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Beast Master Job Adjustments - Answers to User Sug
Leviathan.Goldengreg
Server: Leviathan
Game: FFXI
Posts: 43
By Leviathan.Goldengreg 2011-08-19 06:37:06
Now that we'll have a Slug pet, I'm hoping our Jug Slug will keep the "absorb water damage" trait.
Would be godly against some water-using ennemies.
For the JA strenghtening then killing your pet: i'm not sure I'd like to sacrifice a pet unless Nazuna stacks goes under 3000 gils.
Server: Asura
Game: FFXI
Posts: 2202
By Asura.Karbuncle 2011-08-19 07:55:37
Is your Chocobo Suzaku in yoru Avatar lol >_>?
As far as our Slug goes, If it absorbs Water Damage, the first thing im killing is that Quadav Enemy hero in Campaign Battles that frequents North Gustaberg.
Fark him and the horse he rode in on.
Cerberus.Valmur
Server: Cerberus
Game: FFXI
Posts: 3642
By Cerberus.Valmur 2011-08-19 08:09:10
Sedna does not like this.
08-16-2011 08:03 PM | Camate | Community Rep | |
| Beastmaster feedback!
Grab Kodo and Podo to read over these updates with you!
Quote: I would like the amount of charges that get expended reduced. We’ll look into this when we review the overall pet system. We plan to adjust imbalances between the effect and the amount of necessary charges.
Quote: I would like pets’ special abilities to be performed by either charge only or TP only. TP is necessary to perform any ability, and the charge is necessary to choose the type of ability that is used. If the requirements for the ability are removed, the abilities themselves would be restricted as well, so it would be better to revise the required amount of charges, instead of simply removing requirements.
Quote: I would like to use Sic to command my pet to use a special ability when it wants to, and Ready to command my pet to use a special ability immediately. This is an interesting idea. This could only be used for called beasts, but we will look into this. As a warning, developing and implementing this feature will probably take a very long time.
Quote: I would like the recast timer for Ready to be shortened. We will look into this when we review merit point adjustments.
Quote: I would like to be able to use charm even when I already have a pet. From a development standpoint, this is possible if we spend some time on it. However, for balancing reasons, we do not plan on making this possible.
Quote: When battling multiple monsters, I want my pet to only attack monsters I have commanded it to fight. Although they react to commands, pets are beasts, so we would like to maintain their instincts, but we will look into your suggestion.
Quote: I want a new ability that intimidates monsters. (Chance of intimidation correlates to the pet’s level)
I like that this captures the essence of the beastmaster. This will also enhance killer type effects, so this is a valuable suggestion.
Quote: I would like high level plantoid called beasts to be strengthened. We will look into this when reviewing pets. They have some decent special abilities, so we would like to increase their accessibility.
Quote: I want to be able to skillchain with pets. We have discussed this before in the new spell thread, but due to current settings, if pets are able to skillchain, monsters will be able to skillchain as well. This would be interesting, but the balance of battles would be changed drastically, so this would be difficult.
Quote: I would like the strength of called beasts under level 75 to be reviewed. We would like to perform these adjustments one at a time, but since there are a large number of issues to review, it will take a long time to address them all.
Quote: I would like pets that use blunt/piercing attacks to be added. We will consider this when adding unique characteristics for each pet.
Quote: I want the maximum number of stacks for call beast items/petfood changed from 12 to 99. Considering the balance between the cost of synthesis/synergy and the pet’s stats/amount of HP recovered from food, we think that being able to stack 12 is appropriate.
Quote: I would like the amount of HP recovered from pet food to depend on the beastmaster’s charisma. Actually, the amount of HP recovered from pet food is affected by stats, but charisma having an added effect is unique to beastmasters, so we would like to work towards implementing it.
Quote: I would like my pet to fully recover (Full HP/300TP/ status ailments cured/recast time for call beast reset) when using familiar. This is a good suggestion for when you get stuck in a bind. The details of what type of effects we can implement will be discussed, but we will look into this idea. |
08-18-2011 05:02 PM | Camate | Community Rep | |
| We’d like to introduce some of the job adjustments planned for the upcoming version update.
Rouse* Lv93
Enhances summoned pet. However, the pet will disappear when the effect is removed or wears off.
New Call Beast pets will be added.
With that in mind, we are planning to introduce the two species below as pets!
Oh yeah...one more thing.
Now this is me talking about the future, but we have had a lot of request to use HNM monsters and have bird-type pets, so we are thinking it might be about to time to add these monsters to the arsenal of Call Beast:
This bad boy is envisioned as being implemented as the size of the ones residing in Abyssea.
Apkallu…
You probably are hoping for your own Colibri, eh? |
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