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WHM optimal gear at 99
By Ashandarei 2012-10-21 01:13:09
Valefor.Lisamarie said: »For healing magic itself:
Switch Hyksos khat +1 for Af3+2 head based on personal preference. AF3 allows for potential chance at a divine veil proc if multiple people are cursed, however higher healing magic skill increases the chances of curse/doom being removed.
As far as best haste set:
That is what I cast haste in. 26% haste with left over fast cast from the pre-cast. Pre-cast includes Anhur Robe. Goliard Saio is exchangeable with the Neo-Limbus bodies from Arch-Ultima if you're able to/have access to it as well.
In the haste set, switch Blessed Hands +1 for Rubeus, and get a Capricorn Staff+Arbuda Grip. More fastcast.
Final Recast = floor( [1 - ((Fast Cast / 2) + 10)] * ( [1 - Haste] * Recast ) )
In this case, haste caps at 25%. The gear set in question has 25%(26 but gear haste caps a 256/1024). And 17% Fast Cast from gear, the extra 10 in the equation is to account for the light arts from /sch. And the recast of haste is 20 seconds.
Research done by Kirschy on BG shows that you round to the 10ths place after every calculation to come up w/ the most accurate conclusion so...
Final Recast = Floor ( [1 - ((17% / 2) + 10%)] * ( [1 - 25%] * 20 ) )
Final Recast = Floor ( [1 - ( .2 ) ] * ( [ .8 ] * 20 ) )
Final Recast = Floor ( [ .8 ] * ( 16) )
Final Recast = Floor ( 12.8 )
FR = 12
Now... I don't know why I did all that just to say that adding a 3rd piece of Rubeus doesn't offer more Fast cast as 2 or 3 pieces add 4% fast cast while 4 or 5 add 10% fast cast. But yeah. There's the math.
[+]
Phoenix.Seshat
Server: Phoenix
Game: FFXI
Posts: 47
By Phoenix.Seshat 2012-10-21 01:24:57
Haste effects recast time. It's what I cast the spell haste in. I have an 8 second recast without prior existing buffs (March or embrava) and 4 with. That's not my fast cast set as far as pre-cast for cures I'm at 76/80. Any higher and speakeasy doesn't pick up certain equipment slots in time. Also, /sch.
47 days later it may not be the current best anymore (5 percent on body for example to reach the haste cap) but it was posted to show no difference on the recast of cursna without a healing magic build.
And what Ash said. Posting from my phone atm. Math is appreciated.
[+]
Phoenix.Bohgo
Server: Phoenix
Game: FFXI
Posts: 83
By Phoenix.Bohgo 2012-10-21 10:03:34
Maeldiar said: How much -cure casting time/fast cast gear can I use in a windower script macro without it failing to swap gear with a /wait 1 command. I have spell cast but every time I make one successfully it somehow fails like 3 days later so I gave up :\ Here are a few tips I hope can help people that struggle with precast/midcast issues. These can apply to scripts and xmls.
Put all your midcast gear that isn't -casting time/FC in your precast set. This will ensure it's equipped instead of your idle gear when the spell goes off, even if the gear swap fails. I've seen people put only the -casting time/FC gear in their precast.
Make sure there is 50% cure potency in your precast set. Doing so will make sure there will be 50% when the spell goes off. Avoid putting -cure casting time gear in your precast slots that have cure potency. Doing so will most likely leave you with a weaker cure if the swap fails.
Try getting pieces of gear that have -cure casting time that can be used in both precast and midcast. Orison pantaloons +2, Iaso Mitra, Iaso Boots, and Zenith Pumps(+1)(The NQ can get +3% cure potency and -7 cure casting time, HQ +4%/-8cct) are good pieces. Heka's Kalasiris is a great piece because you can idle in it, precast in it, and if your gear doesn't swap during a cure, you will still benefit from the cure potency.
A Whm/Sch can get a significant amount of great -cure casting time gear with relative ease. 20% from merits, 10% from light arts, 12% from Orison Pantaloons +2, -7% or -8% from Zenith Pumps(+1), and -15% from Heka's Kalasiris is already 65%. 65% may be close to the "sweet spot" some need.
Here is what I use:
Precast
Midcast
Zenith Pumps +1 have +4% cure potency and -7% cure casting time.
The only two pieces I swap are Heka's Kalasiris to Orison Bliaud +2 and Orison Locket to Phalaina Locket. This set gives me 69% -cure casting time, which works for me.
Ragnarok.Ghishlain
Server: Ragnarok
Game: FFXI
Posts: 1079
By Ragnarok.Ghishlain 2012-10-21 16:14:15
Carbuncle.Josiahfk said: »If anyone is bored the Arka I is outstanding as well for that, nvm the deadly solace nukes ftw
To add to that, given the fact the majority of WHM spells are light based, Akra I essentially acts like a Fast Cast piece for WHM. It is not too hard to build in the current age of Abyssea. Mob a bunch of things for the Light Damage trial, start Cata burning and then finish with a Banishga II. Rinse and repeat.
