Cor Spellcast Xml Help

Language: JP EN DE FR
New Items
2023-11-19
users online
Forum » FFXI » Jobs » Corsair » Cor spellcast xml Help
Cor spellcast xml Help
 Cerberus.Jafah
Offline
Server: Cerberus
Game: FFXI
user: Jaffa
Posts: 35
By Cerberus.Jafah 2011-06-07 18:28:55
Link | Quote | Reply
 
Im trrying to get my cor xml for spellcast working again but I need help cause im not that good at it

It wont equip Oberan's bullet for quick draws and it wont equip QDmab when using QD either, If anyone could fix it let me know please thank you very much



https://docs.google.com/leaf?id=0ByY-aG51F89FMDUwZGJmNjktOTVjMC00NjFhLTg0NDQtZWM4NzE2ODMyYWJi&hl=en_US
 Sylph.Hitetsu
Offline
Server: Sylph
Game: FFXI
user: Hitetsu
Posts: 2617
By Sylph.Hitetsu 2011-06-07 18:43:43
Link | Quote | Reply
 
It appears to only be equipping anything (QDmab or Staves) if you have less than 20 TP.

Here's a copy of it that'll change your equipment for QD regardless of TP, but only swap staves/grip in if you have < 20%
 Cerberus.Jafah
Offline
Server: Cerberus
Game: FFXI
user: Jaffa
Posts: 35
By Cerberus.Jafah 2011-06-08 17:51:34
Link | Quote | Reply
 
its equiping my QD bullet now but its only equipping a few QDmab pieces during QD and Leaden Salute :/
 Sylph.Hitetsu
Offline
Server: Sylph
Game: FFXI
user: Hitetsu
Posts: 2617
By Sylph.Hitetsu 2011-06-09 04:08:10
Link | Quote | Reply
 
Which pieces is it equipping and when?
 Cerberus.Jafah
Offline
Server: Cerberus
Game: FFXI
user: Jaffa
Posts: 35
By Cerberus.Jafah 2011-06-09 12:21:11
Link | Quote | Reply
 
it was my mistake had the wrong xml loaded when I saw that problem sorry :/
 Sylph.Hitetsu
Offline
Server: Sylph
Game: FFXI
user: Hitetsu
Posts: 2617
By Sylph.Hitetsu 2011-06-09 13:57:16
Link | Quote | Reply
 
Haha, no worries. Is it working now? Or is there something else that's not quite right?
 Ragnarok.Chaska
Offline
Server: Ragnarok
Game: FFXI
user: Chaska
Posts: 7
By Ragnarok.Chaska 2011-06-09 14:01:51
Link | Quote | Reply
 
Nice xml, but i cannot make it equip commodore tricorne for matching rolls :\

And.. is there any rule to prevent it to change equip while engaged unless i wear a dagger?

i am new to spellcast ^^;
 Sylph.Hitetsu
Offline
Server: Sylph
Game: FFXI
user: Hitetsu
Posts: 2617
By Sylph.Hitetsu 2011-06-09 14:08:49
Link | Quote | Reply
 
<if mode="and" EquipMain="Name of your dagger here" status="Engaged">
<rules here>
</if>
<elseif notEquipMain="Name of Dagger" status="Engaged">
<rules here>
</elseif>

This should work, though I've not played around with EquipSlot variables myself though.

Also, if you find this line (should be around 195):
<if type="CorsairRoll">

And add:
<equip when="precast">
<head>Commodore Tricorne</head>
</equip>

after it, you should be good.
 Cerberus.Jafah
Offline
Server: Cerberus
Game: FFXI
user: Jaffa
Posts: 35
By Cerberus.Jafah 2011-06-09 14:15:02
Link | Quote | Reply
 
ya I think it works fine now, but Ill have to test it some more maybe change the tp to 10 instead of 20 would be better, as far as the relic hat problem, ya I dont have that but Ill go try to get it eventually
 Cerberus.Jafah
Offline
Server: Cerberus
Game: FFXI
user: Jaffa
Posts: 35
By Cerberus.Jafah 2011-06-14 22:39:18
Link | Quote | Reply
 
If anyone thinks they Can make this spellcast even better, please by all means give it a shot(cor humor lol) and post it back here for us to see, tyvm
 Ragnarok.Lugat
Offline
Server: Ragnarok
Game: FFXI
user: Jar
Posts: 176
By Ragnarok.Lugat 2011-06-21 01:39:35
Link | Quote | Reply
 
Hmm for once i cant figure this crap out when i shoot on cor with a gun while engage or unengaged it switches back to TP or Idle gear before the bullet goes off.
Code
<if status="Engaged|Aftercast" >
<action type="equip" when="Engaged|Aftercast" set="TP" />
</if>
<if status="Idle|aftercast" >
<action type="equip" when="Idle|aftercast" set="idle"/>
</if>

