Random Question Thread (FFXI Related)

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Random Question thread (FFXI related)
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 Ramuh.Laffter
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By Ramuh.Laffter 2012-05-17 21:45:01
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It's fine, it just looks like a lot of French :P

Requote since I paged it


Odin.Llewelyn said: »
Phoenix.Sehachan said: »
Any way to avoid spellcast crashing when I equip the new gear?
Assuming you mean the Decennial gear, go to your Windower folder. Plugins > Resources > open items_armor in notepad. Put these in the notepad file:
Code
  <i id="10251" enl="decennial coat" fr="Manteau décennal" frl="manteau décennal" de="Decennial Coat" del="Dezennal-Mantel" jp="デセニアルコート" jpl="">Decennial Coat</i>
  <i id="10252" enl="decennial dress" fr="Robe décennale" frl="robe décennale" de="Decennial Dress" del="Dezennal-Kleid" jp="デセニアルドレス" jpl="">Decennial Dress</i>
  <i id="10253" enl="decennial coat +1" fr="Mant. décennal +1" frl="manteau décennal +1" de="Decennial Coat +1" del="Dezennal-Mantel +1" jp="デセニアルコート+1" jpl="">Decennial Coat +1</i>
  <i id="10254" enl="decennial dress +1" fr="Robe décennale +1" frl="robe décennale +1" de="Decennial Dress +1" del="Dezennal-Kleid +1" jp="デセニアルドレス+1" jpl="">Decennial Dress +1</i>
  <i id="10430" enl="decennial crown" fr="Cour. décennale" frl="couronne décennale" de="Decennial Crown" del="Dezennal-Corona" jp="デセニアルコロナ" jpl="">Decennial Crown</i>
  <i id="10431" enl="decennial tiara" fr="Diadème décennal" frl="diadème décennal" de="Decennial Tiara" del="Dezennal-Krönchen" jp="デセニアルバンド" jpl="">Decennial Tiara</i>
  <i id="10432" enl="decennial crown +1" fr="Cour. décennale +1" frl="couronne décennale +1" de="Decennial Crown +1" del="Dezennal-Corona~ +1" jp="デセニアルコロナ+1" jpl="">Decennial Crown +1</i>
  <i id="10433" enl="decennial tiara +1" fr="Diad. décennal +1" frl="diadème décennal +1" de="Decennial Tiara +1" del="Dezennal-Krönchen~ +1" jp="デセニアルバンド+1" jpl="">Decennial Tiara +1</i>
  <i id="10593" enl="decennial tights" fr="Collant décennal" frl="collant décennal" de="Decennial Tights" del="Dezennal-Beinkleid" jp="デセニアルタイツ" jpl="">Decennial Tights</i>
  <i id="10594" enl="decennial hose" fr="Byxa décennal" frl="byxa décennal" de="Decennial Hose" del="Paar~ Dezennal-Strümpfe" jp="デセニアルホーズ" jpl="">Decennial Hose</i>
  <i id="10595" enl="decennial tights +1" fr="Coll. décennal +1" frl="collant décennal +1" de="Decennial Tights +1" del="Dezennal-Beinkleid~ +1" jp="デセニアルタイツ+1" jpl="">Decennial Tights +1</i>
  <i id="10596" enl="decennial hose +1" fr="Byxa décennal +1" frl="byxa décennal +1" de="Decennial Hose +1" del="Paar~ Dezennal-Strümpfe +1" jp="デセニアルホーズ+1" jpl="">Decennial Hose +1</i>
  <i id="10796" enl="decennial ring" fr="Anneau décennal" frl="anneau décennal" de="Decennial Ring" del="Dezennal-Ring" jp="デセニアルリング" jpl="">Decennial Ring</i>


Not sure if putting them in the numerical id number order matters, but I don't think so. I'd also make a copy of the items_armor file before copy-pasting just incase you mess up.
 Bahamut.Cantontai
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By Bahamut.Cantontai 2012-05-18 00:29:12
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Um...I guess people might not give a ***, but
I asked my girlfriend to marry me and she said yes.

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By 2012-05-18 00:32:26
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 Bahamut.Cantontai
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By Bahamut.Cantontai 2012-05-18 01:42:07
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!
whoops
 Odin.Sukuba
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By Odin.Sukuba 2012-05-18 04:05:35
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Random lot question.