Cerberus.Maeldiar
Server: Cerberus
Game: FFXI
Posts: 748
By Cerberus.Maeldiar 2012-10-22 15:45:24
With the gear I have this is the max fast cast/cure cast reduction I can come up with. Could add Arka I, veela cape, vivid strap but as said before better to have cure potency in case spell cast fails.
From values on bg wiki, merits, and light arts I believe this puts me at 93% reduction, which busts the cap and the ability to gear swap. Could I then delete my merits and use them in regen/banish (for mul)? That would put me at 73%. Or is that still to fast for spellcast?
Cerberus.Maeldiar
Server: Cerberus
Game: FFXI
Posts: 748
By Cerberus.Maeldiar 2012-10-22 17:49:31
Code <?xml version="1.0" ?>
<spellcast>
<config
RequireVersion = "2.17"
Debug = "False"
ShowGearSwaps = "False" />
<sets>
<group name="normal" default="yes">
<!-- This set will equip after each cast -->
<set name="idle">
<main>Terra's Staff</main>
<ammo>Impatiens</ammo>
<sub>Oneiros Grip</sub>
<rring>Dark Ring</rring>
<lring>Dark Ring</lring>
<rear>Magnetic Earring</rear>
<lear>Loquac. Earring</lear>
<back>Umbra Cape</back>
<head>Nefer Khat</head>
<body>Heka's Kalasiris</body>
<neck>Chrys. Torque</neck>
<waist>Siegal Sash</waist>
<legs>Nares Trews</legs>
<hands>Serpentes Cuffs</hands>
<feet>Serpentes Sabots</feet>
</set>
<!-- I use this as a macro (/spellcast set run) for when I run or am being hit -->
<set name="run">
<main>Terra's Staff</main>
<sub>Pax Grip</sub>
<head>Gala Corsage</head>
<neck>Twilight Torque</neck>
<body>Heka's Kalasiris</body>
<hands>Serpentes Cuffs</hands>
<waist>Witful belt</waist>
<rring>Dark Ring</rring>
<lring>Dark Ring</lring>
<legs>Tatsu. Sitagoromo</legs>
<rear>Ethereal Earring</rear>
<lear>Novia Earring</lear>
<back>Umbra Cape</back>
<feet>iaso boots</feet>
</set>
<!-- This is the set you want to cure in. Derp -->
<set name="cures">
<main>Arka IV</main>
<head>Orison Cap +2</head>
<lear>Magnetic Earring</lear>
<rear>Roundel Earring</rear>
<body>Orison Bliaud +2</body>
<hands>Augur's Gloves</hands>
<rring>Sirona's Ring</rring>
<lring>Ephedra Ring</lring>
<back>Tempered Cape</back>
<waist>Pythia Sash +1</waist>
<legs>Orsn. Pantaln. +2</legs>
<neck>Phalaina Locket</neck>
<feet>Orsn. Duckbills +2</feet>
<ammo>Clarus Stone</ammo>
<sub>Curatio Grip</sub>
</set>
<!-- Different gear for Cura -->
<set name="cura">
<main>Arka IV</main>
<head>Orison Cap +2</head>
<lear>Roundel Earring</lear>
<rear>Magnetic Earring</rear>
<body>Heka's Kalasiris </body>
<hands>Augur's Gloves</hands>
<rring>Sirona's Ring</rring>
<lring>Ephedra Ring</lring>
<back>Tempered Cape</back>
<waist>Pythia Sash +1</waist>
<legs>Orsn. Pantaln. +2</legs>
<neck>Colossus's Torque</neck>
<feet>Orsn. Duckbills +2</feet>
<ammo>Clarus Stone</ammo>
<sub>Curatio Grip</sub>
</set>
<!-- Any gear you want to precast your cures in -->
<set name="cureprecast">
<sub>Curatio Grip</sub>
<ammo>Incantor Stone</ammo>
<head>Nares Cap</head>
<body>Heka's Kalasiris</body>
<neck>Orison locket</neck>
<legs>Orsn. Pantaln. +2</legs>
<rring>Prolix Ring</rring>
<lring>Sirona's Ring</lring>
<waist>Pythia Sash +1</waist>
<feet>Cure Clogs</feet>
<lear>Loquac. Earring</lear>
</set>
<!-- Use this for Enhancing Magic precast -->
<set name="enhprecast">
<body>Anhur Robe</body>
<head>Nares Cap</head>
<ammo>Incantor Stone</ammo>
<neck>Orison Locket</neck>
<back>Swith Cape</back>
<waist>Siegel Sash</waist>
<feet>augur's gaiters</feet>
<lear>Loquac. Earring</lear>
</set>
<!-- Macc/Dark/Haste gear for Stunning -->
<set name="stun">
<back>Merciful Cape</back>
