
RNG Last Stand Set |
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RNG Last Stand set
![]() why is everyone using a mekki staff when ur using a staff comon ur shoould be using a earth staff to - damage from the hate ur gonna pull
Fenrir.Sylow said: » ![]() Bismarck.Helel said: » Tessera does not beat empyrean body. Terebellum beats sylvan under most circumstances (lots of attack buffs). Nguul is a piece of crap as far as I'm concerned. The Aluh jambiyah is close stat-wise but will also increase your TP damage much more than Nguul. Personally I tend to shoot 1-2 times between weapon skills depending on how much regain or how many double shot procs I get. Did not mean to like this. :X!!!!!!!!!! Bismarck.Helel said: » Tessera does not beat empyrean body. Terebellum beats sylvan under most circumstances (lots of attack buffs). Nguul is a piece of crap as far as I'm concerned. The Aluh jambiyah is close stat-wise but will also increase your TP damage much more than Nguul. Personally I tend to shoot 1-2 times between weapon skills depending on how much regain or how many double shot procs I get. Damn, must suck being all short bus. Alright so some idiot keeps changing the wiki page on sylvan caban +2 to say that the enhance velocity shot effect does not increase ranged attack as well as snapshot. I've tested this before, but I wrote down my numbers this time so I could share them. I'm just copying and pasting from notepad; sorry I don't have parse. Each set of two lines is one duriumshell (the same one).
Note: I used kirin's osode + two pieces of thaumas gear to get exactly 12 STR. In this way, the strength values between caban +2 and kirin's osode/thaumas combo are exactly the same. The "w/o caban" is the kirin's osode/thaumas combo. Thaumas pieces I used were legs (for both sets) and I just swapped between seiryu's kote and thaumas gloves. w/o Caban: 188 202 192 189 187 195 187 190 196 197 = 192.3 Caban: 195 200 211 197 211 194 197 195 202 196 208 211 196 = 201 w/o Caban: 216 208 208 212 206 207 208 207 214 222 200 = 209.8 Caban: 217 219 210 216 224 233 214 232 223 222 = 221 w/o Caban: 222 218 222 201 208 216 197 205 218 196 210 211 218 212 = 211 Caban: 224 228 233 207 212 213 222 224 225 219 = 220.7 w/o Caban w/Berserk: 265 273 266 259 263 274 267 260 = 265.875 Caban w/Berserk: 263 262 271 260 283 273 265 272 = 268.625 w/o Caban: 209 205 208 214 198 217 199 214 202 199 = 206.5 Caban: 226 210 226 213 219 215 229 227 214 227 = 220.6 204.9 vs 215.825 (average of the averages excluding the berserk round). Conclusion: Caban adds some amount of ranged attack How much? I don't know. It's a pretty substantial amount though. I need to do more testing with berserk up but I'm assuming that it may have been approaching the leveling out point in the pdif function. That would explain why they're closer than the others. Additional notes: gun was armageddon (99) and bullets were some leftover dark adaman bullets I had. STR was 98+30. Asura.Ezekial said: » Bismarck.Helel said: » Tessera does not beat empyrean body. Terebellum beats sylvan under most circumstances (lots of attack buffs). Nguul is a piece of crap as far as I'm concerned. The Aluh jambiyah is close stat-wise but will also increase your TP damage much more than Nguul. Personally I tend to shoot 1-2 times between weapon skills depending on how much regain or how many double shot procs I get. Damn, must suck being all short bus. Must suck weapon skilling in inferior gear. Bismarck.Helel said: » Alright so some idiot keeps changing the wiki page on sylvan caban +2 to say that the enhance velocity shot effect does not increase ranged attack as well as snapshot. I've tested this before, but I wrote down my numbers this time so I could share them. I'm just copying and pasting from notepad; sorry I don't have parse. Each set of two lines is one duriumshell (the same one). Note: I used kirin's osode + two pieces of thaumas gear to get exactly 12 STR. In this way, the strength values between caban +2 and kirin's osode/thaumas combo are exactly the same. The "w/o caban" is the kirin's osode/thaumas combo. Thaumas pieces I used were legs (for both sets) and I just swapped between seiryu's kote and thaumas gloves. w/o Caban: 188 202 192 189 187 195 187 190 196 197 = 192.3 Caban: 195 200 211 197 211 194 197 195 202 196 208 211 196 = 201 w/o Caban: 216 208 208 212 206 207 208 207 214 222 200 = 209.8 Caban: 217 219 210 216 224 233 214 232 223 222 = 221 w/o Caban: 222 218 222 201 208 216 197 205 218 196 210 211 218 212 = 211 Caban: 224 228 233 207 212 213 222 224 225 219 = 220.7 w/o Caban w/Berserk: 265 273 266 259 263 274 267 260 = 265.875 Caban w/Berserk: 263 262 271 260 283 273 265 272 = 268.625 w/o Caban: 209 205 208 214 198 217 199 214 202 199 = 206.5 Caban: 226 210 226 213 219 215 229 227 214 227 = 220.6 204.9 vs 215.825 (average of the averages excluding the berserk round). Conclusion: Caban adds some amount of ranged attack How much? I don't know. It's a pretty substantial amount though. I need to do more testing with berserk up but I'm assuming that it may have been approaching the leveling out point in the pdif function. That would explain why they're closer than the others. Additional notes: gun was armageddon (99) and bullets were some leftover dark adaman bullets I had. STR was 98+30. Ah thanks. I'll try that next. Here are some more duriumshell data. This one is with spartan bullets so I could pew it longer (same mob throughout).
