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[dev1099] Equipment Menu Adjustment
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-03-02 05:26:54
03-02-2012 05:15 AM | Gildrein | Community Rep | |
| [dev1099] Equipment Menu Adjustment
| |
March 2, 2012 Test Server Updates:
03-08-2012 12:44 PM | Camate | Community Rep | |
| Greetings!
We definitely understand how many of you would like to see other stat values displayed, besides just attack and defense. Unfortunately, at the current time it is a bit difficult. This information is not kept client side and in order for this information to be displayed it would be necessary to increase the amount of information that is sent from the server to the client.
Increasing this amount of information sent to the client means an increase in the amount of data traffic, so the reason it is difficult is due to the fact that we are considering the risk of lag this could cause.
The same reason holds true for some other requests we have seen, such as displaying party member’s status ailments and other information.
Again, we realize the necessity for these things, but please understand that at the moment it is very difficult to do. | |
03-15-2012 05:43 PM | Camate | Community Rep | |
| I followed up with the development team about the possibility of displaying information that is already available on the client-side and they mentioned that they will be proactively looking into ways to display party/alliance TP, MP, and other information to coincide with the UI revamp timing. | |
03-16-2012 04:35 PM | Camate | Community Rep | |
| Alrighty! Just got this fancy list to share with you showing what we can have displayed information-wise since it is already sent to the client. This way there is no need for guessing!
Circles denote information that is already displayed in some way shape or form on your client.
Party/Alliance Member Information
○ HP
○ MP
○ TP
○ HP %
○ MP %
× Mog House invitation flag
× Mog House area that you are invited to
Information that is only sent to yourself pt.1
○ Max HP
○ Max MP
○ Main job
○ Main job level
○ Support job
○ Support job level
○ Experience points
○ Experience points until the next level
○ STR
○ DEX
○ VIT
○ AGI
○ INT
○ MND
○ CHR
○ Main weapon attack power
○ Defense
○ Elemental resistances
○ Title
○ Mission rank
○ Rank points
○ Home point
○ Home nation
Information that is only sent to yourself pt.2
○ Ability recast time
○ Battle skills
○ Magic skills
○ Synthesis skills
Information that is only sent to yourself pt.3
○ Limit points
○ Merit points
× Assimilation
× Flags for having at least one level 75 job
○ Status of experience points (capped or not)
○ Mode selection (experience points/limit points)
For all of the above, without worrying about the display location or method, it is in fact possible to display this information. On the other hand, information besides what is listed here would be very difficult to display.
As stated in my last post, the development team will be looking into displaying information such as MP and TP for party/alliance members to coincide with the UI revamps.
If you have any other feedback regarding what you would like to see displayed, please refer to the above list when making suggestions. | |
Fenrir.Rekial
Server: Fenrir
Game: FFXI
Posts: 36
By Fenrir.Rekial 2012-03-02 05:47:20
that's fun
Phoenix.Sehachan
Server: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2012-03-02 05:54:53
About time <_< now what about all other hidden attributes that are hidden for no reason?
Server: Carbuncle
Game: FFXI
Posts: 193
By Carbuncle.Shadowreapper 2012-03-02 06:09:54
My drg attack will always cap at 670 anyway. :P
Server: Odin
Game: FFXI
Posts: 228
By Odin.Skeero 2012-03-02 10:10:47
Carbuncle.Shadowreapper said: »My drg attack will always cap at 670 anyway. :P
The truth hurts :(
[+]
Lakshmi.Greggles
Server: Lakshmi
Game: FFXI
Posts: 728
By Lakshmi.Greggles 2012-03-02 10:37:47
Maybe those people who think attack and defense cap at 999 will finally stfu. =x
[+]
Asura.Toxleh
Server: Asura
Game: FFXI
Posts: 550
By Asura.Toxleh 2012-03-02 10:48:53
Leviathan.Cycerath
Server: Leviathan
Game: FFXI
Posts: 102
By Leviathan.Cycerath 2012-03-02 10:59:27
Maybe those people who think attack and defense cap at 999 will finally stfu. =x
no, i think they will just argue that attack/defense USE TO cap at 999, until they UNCAPPED it.