<main>Jupiter's Staff</main>
<head>Zelus Tiara</head>
<body>Rubeus jacket</body>
<hands>Blessed Mitts +1</hands>
<waist>ninurta's sash</waist>
<legs>Portent Pants</legs>
<range>Aureole</range>
<neck>Dark Torque</neck>
<feet>Savateur's Gaiters</feet>
</set>
<!-- This set equips when you /heal -->
<set name="heal">
<main>Chatoyant Staff</main>
<ammo>Impatiens</ammo>
<head>Wivre Hairpin</head>
<neck>Eidolon Pendant</neck>
<body>Chelona Blazer</body>
<hands>Nares Cuffs</hands>
<waist>Austerity Belt</waist>
<rring>Dark Ring</rring>
<lring>Dark Ring</lring>
<legs>Nisse Slacks</legs>
<rear>Ethereal Earring</rear>
<lear>Medicine Earring</lear>
<back>Felicitas cape</back>
<feet>Chelona Boots</feet>
</set>
<!-- This set will equip for all your enhancing magic, minus barspells -->
<set name="enh">
<main>beneficus</main>
<sub>Genbu's Shield</sub>
<head>Zenith Crown</head>
<body>Anhur Robe</body>
<rring>Prolix Ring</rring>
<rear>Loquac. Earring</rear>
<lear>Magnetic Earring</lear>
<waist>Siegel Sash</waist>
<ammo>Impatiens</ammo>
<feet>Orison Duckbills +2</feet>
<legs>Clr. Pantaln. +2</legs>
<back>Swith Cape</back>
<hands>Augur's Gloves</hands>
<neck>Colossus's Torque</neck>
</set>
<!-- Af3/Enhancing Magic for barspells -->
<set name="bar">
<sub>Genbu's Shield</sub>
<waist>Olympus Sash</waist>
<neck>Colossus's Torque</neck>
<main>beneficus</main>
<hands>Orison Mitts +2</hands>
<body>Orison Bliaud +2</body>
<legs>Clr. Pantaln. +2</legs>
<head>Orison Cap +2</head>
<feet>Orsn. Duckbills +2</feet>
<back>Swith Cape</back>
<rear>Loquac. Earring</rear>
</set>
<!-- This is for flash -->
<set name="divine">
<head>A'as Circlet</head>
<neck>Enfeebling Torque</neck>
<lear>Incubus Earring +1</lear>
<rear>Aredan Earring</rear>
<body>Nares Saio</body>
<hands>Blessed Mitts +1</hands>
<lring>Balrahn's Ring</lring>
<rring>Irrwisch Ring</rring>
<back>Altruistic Cape</back>
<legs>Rubeus Spats</legs>
<ammo>Mana Ampulla</ammo>
<waist>Demonry Sash</waist>
<feet>Nares Clogs</feet>
<main>Chatoyant Staff</main>
</set>
<!-- Hexa Strike set -->
<set name="hexa">
<head>Khthonios Mask</head>
<body>Heka's Kalasiris</body>
<neck>Nefarious Collar</neck>
<lring>Rajas Ring</lring>
<rring>Aqua Ring</rring>
<waist>Prosilio Belt</waist>
<rear>Ghillie Earring +1</rear>
<lear>Vulcan's Earring</lear>
<feet>Muddle Pumps</feet>
<legs>Rubeus Spats</legs>
<back>Rancorous mantle</back>
<hands>Hlr. Mitts +1</hands>
<ammo>Flame Sachet</ammo>
</set>
<!-- Realmrazer set -->
<set name="realm">
<head>Orison Cap +2</head>
<body>Heka's Kalasiris</body>
<neck>Light Gorget</neck>
<lring>Aquasoul Ring</lring>
<rring>Aqua Ring</rring>
<waist>Light Belt</waist>
<lear>Aredan earring</lear>
<rear>Ghillie Earring +1</rear>
<feet>Marduk's Crackows</feet>
<legs>Rubeus Spats</legs>
<back>Rancorous mantle</back>
<hands>Hlr. Mitts +1</hands>
<ammo>Mana Ampulla</ammo>
</set>
<!-- Mystic Boon set -->
<set name="boon">
<head>Selenian Cap</head>
<body>Heka's Kalasiris</body>
<neck>Prudence Torque</neck>
<lring>Rajas Ring</lring>
<rring>Aqua Ring</rring>
<waist>Prosilio belt</waist>
<rear>Ghillie Earring +1</rear>
<lear>Aesir Ear Pendant</lear>
<feet>Muddle Pumps</feet>
<legs>Rubeus Spats</legs>
<back>Rancorous mantle</back>
<hands>Hlr. Mitts +1</hands>
<ammo>Flame Sachet</ammo>
</set>
<!-- This set will equip when you're engaged -->
<set name="engaged">
<ammo>White Tathlum</ammo>
<head>Khthonios Mask</head>
<neck>Inquisitor's Chain</neck>
<body>Shedir manteel</body>
<hands>Blessed Mitts +1</hands>
<lring>Rajas Ring</lring>
<rring>Tyrant's Ring</rring>
<waist>Ninurta's Sash</waist>