So a buddy and I were having a discussion about loot pool lots. I brought up if it was possible to lot a 1 or a 999. Out of about 3 years of old school dyna, I have always seen the lots 2 or 998 on the currency that dropped.

Just curious about that not a "OMG I NEED TO KNOW" question.
 Shiva.Galbir
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By Shiva.Galbir 2012-05-18 04:14:46
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It's possible:
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 Odin.Sukuba
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By Odin.Sukuba 2012-05-18 05:04:21
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Ah nice. Thanks for clearing that up
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By Drjones 2012-05-18 08:48:32
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Why has the price on Genbu pop sets been shooting through the roof over the last few weeks? What changed that made Genbu so popular all of a sudden?
 Phoenix.Sehachan
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By Phoenix.Sehachan 2012-05-18 08:50:19
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Genbu scraps are used to augment Kirin's pole which can get among other things enhancing skill. And all enhancing gear has increased in price due to the high demand from scholars who want to perfect their Embrava set.
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 Siren.Kalilla
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By Siren.Kalilla 2012-05-18 13:14:37
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I'm not really sure where to look up why this is, but I've been seeing "QA > TA > DA > OAX" around a lot and would like to know why it is with some detail explaining it, or if there is a documented post somewhere that I could read that would also work :o
 Fenrir.Sylow
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By Fenrir.Sylow 2012-05-18 13:18:30
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Okay, instead of rolling a 100 sided die that says

0-14 = QA
15-30 = TA
31-50 = DA
51-80 = OAT
81-100 = Single attack

The game rolls a die to check QA, if it checks positive, you quadruple attack. (QA rate = % QA)

If it fails, then it rolls to check Triple Attack, if it is successful, the algorithm terminates and you triple atttack. If not, then it checks DA and so on.

actual TA rate = (1-QA rate)*TA rate

and so on.
 Siren.Kalilla
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By Siren.Kalilla 2012-05-18 13:23:17
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Fenrir.Sylow said: »
Okay, instead of rolling a 100 sided die that says

0-14 = QA
15-30 = TA
31-50 = DA
51-80 = OAT
81-100 = Single attack

The game rolls a die to check QA, if it checks positive, you quadruple attack. (QA rate = % QA)

If it fails, then it rolls to check Triple Attack, if it is successful, the algorithm terminates and you triple atttack. If not, then it checks DA and so on.

TA rate = (1-QA rate)*TA rate

and so on.
So, "QA > TA > DA > OAX" just means the order the game checks not the recommended order to use?

Like if you were going to go with a sub slot (ignoring other possible weapon options) a DA would be more beneficial than OAX (ignoring dmg on the weapon as well, and focusing more on how many hits the weapon gets in over time)?
 Fenrir.Sylow
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By Fenrir.Sylow 2012-05-18 13:31:49
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Depends on how much multi-attack you already have.
 Valefor.Prothescar
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By Valefor.Prothescar 2012-05-18 13:38:07
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Say you have 100 attack rounds. 3% QA, 3% TA, 3% DA.

QA > TA > DA > OAX

3 out of 100 of those rounds, QA will proc. That leaves 97 rounds for TA to proc, which leaves 94 rounds for DA to proc.

You'd add on 3 extra attacks per round that QA procs, 2 extra for TA, and one extra for DA.



OAX is added a little differently. Each x in OAX isn't an independent proc like QA/TA/DA, if that makes any sense. To add it onto a current QA/TA/DA value, you first need your chances of not getting additional attacks from QA/TA/DA.

In the case above, it's 0.97 * 0.94 * 0.91 = 0.829738

82.9738% chance of not getting a multiattack from QA/TA/DA.

You have to multiply that by the average amount of multiattacks for the OAX weapon. Let's say it's an OA2-4 magian weapon, those have about a 2.0 avg attacks/round. You also ened avg attacks/round of QA/TA/DA, in this case it's 1.11764.

With an 82.9738% chance of no multiattack from qa/ta/da, you have a 17.0262% chance of getting one, which is a 1.170262 reduction in the amount of average attacks from OAX, so about +0.829738 from the OAX weapon.

So you'd take 1.11764 + 0.829738 = 1.947378 average attacks/round. In the case of single wielding, anyway. For dual wielding, you'd do 1.11764 + 1.11764 + 0.829738, since you'd have QA/TA/DA affecting both hands and OAX affecting only one.