<if Spell="Ranged">
<action type="equip" when="Precast" Set="Range" />
</if>


thats what i use for it would anyone know how to get a "delay" or something of the sort to work for a 582 delay gun?
 Ragnarok.Lugat
Offline
Server: Ragnarok
Game: FFXI
user: Jar
Posts: 176
By Ragnarok.Lugat 2011-06-21 03:49:08
Link | Quote | Reply
 
bump QQ
 Cerberus.Irohuro
Offline
Server: Cerberus
Game: FFXI
user: Irohuro
Posts: 6583
By Cerberus.Irohuro 2011-06-21 03:56:32
Link | Quote | Reply
 
Ragnarok.Lugat said:
Hmm for once i cant figure this crap out when i shoot on cor with a gun while engage or unengaged it switches back to TP or Idle gear before the bullet goes off.
Code
<if status="Engaged|Aftercast" >
<action type="equip" when="Engaged|Aftercast" set="TP" />
</if>
<if status="Idle|aftercast" >
<action type="equip" when="Idle|aftercast" set="idle"/>
</if>

<if Spell="Ranged">
<action type="equip" when="Precast" Set="Range" />
</if>


thats what i use for it would anyone know how to get a "delay" or something of the sort to work for a 582 delay gun?

a quick fix could be adding |midcast to your ranged rule
 Ragnarok.Lugat
Offline
Server: Ragnarok
Game: FFXI
user: Jar
Posts: 176
By Ragnarok.Lugat 2011-06-21 03:59:03
Link | Quote | Reply
 
i tried that right off, also tried adding in an aftercast delay
 Cerberus.Jafah
Offline
Server: Cerberus
Game: FFXI
user: Jaffa
Posts: 35
By Cerberus.Jafah 2011-06-27 10:45:29
Link | Quote | Reply
 
better question would be how did u type the midcast or aftercast? I never had the problem of it switching sets before the bullet went off.
necroskull Necro Bump Detected! [48 days between previous and next post]
 Bismarck.Altkey
Offline
Server: Bismarck
Game: FFXI
user: Altariel
Posts: 8
By Bismarck.Altkey 2011-08-14 21:55:43
Link | Quote | Reply
 
A bit of a necro here so you may have found a solution by now but here is something you can try:
Code
<if commandprefix="/range|/ra">					
<action type="equip" when="precast" set="Snapshot"  />
<command>wait 1; sc set RangedTP</command>				
<action type="aftercastdelay" delay="5.89" />
</if>


This is assuming you have a separate rule already set to change to your idle/engaged set after the shot fires. You'll need to adjust the set names accordingly (Snapshot, RangedTP) and you can change the aftercast delay to adjust to your actual delay with the amount of snapshot you start in.
 Ragnarok.Nausi
Offline
Server: Ragnarok
Game: FFXI
user: Nausi
Posts: 6709
By Ragnarok.Nausi 2011-09-07 15:09:21
Link | Quote | Reply
 
Bumpity Bump bump

Can anyone tell me if this will correctly.....

Swap the obi in on day or weather
Swap the ring in on the day

and

Swap the artemis neck in when Moon is 70% or when the moon is over 25% and I have more than 51% MP

Swap the Ugg neck when the moon is less than 70% and I have less than 51% MP

Swap in the AFv3 acc when the moon is under 25% and I have more than 51% MP.


<!--Quick Draw Rules-->
<if spell="Light*|Dark*">
<equip when="PreCast" set="QDacc" />
</if>
<else spell="Ice*|Wind*|Earth*|Thunder*|Water*|Fire*">
<castdelay delay="0.2"/>
<equip when="PreCast" set="QD" />
<if spell="Ice Shot">
<if Advanced='"%WeatherElement" = "Ice"'>
<equip when="precast">
<waist lock="t">Hyorin Obi</waist>
</equip>
</if>
<if Advanced='("%DayElement" = "Ice")'>
<equip when="precast">
<waist lock="t">Hyorin Obi</waist>
<lring lock="t">Zodiac Ring</lring>
</equip>
</if>
<if Advanced='("%MoonPCT"<"25" AND "MPPGT" = "51")'>
<equip when="precast">
<neck lock="Yes">Navarch's Choker</neck>
</equip>
</if>
<elseif Advanced='"%MoonPCT"=>"75"'>
<equip when="precast">
<neck lock="Yes">Artemis Medal</neck>
</equip>
</elseif>
<elseif Advanced='("%MoonPCT"<"75" AND "MPPGT" = "51")'>
<equip when="precast">
<neck lock="Yes">Artemis Medal</neck>
</equip>
</elseif>
<else Advanced='("%MoonPCT"<"75" AND "MPPLT" = "51")'>
<equip when="precast">
<neck lock="Yes">Uggalepih Pendant</neck>
</equip>
</else>
 Cerberus.Jafah
Offline
Server: Cerberus
Game: FFXI
user: Jaffa
Posts: 35
By Cerberus.Jafah 2011-09-15 03:20:13
Link | Quote | Reply
 
glad to see alot of ppl liked my spellcast, maybe I should post it in the official spellcast user templates for everyone? what do yall think?
Log in to post.