<legs>Rubeus Spats</legs>
<back>Aesir Mantle</back>
<lear>Suppanomimi</lear>
<rear>Brutal Earring</rear>
<feet>Savateur's Gaiters</feet>
</set>
<set name ="na">
<head>Orison Cap +2</head>
<hands>Blessed Mitts +1</hands>
<legs>Orsn. Pantaln. +2</legs>
<waist>Witful Belt</waist>
<ammo>Impatiens</ammo>
<rring>Ephedra Ring</rring>
<lring>Prolix Ring</lring>
<body>Anhur Robe</body>
<neck>Orison Locket</neck>
<feet>Augur's Gaiters</feet>
<lear>Loquac. Earring</lear>
</set>
<!-- This is for Repose. I use haste/fast cast gear to reduce /recast, as I never get resisted anyways -->
<set name="repose">
<main>Surya's Staff</main>
<body>Rubeus Jacket</body>
<lear>Incubus Earring +1</lear>
<rear>Aredan Earring</rear>
<head>Zelus Tiara</head>
<hands>Blessed Mitts +1</hands>
<waist>ninurta's sash</waist>
<legs>Rubeus Spats</legs>
<lring>Karka Ring</lring>
<rring>Balrahn's Ring</rring>
<range>Aureole</range>
<back>Altruistic Cape</back>
<neck>Orison Locket</neck>
<feet>Savateur's Gaiters</feet>
</set>
<!-- This is for Drain and Aspir, if I ever happen to cast them -->
<set name="dark">
<main>Chatoyant Staff</main>
<head>Zelus Tiara</head>
<hands>Blessed Mitts +1</hands>
<waist>ninurta's sash</waist>
<legs>Portent Pants</legs>
<rear>Loquac. Earring</rear>
<neck>Dark Torque</neck>
<feet>Augur's Gaiters</feet>
<back>Merciful Cape</back>
</set>
<!-- This is for Esuna, Sacrfice and Refresh -->
<set name="haste">
<main>Plenitas Virga</main>
<head>Zelus Tiara</head>
<hands>Blessed Mitts +1</hands>
<waist>Witful Belt</waist>
<legs>Rubeus Spats</legs>
<ammo>Impatiens</ammo>
<body>Dalmatica +1</body>
<neck>Orison Locket</neck>
<feet>Augur's Gaiters</feet>
<back>Swith Cape</back>
<lear>Loquac. Earring</lear>
<rring>Prolix Ring</rring>
</set>
<!-- This is for haste, since I have -recast wind staff for it -->
<set name="haste2">
<main>vayu's staff +3</main>
<head>Zelus Tiara</head>
<hands>Blessed Mitts +1</hands>
<waist>ninurta's sash</waist>
<legs>Rubeus Spats</legs>
<ammo>Impatiens</ammo>
<body>Anhur Robe</body>
<neck>Orison Locket</neck>
<feet>Savateur's Gaiters</feet>
<back>Swith Cape</back>
<lear>Loquac. Earring</lear>
</set>
<!-- This is for Slow and Para -->
<set name="Enfeebling">
<head>A'as Circlet</head>
<neck>Enfeebling Torque</neck>
<lear>Incubus Earring +1</lear>
<rear>Aredan Earring</rear>
<body>Rubeus Jacket</body>
<hands>Blessed Mitts +1</hands>
<lring>Balrahn's Ring</lring>
<rring>Irrwisch Ring</rring>
<back>Altruistic Cape</back>
<legs>Rubeus Spats</legs>
<ammo>Mana Ampulla</ammo>
<waist>Demonry Sash</waist>
<feet>Nares Clogs</feet>
<sub>Macero Grip</sub>
</set>
<!-- This is for sleep, silence, bind, blind, dispel and gravity -->
<set name="Enfeebling2">
<range>Aureole</range>
<head>A'as Circlet</head>
<lear>Incubus Earring +1</lear>
<rear>Aredan Earring</rear>
<neck>Enfeebling torque</neck>
<body>Rubeus Jacket</body>
<hands>Ayao's gages</hands>
<lring>Balrahn's Ring</lring>
<rring>Irrwisch Ring</rring>
<back>Altruistic Cape</back>
<legs>Portent Pants</legs>
<feet>Nares Clogs</feet>
<sub>Macero Grip</sub>
<waist>Demonry Sash</waist>
<ammo>Mana Ampulla</ammo>
</set>
</group>
<group name="refresh" inherit="normal">
<set name="idle">
<main>Terra's Staff</main>
<ammo>Impatiens</ammo>
<sub>Oneiros Grip</sub>
<rring>Dark Ring</rring>
<lring>Dark Ring</lring>
<rear>Magnetic Earring</rear>
<lear>Loquac. Earring</lear>
<back>Umbra Cape</back>
<head>Nefer Khat</head>
<body>Heka's Kalasiris</body>
<neck>Chrys. Torque</neck>
<waist>Siegal Sash</waist>
<legs>Nares Trews</legs>
<hands>Serpentes Cuffs</hands>
