla 2012-11-08 16:30:49
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Added a 3rd chart, amount of gil per account ban
 Siren.Kalilla
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By Siren.Kalilla 2012-11-08 16:32:45
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On July 31 2009 when they banned 31,630 accounts, each account only had roughly 85,362 gil on it.

On October 31, 2012 when they banned 1,307 accounts, each account had roughly 4,590,666 gil on it
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2012-11-08 16:34:16
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Valefor.Esdain said: »
100% safe. Come on!
No increase (actually a decrease) in accounts banned, and I don't know of anybody (non-RMT) who's been banned for cruoring. Jumping to conclusions? Come on!
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 Shiva.Kewitt
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By Shiva.Kewitt 2012-11-08 16:34:39
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Why does the gil per account have a .00?
 Siren.Kalilla
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By Siren.Kalilla 2012-11-08 16:35:43
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Shiva.Kewitt said: »
Why does the gil per account have a .00?
I was lazy and forgot to fix it. :P
 Fenrir.Arkitanx
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By Fenrir.Arkitanx 2012-11-08 16:36:57
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And then the japanese wonder why their game isnt worth anything anymore? When will the japanese learn how to remove their heads from their butts and learn to do what Blizzard has done with Diablo 3? Incredibly stupid people deserve eradication! It would make the world a better place!
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2012-11-08 16:37:23
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I foresee a whole lot of stupid in this thread.
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 Leviathan.Kincard
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By Leviathan.Kincard 2012-11-08 16:49:22
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its not as impressive when you foresee something that has already occured
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 Carbuncle.Chibiclone
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By Carbuncle.Chibiclone 2012-11-08 16:50:36
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Fenrir.Nightfyre said: »
I foresee a whole lot of stupid in this thread.

/agree

The person above you already proved you right, Blizzard is HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE and the RM auction house is just one of the many things that made me decide I'll never play Diablo 3.
 Carbuncle.Ceruleanknight
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By Carbuncle.Ceruleanknight 2012-11-08 17:00:52
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Fenrir.Arkitanx said: »
When will the japanese learn how to remove their heads from their butts and learn to do what Blizzard has done with Diablo 3?


+

Fenrir.Arkitanx said: »
Incredibly stupid people deserve eradication! It would make the world a better place!


= woooosh! stop posting....
 Fenrir.Curty
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By Fenrir.Curty 2012-11-08 17:18:24
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Carbuncle.Anesthesia said: »
Banned accounts trend is pretty interesting.

Would be more interesting if this was scaled by active accounts. Go go Kali.
 Ragnarok.Slyshen
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By Ragnarok.Slyshen 2012-11-09 04:43:20
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Siren.Kalilla said: »
On July 31 2009 when they banned 31,630 accounts, each account only had roughly 85,362 gil on it.

On October 31, 2012 when they banned 1,307 accounts, each account had roughly 4,590,666 gil on it

I'm honestly surprised by this number, but then again this is likely the amount of gil they were caught with after all, if not most of the transactions have been made. Plus, they only load a character with gil before they sell it.
 Valefor.Artemys
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By Valefor.Artemys 2012-11-09 05:05:34
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Watch another of these come in lol: http://release.square-enix.com/na/2011/12/23_01.html
 Lakshmi.Ryanx
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By Lakshmi.Ryanx 2012-11-09 05:21:53
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wait people got banned for blinkers? o.O
 Lakshmi.Aelius
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By Lakshmi.Aelius 2012-11-09 05:23:23
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I would assume that SE banned the people that were on 24/7 and constantly blinkering.
 Asura.Izilder
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By Asura.Izilder 2012-11-09 05:51:45
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this stuff isn't all blinking..

its far more effective/efficient for rmt's to maximize profits and minimise losses(bans)to just invite (idiots) people to exp - take the the gil from clients (so no need to blinker) onto a toon not burning (norm the town shouter) then buy junk for loads of gil via AH to the offloading mule .. we had 2-3 main ones on Asura making and quickly offloading EVERY DAY about 25m each (pretty blatantly - for about a year) that you could at-least follow via AH sales

then he/they made a few town shouters - so could spam more and varied messages to make people think they were getting more options and choice with who they burnt with - they wasn't

In fact its only since the blinker nerf i have seen a massive influx of naked anon mules all day in aby .. inc 2-3 teams (full allys) or naked anon mules i found in AB-MIS about a week ago

so RMTs obviously have another plan in store now - and they are prepparing to take massive hits if needed
 Valefor.Sapphire
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By Valefor.Sapphire 2012-11-09 05:55:22
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The higher number of account bannings was not only back when the game was more popular and had more subscriptions, but before SE tightened up their payment processing/credit card fraud system.

