Haste And "Absolute Attack Speed"

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Haste and "Absolute Attack Speed"
 Phoenix.Urteil
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By Phoenix.Urteil 2011-06-15 01:25:03
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A friend of mine mentioned something called "Absolute Attack Speed" and how haste somehow adds into a value or something for it.

I have never heard this Terminology or know what he is talking about.

However this is pretty close to what was said:

I mentioned that on my DRK I have 15% Spell Haste, 25% Job Haste, and then 25% gear haste giving me a total of 65% Haste.

He then replied that he possesses 15% Spell, 25% Gear, and then +40 because of the way that dual wield is calculated.

Is he correct? Am I missing something..
 Fenrir.Enternius
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By Fenrir.Enternius 2011-06-15 01:25:52
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The hard cap of total attack speed increase is 80%.
 Phoenix.Urteil
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By Phoenix.Urteil 2011-06-15 01:28:06
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That's definitely not what he was referring to, he was insisting that he himself possessed 80% haste or the attack speed equivalent to it, due to the nature of Dual Wield.
 Fenrir.Enternius
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By Fenrir.Enternius 2011-06-15 01:30:16
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In that situation, no, he's not correct. Dual Wield and Haste are calculated separately, not added together then dividing your attack speed.
 Odin.Sheelay
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By Odin.Sheelay 2011-06-15 01:31:42
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Your friend is completely lost
 Phoenix.Urteil
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By Phoenix.Urteil 2011-06-15 01:34:15
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If you had 80% haste I'd assume you'd be attacking like an Assassin Cross from Ragnarok Online.

Twitching with the Epilepsy as the monster explodes.
 Asura.Ina
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By Asura.Ina 2011-06-15 01:38:44
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He deffinetly does not have caped delay on his own... I beleave dual weild is appyed first and then the haste is applyed to that number but not 100%
 Cerberus.Lasareth
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By Cerberus.Lasareth 2011-06-15 01:41:34
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If my limited knowledge of haste and DW serves...

If you have two characters, both dual wielding Kannagi and Kamome (as an example):

total delay would be 210+180=390

For a player with 80% haste (pretending for a second that character had 0 dual wield reduction) effective weapon delay would be 78 with no tp loss

For a player with +40 dual wield and 40% haste, weapon delay first becomes ~234 due to dual wield (including tp loss) then haste is calculated for a total effective delay of 140.

So no they're not the same if I am doing this right.
 Cerberus.Wolfshadow
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By Cerberus.Wolfshadow 2011-06-15 02:29:12
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Cerberus.Lasareth said:
If my limited knowledge of haste and DW serves...

If you have two characters, both dual wielding Kannagi and Kamome (as an example):

total delay would be 210+180=390

For a player with 80% haste (pretending for a second that character had 0 dual wield reduction) effective weapon delay would be 78 with no tp loss

For a player with +40 dual wield and 40% haste, weapon delay first becomes ~234 due to dual wield (including tp loss) then haste is calculated for a total effective delay of 140.

So no they're not the same if I am doing this right.
Looks legit
also
 Shiva.Msthief
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By Shiva.Msthief 2011-06-15 02:38:23
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As a ninja, let me just say it's not possible to reach 80% delay reduction without a bard. The equation for total delay reduction is the following:

Delay Reduction = 1 - (1-H)*(1-DW)
or
New delay = Old Delay * (1-H)*(1-DW)

H = Haste (All forms of it)
DW = Dual Wield

Ninja can reach 40% haste (25% gear, 15% haste spell) and 50% DW (35% trait, 5% suppa, 5% AF body and 5% Emp +2 head). If you wear iga earring you're a dumbass. This equates to a 70% total delay reduction.

*Same answer as Lasareth, just the actual equation.
 Shiva.Msthief
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By Shiva.Msthief 2011-06-15 02:44:43
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Fenrir.Enternius said:
The hard cap of total attack speed increase is 80%.

I believe this statement is incorrect, although 80% is a key value. The cap is 80% on total delay reduction - so if you have capped delay reduction you will be attacking five times faster than absolutely no haste. (If you start off at 100 attack speed, 80% reduction brings you to 20 attack speed. So you do five attacks for every 100 period.) For all intensive purposes, the more haste and/or dual wield you stack the bigger percentage increase it has.

Example:

Ninja with AF body has .7 delay reduction. Ninja without AF body (a loss of 5% DW) has .67 delay reduction. This is an increase of delay from .3 of your original value to .33 - an increase of 9-10% for something that only gives 5% DW.
 Fenrir.Enternius
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By Fenrir.Enternius 2011-06-15 02:52:04
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Shiva.Msthief said:
Fenrir.Enternius said:
The hard cap of total attack speed increase is 80%.

I believe this statement is incorrect, although 80% is a key value. The cap is 80% on total delay reduction - so if you have capped delay reduction you will be attacking five times faster than absolutely no haste. (If you start off at 100 attack speed, 80% reduction brings you to 20 attack speed. So you do five attacks for every 100 period.) For all intensive purposes, the more haste and/or dual wield you stack the bigger percentage increase it has.

Example:

Ninja with AF body has .7 delay reduction. Ninja without AF body (a loss of 5% DW) has .67 delay reduction. This is an increase of delay from .3 of your original value to .33 - an increase of 9-10% for something that only gives 5% DW.
Yes, my bad. I did not mean the cap on attack speed in general. Just the max % increase you can get from gear/traits/spells.
 Valefor.Prothescar
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By Valefor.Prothescar 2011-06-15 03:26:42
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As far as I'm aware Haste is multiplicative rather than additive.
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