<feet>Serpentes Sabots</feet>
</set>
</group>
<group name="legion" inherit="normal">
<set name="idle">
<main>Terra's Staff</main>
<ammo>Impatiens</ammo>
<sub>Oneiros Grip</sub>
<rring>Dark Ring</rring>
<lring>Dark Ring</lring>
<rear>Magnetic Earring</rear>
<lear>Loquac. Earring</lear>
<back>Umbra Cape</back>
<head>Nefer Khat</head>
<body>Heka's Kalasiris</body>
<neck>Chrys. Torque</neck>
<waist>Siegal Sash</waist>
<legs>Nares Trews</legs>
<hands>Serpentes Cuffs</hands>
<feet>Serpentes Sabots</feet>
</set>
<set name="heal">
<main>Chatoyant Staff</main>
<ammo>Clarus Stone</ammo>
<head>Wivre Hairpin</head>
<neck>Eidolon Pendant</neck>
<body>Chelona Blazer</body>
<hands>Nares Cuffs</hands>
<waist>Austerity Belt</waist>
<rring>Maquette Ring</rring>
<lring>Dark Ring</lring>
<legs>Nisse Slacks</legs>
<rear>Myrddin Pearl</rear>
<lear>Medicine Earring</lear>
<back>Felicitas cape</back>
<feet>Chelona Boots</feet>
</set>
</group>
<!-- This group just changes your slow/para gear from max mnd to max skill -->
<!-- Type //sc group enfeeb in-game if you're fighting HNM or are getting resisted a lot -->
<group name="enfeeb" inherit="normal">
<set name="Enfeebling">
<range>Aureole</range>
<head>A'as Circlet</head>
<neck>Enfeebling torque</neck>
<rear>Aredan Earring</rear>
<lear>Incubus Earring +1</lear>
<waist>Demonry Sash</waist>
<body>Rubeus Jacket</body>
<hands>Ayao's gages</hands>
<rring>Irrwisch Ring</rring>
<lring>Balrahn's Ring</lring>
<back>Altruistic Cape</back>
<ammo>Mana Ampulla</ammo>
<legs>Portent Pants</legs>
<feet>Nares Clogs</feet>
<sub>Macero Grip</sub>
</set>
</group>
</sets>
<variables clear="true">
<var name="IceStaff">Chatoyant Staff</var>
<var name="WindStaff">Chatoyant Staff</var>
<var name="EarthStaff">Chatoyant Staff</var>
<var name="ThunderStaff">Chatoyant Staff</var>
<var name="WaterStaff">Chatoyant Staff</var>
<var name="FireStaff">Chatoyant Staff</var>
<var name="DarkStaff">Chatoyant Staff</var>
<var name="LightStaff">Surya's Staff</var>
<var name="IceObi">Hyorin Obi</var>
<var name="ThunderObi">Rairin Obi</var>
<var name="WaterObi">Suirin Obi</var>
<var name="FireObi">Karin Obi</var>
<var name="DarkObi">Anrin Obi</var>
<var name="LightObi">Korin Obi</var>
</variables>
<rules>
<action type="equip" when="resting" set="heal" />
<action type="equip" when="aftercast|idle" set="idle" />
<action type="equip" when="engaged" set="Engaged" />
<if Status="Engaged">
<action type="equip" when="aftercast" set="engaged" />
</if>
<if spell="Cure*">
<precastdelay delay=".2" />
<action type="equip" when="precast" set="cureprecast" />
<action type="equip" when="midcast" set="cures" />
<action type="midcastdelay" delay="0.1" />
<if advanced='("%SpellElement"=="%DayElement")||("%SpellElement"=="%WeatherElement")'>
<action type="equip" when="midcast">
<waist>$%SpellElementObi</waist>
</action>
</if>
</if>
<if spell="cura*">
<precastdelay delay=".2" />
<action type="equip" when="precast" set="cureprecast" />
<action type="equip" when="midcast" set="cura" />
<action type="midcastdelay" delay="0.1" />
<if advanced='("%SpellElement"=="%DayElement")||("%SpellElement"=="%WeatherElement")'>
<action type="equip" when="midcast">
<waist>$%SpellElementObi</waist>
<back>Twilight Cape</back>
</action>
</if>
</if>
<if spell="navalaib">
<action type="equip" when="precast" set="cureprecast" />
<action type="midcastdelay" delay="0.3" />
<action type="equip" when="midcast" set="cures" />
<if advanced='("%SpellElement"=="%DayElement")||("%SpellElement"=="%WeatherElement")'>
<action type="equip">
