|
|
Follow-up on Relic, Mythic, and Empyrean Weapons
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-08-02 20:01:23
Combining the previous post with the new post for this topic:
| 07-26-2012 07:33 PM | | Camate | | Community Rep |  |
| | Greetings,
To answer the question about "why can't these new jobs also use relics?"
The main reason why rune fencers and geomancers will be unable to equip Relic and Empyrean weapons is because those weapons were created and balanced around the jobs that existed at the time. This is also the reason that blue mage, corsair, puppetmaster, dancer and scholar were never given access to relic weapons.
However, as Mythic weapons are job-specific, it won't be a problem to design a weapon that is best suited specifically for rune fencers or geomancers.
As an additional note, when we release content for these new jobs in Seekers of Adoulin, they will be able to earn the equivalent of Relic equipment, Empyrean equipment, and Mythic weapons. We simply used these terms to make it clearer and we haven't officially decided on what names these types of equipment will take. | |
| 08-01-2012 05:43 PM | | Okipuit | | Community Rep |  |
| | Greetings,
We would like to provide further explanation as to why Relic Weapons will not be expanded to other jobs.
Relic weapons were created based on the current weapon types available in Vana'diel and not based on the available jobs. Since there are differences between which weapons certain jobs can equip, this is something that cannot be completely equal.
| So SE said in a interview that Geo and Rune fencer will not be able to use Relics and Empyrean weapons.
Either way the issue as a whole.
Firstly DNC and SCH
These 2 jobs fit the lore of relic weapons massively so i really think at the least DNC should be able to use mandau and SCH should be able to use club or staff
Now PUP COR and BLU
All 3 Weapons wouldn't make any of the jobs overpowered but the gun would help COR alot when wildfire (it's prome source of DMG) isn't available either way i think BLU is a skilled enough swordsman to weild an Excalibur and COR gunman to weild Annihilator and PUP worth enough to wield the hand 2 hand.
Finally GEO and RUN
They definitely should have the option to wield empyrean the gsd emp and staff emp arn't ground breaking weapons so i see no reason why they shouldn't have emps
Then Relics well it depends w/ the above if BLU COR and PUP get access so should GEO and RUN
Honestly only having mythics as a final weapon is kinda sad 
In summary my suggestion is this
There should a be a relic and empyrean for every job in the game |
|
In addition to the aforementioned reason, in order to make it possible for these jobs to equip relic weapons, we would have to make changes to the current stats on relic weapons, and since this would affect other jobs as well it is not such a simple thing to do. This doesn't just pertain to only adjustments, the same can be said for if we were to add new weapons, as they would affect currently existing items.
After a thorough discussion, we have decided to keep Relic Weapons as they are in the case new weapons are added. These new weapons will be designed around their respective jobs.
Also, in regards to mythic weapons, these weapons are similar to artifact and relic gear as they are job specific, so we plan on releasing mythic weapons for any new jobs that are introduced moving forward. | |
Server: Bahamut
Game: FFXI
Posts: 4554
By Bahamut.Raenryong 2012-08-02 20:05:32
Worried about balance while leaving WAR/SAM in the game in its state for who knows how long?
Server: Asura
Game: FFXI
Posts: 370
By Asura.Hotsoups 2012-08-02 20:12:58
Scholars with Mjollnir is overpowered. That would be just madness!
Bahamut.Serj
Server: Bahamut
Game: FFXI
Posts: 6179
By Bahamut.Serj 2012-08-02 20:14:53
SE has absolutely no *** idea what they're talking about or how the game works.
Server: Asura
Game: FFXI
Posts: 370
By Asura.Hotsoups 2012-08-02 20:17:29
Corsairs with a weapon that has the same base damage as 99 Armageddon, but with ranged accuracy and attack? Ludacris!
[+]
By volkom 2012-08-02 20:17:51
i think they do
By lCaladiusl 2012-08-02 20:18:31
Looking at the artwork for those two new jobs.. Both of their equipped weapons look nothing like anything in the game so far. For that, I have high hopes for those new models or something similiar to be introduced for those respective jobs. I look forward to it (If
i'm still around)
Phoenix.Fredjan
Server: Phoenix
Game: FFXI
Posts: 2326
By Phoenix.Fredjan 2012-08-02 20:30:24
SE has absolutely no *** idea what they're talking about or how the game works.
[+]
Server: Odin
Game: FFXI
Posts: 2821
By Odin.Sheelay 2012-08-02 20:31:16
All I know is they better plan on a reeeeeally good way to increase the Alexandrite flow so they can earn their weapon, since they won't be able to equip anything else except (maybe) for normal magian weapons and lolAF1/AF2/AF3
By Solrain 2012-08-02 20:31:26
I'll be very content with OAT Fulgurante on Rune Fencer, especially with some sort of powerful En-spell.
