I'm pretty well versed when it comes to SAM sets for Yoichi, but looking for some advice for RNG. Would be used mostly for VW at this point.
Thanks in advance!
Yoichi Gear Sets |
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Yoichi gear sets
I'm pretty well versed when it comes to SAM sets for Yoichi, but looking for some advice for RNG. Would be used mostly for VW at this point.
Thanks in advance! Seiri, if your name was one letter different then your name and your server would be anagrams of each other.
That's all I have to contribute :( continue Bahamut.Raenryong said: » Seiri, if your name was one letter different then your name and your server would be anagrams of each other. That's all I have to contribute :( continue Stop contributting useless things :( Ok...sorry for the delay took a bit of toying. Thanks Raen! You're input is awsome as always~
All sets assume /sam. Preshot set (BFG snap+4) Main-shot set Returns 26.3 tp per hit, requiring 21.1 tp return from WS. Tyrants used over hoard so as to avoid the slight DPS loss from fSTR2, the 2 racc from the agi loss should be irrelevent considering the innate racc boost from yoichi. WS set (Namas) Returns 21.16 tp, basically a perfect 4 hit. Anwig str/agi aug. Things to note: This setup skews dmg almost entirely toward WS dmg, which for VW with the set enmity return i believe is ideal. However, the ODT increase on the 95 yoichi is not built upon, leaving room for 'ideal improvements'. Edit: Any suggestions or contradictions would be MORE than welcome, as these are only theoretical sets for the bow that I am still working on. These sets are purely for VW, I have sets mapped out for lesser content, so please bear in mind! With an fTP of 2.75 wouldn't gorget/ele belt be better?
Does claymore grip/rancors collar work for RA? With the saveTP from VW I was thinking you should drop some stp for crits or att. Cerberus.Taint said: » With an fTP of 2.75 wouldn't gorget/ele belt be better? Does claymore grip/rancors collar work for RA? With the saveTP from VW I was thinking you should drop some stp for crits or att. For ele gorget/belt, 0.1 ftp would be a boost of 3% ish, with a 40% str mod and the huge fSTR2 required, beir +1 will win for certain, the neck im not 100% sure of but the only thing i could see winning is an ire torque +1, and i'd take scarf for the combination of stats. Claymore doesnt work. Rancor does. I'd COMPLETELY forgotten atmacite save tp >< crap. Would be able to swap out neck, head, waist, ring2 and feet at least and retain a 4 hit even without /sam.... Ah well... If your still around later i'll have another toy but gotta at least try logging in now.. Edit: Or could try another atmacite combination...might make things interesting at least! Offline
Posts: 199
Whats this doing in ranger?
with atmacite /sam and a cor you can get a 1 hit but your waiting on 2 tics from regain but its not a long wait since your shooting during that time anways.
i had asked specifically about str options vs ele belt/gorget(i even particularly mentioned that it would imply VW temps being active) i was told in a worst case scenario(-70 fSTR2, 100 STR and 100 AGI total during WS), ele gorget/belt still weighs about 20~24 STR. vzx was the one who came through with that info in bg/what's better thread. the implication was that none of the available STR options would even touch it, if thats an incorrect assumption, id like to know more so i can maximize namas damage
Ragnarok.Matix said: » i had asked specifically about str options vs ele belt/gorget(i even particularly mentioned that it would imply VW temps being active) i was told in a worst case scenario(-70 fSTR2, 100 STR and 100 AGI total during WS), ele gorget/belt still weighs about 20~24 STR. vzx was the one who came through with that info in bg/what's better thread. the implication was that none of the available STR options would even touch it, if thats an incorrect assumption, id like to know more so i can maximize namas damage He's using the old gorget = 12str for tachi: gekko arguement i believe. For rng the fSTR will have a bigger impact, despite a smaller base str mod. I haven't done ffxi math in ages, but each of the belt/gorget options give you +0.1fTP. There are two facts about fTP which make it convenient to perform calculations with;
1. General: fTP is a multiplier. This means that it is completely independent of all other factors (unless somehow your base damage is 0). You can therefore ignore EVERYTHING that doesn't affect fTP when performing calculations on it. 2. Ranged specific: no Double Attack/Triple Attack etc mean the value is static. The increase in damage% from a belt is (0.1/old fTP) * 100 [or 10/old fTP if you prefer, but how I wrote it there is easier to remember logically]. (0.2/old fTP) * 100 [or 20/old fTP] if considering both. EDIT: I wasn't being really specific; The increase in damage from (D + fSTR2 + WSC) is also a multiplier and so can be considered independent except in that STR also adds (r)atk but we'll ignore this for now (but is definitely a consideration if you find yourself at a stalemate between the pieces); x/y where x is the increase from adding stats and y is the old (D + fSTR2 + WSC) is the increase. Calculate your D + WSC + fSTR2(approximated) and then set x/y = (your increase in damage from gorget/belt. *100 if you are using percentage and not decimal (the forms above are percentage)). You know y, so multiply the increase from gorget/belt by it and you have how much extra (D + WSC + fSTR2) you need to equal it. You are presumably not adding D, so you can ignore that. If you are uncapped fSTR2, you can't ignore that and if you are adding a significant amount of STR it is worth noting that outside of attack-cap scenarios, you will need less "x" than advertised to beat it. Opposite is true if you need racc during WS for whatever reason. This sounds complex I know! Dont worry raen think most will get that, fairly simply done.