<waist>$%SpellElementObi</waist>
<back>Twilight Cape</back>
</action>
</if>
</if>
<if spell="Haste">
<action type="command" when="aftercast">wait 165; input /echo ************************************************ !!! Haste ~~ [%spelltarget] ~~ : 15 Seconds Remaining !!! ************************************************</action>
</if>
<if spell="refresh">
<action type="command" when="aftercast">wait 165; input /echo ** !!! Refresh [%spelltarget] : 15 Seconds Remaining !!! ***</action>
</if>
<if spell="phalanx|Auspice|Boost*|stoneskin">
<precastdelay delay=".2" />
<action type="equip" when="precast" set="enhprecast" />
<action type="midcastdelay" delay="1.0" />
<action type="equip" when="midcast" set="enh" />
</if>
<if spell="bar*">
<action type="castdelay" delay=".2" />
<action type="equip" when="precast" set="bar" />
</if>
<!-- My tarutaru sash has TH+1 on it. I equip it with dia to make sure the TH gets applied -->
<if spell="dia*">
<action type="castdelay" delay=".2" />
<action type="equip" when="precast">
<waist>tarutaru sash</waist>
<main>Surya's Staff</main>
</action>
</if>
<if spell="Shellra*">
<action type="equip">
<legs>Clr. Pantaln. +2</legs>
</action>
</if>
<if spell="Holy*|Banish*|flash">
<action type="equip" set="divine">
<if advanced='("%SpellElement"=="%DayElement")||("%SpellElement"=="%WeatherElement")'>
<action type="equip">
<waist>$%SpellElementObi</waist>
<back>Twilight Cape</back>
</action>
</if>
</action>
</if>
<if spell="Stun">
<action type="equip" set="stun" />
</if>
<if spell="aspir|drain|absorb*">
<action type="equip" set="dark" />
</if>
<if spell="Regen*">
<action type="equip">
<body>Cleric's Briault</body>
<hands>Orison Mitts +2</hands>
</action>
</if>
<if spell="paralyna|viruna|silena|blindna|poisona|stona|Erase|cursna">
<action type="equip" when="precast" set="na" />
</if>
<if spell="esuna|utsusemi*|refresh|haste|sacrifice|raise*|arise|reraise*">
<precastdelay delay=".2" />
<action type="equip" when="precast" set="haste" />
</if>
<if spell="*step*">
<action type="equip">
<action type="castdelay" delay=".2" />
<waist>Tarutaru sash</waist>
</action>
</if>
<if spell="violent*">
<action type="equip">
<action type="castdelay" delay=".2" />
<waist>Tarutaru sash</waist>
</action>
</if>
<if spell="Repose">
<action type="equip" set="repose" />
</if>
<if spell="paralyze">
<action type="equip" set="Enfeebling">
<main>Vourukasha II</main>
</action>
</if>
<if spell="bind">
<action type="equip" set="Enfeebling2">
<main>Vourukasha II</main>
</action>
</if>
<if spell="slow|addle">
<action type="equip" set="Enfeebling">
<main>$%SpellElementStaff</main>
</action>
</if>
<if spell="gravity|silence">
<action type="equip" set="Enfeebling2">
<main>vayu's staff +3</main>
</action>
</if>
<if spell="sleep*|blind|dispel">
<action type="equip" set="Enfeebling2">
<main>$%SpellElementStaff</main>
</action>
</if>
<if Spell="mystic boon" NotTPLT="100">
<action type="castdelay" delay=".2" />
<action type="Equip" when="Precast" set="boon" />
</if>
<if Spell="hexa strike|randgrith " NotTPLT="100">
<action type="castdelay" delay=".2" />
<action type="Equip" when="Precast" set="hexa" />
</if>
<if Spell="realm*" NotTPLT="100">
<action type="castdelay" delay=".2" />
<action type="Equip" when="Precast" set="realm" />
</if>
</rules>
</spellcast>
.xml i found and edited to suit my gear. Did some testing with the gear swapping using my set posted above but intentionally left out Arka IV/tempered cape/augur hands on the precast so you could notice the difference if gear didn't swap in time.
