
01-26-2012 01:45 AM
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| [dev1076] Healing Adjustments
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Other updates being implemented on the test server:
[dev1076] Healing Adjustments |
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[dev1076] Healing Adjustments
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Other updates being implemented on the test server: So... they're making it how it should've been all along? Even though the Potency cap was already 50% and Received should've always boosted what you were cured for, including the potency. Some of these Dev Responses... they confuse me... or more so, why this wasn't implemented this way in the first place.
***, now I actually do need to buy a Roundel Earring.
! decent post and ppl are gonna go omg omg not good enough SE keep trying.
Everyone better have an Oneiros Earring now.
Sylph.Zohnax said: » So... they're making it how it should've been all along? Even though the Potency cap was already 50% and Received should've always boosted what you were cured for, including the potency. Some of these Dev Responses... they confuse me... or more so, why this wasn't implemented this way in the first place. unless they add cure received bonus on useful gear(particularly oshi stuff) i cant see this meaning much or did i misread what the dev post meant?
also i didn't know cure received bonus didn't stack with cap lol ..only that 1 earring in game that has cure received? So does this mean my roundel earring will give me a 10% bonus to cure potency cause of the 5% cure potency and 5% waltz potency ..? or am I just misreading it and it saying the cap is now 50%
Quetzalcoatl.Brayenn said: » unless they add cure received bonus on useful gear(particularly oshi stuff) i cant see this meaning much or did i misread what the dev post meant? also i didn't know cure received bonus didn't stack with cap lol ..only that 1 earring in game that has cure received? Ragnarok.Nekonarf said: » So does this mean my roundel earring will give me a 10% bonus to cure potency cause of the 5% cure potency and 5% waltz potency ..? or am I just misreading it and it saying the cap is now 50% Waltz didn't cap at 50% before. Ragnarok.Nekonarf said: » So does this mean my roundel earring will give me a 10% bonus to cure potency cause of the 5% cure potency and 5% waltz potency ..? or am I just misreading it and it saying the cap is now 50% Nah, but that'd be baller. lol sorry I'm rather tired ;-; so trying to make sense of this is like doing rubrics cube drunk and I don't wanna use the brain power to understand.
Can you even get 50% waltz potency?
Woulda been easier if they just said "we made cures work right"
Leviathan.Draylo said: » Can you even get 50% waltz potency? "Cure" potency + / Potency of "Cure" effect received
are these 2 seperate values? maybe cure's are going to do 30% more now with 50% cure potency? so confused lol Fairy.Ghaleon said: » "Cure" potency + / Potency of "Cure" effect received are these 2 seperate values? maybe cure's are going to do 30% more now with 50% cure potency? so confused lol Potency of cures and potency of waltz's are going to have the same cap of 30%. If you have gear for enhancing cures casted on you by 30%, and someone else has gear for enhancing cures by 50%, then the cure amount is calculated by 50% first, then calculated again with the 30% making it a total of 95% increase from the base cure. Siren.Kalilla said: » Fairy.Ghaleon said: » "Cure" potency + / Potency of "Cure" effect received are these 2 seperate values? maybe cure's are going to do 30% more now with 50% cure potency? so confused lol Potency of cures and potency of waltz's are going to have the same cap of 30%. If you have gear for enhancing cures casted on you by 30%, and someone else has gear for enhancing cures by 50%, then the cure amount is calculated by 50% first, then calculated again with the 30% making it a total of 95% increase from the base cure. this has got to be the most troll update ever.... i really hope this isn't the cure spell revision they were talking about >.>; Siren.Kalilla said: »
Let's say you could get to 50% Waltz Potency Cap from gear And someone (or maybe you) got gear with 30% Potency of Waltz effect received They'd get 80% more from waltz? o.0 (I'm half way sleep so please forgive me if I got this wrong) Fairy.Ghaleon said: » Siren.Kalilla said: » Fairy.Ghaleon said: » "Cure" potency + / Potency of "Cure" effect received are these 2 seperate values? maybe cure's are going to do 30% more now with 50% cure potency? so confused lol Potency of cures and potency of waltz's are going to have the same cap of 30%. If you have gear for enhancing cures casted on you by 30%, and someone else has gear for enhancing cures by 50%, then the cure amount is calculated by 50% first, then calculated again with the 30% making it a total of 95% increase from the base cure. this has got to be the most troll update ever.... i really hope this isn't the cure spell revision they were talking about >.>; No this isn't that update. Phoenix.Darkzeru said: » Siren.Kalilla said: »
Let's say you could get to 50% Waltz Potency Cap from gear And someone (or maybe you) got gear with 30% Potency of Waltz effect received They'd get 80% more from waltz? o.0 (I'm half way sleep so please forgive me if I got this wrong) 500 + 50% = 750 + 30% = 975 HP 500 + 250 = 750 + 225 = 975 HP Siren.Kalilla said: » Phoenix.Darkzeru said: » Siren.Kalilla said: »
Let's say you could get to 50% Waltz Potency Cap from gear And someone (or maybe you) got gear with 30% Potency of Waltz effect received They'd get 80% more from waltz? o.0 (I'm half way sleep so please forgive me if I got this wrong) 0.0 That is actually a good update for dnc :o There isn't any Waltz + recieved gear yet (I don't think) but just the potential of it.... I bet we'll see a few pieces in VW and Legion next update.
Phoenix.Darkzeru said: » Siren.Kalilla said: »
Let's say you could get to 50% Waltz Potency Cap from gear And someone (or maybe you) got gear with 30% Potency of Waltz effect received They'd get 80% more from waltz? o.0 (I'm half way sleep so please forgive me if I got this wrong) Multiplicative, just how like Dual wield and haste works on reducing attack delay. I'll pretend I never bought Healer's roll so people won't ask.
So part of me hopes that they'll add gear with + Cure effect received on it, but more importantly I wouldn't mind seeing a job trait that adds +10 cure effect received or something (Maybe for PLD!). The problem is with the gear that it's kind of situational.
Take the Oneiros earring for instance. Sure, it has a nice effect, but would you really wear it instead of a different earring for 5% better cures received? Probably not. Fenrir.Darklink said: » So part of me hopes that they'll add gear with + Cure effect received on it, but more importantly I wouldn't mind seeing a job trait that adds +10 cure effect received or something (Maybe for PLD!). *** PLD, give it to mnk. I *HATE* curing monks. Goddamn 3000 HP outside of abyssea >_< Foldypaws said: » Fenrir.Darklink said: » So part of me hopes that they'll add gear with + Cure effect received on it, but more importantly I wouldn't mind seeing a job trait that adds +10 cure effect received or something (Maybe for PLD!). *** PLD, give it to mnk. I *HATE* curing monks. Goddamn 3000 HP outside of abyssea >_< HATRED! |
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