w/o Caban: 97 92 98 96 90 90 95 87 90 94 88 92 87 94 89 89 98 94 93 99 93 89 94 88 = 92.33 Caban: 102 97 103 99 95 95 95 96 102 104 103 94 98 100 98 100 104 93 102 102 98 = 99.04 That one is a little easier to eyeball. The w/o Caban never hit 100+. P.S. non-crits. I'll do G colibris in a couple hours. Need break. Are you wearing nothing but the Caban and nothing but gear to give you 12STR?
Duriumshell have to have a pretty solid amount of defense. Looking at what berserk did to close the gap between the two sets (1% vs 5%) I would wager you'd see identical (at a minimum) damage between Caban vs Saio Terebellum was on, impulse belt, had to have thaumas kecks on for the bonus with the hands, feet were fajin boots, rings were dark rings, neck was faith, moonshade (rng att +4) + sylvan for some reason, scout's beret for recycle :Q, and no weapon.
Follow-up post
Ok Greater Colibri (Only Lv 82: VIT: 67 Defense: 327 Evasion: 341 AGI: 75) Data: Total ranged attack: 594.55* (including velocity shot) fSTR2: 32.5 Base Damage: 109.5 cRatio: ~1.818 Max: ~1.818 Max damage: ~249 (including piercing bonus) *(8+416+64+19+10)1.15 = 594.55 416 is ranged attack from combat skill of (440), 64 is ranged attack from strength of 128, 19 is from gear, 10 is from job trait (/war), 1.15 is velocity shot Osode/thaumas combo: 243 230 240 230 230 232 238 238 (431) 230 240 (420) 233 237 238 232 245 233 250 232 250 (436) (447) 241 231 (452) 235 233 246 238 236 240 (421) (435) (431) 236 241 (416) 246 247 246 235 246 230 (443) 235 246 Max: 250 Average non-critical: 238.081 Average critical: 433.2 Caban: 256 250 248 248 255 237 242 248 (445) (461) (453) 251 246 246 250 240 243 242 252 252 (453) 250 (437) 256 242 250 (465) 258 240 242 247 257 240 243 256 240 242 250 (437) 252 261 261 247 245 260 Max: 261 Average non-critical: 248.553 Average critical: 450.14 It's late; I may have made a math error, but it seems pretty obvious that caban is breaking the max possible damage pretty consistently while the osode is staying under or near it. If you add 25 additional ranged attack, max damage equals ~261, suggesting that the caban is adding at least that much. OR if you change the velocity shot bonus to 1.20 instead of 1.15, you get a max damage of 259.68. I'm inclined to go with the latter since velocity shot is a % increase to begin with. Basically, the "enhance velocity shot" effect on the Sylvan Caban +2 increases the ranged attack boost by about 5%, from 15% to 20%. Additional stuff of interest: Gear: scout's beret +2, faith torque, moonshade (rng att +4), sylvan earring, caban/osode, thaumas gloves/seiryu's kote, dark ringx2, terebellum mantle, impulse belt, thaumas kecks, fajin boots Armageddon (99) + Spartan bullet Base STR: 98 I removed all the data from the lvl 81 mobs. going to bed... EDIT: Didn't verify your numbers since I'm on my way out the door but I missed the outliers in the Caban test. That's still a fairly imprecise test and I have no idea why you didn't take my previous suggestion for a more precise test to improve your data. Find a monster for which you can cap ranged pDIF and gradually drop below 3.0 pDIF. Since ranged damage at cap is deterministic, you can precisely identify the enhancement value.