By testing, went to abyssea to cancel HP buff. Did the //sc set cureprecast command and opened my equip window to block any gear swaps spell cast might try to do. Did a cure III for only 351.
Next I reset to idle gear and left the equip window closed to allow the program to run normal. Cure III for 492.
Now this tells me that gear is swapping in time because I'm getting the extra potency, ergo also getting stoneskin boost from AF3+2 body. Can anyone point out a flaw in this conclusion?
midcast delay is .1
Server: Sylph
Game: FFXI
Posts: 529
By Sylph.Binckry 2012-10-22 17:55:37
Cerberus.Maeldiar said: » That would put me at 73%. Or is that still to fast for spellcast? 75% is the highest with spellcast.
Cerberus.Maeldiar
Server: Cerberus
Game: FFXI
Posts: 748
By Cerberus.Maeldiar 2012-10-22 18:05:31
But just did that test, had 93% and worked fine. That was solo though, no idea if it will hold up in say legion with a bit more latency.
Either way, 73% is plenty in my opinion so can finally delete them cure cast merits.
By Ashandarei 2012-10-22 18:39:57
Cerberus.Maeldiar said: »But just did that test, had 93% and worked fine. That was solo though, no idea if it will hold up in say legion with a bit more latency.
Either way, 73% is plenty in my opinion so can finally delete them cure cast merits.
80% is the cap so 93% isn't even possible.
Cerberus.Maeldiar
Server: Cerberus
Game: FFXI
Posts: 748
By Cerberus.Maeldiar 2012-10-22 18:56:05
I know this already, wasn't the point.
Server: Asura
Game: FFXI
Posts: 2507
By Asura.Calatilla 2012-10-22 20:51:48
Except the fact that you need to use a PLD still baffles me. From the groups that I've spoken with, when they used to use PLDs they held the other mobs while zerging the first -> repeat for the following. Holding/Kiting falls under the same category if ***hits the fan.
Might be time for you to start reading informative sites/forums since what's been posted here by other well known people isn't getting through to you. BG would be a nice start. If you're not holding or kiting the other mobs in Legion what are they doing while you kill the first one? Not had alot of experience with this event myself, but the run's I have done we had a PLD holding 2 of them.
Server: Sylph
Game: FFXI
Posts: 529
By Sylph.Binckry 2012-10-23 08:15:30
Except the fact that you need to use a PLD still baffles me. From the groups that I've spoken with, when they used to use PLDs they held the other mobs while zerging the first -> repeat for the following. Holding/Kiting falls under the same category if ***hits the fan.
Might be time for you to start reading informative sites/forums since what's been posted here by other well known people isn't getting through to you. BG would be a nice start. If you're not holding or kiting the other mobs in Legion what are they doing while you kill the first one? Not had alot of experience with this event myself, but the run's I have done we had a PLD holding 2 of them. Jeez. You're critiqueing(sp?) her for a post she made aaaaaaaages ago. <_<
Also, doesn't this answer your question? I'm not really sure, but.
From the groups that I've spoken with, when they used to use PLDs they held the other mobs while zerging the first -> repeat for the following. Should answer your question, right? <_<
Server: Asura
Game: FFXI
Posts: 2507
By Asura.Calatilla 2012-10-24 00:55:44
Wasn't a criticism, was a question. They said "used to" use PLD`s, suggesting that they no longer do. I was asking how they do it now, for informative purposes.
Phoenix.Seshat
Server: Phoenix
Game: FFXI
Posts: 47
By Phoenix.Seshat 2012-10-24 01:03:07
Depends on the hall from what I know. Can use a basic DD/RDM kiter, PLD, whichever really depending on skill and knowledge. However, with the Embrava/PD nerf to come I'm sure strategies will be changing. Working on forming up a new group. Problem is people who want to do Legion on my server are in groups or aren't competent.
However, the main purpose of those posts was to prove a point about the cure updates moreso than strategies for any one event. I still, even at this point in time, mainly use Cure 4/3 and -agas with no negative drawbacks. I operate based on mp efficiency to a ratio of HP cured as well as cureskin.
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-10-24 01:11:30
I just smack ***'s face in with my club.
Phoenix.Seshat
Server: Phoenix
Game: FFXI
Posts: 47
By Phoenix.Seshat 2012-10-24 01:54:58
That's how real WHMs roll.
Necro Bump Detected!
[40 days between previous and next post]
By Arziet 2012-12-03 11:16:36
Best Idle set?
Nares Trews
Wirve Hairpin
Serpentine feet/hands
Orison +2 body
Oneiros Grip
Moonshade earring
7/tic
Is there anything I am missing to look for as a goal?
By Jassik 2012-12-03 11:19:31
Heka's head/body is 3/tick as well, if you have heka and no hairpin, that's the route I'd take. And unless you have no dd jobs, I'd never take refresh moonshade.
