Sheelay said:
he was buttdevastated for 211 days
Yeah and you seem to be as smart as the amount of letters you typed.
oh you too?
Not sure if I typed this into the topic already but here you go, again I am always considering adjustments and in the process of making them so if you would please:
I adjusted Thief, Warrior, Dragoon, Corsair and Ninja.
I'm planning on making adjustments to Scholar and Dark Knight. I am just not entirely sure on how at the moment.
At the moment my thoughts are. Scholar should get a Unlimited stratagem type 2hour ability.
looking at Dark Knights logically I can only really see them obtaining a hate shedding ability. I don't know why so many people look at this disgusted just because it's not "cool" enough. Anyways discuss!
Warrior "Mighty Guard"=Grants the user -25% Phyisical and Magical damage taken, Increases the users Attack and Defense by 25% The duration is 1 minute.
Thief "Lurker's Pilfery"= Grants the user a substianal steal and treasure hunter bonus, for 1 minute. (Doubles all treasure hunter procs and accuracy to steal.)
Monk "Chain Arts"= The user's monk job abilities have a recast of 0:01, The duration is 30 seconds.
White mage "Divination"= Removes Weakness effect from all party members within range of the effect.
Red Mage "Essence Rune"=the user gains 10 Accuracy, gains an Enspell bonus and the user's party gains a refresh effect of 8 mp every 3 seconds. The duration of the effect is 1 minute 30 seconds.
Black mage "Evocation"= Increases Magic Burst bonus, Magic Attack Bonus, reduces the user's enmity by 10 and sets all the recasts of spells to 0:00.
The Duration is 1 minute.
Paladin "Temperance"= Doubles the user's Hit points and targeted member gains the effect of cover.
The duration is 2 minutes
Dark Knight "Dark Intent"= Lowers most of the user's enmity, then reduces enmity generation for 1 minute based on HP.
if the users HP greater then 76% = no reduction in enmity
if the users HP is greater then 51% but, less then or equal to 75% = reduces 25% enmity produced.
if the users HP is greater then 26% but, less then or equal to 50% = reduces 35% enmity produced.
if the users HP is less then 25% = reduces 50% enmity produced.
Bard "Fortissimo"= All players in the user's alliance gain the effect of bard songs, sung by the user (even if they are not in the party)
The Duration is 30 seconds.
Beast Master "Primal Instinct"= reduces the amount of damage the user's pet takes by 50% , the duration is 2 minutes.
Ranger "Sneak Shot"= Cripples target defense, evasion and adds a high potency gravity effects. Reduces your Enmity based on total range from that target.
Duration of effect is 2 minutes.
Samurai "Fury Brand"= Grants the user two new weaponskills to his/her list: "Archery"=>Oisoya "Great Katana"=>Amatsu: Tsukikage
for the next 30 seconds. If the user skillchains them together it causes a skillchain "Cosmic Elucidation"
which lowers all resistance and evasion of the monster. In addition it can be magic bursted with any element.
Ninja "Frog Hermet"= Causes a giant frog to be summoned to help aid you in battle.
The AI programmed to not use TP moves unless, the master has greater then 100% Technique points. The Frog also has a substianial regain effect (6TP/3seconds).
Uses Great Katana TP moves, this includes:
Tachi:Enpi
Tachi:Hobaku
Tachi:Goten
Tacchi:Kagero
Tachi:Jinpu
Tachi:Ageha
Also uses Frog based Abilities, this includes:
Water Bomb - 10' AoE water damage
Frog Cheer - AoE Magic Attack Boost and Elemental Seal effect.
Magic Hammer - Single-target light based magic damage and MP drain effect equal to damge dealt.
Dragoon "Dragon Heart"= the user's Wvyern grows and becomes a larger
Wyvern
Uses new Wvyern TP moves, this includes:
Dispelling Wind: AoE Dispel.
Dread Shriek: Very potent AoE Paralysis.
Blizzard Breath: Ice-based Breath Attack
Thunder Breath: Lightning-based Breath Attack
Chaos Breath: Dark-based Breath Attack
The Wvyern loses all previous TP abilities it had.
Keeping the larger wyvern for more then 15 minutes will inflict a damage over time on the player and the wyvern(varies from 1 damage/3seconds to 10 damage/3seconds, depending on duration). If the user keeps his wyvern for more then 30 minutes the Wyvern can grow into a larger
Wyrm.
Uses new Wyrm TP moves, this includes:
Spike Flail: Extreme damage AOE attack used only when the wyrm attempts to use a weaponskill when it is attacking with its tail.
Horrid Roar: Single-target dispel attack that removes buffs.
The Wyrm loses access to Dread Shriek and Dispelling Wind, but it still have access to all the other TP moves.
After the user has the Wyrm that player will not recieve damage over time effect however; keeping the wyrm for more then 30 minutes will render the user unconcious. (Players won't be able to evolve their wyverns into wyrms in certain areas that have clipping issues, if this is the case possibly have the game programmed to where the dot effect doesn't take place.)
Summoner "Astral Flux"= Causes the user to gain a weakness effect. The user may choose to summon Bahamut with this effect or to summon one of the 9 celestial avatars.
If the user summons Bahamut he uses either Mega Flare or Giga Flare deal substiancial damage, and then leaves .
If the user summons a Celestial Avatar, they will be treated as if they have max favor bonus without any avatar penalties, This effect remains active for as long as that avatar remains summoned.
Blue Mage "Immortal Rune"= Transforms the user into a Soul Flayer. Grants 10mp refresh, 10 magic accuracy, 10 accuracy and access to all blue magic spells.
Duration 2 minutes. When the effect is over the user will be rendered unconscious.
Corsair "Sleight of Hand "- Using Quickdraw does not require charges(Unlimited).
Additional adjustments to "Corsair's Abilities" while under the effect of Sleight of Hand include:
(Double Up) Recast lowered to 3 seconds.
(Phantom Roll) Recast lowered to 30 seconds.
Puppet master "Flexibility"= allows the puppet to evade all attacks (physical and magical). The Duration is 1 Minute.
Dancer "Finishing Touch"= Flourishes does not require finishing move charges, if used they would be treated as if you had the maximum amount of finishing move charges that flourish would allow. (Unlimited) The Duration is 30 seconds.
Adjustments to flourishes while under the effect of Finishing Touch include:
(Desperate Flourish and Violent Flourish) improved stun and gravity rate, reduced to 5 second recast.
(Wild Flourish) reduced to 10 second recast
(Reverse Flourish) reduced to 15 second recast
(Climactic Flourish) reduced to 5 second recast
Scholar "Tactical Plan"= All party members within the area of effect enmity level is reduced to zero, except for the member targeted with this ability.