By Darcatvar 2012-03-02 11:05:23
Will you show me my range attack value finally?
Lakshmi.Greggles
Server: Lakshmi
Game: FFXI
Posts: 728
By Lakshmi.Greggles 2012-03-02 11:07:18
Leviathan.Cycerath said: »Maybe those people who think attack and defense cap at 999 will finally stfu. =x
no, i think they will just argue that attack/defense USE TO cap at 999, until they UNCAPPED it.
...Yeah, I bet this will happen.
Gdi lol.
Fenrir.Kelyn
Server: Fenrir
Game: FFXI
By Fenrir.Kelyn 2012-03-02 11:19:23
Who cares, just gimme 999 inventory slots you evil restrictive ***!
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-03-02 13:08:20
Leviathan.Cycerath said: »Maybe those people who think attack and defense cap at 999 will finally stfu. =x
no, i think they will just argue that attack/defense USE TO cap at 999, until they UNCAPPED it. So true lol
[+]
Server: Odin
Game: FFXI
Posts: 211
By Odin.Almont 2012-03-02 15:22:27
Hurray for useless updates? I guess the Dev Team wants to at least look busy.
Asura.Werdxi
Server: Asura
Game: FFXI
Posts: 248
By Asura.Werdxi 2012-03-02 15:24:29
seriously, show us our ranged attack and perhaps base accuracy :/
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-03-08 17:29:26
03-08-2012 12:44 PM | Camate | Community Rep | |
| Greetings!
We definitely understand how many of you would like to see other stat values displayed, besides just attack and defense. Unfortunately, at the current time it is a bit difficult. This information is not kept client side and in order for this information to be displayed it would be necessary to increase the amount of information that is sent from the server to the client.
Increasing this amount of information sent to the client means an increase in the amount of data traffic, so the reason it is difficult is due to the fact that we are considering the risk of lag this could cause.
The same reason holds true for some other requests we have seen, such as displaying party member’s status ailments and other information.
Again, we realize the necessity for these things, but please understand that at the moment it is very difficult to do. | |
Server: Asura
Game: FFXI
Posts: 2106
By Asura.Xenophire 2012-03-08 17:31:15
Who cares, just gimme 999 inventory slots you evil restrictive ***! And we'll still find ***to clutter it with... ; ;
[+]
Phoenix.Sehachan
Server: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2012-03-08 17:31:57
[+]
Bismarck.Sylow
Server: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-03-08 17:32:13
Quote: Increasing this amount of information sent to the client means an increase in the amount of data traffic, so the reason it is difficult is due to the fact that we are considering the risk of lag this could cause.
Probably the most reasonable explanation for "why we haven't done this yet" that they've ever given.
Siren.Ihm
VIP
Server: Siren
Game: FFXI
Posts: 688
By Siren.Ihm 2012-03-08 17:38:59
Quote: Increasing this amount of information sent to the client means an increase in the amount of data traffic, so the reason it is difficult is due to the fact that we are considering the risk of lag this could cause.
Probably the most reasonable explanation for "why we haven't done this yet" that they've ever given.
'cept 14 shows all of it and more :/
Bismarck.Sylow
Server: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-03-08 17:39:05
No, people would just have new jobs on which to run around in Aurore + Ocelot Gloves.
[+]
[+]
Bismarck.Sylow
Server: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-03-08 17:40:06
Quote: Increasing this amount of information sent to the client means an increase in the amount of data traffic, so the reason it is difficult is due to the fact that we are considering the risk of lag this could cause.
Probably the most reasonable explanation for "why we haven't done this yet" that they've ever given.
'cept 14 shows all of it and more :/
14 is running on newer code + software, and if I had to guess, probably hardware too.