[+]
Server: Lakshmi
Game: FFXI
Posts: 207
By Lakshmi.Inspectorgadget 2012-08-02 20:38:12
their excuse as to why they cannot add jobs to Relics/Empys is ***. When COR and DNC came out they had no problem adding them into certain peices of armor, such as Leaping Boots. There are hundreds of other examples you can use as well.
[+]
Bahamut.Serj
Server: Bahamut
Game: FFXI
Posts: 6179
By Bahamut.Serj 2012-08-02 20:39:25
Apparently dnc with mandau would put war/sam/drk to shame. Dat balance.
[+]
Server: Bahamut
Game: FFXI
Posts: 1008
By Bahamut.Cantontai 2012-08-02 20:41:33
Was really hoping this was about unbreaking the difficulty of obtaining a mythic weapon.
Ragnarok.Afania
Server: Ragnarok
Game: FFXI
By Ragnarok.Afania 2012-08-02 20:42:29
Corsairs with a weapon that has the same base damage as 99 Armageddon, but with ranged accuracy and attack? Ludacris!
I think SE just doesn't want COR to gain access to low enmity WS like RNG does, this probably apply to other none-relic weapon job.
Bahamut.Serj
Server: Bahamut
Game: FFXI
Posts: 6179
By Bahamut.Serj 2012-08-02 20:43:58
Corsairs with a weapon that has the same base damage as 99 Armageddon, but with ranged accuracy and attack? Ludacris!
I think SE just doesn't want COR to gain access to low enmity WS like RNG does, this probably apply to other none-relic weapon job.
Because, you know, they don't have Wildfire.
[+]
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-08-02 20:45:33
Apparently Sylow with mandau would put war/sam/drk to shame. Dat balance.
^
This is what they're actually worried about.
Server: Sylph
Game: FFXI
Posts: 1697
By Sylph.Chrisstreb 2012-08-02 20:48:03
Because the Lv.85 Weapons with the Latent Relic WS was 'overpowering'? C'mon, get with the times SE.
On a lighter note, if DNC would've been put on Mandau, would've done one without a second thought
Bismarck.Altar
Server: Bismarck
Game: FFXI
Posts: 1676
By Bismarck.Altar 2012-08-02 20:49:04
Apparently dnc with mandau would put war/sam/drk to shame. Dat balance.
This makes no sense.
You might as well say give war/sam/drk Cure3 since cure 3 isn't nearly as strong as a white mages curing power.
Lakshmi.Eyrhika
Server: Lakshmi
Game: FFXI
Posts: 764
By Lakshmi.Eyrhika 2012-08-02 20:49:42
But PUP will get counter, think about it people THINK ABOUT THE CONSEQUENCES!!!!
[+]
Server: Sylph
Game: FFXI
Posts: 1697
By Sylph.Chrisstreb 2012-08-02 20:49:56
Apparently dnc with mandau would put war/sam/drk to shame. Dat balance.
This makes no sense.
You might as well say give war/sam/drk Cure3 since cure 3 isn't nearly as strong as a white mages curing power. Why Cure 3 when you have Waltz III....
[+]
Quetzalcoatl.Xueye
Server: Quetzalcoatl
Game: FFXI
Posts: 6386
By Quetzalcoatl.Xueye 2012-08-02 20:50:59
I don't get it.
Has anyone at SE ever actually...
you know...
...played this game?
Server: Bahamut
Game: FFXI
Posts: 1008
By Bahamut.Cantontai 2012-08-02 20:51:41
Quetzalcoatl.Xueye said: »I don't get it.
Has anyone at SE ever actually...
you know...
...played this game?
I actually wonder this all the time.
[+]
By Quiznor 2012-08-02 20:51:42
Clicked into the thread because of the title......
disappoint
Bismarck.Ramyrez
Server: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2012-08-02 20:51:43
I think their reasoning is flawed, but I kinda see what they're getting at.
The problem is the Alex supply.
If it's truly a Mythic, they're going to completely destroy the Alex market even more than they already have by adding thousands of people wanting to bandwagon onto the new jobs and endgame weapons for them, thereby interrupt and totally screwing over everyone who ever had any hopes of still making a Mythic.
Edit: The alternative of course being that they make neo-salvage drop Alex the way Dyna currently drops currency. Which would be welcome, but I get the feeling that won't happen.
