[Dev] Reducing Spawn Timer For All HNM's |
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[Dev] Reducing Spawn Timer for all HNM's
In all honesty "old school HNM" sucked balls anyways. I don't mind HNM being popped. I just wish the pop items were a bit easier to get.
Ragnarok.Akron said: » Atleast look based^^. And anyway why i should let someone else claim if i can claim every time?^^ its like when u are making an empy like kannagi 85 why should i let someone claim gukumatz? I play for myself and my friends... if ppls want to find compromise they just should say: hey alternate claiming gukumatz, but still i havent found someone asking or doing that so i work for my and my friends goals Quetzalcoatl.Catgirl said: » Why is SE so determined to kill off what's left of oldschool FFXI endgame? Just make the HNMs harder and the drops better or something... Why do they have to mess with the formula so damn much? Carbuncle.Aeonknight said: » Ragnarok.Akron said: » Atleast look based^^. And anyway why i should let someone else claim if i can claim every time?^^ its like when u are making an empy like kannagi 85 why should i let someone claim gukumatz? I play for myself and my friends... if ppls want to find compromise they just should say: hey alternate claiming gukumatz, but still i havent found someone asking or doing that so i work for my and my friends goals ^ this. A large amount of the pro-HNM people back in the day were those who flaunted their claims (normally their bot's claims) as if it made them awesome, or made them more skilled than everyone else. Why not actually make more content and not have horrible reused content with overly large time sinks and delayed reentry?
Oh wait, this is SE. I'm sorry, killing something 200 times over is totally worthwhile content. My bad. Bahamut.Raenryong said: Monopolizing and griefing over a skill-less luck-based competition system does not make for good gameplay. Ragnarok.Akron said: I play for myself and my friends This is what i only was able understand from page 6-7 and the aftermath when a shell loses a claim.
I didn't enjoy HNM's too much because my work schedule always conflicted with pop times. I like how SE is gearing the game towards casual players now. It's good to see a shift away from HNMLS's with members who somehow feel superior for having some gear someone else may have bot claimed to obtain... to a more trial of the magian situation where you had to individually "work" for your gear now.
Shiva.Chillee said: » I didn't enjoy HNM's too much because my work schedule always conflicted with pop times. I like how SE is gearing the game towards casual players now. It's good to see a shift away from HNMLS's with members who somehow feel superior for having some gear someone else may have bot claimed to obtain... to a more trial of the magian situation where you had to individually "work" for your gear now. I dont know about you, but I didn't start playing this game for the "individual work" to be a purple barney casual player. If you want that, go play WoW. The biggest reason I liked ffxi so much was for the community experience and the people I was forced to party with to get things done. Which is why I hated to see the old exp party system go the way of the dodo, and why I believe mules are killing this game. I'm also not a hardcore crazy person that gave up my life, but when I play games, I play to win. I dont do casual, maybe it's just my competitive nature. Bahamut.Raenryong said: » Because claiming NMs is skill-based, right? One can use skill or lack thereof to argue for or against practically all endgame content in FFXI. The most inexperienced of players can coast through virtually anything in Vana'diel, especially these days where endgame content is more accessible than ever. Only a handful of people kill these HNMs nowadays; for fun, nostalgia and a bit of gil. With such a small amount of people bothering with these NM's it seems pointless for SE to make these changes, 90% of the time you'll find Cerb/Khim/Hydra walking around unclaimed, Jorm is still as pointless as ever, and Cashmere price has dropped a lot, almost to the point where Vrtra isn't worth the effort.