Alot of new mule RMT accounts are likely still bought with stolen CC numbers and RMT only expect the account to survive a month at best and factor that into their business costs.
To discourage RMT the STF would have to be more aggressive and jail/ban accounts that amass/exchange large amounts of gil in the first days/week.

Its interesting to see the number of account bannings has been roughly the same number for several months, which means there is a consistent presence of RMT (a business) with tried and true methods to build gil (and get caught) that keeps coming back in spite of bannings.
Assuming an equal distribution of RMT across all servers, that would be around 80 active accounts per server constantly working towards amassing gil for sale 24/7 that get caught and banned per month.

Using the population numbers of my server that fluctuate between 1k-2k active players, thats about 1 in 20 people online at any moment are RMT and will get banned at the end of the month... lol

Anyways in b4 who cares the game is dying anyways, etc.
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 Lakshmi.Galvaya
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By Lakshmi.Galvaya 2012-11-09 07:07:00
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Siren.Kalilla said: »
On July 31 2009 when they banned 31,630 accounts, each account only had roughly 85,362 gil on it.

On October 31, 2012 when they banned 1,307 accounts, each account had roughly 4,590,666 gil on it

As drastic as that sounds. The 30k+ accounts that were banned were primarily RMT mules and such. Many of those mules are empty until the gil needs to move. So when you ban 33k at 0gil per each. And 1K accounts (or less) with the millions of gil. It's going to drive down your averages considerably.
Also, since the accounts banned during the October ban were mostly loaded. You then again, driving your averages, but this time up.

I would like to see a chart with the highest gil on each account, ranking to the lowest. Or even a chart that specifies how many accounts were holding 0-5k, 6k-50k, ...etc.. to 1m-2m 2.1m-5m and so forth.
For both banned periods.
 Bahamut.Megrim
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By Bahamut.Megrim 2012-11-09 07:08:25
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If they really wanna eliminate RMT make the game FTP and have SE sell their own currency at a cheaper cost than that of any RMT its no competition and RMT could never keep up with SE's ability to print currency at will
 Sylph.Wardeniii
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By Sylph.Wardeniii 2012-11-09 07:32:44
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Bahamut.Megrim said: »
If they really wanna eliminate RMT make the game FTP and have SE sell their own currency at a cheaper cost than that of any RMT its no competition and RMT could never keep up with SE's ability to print currency at will

1. SE sells cheap, unlimited currency.
2. Prices of items skyrocket.
3. RMT switch from producing gil via NPCs to farming/producing items (marrows/HQ hexed gear) and sell them at the elevated prices.
4. RMT sell their gil cheaper than SE.
5. RMT profit.
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 Odin.Tsuneo
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By Odin.Tsuneo 2012-11-09 07:35:26
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Why even sell the gil? They could just sell the items directly. The economy might become stagnant with that though.
 Asura.Revelation
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By Asura.Revelation 2012-11-09 07:56:50
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Nearly 250,000 accounts banned in four years...

Damn son.
 Sylph.Wardeniii
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By Sylph.Wardeniii 2012-11-09 08:06:14
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Odin.Tsuneo said: »
Why even sell the gil? They could just sell the items directly. The economy might become stagnant with that though.

That would be an option -- but I can only imagine selling gil is about a billion times easier than selling specific items for RL currency. Gil is universal, and can get someone any item they want.
 Sylph.Rafaras
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By Sylph.Rafaras 2012-11-09 08:13:45
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I doubt SE is telling us everything though.
 Cerberus.Neojuggernaut
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By Cerberus.Neojuggernaut 2012-11-09 08:49:11
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Though I understand RMTs used to ruin the playing experience of the game "back in the day." However, now I believe SE's main intent for stopping RMT is they receive no money from sales so they won't allow it period.
 Lakshmi.Ashido
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By Lakshmi.Ashido 2012-11-09 08:56:25
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SE should just sell gil dirt cheap , if you become the supplier you can put other people out of business . I call it the Wal-Mart Effect
 Sylph.Wardeniii
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By Sylph.Wardeniii 2012-11-09 09:09:51
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Won't work. Again, RMT can just flip-flop between creating gil via NPCs when gil has high value, or farming items and selling those at elevated prices if gil has low value.

And in all honesty, I really didn't mind all of the RMT FC shouts. The cruor was nice and it helped me level up random crap I couldn't be bothered doing myself.

Not like the FC shouts negatively impacted anyone anyway, unless you were trying to farm Aby-mis for apkallu eggs -- in which case, you should probably be seeking a better means of income anyway.
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