Being distracted atm, so this is kind of a rambly explaination, and I may have messed something up.


Also if you don't know how, to find your average attacks per round, you simply take your QA/TA/DA values... 3/3/3

.03 * 100 = 3

3 * 3 = 9

100 + 9 = 109

100-3 = 97

.03 * 97 = 2.91

2.91 * 2 = 5.82

109 + 5.82 = 114.82

97 - 3 = 94

.03 * 94 = 2.82

114.82 + 2.82 = 117.64

1.11764 attacks/round
 Sylph.Kiaru
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By Sylph.Kiaru 2012-05-18 13:43:06
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Valefor.Prothescar said: »

Being distracted atm, so this is kind of a rambly explaination, and I may have messed something up.

Distracted by awesome demon hunter grenades!
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 Fenrir.Sylow
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By Fenrir.Sylow 2012-05-18 14:03:30
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An easier way than following what Proth did is to use this formula:

(Using decimal forms for QA etc, so 1% QA = 0.01)

Q= QA%
T = TA%
D = DA%

Attacks per round = 1+ 3Q + 2(1-Q)T + (1-((1-Q)T+Q))D

You can use this link:

http://www.wolframalpha.com/input/?i=%281%2B+3Q+%2B+2%281-Q%29T+%2B+1%281-%28%281-Q%29T%2BQ%29%29D%29%2C+Q%3D0.03%2C+T%3D0.03%2C+D%3D0.03

And change the values of Q, T, D in the search. Input is Proth's example of 3/3/3. (He added an extra 1, it's 1.17643, not 1.117643).
 Fenrir.Sylow
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By Fenrir.Sylow 2012-05-18 15:03:27
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Can also use the easier to read formula:

Attacks per round = D(Q-1)(T-1)+Q(3-2T)+2T+1


Link to let you alter the values in the formula yourself, default is 3/3/3 again :3
 Fenrir.Sylow
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By Fenrir.Sylow 2012-05-18 17:20:08
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For QA/DA/TA and OA2-X (up to 4 supported) here are formulas:

Q = QA rate
T = TA rate
D = DA rate
X = OA4 rate
Y = OA3 rate
Z = OA2 rate

(1.) Direct

1+3Q+2(1-Q)T+ [1-[(1-Q)T+Q]]D + (1-Q)(1-T)(1-D)[3X+2(1-X)Y+ [1-[(1-X)Y+X]]Z]

(2.) Simplified

D*(Q-1)(T-1)+Q*(3-2T) + 2T + 1 + (1-Q)(1-T)(1-D)[Z*(X-1)(Y-1)+X*(3-2Y) + 2Y]

(3.) Wolfram Alpha calculation

Wolfram Alpha can't handle input that large, so do it in steps.

Step 1--->Replacing the proper values for Q,T, and D, use the result from: This formula to get "N".

Step 2---> Use the result from this formula to get "S."

Step 3---> Change N and S in this formula to the values you got in Step 1/2. Substitute the proper %rates for OA4/3/2 (X, Y and Z respectively) and hit "Equals." The default OAX settings are the estimated distributions of the magian OA2-4 weapons.



Edit: see new post a few steps down.
 Fenrir.Sylow
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By Fenrir.Sylow 2012-05-18 17:50:21
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actually it's mathematically impossible to go below 2, so I'm missing a term in that formula page. Will identify and fix when I get home.
 Fenrir.Sylow
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By Fenrir.Sylow 2012-05-18 18:02:39
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I see the problem.

I prioritized OA4 over OA3 etc.

This is likely true from the game's coding, but thalues I used in OA8 arre based on an estimation to match the known per round average.

I'll fix the formulas to account for observed distributions and/or known averages las soon as I'm not posting from my phone.
 Fenrir.Sylow
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By Fenrir.Sylow 2012-05-18 18:42:05
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For QA/DA/TA and OA2-X (up to 4 supported) here are formulas:

Q = QA rate
T = TA rate
D = DA rate
X = OA4 rate
Y = OA3 rate
Z = OA2 rate

(1.) Direct

1+3Q+2(1-Q)T+ [1-[(1-Q)T+Q]]D + (1-Q)(1-T)(1-D)(3X+2Y+Z)

(2.) Simplified

D*(Q-1)(T-1)+Q*(3-2T) + 2T + 1 + (1-Q)(1-T)(1-D)[3X+2Y+Z]

(3.) Wolfram Alpha calculation

Substitute the proper %rates for QA/TA/DA (Q,T, and D respectively) OA4/3/2 (X, Y and Z respectively) and hit "Equals." The default OAX settings are the estimated distributions of the magian OA2-4 weapons.