SW/DI/Tiamat would be the only NMs that benefit people these days, maybe SE will learn from their mistakes and not implement a pop item system like they did with the Kings claiming a nm is obviously not skill based and bots dont auto claim ***100%, if you never claimed its cause you werent persistent or you didnt have bodies
no bot was 100% and people crying about hnms are hilarious its a video game, if you didnt liek it noone made you do it Lakshmi.Niico said: » Shiva.Chillee said: » I didn't enjoy HNM's too much because my work schedule always conflicted with pop times. I like how SE is gearing the game towards casual players now. It's good to see a shift away from HNMLS's with members who somehow feel superior for having some gear someone else may have bot claimed to obtain... to a more trial of the magian situation where you had to individually "work" for your gear now. I dont know about you, but I didn't start playing this game for the "individual work" to be a purple barney casual player. If you want that, go play WoW. The biggest reason I liked ffxi so much was for the community experience and the people I was forced to party with to get things done. Which is why I hated to see the old exp party system go the way of the dodo, and why I believe mules are killing this game. I'm also not a hardcore crazy person that gave up my life, but when I play games, I play to win. I dont do casual, maybe it's just my competitive nature. Whatever floats your boat man. Some magian trials (empyrean) aren't "individual" either but require small groups of personnel to obtain (provided you all don't suck). Playing casually doesn't mean you don't play to win. It's more "I don't have to sit for hours at a camp to not get claim and realize I have nothing to show for all that time I just spent and know I can't get that time of my life back" anymore. You're just not required to invest insane amounts of time to accomplish similar goals. i hope everything becomes forced pop that you can buy from npc just so more self righteous cry babies can do the only thing they are actually good at Q_Q
Is this thread still going about something that isnt the actual OP 5 and a half pages back? >_>
Shiva.Chillee said: » Lakshmi.Niico said: » Shiva.Chillee said: » I didn't enjoy HNM's too much because my work schedule always conflicted with pop times. I like how SE is gearing the game towards casual players now. It's good to see a shift away from HNMLS's with members who somehow feel superior for having some gear someone else may have bot claimed to obtain... to a more trial of the magian situation where you had to individually "work" for your gear now. I dont know about you, but I didn't start playing this game for the "individual work" to be a purple barney casual player. If you want that, go play WoW. The biggest reason I liked ffxi so much was for the community experience and the people I was forced to party with to get things done. Which is why I hated to see the old exp party system go the way of the dodo, and why I believe mules are killing this game. I'm also not a hardcore crazy person that gave up my life, but when I play games, I play to win. I dont do casual, maybe it's just my competitive nature. Whatever floats your boat man. Some magian trials (empyrean) aren't "individual" either but require small groups of personnel to obtain (provided you all don't suck). Playing casually doesn't mean you don't play to win. It's more "I don't have to sit for hours at a camp to not get claim and realize I have nothing to show for all that time I just spent and know I can't get that time of my life back" anymore. You're just not required to invest insane amounts of time to accomplish similar goals. SW is the most hard to camp for the truth 5 hrs window scanning zone... DI is a piece of cacke camp, Fafhogg, KB and Aspid were even easyer 3 hrs window and window open every 30 mins so u didnt neeed to spend 3 hrs doing nothing u just needed to focus 1 min every 30 mins... where is the insane amount of time? I bet most of the players who are arguing about the waste of time on hnms are the players who spend 5-6 hrs in jeuno doing nothing while waiting for a /shout -.- And Quote: I didn't enjoy HNM's too much because my work schedule always conflicted with pop times. I like how SE is gearing the game towards casual players now. It's good to see a shift away from HNMLS's with members who somehow feel superior for having some gear someone else may have bot claimed to obtain... to a more trial of the magian situation where you had to individually "work" for your gear now. Quote: Whatever floats your boat man. Some magian trials (empyrean) aren't "individual" either but require small groups of personnel to obtain (provided you all don't suck). Playing casually doesn't mean you don't play to win. It's more "I don't have to sit for hours at a camp to not get claim and realize I have nothing to show for all that time I just spent and know I can't get that time of my life back" anymore. You're just not required to invest insane amounts of time to accomplish similar goals. I would say, my one hour a day has paid its dividends over the last 6 years. Casual does not mean bad, not matter how hard you want it to.
edit: My phone is HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE. Adapt or die... The HNM King era has come and gone, long live the casuals!
Fenrir.Crystenne said: » There, I just fixed the game for you - you can send me my cheque in the mail. O_O I was filled with dread as I began reading this, but then it became more and more lulzy. Very well done, you made it sound almost legitimate. Caitsith.Shiroi said: » The insane amount of time lost camping HNM's is because you aren't actually playing the game for more than 1 min every 30mins. If I sit down to play a game well, I want to actually play and not watch my screen 1min every 30mins. Whether the wait was 3 minutes or 3 hours, I was never at a loss for something to keep myself busy with at HNM camps, be it in the game or away from it. If I was, then chances are good that I had plenty of people to chat with to pass the time. If you wanted to maximize your play time rather than waiting around for something to pop, the better question is why were you spending so much time at camps only to later find yourself here complaining about it? Quote: For gear, I rather have a lot to work on than working for months to get 1 piece. See that I used the word working instead of playing because that's how it felt. I see that you used the word "work" in the present tense, too. There's always been plenty to do in Final Fantasy XI. If you're saying that you spent months simply working to obtain a single piece of gear from HNMs without any other goals in mind then it's easy to see why you're bitter. I've personally never used gear as a goal - the people that do tend to be the ones that quit soon after obtaining said gear and, as such, the gear is wasted on them. So it goes back to doing what you find to be entertaining, and if you don't find it entertaining just don't do it. There's some nice gear in Voidwatch, but I loathe the event so you'll be hardpressed to ever catch me participating. You won't catch me looking down on those of you do that do enjoy it either, I don't see what good would come of it. That said, I'm hoping they handle future revisions to HNM pop conditions far better than they handled the ground kings because that was among the stupidest changes they've ever made. Quote: Now I understand it's just my opinion and some people loved HNM's, but a lot of people saw it as not fun and felt a lot like work. You can say the same of a lot of things, doesn't mean they should be completely removed from the game. Options and alternatives are a good thing. Asura.Malekith said: Adapt or die... The HNM King era has come and gone, long live the casuals! have you ever camped vs me/my group? Big sack of rage to go around for those who did, brows er. ALSO: Asura.Fondue said: didnt liek Diavolo said: » Bahamut.Raenryong said: » Because claiming NMs is skill-based, right? One can use skill or lack thereof to argue for or against practically all endgame content in FFXI. The most inexperienced of players can coast through virtually anything in Vana'diel, especially these days where endgame content is more accessible than ever. Damn straight. FFXI is a ridiculously easy game at endgame and yet regardless, claiming is still the most skill-less and pointless activity used as a means for determining character progression. Asura.Natenn said: » Asura.Malekith said: Adapt or die... The HNM King era has come and gone, long live the casuals! have you ever camped vs me/my group? Big sack of rage to go around for those who did, brows er. ALSO: Asura.Fondue said: didnt liek For someone so into competition, you sure are playing the wrong game at this point, man. Always has been. This has never been a good competitive game.