Ragnarok.Raenil
Server: Ragnarok
Game: FFXI
By Ragnarok.Raenil 2012-08-02 20:53:52
Apparently dnc with mandau would put war/sam/drk to shame. Dat balance.
This makes no sense. Yes it does, actually.
SE is saying they wont add the newer jobs because it would ruin the balance of the relic/empyrean weapons. All of which were built around the jobs that use them.
Serj was just exaggerating this point.
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2012-08-02 20:56:39
Hell of a bubble you're standing in.
Apparently dnc with mandau would put war/sam/drk to shame. Dat balance.
This makes no sense.
You might as well say give war/sam/drk Cure3 since cure 3 isn't nearly as strong as a white mages curing power. Gale-force winds in here.
By spryte 2012-08-02 20:57:46
SE is so damn stupid....I'm stupider for still playing lol
Lakshmi.Eyrhika
Server: Lakshmi
Game: FFXI
Posts: 764
By Lakshmi.Eyrhika 2012-08-02 20:57:55
Apparently dnc with mandau would put war/sam/drk to shame. Dat balance.
This makes no sense. Yes it does, actually.
SE is saying they wont add the newer jobs because it would ruin the balance of the relic/empyrean weapons. All of which were built around the jobs that use them.
Serj was just exaggerating this point.
And our point is, what about these weapons would "ruin" the balance of the jobs? Their reasoning makes no logical sense, and TBH it sounds like a cop-out.
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-08-02 20:58:54
I already told you.
They're worried Mandau would break me.
So, to be consistent, they have to screw over the other jobs too.
By Xenshi 2012-08-02 20:59:35
They won't increase alex flow, they already said they feel that that alexs added from NNI is more than enough. I can't remember which post it was, but it wasn't too long ago. BUT hey..at least we can all look forward to increased food duration through the kupopower thing!!
Sincerely yours, loling all the way to cancel my account.
Combining the previous post with the new post for this topic:
| 07-26-2012 07:33 PM | | Camate | | Community Rep |  |
| | Greetings,
To answer the question about "why can't these new jobs also use relics?"
The main reason why rune fencers and geomancers will be unable to equip Relic and Empyrean weapons is because those weapons were created and balanced around the jobs that existed at the time. This is also the reason that blue mage, corsair, puppetmaster, dancer and scholar were never given access to relic weapons.
However, as Mythic weapons are job-specific, it won't be a problem to design a weapon that is best suited specifically for rune fencers or geomancers.
As an additional note, when we release content for these new jobs in Seekers of Adoulin, they will be able to earn the equivalent of Relic equipment, Empyrean equipment, and Mythic weapons. We simply used these terms to make it clearer and we haven't officially decided on what names these types of equipment will take. | |
| 08-01-2012 05:43 PM | | Okipuit | | Community Rep |  |
| | Greetings,
We would like to provide further explanation as to why Relic Weapons will not be expanded to other jobs.
Relic weapons were created based on the current weapon types available in Vana'diel and not based on the available jobs. Since there are differences between which weapons certain jobs can equip, this is something that cannot be completely equal.
| So SE said in a interview that Geo and Rune fencer will not be able to use Relics and Empyrean weapons.
Either way the issue as a whole.
Firstly DNC and SCH
These 2 jobs fit the lore of relic weapons massively so i really think at the least DNC should be able to use mandau and SCH should be able to use club or staff
Now PUP COR and BLU
All 3 Weapons wouldn't make any of the jobs overpowered but the gun would help COR alot when wildfire (it's prome source of DMG) isn't available either way i think BLU is a skilled enough swordsman to weild an Excalibur and COR gunman to weild Annihilator and PUP worth enough to wield the hand 2 hand.
Finally GEO and RUN
They definitely should have the option to wield empyrean the gsd emp and staff emp arn't ground breaking weapons so i see no reason why they shouldn't have emps
Then Relics well it depends w/ the above if BLU COR and PUP get access so should GEO and RUN
Honestly only having mythics as a final weapon is kinda sad 
In summary my suggestion is this
There should a be a relic and empyrean for every job in the game |
|
In addition to the aforementioned reason, in order to make it possible for these jobs to equip relic weapons, we would have to make changes to the current stats on relic weapons, and since this would affect other jobs as well it is not such a simple thing to do. This doesn't just pertain to only adjustments, the same can be said for if we were to add new weapons, as they would affect currently existing items.
After a thorough discussion, we have decided to keep Relic Weapons as they are in the case new weapons are added. These new weapons will be designed around their respective jobs.
Also, in regards to mythic weapons, these weapons are similar to artifact and relic gear as they are job specific, so we plan on releasing mythic weapons for any new jobs that are introduced moving forward. | |
|
|