[dev1135] New Special Job Abilities |
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[dev1135] New Special Job Abilities
Odin.Minefield said: » lolgoogletranslate Ragnarok.Legendarycloud
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that's hilarious!
Edit: wow some of those are pretty freakin good... DRK gets to absorb-tp per hit? wow I rather like the use of "notorious knowledge" for BLU
Odin. Minefield said: » lolgoogletranslate Never fails to amaze me! A good portion of the 2 hours look good (based on loltranslate). PLD sounds like Ochain+Reprisal lol
PUP looks good! The automaton basically gets the 2 hour(s) of the job the frame corresponds to?
cant read this *** ;(
Most of these things are *** worthless. I am particularly livid about BLU. A 2hr that opened access to all spells would be next to useless as *** on a bull, but they managed to narrow the scope even more to spells that are almost all worthless or situational and that have 30s recast times and massive MP costs attached. Bravo, SE. DRK, MNK, RDM, maybe a couple of others may see some use, but given that these very likely share the same timer as old 2hrs, the use of a majority of these would be dubious. Quetzalcoatl.Kenrusai said: » cant read this *** ;( Either I read it wrong or sounds like SAM gets Invincible+1?
Lakshmi.Alryc said: » Either I read it wrong or sounds like SAM gets Invincible+1? SMN one is amazing if it really means no BP recast timer for the duration @_@ SMN zerging ability
Siren.Kalilla said: » Lakshmi.Alryc said: » Either I read it wrong or sounds like SAM gets Invincible+1? Looks to me like it lets you dodge physical TP moves, and each time you do so your WS power is enhanced. Siren.Kunimatsu said: » SMN one is amazing if it really means no BP recast timer for the duration @_@ SMN zerging ability You better hope these are on independent timers, because using that over Perfect Defense would be folly. Ragnarok.Raenil said: » This is why I stopped posting JP posts :x people react like that Oh, definitely. I gave up trying to make sense of it.
MNK sounded something like Perfect Counter + Provoke? I think...? I'm happy with RNG as long as it doesn't last 30s . . . Then again, anything is better than lolEES. Quite a few of these really depend on how long they last. And lol @ SCH? Not that it needs a new 2-hour though.
WHM looks nice for zergs. COR looks really nice. THF still seems like crap. Can blame your migraines on me, I totally asked her to post it
Valefor.Prothescar said: » Siren.Kunimatsu said: » SMN one is amazing if it really means no BP recast timer for the duration @_@ SMN zerging ability You better hope these are on independent timers, because using that over Perfect Defense would be folly. I'm expecting them to share timers so yeah, PD is more useful in a party zerg setting, but solo/lowman the ability to deal that much damage in a short space of time is awesome. Hardly gonna use the third roll 2hour, considering Wild Card is needed for every ADL and Legion I do.
Ignoring the (awesome) novelty factor involved with chaining BP, I see it having major potential for things that welcome SMN-burning.
These would be more useful as 20 minute abilities
RNG one is amazing aslong as the duration is move than a minute, hoping for 3 mins xD.
SMN seems good too. SCH collects the enmity from all players in the... party?
ugh... Shiva.Alistrianna
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New SMN 2hr is Chainspell Bloodpacts........ talk about an MP sink lol
The DRG one sounds absolutely awful.
Reverse Spirit Surge, totally legit
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