Instead of whining about dated content that serves little purpose anymore being switched over to a more friendly pop system, why not whine about getting new HNMs that are actually relevant
Ragnarok.Akron said: » Shiva.Chillee said: » Lakshmi.Niico said: » Shiva.Chillee said: » I didn't enjoy HNM's too much because my work schedule always conflicted with pop times. I like how SE is gearing the game towards casual players now. It's good to see a shift away from HNMLS's with members who somehow feel superior for having some gear someone else may have bot claimed to obtain... to a more trial of the magian situation where you had to individually "work" for your gear now. I dont know about you, but I didn't start playing this game for the "individual work" to be a purple barney casual player. If you want that, go play WoW. The biggest reason I liked ffxi so much was for the community experience and the people I was forced to party with to get things done. Which is why I hated to see the old exp party system go the way of the dodo, and why I believe mules are killing this game. I'm also not a hardcore crazy person that gave up my life, but when I play games, I play to win. I dont do casual, maybe it's just my competitive nature. Whatever floats your boat man. Some magian trials (empyrean) aren't "individual" either but require small groups of personnel to obtain (provided you all don't suck). Playing casually doesn't mean you don't play to win. It's more "I don't have to sit for hours at a camp to not get claim and realize I have nothing to show for all that time I just spent and know I can't get that time of my life back" anymore. You're just not required to invest insane amounts of time to accomplish similar goals. SW is the most hard to camp for the truth 5 hrs window scanning zone... DI is a piece of cacke camp, Fafhogg, KB and Aspid were even easyer 3 hrs window and window open every 30 mins so u didnt neeed to spend 3 hrs doing nothing u just needed to focus 1 min every 30 mins... where is the insane amount of time? I bet most of the players who are arguing about the waste of time on hnms are the players who spend 5-6 hrs in jeuno doing nothing while waiting for a /shout -.- And Quote: I didn't enjoy HNM's too much because my work schedule always conflicted with pop times. I like how SE is gearing the game towards casual players now. It's good to see a shift away from HNMLS's with members who somehow feel superior for having some gear someone else may have bot claimed to obtain... to a more trial of the magian situation where you had to individually "work" for your gear now. Quote: Whatever floats your boat man. Some magian trials (empyrean) aren't "individual" either but require small groups of personnel to obtain (provided you all don't suck). Playing casually doesn't mean you don't play to win. It's more "I don't have to sit for hours at a camp to not get claim and realize I have nothing to show for all that time I just spent and know I can't get that time of my life back" anymore. You're just not required to invest insane amounts of time to accomplish similar goals. I think spending 3 hours of time waiting for something does kinda suck. Especially when you work and are in school, 3 hours may be all the time you can afford to do anything. Waiting in line in crooked hnmls' with their "points" system for months is horrible time management. I like SE's shift away from this to keep people from monopolizing things and making the game not fun for everyone. I'm sorry man, I understand your sense of accomplishment but with a dwindling population and people moving on to other things, people can barely make large coordinated groups to do things like that anymore. Making their gear obselete is prolly just making you a little butthurt for all the time spent camping it. As for the original op, Thank God if respawn timers are lessened. Asura.Natenn said: » You better hope it stays that way, have you ever camped vs me/my group? Big sack of rage to go around for those who did, brows er. Honestly Natenn, who cares? You carrying on about your past successes is as heartwarming as hearing the old farts at my local dive bar talk about how they were HS football gods. Your time came and went and will never come back. So brag all you want, it'll only mean something to people like you and there are less and less of you playing because you've all quit since the game has become "too easy." I'm not mad, I'm not jelly, I just don't see the point in bringing back content that only served to make a very small % of the community happy. If I want competition I'll play a sport... Asura.Natenn said: » DIDNT LIEK great job buddy. And why should i care what point of view you have on this issue if you are crying about how good it was then and went downhill. Create your own blog where you can QQ about all the things that went bad but please stop posting your useless stuff here. |
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