Server: Asura
Game: FFXI
Posts: 2106
By Asura.Xenophire 2012-03-08 17:44:23
No, people would just have new jobs on which to run around in Aurore + Ocelot Gloves. just pretend it's 80 cap again and everyone is kiting something 24/7 Or zombie'ing stuff as frequently as people say they need to.
Fenrir.Mariane
Server: Fenrir
Game: FFXI
Posts: 1766
By Fenrir.Mariane 2012-03-08 18:41:09
Or zombie'ing stuff as frequently as people say they need to.
I felt pretty humiliated myself the other day I had to zombie something out... D:
At least it was something for a friend so it didn't felt *too bad*... lol
Ragnarok.Sekundes
Server: Ragnarok
Game: FFXI
Posts: 4189
By Ragnarok.Sekundes 2012-03-08 19:04:23
03-08-2012 12:44 PM | Camate | Community Rep | |
| Greetings!
We definitely understand how many of you would like to see other stat values displayed, besides just attack and defense. Unfortunately, at the current time it is a bit difficult. This information is not kept client side and in order for this information to be displayed it would be necessary to increase the amount of information that is sent from the server to the client.
Increasing this amount of information sent to the client means an increase in the amount of data traffic, so the reason it is difficult is due to the fact that we are considering the risk of lag this could cause.
The same reason holds true for some other requests we have seen, such as displaying party member’s status ailments and other information.
Again, we realize the necessity for these things, but please understand that at the moment it is very difficult to do. | |
Perhaps we could have a moogle who will tell you all of your stats when you talk to him as a temporary measure?
Leviathan.Phenomena
Server: Leviathan
Game: FFXI
Posts: 1922
By Leviathan.Phenomena 2012-03-08 19:23:15
Ragnarok.Sekundes said: » 03-08-2012 12:44 PM | Camate | Community Rep | |
| Greetings!
We definitely understand how many of you would like to see other stat values displayed, besides just attack and defense. Unfortunately, at the current time it is a bit difficult. This information is not kept client side and in order for this information to be displayed it would be necessary to increase the amount of information that is sent from the server to the client.
Increasing this amount of information sent to the client means an increase in the amount of data traffic, so the reason it is difficult is due to the fact that we are considering the risk of lag this could cause.
The same reason holds true for some other requests we have seen, such as displaying party member’s status ailments and other information.
Again, we realize the necessity for these things, but please understand that at the moment it is very difficult to do. | |
Perhaps we could have a moogle who will tell you all of your stats when you talk to him as a temporary measure?
would be awesome if our MH moogle would tell us our acc and all that...
Lakshmi.Jesi
Server: Lakshmi
Game: FFXI
Posts: 576
By Lakshmi.Jesi 2012-03-08 19:31:24
Quote: Increasing this amount of information sent to the client means an increase in the amount of data traffic, so the reason it is difficult is due to the fact that we are considering the risk of lag this could cause.
Probably the most reasonable explanation for "why we haven't done this yet" that they've ever given.
'cept 14 shows all of it and more :/
14 is running on newer code + software, and if I had to guess, probably hardware too.
And so....?
The reason they gave is complete BS. All the game is doing is asking the server for a variable. That takes so little bandwidth it's insane. You could do it on a 28.8 modem instantly.
Also like other people said, if that was really true, why not make it something you can only view in your mog house?
I personally think that they don't want to write the interface for it. So they just gave a BS reason.
Ragnarok.Sekundes
Server: Ragnarok
Game: FFXI
Posts: 4189
By Ragnarok.Sekundes 2012-03-08 19:44:48
And so....?
The reason they gave is complete BS. All the game is doing is asking the server for a variable. That takes so little bandwidth it's insane. You could do it on a 28.8 modem instantly.
Also like other people said, if that was really true, why not make it something you can only view in your mog house?
I personally think that they don't want to write the interface for it. So they just gave a BS reason.
