/random Nin/drg <_> |
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/random nin/drg <_>
discuss. just trying out things just to be weird like that other dude's thread. http://www.ffxiah.com/forum/topic/18166/nin-tp-sets/ they be hatin my dumb ideas.
What dude or thread are you referring to?
Clearly the best subjob for Ninja.
I mean, Wyvern Earring. Not convinced yet? Jump and High Jump. Catch you on the flip side. Shiva.Galbir said: » What dude or thread are you referring to? http://www.ffxiah.com/forum/topic/18166/nin-tp-sets/ jumping nins would be badass, think of the tp gain!
I get that you're trying to troll but I really don't get to post this enough.
![]() not trying to troll, i was posting something random that popped in my head, like a mnk drk 2hr souleater burn idk.
random dumb idea is random. so you made a troll thread in response to a thread where the guy was asking what appeared to be a serious question? have i nailed the pertinent facts here?
![]() Ok I'll take this serious. What are the benefits of /drg in your opinion?
taking a build similar to that guys and then capping the haste. again, just random idea, not thought out.
maybe jumps and tp gain? i dont know. Going with a serious reply...
Is that really worth losing the attack bonus, berserk, and double attack that you get from /war? drg does have some ok /sub traits, atk bonus II, acc bonus (?), conserve TP. math it out >>
Caitsith.Mahayaya said: » Clearly the best subjob for Ninja. I mean, Wyvern Earring. Not convinced yet? Jump and High Jump. Catch you on the flip side. Shiva.Schatzie said: » maybe jumps and tp gain? i dont know. Jumps give the TP of another weapon attack, and I am not 100% sure, but it probably does not account for the off hand when dual wielding. While jumps are good for DRG where this means 20+ TP, for NIN, this will probably net around 5 TP. Additionally, ja lag will delay your next attack. Overall, jumps will actually reduce your TP gain as a ninja. /WAR probably wins for the already mentioned DA/Attack Bonus/Beserk/other goodies |
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