11-29-2011 01:50 PM
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| After sending off your feedback, the dev. team let me know that not all content going forward will have a weakness system, so don’t worry! Keep up the good work with voicing your feedback. ^_^ |
YAY!! ٩(ᵔ◦ᵔ)۶
[Dev] Weakness System And Moving Forward |
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[Dev] Weakness System and Moving Forward
YAY!! ٩(ᵔ◦ᵔ)۶
Thank god. I know it brings a kind of element of strategy to some fights, but I miss the days of just beating the crap out of things. Hopefully they'll find a way to find the best of both worlds.
you mean we don't have to bring every possible weapon/magic type to actually do stuff?! zomg
Hopes up.
To be slashed down later. wtf ludoggy how do u have 30,000 posts...
Asura.Toxleh said: » wtf ludoggy how do u have 30,000 posts... Asura.Toxleh said: » wtf ludoggy how do u have 30,000 posts... He posts in the chatter threads, it's pretty easy to rack up a post count when you participate there. i'm confused.. what weakness he is talking about?
I think that Kalilla's reaction sums up this whole topic.
The "not all" indicates some will.
Shiva.Viciousss said: » I think that Kalilla's reaction sums up this whole topic. People use to think the HNM system was interesting too. I like every system in the game, but there is just some things I don't do anymore because I've done them to death! Proc'ing was an interesting system but really kicked some jobs in the dirt. I would love to see a system where you can go any job in a low man group without being penalized because you're filling up a spot with a job that can't cover a wide enough range of procs. Just going out and having fun with friends without worrying about what job you are, and what you can't do because you're going that job, is what I want. Now that is what I think would be fun. Phoenix.Cathaldus said: » The "not all" indicates some will. Siren.Kalilla said: » Shiva.Viciousss said: » I think that Kalilla's reaction sums up this whole topic. People use to think HNM system was interesting too. I like every system in the game, but there is just some things I don't do anymore because I've done them to death! Proc'ing was an interesting system but really kicked some jobs in the dirt. I would love to see a system where you can go any job in a low man group without being penalized because you're filling up a spot with a job that can't cover a wide enough range of procs. Just going out and having fun with friends without worrying about what job you are and what you can't do because you're going that job is what I want. Now that is what I think would be fun. I hate how he says "not all". Meaning "some" does.
Shiva.Xellith said: » I hate how he says "not all". Meaning "some" does. The dungeon crawling probably wasn't planned for that anyways. Also don't think they were planning on using that system in limbus or slavage either. I love the weakness system personally.
Leviathan.Draylo said: » I love the weakness system personally. I like it too, but you also need to draw the line somewhere. Needs to have some content where you can't just have a weakness on it and have that "unknown" feel to it (if that makes any sense at all) Leviathan.Draylo said: » I love the weakness system personally. Just wish it didn't push so many jobs away from smaller groups. I just started doing VW about a month ago and that was the first time I saw a PUP in over a year out in the field and not in a town. I know not many people enjoy the job, but come on. It felt weird not seeing PUP's around ; ; I think its silly to get rid of it, now we go back to the old same 6 jobs and just killing things mindlessly, at least weakness system spiced it up a little and each fight was different.
Weakness system is too broad. Too many things from too many categories can proc.
Leviathan.Draylo said: » I think its silly to get rid of it, now we go back to the old same 6 jobs and just killing things mindlessly, at least weakness system spiced it up a little and each fight was different. They are just balancing things out like they should be doing. Not everyone likes the proc system. Valefor.Prothescar said: » Weakness system is too broad. Too many things from too many categories can proc. Eliminate lower tier spells from the list as well as stupid ***like Eft family TP moves.
Honestly I just miss being able to play certain jobs, like SCH. I pretty much never got to bring it anywhere because while I could handle healing or nuking on it, I just didn't have the procs, making it a waste of a slot in most parties.
They should just have proc's from magic/abilities of whatever jobs you bring. Not from most jobs randomly. That way you can low man as well as huge hnm fights and still have some proc strategy.
At that point it's just adding a layer to the fight that is unnecessary rather than a layer to strategizing before the fight that is somewhat unnecessary. Leaving all of the procs at once isn't an issue, however I fail to see how being able to proc with every tier of magic and every type of jug pet ability is pertinent as all it does it cause an unneeded and sometimes frustrating level of drawing out the process.
Usually fights don't last 10~20 minutes because they're hard, they last 10~20 minutes because you have to cycle through a metric *** of different spells and abilities for each proc. Difficult fights with less varied amounts of procs would be more acceptable, but maybe that's just me. Siren.Kalilla said: »
YAY!! ٩(ᵔ◦ᵔ)۶ LOL, I was just telling my friend about the new dungeon crawl system probably being victim to a stupid weakness targeting ploy, then I red this and proceeded to ***bricks. Siren.Kalilla said: » Valefor.Prothescar said: » Weakness system is too broad. Too many things from too many categories can proc. Eh, who am I kidding. |
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