Here's the Wolfram Alpha Query

Note: OAX probably prioritizes in the same way QA/TA/DA do, but since the known distributions are "observed" they already account for it.

If you know only the average hits per round of an OAX weapon, you can use this formula:

1+3Q+2(1-Q)T+ [1-[(1-Q)T+Q]]D + (1-Q)(1-T)(1-D)(A-1)

Where A is the average hits per round of the OAX weapon.

Here's that formula in the form of a Wolfram Alpha query, too.

Notice we get the same value (2.0891) for the default example I've used where

QA/TA/DA = 0.03 and I've used 0.1/0.2/0.3 (observed/estimated magian OA2-4 frequencies) for OA4/OA3/OA2.
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 Ramuh.Laffter
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By Ramuh.Laffter 2012-05-18 20:44:03
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Josiahkf said: »
what the hell is up with celestial avatar quests? everytime you defeat one, a taru clothed in black appears slowly walking towards you before the fade to black and creepily watches you talk to the magic doll at the avatar's respective zone.

Does he run all the avatar's reward systems? did he originally build each avatar's home?
... well now I gotta go fight one and see that.
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 Ragnarok.Flippant
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By Ragnarok.Flippant 2012-05-18 22:53:40
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Odin.Sukuba said: »
Random lot question.

So a buddy and I were having a discussion about loot pool lots. I brought up if it was possible to lot a 1 or a 999. Out of about 3 years of old school dyna, I have always seen the lots 2 or 998 on the currency that dropped.

Just curious about that not a "OMG I NEED TO KNOW" question.

To build on Galbir's response, you can't lot 999 unless someone has already lot 998, and you can't lot 1 unless someone has lot 2. Hence the rarity.
 Odin.Eikechi
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By Odin.Eikechi 2012-05-18 23:05:01
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Josiahkf said: »
what the hell is up with celestial avatar quests? everytime you defeat one, a taru clothed in black appears slowly walking towards you before the fade to black and creepily watches you talk to the magic doll at the avatar's respective zone.

Does he run all the avatar's reward systems? did he originally build each avatar's home?


Do the AF quests...
 Leviathan.Celille
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By Leviathan.Celille 2012-05-19 03:10:33
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In the abyssea storyline your abyssean counterpart got owned by shinryu, but he/she had the abyssite for cheap brews, soo were they just really cheap or a big noob?
 Odin.Sawtelle
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By Odin.Sawtelle 2012-05-19 03:20:11
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Leviathan.Celille said: »
In the abyssea storyline your abyssean counterpart got owned by shinryu, but he/she had the abyssite for cheap brews, soo were they just really cheap or a big noob?
In the storyline, the atmas/atmacites only work for people from our dimension
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 Shiva.Damonz
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By Shiva.Damonz 2012-05-19 05:54:41
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First off I'll admit to being lazy, but is there a way for spellcast (I don't use autoexec, and don't really have any interest in using it) to tell if I have march x2 buffactive? would I need to find the buff id's for it to detect? I'm looking to make various haste sets depending on how much magic haste I have and how close to haste cap I am, (mostly for nin) I 2box quite a bit and mule is most often brd/whm but sometimes blm/brd if I'm helping someone farm some seals and whatnot.

what the sets I'd like to set up would be
Haste + march x2 (embrava)
No haste - march x2 (embrava)
Haste + march x1
everything else

and if spellcast can't do this, I'm ok with that I'll just continue to use my bind keys to activate those sets manually
 Shiva.Galbir
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By Shiva.Galbir 2012-05-19 06:18:19
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<if status="engaged">
<if buffactive="March">
<equip when="engaged|aftercast" set="Name of your march tp set here" />
</if>
<else>
<equip when="engaged|aftercast" set="Normal tp set name" />
</else>

This is the best you can do with spellcast; it will check for march after an action is done. Auto exec would make it check as soon as march is cast though.
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