Owleyes club also has 1/tick
By Arziet 2012-12-03 11:20:44
I am only planning on playing whm main + blm: maybe rdm sch smn a little. thanks I did not know 3 a tic
Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2012-12-05 12:01:28
Can WHMs hit 500 enhancing atm? My math might be off but I'm coming up with something like 496 skill if you have perfect gear + merits.
VIP
Server: Odin
Game: FFXI
Posts: 9534
By Odin.Jassik 2012-12-05 12:04:14
/sch white Mage can hit like 519.
Server: Asura
Game: FFXI
Posts: 373
By Asura.Aikchan 2012-12-05 12:22:28
Leviathan.Kincard said: »Can WHMs hit 500 enhancing atm? My math might be off but I'm coming up with something like 496 skill if you have perfect gear + merits.
Is not possible to hit 500 w/o /sch.
[+]
Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2012-12-05 13:02:46
oh, right, /SCH. Durr. Forgot about that.
Quetzalcoatl.Crystalchan
Server: Quetzalcoatl
Game: FFXI
Posts: 1184
By Quetzalcoatl.Crystalchan 2012-12-05 14:33:06
I kind of forgot all about Healer's mitts +1 for some reason, so I was wondering if this set
49% Cure potency, +60 Healing, +49 MND, -15Enmity
would be better than this set:
51% Cure potency, +53 Healing, +49 MND, -8Enmity (Cure caps at 50%)
I'm missing some derp stuff because it never comes on the AH anymore, Bishop's sash would be better than Pythia right? :x Also, Iaso Mitra would fix all my problems, but I'm positive that won't happen anytime soon, lol.
I could also replace Orison with Nares to change other things out, but getting that MP back is way too nice... no Rubeus or Zenith boots also, going to have to work on that D:<
I'm open for suggestions. ^^; Thanks for looking
Ragnarok.Ghishlain
Server: Ragnarok
Game: FFXI
Posts: 1079
By Ragnarok.Ghishlain 2012-12-05 15:54:49
@Crystalchan
I think what you got right now is more than adequate, no matter which way you go. bishop's sash is definitely better than pythia sash +1 for Cures but the uses of Bishop's is limiting compared to Pythia +1, so I'm of opinion that it's not worth the +1 inventory space. Iaso mitra would make everything perfect, as you've mentioned, so I would strive to get that if you can.
I am highly against switching out orison pantaloons +2 for Nares trews. As you've said, the MP return is very nice and I feel is absolutely irreplacable in any Cure set.
I don't think there's too much you can change in your sets. You have all the key components already and what you change will be a matter of playstyle at this point in time. I would consider some Conserve MP pieces if you have a few lying around for Cure V's when you need to use them as it will help bring your MP effeiciency on Cure V's in line with the lower Cure tiers. Last I checked, Cure V gets some pretty minimal increases once you exceed the 500 power threshold, which is not hard at all to do as a WHM.
[+]
VIP
Server: Odin
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By Odin.Jassik 2012-12-05 16:26:38
wait what? cure V is not the most MP efficient cure and doesn't get much increase beyond 500? Mine do over 1000 and are VERY MP efficient.
Lakshmi.Mahoro
Server: Lakshmi
Game: FFXI
Posts: 100
By Lakshmi.Mahoro 2012-12-05 16:28:52
That set with -8 Enmity gives me pause. How much -Enmity are people rolling with these days?
There are essentially two non-dozeworthy events for WHM these days where gear min/maxing and performance can really set you apart: Odin v.2 and Legion. In Legion, monsters typically die fast enough so -Enmity doesn't matter. In Odin v.2, however, since it is an old-school endurance fight that can last 15+ minutes, an -Enmity build will matter. Are other people going below -10 gear Enmity?
Bahamut.Camaroz
Server: Bahamut
Game: FFXI
Posts: 46
By Bahamut.Camaroz 2012-12-05 16:34:14
wait what? cure V is not the most MP efficient cure and doesn't get much increase beyond 500? Mine do over 1000 and are VERY MP efficient.
Is this a joke? It's not funny.
[+]
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Server: Odin
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By Odin.Jassik 2012-12-05 16:38:20
wait what? cure V is not the most MP efficient cure and doesn't get much increase beyond 500? Mine do over 1000 and are VERY MP efficient.
Is this a joke? It's not funny.
Totally, and cure vi is the lowest emnity.
I don't see too much here about gear sets for 99 so I thought I'd start a thread about it, not only for my knowledge but for others as well.
Would you share your optimal gear sets? Feel free to list all types of sets, i.e. cure potency, precast, enhancing skill, fast cast, refresh, DD, etc... Assume we're talking about life outside of Abyssea.
Thanks for your contributions!
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