Potential non-exact bonus aside, it clearly gives some bonus to ranged attack and debunks the absolute "No it does not" from before. Thank you Helel
Indeed, nice work Helel
Fenrir.Nightfyre said: » EDIT: Didn't verify your numbers since I'm on my way out the door but I missed the outliers in the Caban test. That's still a fairly imprecise test and I have no idea why you didn't take my previous suggestion for a more precise test to improve your data. Find a monster for which you can cap ranged pDIF and gradually drop below 3.0 pDIF. Since ranged damage at cap is deterministic, you can precisely identify the enhancement value. I agree it's imprecise and it doesn't necessarily prove that caban is a 5% boost; it could be something strange like +25 ranged attack. But I was merely attempting to prove that caban does boost ranged attack. Now I can try to figure out exactly how much. I bolded and underlined that statement because I'm really tired of people doubting that there is no ranged attack boost. I will edit it tonight when I go test in abyssea. Bismarck.Helel said: » Asura.Ezekial said: » Bismarck.Helel said: » Tessera does not beat empyrean body. Terebellum beats sylvan under most circumstances (lots of attack buffs). Nguul is a piece of crap as far as I'm concerned. The Aluh jambiyah is close stat-wise but will also increase your TP damage much more than Nguul. Personally I tend to shoot 1-2 times between weapon skills depending on how much regain or how many double shot procs I get. Damn, must suck being all short bus. Must suck weapon skilling in inferior gear. You're probably right about the body. Asura.Ezekial said: » Bismarck.Helel said: » Asura.Ezekial said: » Bismarck.Helel said: » Tessera does not beat empyrean body. Terebellum beats sylvan under most circumstances (lots of attack buffs). Nguul is a piece of crap as far as I'm concerned. The Aluh jambiyah is close stat-wise but will also increase your TP damage much more than Nguul. Personally I tend to shoot 1-2 times between weapon skills depending on how much regain or how many double shot procs I get. Damn, must suck being all short bus. Must suck weapon skilling in inferior gear. You're probably right about the body. Do the math with the dagger too. Obviously it'll depend on the mob, but on most VW mobs, where STR is equivalent to ~52-58% of a WS mod (due to fSTR2 in the equation for WS damage) the difference between 10 STR and 7 AGI is very small. 10 STR actually beats 7 AGI at the 60% mark (remember that the AGI modifier needs to be multiplied by 0.85; it's not simply 100%). Thus the ranged attack +10 (this should be +5 because 10 STR = 5 ranged attack) is really the only benefit you get from using nguul. Yes the ranged attack +10(5) will increase last stand damage slightly, but the 10 STR will greatly eclipse 10(5) ranged attack in tp damage. I will have to do the math on terebellum vs sylvan. Edit: Sorry just woke up, actually it's only a 5 ranged attack difference between the two daggers (10 str > 5 ranged attack) My eyes hurt. I read thru this entire thread today at work. haha
So the gist of it is: Last Stand -> get a Arm, highest dmg bullets possible, stick w/caban for tping and swap it out for str/agl? get all the thaumas 4/5 crap... stay with alt/wilm ears... /war. (oh yeah DO NOT USE A GD STAFF lol.. I think I have Carbineer's Axe tho)... eat red curry or something... and .... ah hell its been a year since i've played so i don't even know what atmacite to use for Void..... i'll figure that out later I think I have this all together. Oh yeah, its not terribly difficult to get an Arm now and can be dualboxxed....... if i missed something fill me in. I still love my Kyudogi to run around town in with my big fat ***. (((UPDATE:))) Ballz... i sold the Kyudogi hahah... I guess 20 tarus probably used it to make their own Kyudogi's with =\ Annihilator is usually best if you can afford to get it, but armageddon is amazing as well, and doesn't get the recognition it deserves. It can actually beat annihilator when pdif is capped (which is not that hard on most VW mobs).
