[dev1094] Cure Spell Adjustments

Language: JP EN DE FR
New Items
2025-11-14
users online
Forum » FFXI » General » [dev1094] Cure Spell Adjustments
[dev1094] Cure Spell Adjustments
First Page 2
 Siren.Kalilla
VIP
Offline
Server: Siren
Game: FFXI
user: Kalila
Posts: 14552
By Siren.Kalilla 2012-02-22 05:05:51
Link | Quote | Reply
 

02-22-2012 04:53 AM
[source]
Gildrein
Community Rep

[dev1094] Cure Spell Adjustments

  • Cure spells will be adjusted so that Healing Magic skill will play a greater role in determining their potency.

    At high skill levels, Cure spells will heal more HP than before, while low skill levels will see minimal benefit. The degree to which Healing Magic skill affects HP healed will vary by spell, with Cure I-IV seeing the most significant adjustments.

    • Cure I-IV: Amount of HP recovered may increase by as much as 1.4 times
    • Cure V-VI: Minimal adjustments.
      *Curaga I-V and Cura I-III will remain unchanged.

Subscribe


Battle Balance Adjustments:
[+]
 Bismarck.Markas
Offline
Server: Bismarck
Game: FFXI
user: Markas83
Posts: 506
By Bismarck.Markas 2012-02-22 05:08:08
Link | Quote | Reply
 
well, at least most of the people who swear by rdm healers should be pleased by this no?
 Fenrir.Jinjo
VIP
Offline
Server: Fenrir
Game: FFXI
user: Minjo
Posts: 2269
By Fenrir.Jinjo 2012-02-22 05:14:58
Link | Quote | Reply
 
Near 850 Cure IV seems completely necessary.
 Cerberus.Kvazz
Offline
Server: Cerberus
Game: FFXI
user: kvazz
Posts: 5345
By Cerberus.Kvazz 2012-02-22 05:30:14
Link | Quote | Reply
 
Bismarck.Markas said: »
well, at least most of the people who swear by rdm healers should be pleased by this no?

Pft you wish, people are still gonna whine about not having cure5.. for some reason.. >_>
Offline
Posts: 180
By Brolli 2012-02-22 05:33:58
Link | Quote | Reply
 
i wonder how much cure4 can cure with caped cure pot since it will be 1.4 more
 Cerberus.Quipto
Offline
Server: Cerberus
Game: FFXI
user: Quipto
Posts: 608
By Cerberus.Quipto 2012-02-22 05:44:28
Link | Quote | Reply
 
Brolli said: »
i wonder how much cure4 can cure with caped cure pot since it will be 1.4 more
Math is hard :\
 Siren.Kalilla
VIP
Offline
Server: Siren
Game: FFXI
user: Kalila
Posts: 14552
By Siren.Kalilla 2012-02-22 05:49:30
Link | Quote | Reply
 
Brolli said: »
i wonder how much cure4 can cure with caped cure pot since it will be 1.4 more
450 × 1.4 = 630 × 1.5 = 945'ish, depending on how accurate 1.4 is
 Leviathan.Catnipthief
Offline
Server: Leviathan
Game: FFXI
user: Fyyvoaa
Posts: 18930
By Leviathan.Catnipthief 2012-02-22 06:22:55
Link | Quote | Reply
 
Cerberus.Quipto said: »
Brolli said: »
i wonder how much cure4 can cure with caped cure pot since it will be 1.4 more
Math is hard :\


1+1=5? RITE? :(


I fail at maths.
 Quetzalcoatl.Wakmidget
Offline
Server: Quetzalcoatl
Game: FFXI
Posts: 1487
By Quetzalcoatl.Wakmidget 2012-02-22 06:34:11
Link | Quote | Reply
 
That's kind of neat, if I did the math right I think, going by what my single targets go for on WHM, and assuming all 3 spells get the full brunt of the 1.4x, the numbers should change like this:

Cure 2: 144 -> 201
Cure 3: 302 -> 422
Cure 4: 609 -> 852


400+ Cure 3 and 800+ Cure 4 will be really nice on WHM.
 Bahamut.Krizz
Offline
Server: Bahamut
Game: FFXI
user: Krizz
Posts: 3159
By Bahamut.Krizz 2012-02-22 06:50:10
Link | Quote | Reply
 
Hmm... I wonder if there are any healing magic skill pieces that will come into play now that aren't already part of sets... I can't think of anything offhand.
 Bahamut.Krizz
Offline
Server: Bahamut
Game: FFXI
user: Krizz
Posts: 3159
By Bahamut.Krizz 2012-02-22 06:55:11
Link | Quote | Reply
 
Quetzalcoatl.Wakmidget said: »
That's kind of neat, if I did the math right I think, going by what my single targets go for on WHM, and assuming all 3 spells get the full brunt of the 1.4x, the numbers should change like this:

Cure 2: 144 -> 201
Cure 3: 302 -> 422
Cure 4: 609 -> 852


400+ Cure 3 and 800+ Cure 4 will be really nice on WHM.
For the 1.4, you should calculate off of what your cure would be with max healing magic skill (if you don't already have it). My Cure III is 300 even, and I'm not capped.
 Quetzalcoatl.Wakmidget
Offline
Server: Quetzalcoatl
Game: FFXI
Posts: 1487
By Quetzalcoatl.Wakmidget 2012-02-22 07:00:53
Link | Quote | Reply
 
Bahamut.Krizz said: »
Quetzalcoatl.Wakmidget said: »
That's kind of neat, if I did the math right I think, going by what my single targets go for on WHM, and assuming all 3 spells get the full brunt of the 1.4x, the numbers should change like this:

Cure 2: 144 -> 201
Cure 3: 302 -> 422
Cure 4: 609 -> 852


400+ Cure 3 and 800+ Cure 4 will be really nice on WHM.
For the 1.4, you should calculate off of what your cure would be with max healing magic skill (if you don't already have it). My Cure III is 300 even, and I'm not capped.

That is what I cure for, and my healing magic is capped, this is what I currently cure in for single target cure spells atm:

 Bahamut.Krizz
Offline
Server: Bahamut
Game: FFXI
user: Krizz
Posts: 3159
By Bahamut.Krizz 2012-02-22 07:02:32
Link | Quote | Reply
 
Quetzalcoatl.Wakmidget said: »
That is what I cure for, and my healing magic is capped, this is what I currently cure in for single target cure spells atm:

http://www.ffxiah.com/item-sets/242331
OMG -1 VIT!

Yeah, after I typed that, I pulled up a cure calculator. I don't have my stats in front of me, but it looks like I will only gain 1 point to my cure III from capping healing magic currently... Lol...
 Quetzalcoatl.Wakmidget
Offline
Server: Quetzalcoatl
Game: FFXI
Posts: 1487
By Quetzalcoatl.Wakmidget 2012-02-22 07:08:44
Link | Quote | Reply
 
Bahamut.Krizz said: »
Quetzalcoatl.Wakmidget said: »
That is what I cure for, and my healing magic is capped, this is what I currently cure in for single target cure spells atm:

http://www.ffxiah.com/item-sets/242331
OMG -1 VIT!

Yeah, after I typed that, I pulled up a cure calculator. I don't have my stats in front of me, but it looks like I will only gain 1 point to my cure III from capping healing magic currently... Lol...