Ok my alterations to my previous sets assuming atmacites.
I'm going to assume save tp +20, and regain +2 atmacites used, and that 3 ticks of regain will occur during 2 actual shots, thus requiring 74 tp to be accumulated before reaching 100tp. My tp set remains unchanged, netting 26.3 tp per hit, for 52.6 from 2 shots, requiring 21.4 tp returned from WS. I'll go with this: Changed from previous are simply the light gorget, and rajas ring. Nets 21.92 return, bringing total tp from 2 shots + ws + save + 3 regain ticks to 100.52. I'm assuming no cor in party, as often a cor will be in with another DD pt, or for some other reason be unable to hit you with PR. Thanks, finished Yoichi last night!
What were your normal sets for XP type mobs? Edit: Nevermind, I'm silly
Cerberus.Taint said: » Thanks, finished Yoichi last night! What were your normal sets for XP type mobs? Basically the same tbh, just use an extra pyrosoul in ws rather than rajas and maintain your 4 hit.
Necro Bump Detected!
[63 days between previous and next post]
Got my Futatokoroto and close to my yoichi. This is my planned gearset for Namas with what i have now. I'm not taking into account any STP yet as i'll do that at a later time. Suggestions?
Ragnarok.Baconchips said: » Got my Futatokoroto and close to my yoichi. This is my planned gearset for Namas with what i have now. I'm not taking into account any STP yet as i'll do that at a later time. Suggestions? personally the only thing that come in my mind right now is that maybe u could replace the bellon with pyrosoul ring and the altdorf and wilhelm with vulcan's earring ( if u cannot afford them, altdorf and whilehelm should be ok) , and terebellum mantle could be replaced by sylvan chlamys... even if namas arrow is 40% str and agi, u should benefit more from str because those changes should help u to cap the fstr2 and add some wsc mode... i hope i am right and this can be of help :) This is just what i have on me at the moment. I don't have the str earrings so i figured 8 agi would be > 3 str and 4 ranged accuracy. I also have been adding more attack in general for most of my ws's(unless at attack cap). My sidewinder's were doing better with this ring/back setup vs str options(haven't tried +3 str from pyro ring even though +3 alone wouldnt be noticeable.
This is the set I'm working on to have once I get my Yoichi.
Mirador trousers > Ambusher's hose
Sct. Socks +2 is most likely better than Sylvan Bottln. +2. Sylvan Earring can be safely replaced by another STR+3/ STR+4 earring Sct. Bracers +2 is probably better than Syl. Glvltte. +2 Asura.Vrytreya said: » Mirador trousers > Ambusher's hose Sct. Socks +2 is most likely better than Sylvan Bottln. +2. Sylvan Earring can be safely replaced by another STR+3/ STR+4 earring Sct. Bracers +2 is probably better than Syl. Glvltte. +2 Hachiryu legs > Mirador > Ambusher's? Been wrestling w/ a similar issue on SAM.
Also, Uther's Grip will give you one more STR. Been using: (STR AGI WSacc WSdmg on Anwig. Still not sure about head choice.) Not sure if it's too heavy on STR and not enough on AGI. (if you /can/ be too heavy on STR :x) Looking to upgrade to Scout's Bracers +2 and 4STR earrings. Hachiryu vs Mirador would come down to:
2 ratk vs not-sure-if-I-need-this-17racc-or-5enmity So when it comes to Ideal yoichi sets for VW what should they be?
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