Networking is quite a bit more complicated than that. Old code and old hardware is a huge detriment server side. I can't imagine they have much programming staff left, certainly not anyone who knows how to fix the mess they've already made so it's probably not bs. It's probably the honest truth that this is going to be very complicated and "IF" it happens at all it'll take a lot of resources to do and might have a permanent impact on server response time.
Also, nothing is instant on V.34 modem...
Server: Asura
Game: FFXI
Posts: 2006
By Asura.Lokimaru 2012-03-08 19:47:38
Ragnarok.Sekundes said: »
And so....?
The reason they gave is complete BS. All the game is doing is asking the server for a variable. That takes so little bandwidth it's insane. You could do it on a 28.8 modem instantly.
Also like other people said, if that was really true, why not make it something you can only view in your mog house?
I personally think that they don't want to write the interface for it. So they just gave a BS reason.
Networking is quite a bit more complicated than that. Old code and old hardware is a huge detriment server side. I can't imagine they have much programming staff left, certainly not anyone who knows how to fix the mess they've already made so it's probably not bs. It's probably the honest truth that this is going to be very complicated and "IF" it happens at all it'll take a lot of resources to do and might have a permanent impact on server response time.
Also, nothing is instant on V.34 modem... I played XI on dial-up for a long time, it really is not that much data traffic already.
03-02-2012 05:15 AM | Gildrein | Community Rep | |
| [dev1099] Equipment Menu Adjustment
| |
March 2, 2012 Test Server Updates:
03-08-2012 12:44 PM | Camate | Community Rep | |
| Greetings!
We definitely understand how many of you would like to see other stat values displayed, besides just attack and defense. Unfortunately, at the current time it is a bit difficult. This information is not kept client side and in order for this information to be displayed it would be necessary to increase the amount of information that is sent from the server to the client.
Increasing this amount of information sent to the client means an increase in the amount of data traffic, so the reason it is difficult is due to the fact that we are considering the risk of lag this could cause.
The same reason holds true for some other requests we have seen, such as displaying party member’s status ailments and other information.
Again, we realize the necessity for these things, but please understand that at the moment it is very difficult to do. | |
03-15-2012 05:43 PM | Camate | Community Rep | |
| I followed up with the development team about the possibility of displaying information that is already available on the client-side and they mentioned that they will be proactively looking into ways to display party/alliance TP, MP, and other information to coincide with the UI revamp timing. | |
03-16-2012 04:35 PM | Camate | Community Rep | |
| Alrighty! Just got this fancy list to share with you showing what we can have displayed information-wise since it is already sent to the client. This way there is no need for guessing!
Circles denote information that is already displayed in some way shape or form on your client.
Party/Alliance Member Information
○ HP
○ MP
○ TP
○ HP %
○ MP %
× Mog House invitation flag
× Mog House area that you are invited to
Information that is only sent to yourself pt.1
○ Max HP
○ Max MP
○ Main job
○ Main job level
○ Support job
○ Support job level
○ Experience points
○ Experience points until the next level
○ STR
○ DEX
○ VIT
○ AGI
○ INT
○ MND
○ CHR
○ Main weapon attack power
○ Defense
○ Elemental resistances
○ Title
○ Mission rank
○ Rank points
○ Home point
○ Home nation
Information that is only sent to yourself pt.2
○ Ability recast time
○ Battle skills
○ Magic skills
○ Synthesis skills
Information that is only sent to yourself pt.3
○ Limit points
○ Merit points
× Assimilation
× Flags for having at least one level 75 job
○ Status of experience points (capped or not)
○ Mode selection (experience points/limit points)
For all of the above, without worrying about the display location or method, it is in fact possible to display this information. On the other hand, information besides what is listed here would be very difficult to display.
As stated in my last post, the development team will be looking into displaying information such as MP and TP for party/alliance members to coincide with the UI revamps.
If you have any other feedback regarding what you would like to see displayed, please refer to the above list when making suggestions. | |
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