The caban has STR and AGI so you don't usually need to swap it out, except for wildfire of course. Earrings I don't really know about tbh. The ftp for last stand is such a small increase it's hard to know whether moonshade/agi or agi/agi will pull ahead. Another thing that needs to be math'd out. Bismarck.Helel said: » Annihilator is usually best if you can afford to get it, but armageddon is amazing as well, and doesn't get the recognition it deserves. It can actually beat annihilator when pdif is capped (which is not that hard on most VW mobs). The caban has STR and AGI so you don't usually need to swap it out, except for wildfire of course. Earrings I don't really know about tbh. The ftp for last stand is such a small increase it's hard to know whether moonshade/agi or agi/agi will pull ahead. Another thing that needs to be math'd out. Moonshade/AGI pulls ahead, but the difference is very, very small. beat anni in last stand dmg or overall?
I would say at the same levels (both are 99) Armageddon would beat Annihilator simply from the agi difference if Pdif is capped. However in terms of time and difficulty I would just get annihilator since it is much easier to get it to level 95 or even 99 in my opinion. Also Annihilator will help keep you alive longer, and has a 24/7 ODT damage.
Well it would beat annihilator overall if your pdif was capped for the entire fight. They have the same base damage so your tp damage would be exactly the same (it caps around 790ish on most VW mobs I believe, maybe I can find pic), while armageddon would pull ahead in WS damage because of the +20 AGI. Basically the ranged attack +30 becomes meaningless if you can cap pdif without it. It's not that rare of an occurrence if you've got a BRD and a COR; you can pretty much cap pdif on any VW mob other than some of the tougher ones like bismarck and rex, however you may need angon + dia 2-3 as well.
It's one of those moments where if you're in an ideal situation with max buffs, armageddon will pull ahead. That's why I would say annihilator usually wins. Can't discount the extra ranged accuracy either on some of the more evasive NMs. That said, wildfire owns bismarck and rex too so I guess armageddon wins on those as well. Annihilator is definitely the best for provenance, except for Rukh? I think it is. Rukh seems to have some sort of -PDT so I usually swap guns for him/her. Maybe I can make a sweet list (this is assuming BRD+COR): Akvan - probably armageddon Kaggen/Pil - annihilator usually (although it is possible to cap on these with angon) Uptala/Hahava/Kalasutrax - Definitely armageddon for wildfire Bismarck - Armageddon for wildfire Morta - Annihilator (possible to cap with angon) Provenance -Rukh - Annihilator Rukh - usually Armageddon for wildfire, however with angon it is more beneficial to use last stand instead. Jeuno II T6: Annihilator for all except Rex/Kala (though it is possible to cap pdif with angon including ig-alima) Rex: Armageddon for wildfire Sky: Been too long since I've done Qilin/Aello, I'm assuming armageddon would be best. Pretty sure I was able to cap pdif even back @95 vs qilin. So there are a lot of instances where armageddon will excel but ONLY if you have perfect buffs. The fights will have to be less than 3m too otherwise berserk will wear. Edit: Didn't see Maeldiar's post before I posted but I agree. I would definitely get annihilator first, then armageddon if you're serious about RNG. However, if you want to get started right away, then I guess you might as well upgrade Armageddon to 90 considering how easy it is. pdif cap = about 768 damage from the sweet spot for most VW mobs (with 98+47 STR). 2305 is 768x3 (triple damage proc). So last stand with annihilator caps at around 6600. Note that I was missing some thaumas gear at the time this SS was taken so the damage should be slightly higher.
Annihilator: ![]() I don't have any comparisons for the same mob unfortunately so you'll just have to take my word that Albununnu caps at 768 as well with the same gear. However, although my TP gear was the same, my WS gear at the time this SS was taken was even worse than the above. I think this was before I had any thaumas gear. Armageddon: ![]() Both were @300% tp and both guns are 99. Temptation to 99 Armageddon rising...
In all seriousness though, not sure I will be upgrading Armageddon to 99 anytime soon. Currently if I'm taking RNG to voidwatch it's Provenance and various T6 Nms. And in provenance even with Annihilator's accuracy, I still don't cap accuracy without adjusting my sets to accomadate the high evasion. It's just a lot of gil to spend on something that works in situations where you are in the bard/corsair party capping pDIF(rare), and lower level content onry. Don't get me wrong, Armageddon is an awesome gun, and I feel every ranger should get their hands on one even if it is just for the utility of wildfire. Glad this is the end of VW, I don't even RNG to VW anymore tbh, bullets up to 200k/stack here.
I wouldn't spend money on arma99 for solely RNG anyway, future content will favor Anni, more so because it'll be the return of Coronach, much like with OdinV2. Not discrediting arma though, it's definately worth having I just don't find it worth upgrading to 99 for the sole sake of RNG. |
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