Yeah, the lower tier the cure is, the less effect you see from adding stats(healing magic is barely noticeable on Cure 2/3), MND stilll helps a bit more though, and I could go for max potentcy/MND/Healing magic set for highest numbers, but I am very happy with my cure builds right now, I feel they have a good BALANCE.
 Bahamut.Krizz
Offline
Server: Bahamut
Game: FFXI
user: Krizz
Posts: 3159
By Bahamut.Krizz 2012-02-22 07:12:10
Link | Quote | Reply
 
Yeah, I like that set.
Offline
Posts: 876
By Latifah 2012-02-22 07:34:26
Link | Quote | Reply
 
Quetzalcoatl.Wakmidget said: »
Bahamut.Krizz said: »
Quetzalcoatl.Wakmidget said: »
That's kind of neat, if I did the math right I think, going by what my single targets go for on WHM, and assuming all 3 spells get the full brunt of the 1.4x, the numbers should change like this:

Cure 2: 144 -> 201
Cure 3: 302 -> 422
Cure 4: 609 -> 852


400+ Cure 3 and 800+ Cure 4 will be really nice on WHM.
For the 1.4, you should calculate off of what your cure would be with max healing magic skill (if you don't already have it). My Cure III is 300 even, and I'm not capped.


That is what I cure for, and my healing magic is capped, this is what I currently cure in for single target cure spells atm:

i use the same set on my whm but with heka body /tefnut wand and genbu shield (over cure cap) the cure casting speed it's like instant i love it
 Quetzalcoatl.Wakmidget
Offline
Server: Quetzalcoatl
Game: FFXI
Posts: 1487
By Quetzalcoatl.Wakmidget 2012-02-22 07:42:12
Link | Quote | Reply
 
Latifah said: »
Quetzalcoatl.Wakmidget said: »
Bahamut.Krizz said: »
Quetzalcoatl.Wakmidget said: »
That's kind of neat, if I did the math right I think, going by what my single targets go for on WHM, and assuming all 3 spells get the full brunt of the 1.4x, the numbers should change like this:

Cure 2: 144 -> 201
Cure 3: 302 -> 422
Cure 4: 609 -> 852


400+ Cure 3 and 800+ Cure 4 will be really nice on WHM.
For the 1.4, you should calculate off of what your cure would be with max healing magic skill (if you don't already have it). My Cure III is 300 even, and I'm not capped.


That is what I cure for, and my healing magic is capped, this is what I currently cure in for single target cure spells atm:

i use the same set on my whm but with heka body /tefnut wand and genbu shield (over cure cap) the cure casting speed it's like instant i love it

I have Heka Body too but I only use it in my Curaga set:



The Cureskin enhancement to Solace on the +2 body is too valuable imo.

I've looked into using Tefnut Wand/Genbu's Shield as well, but the only way I can see getting the desired effect worth of swapping over would be if I happened to get a Zenith Pumps +1 w/ max augments and max my augments on my Genbu's Shield as well.(currently 3% Cure Potency/-8% Cure cast)
 Lakshmi.Sirafiinikkusu
Offline
Server: Lakshmi
Game: FFXI
Posts: 1060
By Lakshmi.Sirafiinikkusu 2012-02-22 08:13:29
Link | Quote | Reply
 
this will be exceedingly nice on scholar with light weather and twilight cape which means basically 1k cure 4s without the use of rapture, do like.
 Bismarck.Helel
Offline
Server: Bismarck
Game: FFXI
user: Billzey
Posts: 1335
By Bismarck.Helel 2012-02-22 08:30:37
Link | Quote | Reply
 
850 cure iv = 42.5 mp return with orison pants. 80(LA cure iv)-42.5= 37.5 mp cost. Not bad for 850 hp cured.
 Quetzalcoatl.Wakmidget
Offline
Server: Quetzalcoatl
Game: FFXI
Posts: 1487
By Quetzalcoatl.Wakmidget 2012-02-22 08:35:02
Link | Quote | Reply
 
Bismarck.Helel said: »
850 cure iv = 42.5 mp return with orison pants. 80(LA cure iv)-42.5= 37.5 mp cost. Not bad for 850 hp cured.

Assuming you don't over cure, yes. +2 pants work on what your cures hit the target for, not what your max potential is. Keep that in mind.

It's kind of ironic, since cureskin actually hits for 35% of your max cure potential with +2 body, instead of what your cures actually hit the target for.

EDIT: Adding to the numbers, (assuming Cure 4 gets the full 1.4x bonus), 842 Cure 4 would give a 294 Stoneskin Effect. It's no Cure 5/6 cureskin, but not half bad either.
Offline
Posts: 12
By DanicusX 2012-02-22 09:03:57
Link | Quote | Reply
 
So how will this affect anyone using Cures with /WHM? Healing magic gets capped pretty low with WHM as subjob.
 Ragnarok.Lugat
Offline
Server: Ragnarok
Game: FFXI
user: Jar
Posts: 176
By Ragnarok.Lugat 2012-02-22 09:21:28
Link | Quote | Reply
 
Siren.Kalilla said: »
Brolli said: »
i wonder how much cure4 can cure with caped cure pot since it will be 1.4 more
450 × 1.4 = 630 × 1.5 = 945'ish, depending on how accurate 1.4 is
450 × 1.4 = 630 × 1.5 = 945 × 1.15 = 1086.75(lightobi)'ish

oh god my SCH is So wet right now.
Offline
Posts: 876
By Latifah 2012-02-22 09:32:48
Link | Quote | Reply
 
DanicusX said: »
So how will this affect anyone using Cures with /WHM? Healing magic gets capped pretty low with WHM as subjob.
well yes, it will be a problem i guess, but /sch gets you 370 healing skills with light arts @lvl 99 but cant use cure 4 tho :\
Offline
Posts: 876
By Latifah 2012-02-22 09:34:18
Link | Quote | Reply
 
i guess it will be whm>sch>rdm on the cure department , sch will be be a potential healer with this update
 Ragnarok.Nausi
Offline
Server: Ragnarok
Game: FFXI
user: Nausi
Posts: 6709
By Ragnarok.Nausi 2012-02-22 09:42:42
Link | Quote | Reply
 
SCH receives the most from this update.



With this set (and haste) I can cut the cap of cure 4 down to the ability delay cap in the game, I.E. I can recast cure 4 as soon as I am done casting.

with light weather, cape and obi I'm currently hitting 701.5, with an additional 1.3 modifier (assuming I wouldn't hit the new 1.4 cap with a B+ skill), I'd hit 912 for my cure 4s which I would be capable of spamming.

If I throw in Rapture beforehand, I'd hit 1368 with the same setup.

WHMs now have some serious competition.
 Ragnarok.Unctgtg
Offline
Server: Ragnarok
Game: FFXI
user: Dbill
Posts: 168
By Ragnarok.Unctgtg 2012-02-22 09:43:56
Link | Quote | Reply
 
Nausi but you will be coming Apoc to everything shortly ;)
 Ragnarok.Nausi
Offline
Server: Ragnarok
Game: FFXI
user: Nausi
Posts: 6709
By Ragnarok.Nausi 2012-02-22 09:45:20
Link | Quote | Reply
 
Ragnarok.Unctgtg said: »
Nausi but you will be coming Apoc to everything shortly ;)

4/5, indeed ^^
 Quetzalcoatl.Eron
Offline
Server: Quetzalcoatl
Game: FFXI
Posts: 64
By Quetzalcoatl.Eron 2012-02-22 12:05:08
Link | Quote | Reply
 
On behalf of all PLDs I would like to say...

Thank you SE!
 Fenrir.Jinjo
VIP
Offline
Server: Fenrir
Game: FFXI
user: Minjo
Posts: 2269
By Fenrir.Jinjo 2012-02-22 15:28:18
Link | Quote | Reply
 
Ragnarok.Nausi said: »
If I throw in Rapture beforehand

WHMs now have some serious competition.

Not depending on a JA to get someone's HP back up as quick as possible is definitely preferable.
 Lakshmi.Sirafiinikkusu
Offline
Server: Lakshmi
Game: FFXI
Posts: 1060
By Lakshmi.Sirafiinikkusu 2012-02-22 15:31:46
Link | Quote | Reply
 
still regen 5 + cure change is pretty hot from where scholar stands
First Page 2
Log in to post.