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Spellcast helper with Windows Form Application
Server: Alexander
Game: FFXI
Posts: 65
By Alexander.Jeffreyjelly 2011-04-07 02:20:55
Strictly just an item set maker at this time, and soon to be adding rules and more.
UI: how it writes the xml files:
good idea?
bad idea?
interests?
I'm going to expand it well more than just an item set maker, but for now just playing with ideas...
WIP:
SpellcastHelper1.00 (bare-bone item set maker + extra d on range)
SpellcastHelper1.01 (creates basic xml file with just 1 gear set in specified location)
SpellcastHelper1.02 (Multiple item set + restricts duplicate item set names + .xml creation)
SpellcastHelper1.03 (create and edit any item set + boxes update for every itemset)
SpellcastHelper1.04 (ability to read spellcast files and import all your item sets into the user interface)
Lakshmi.Tronsy
Server: Lakshmi
Game: FFXI
Posts: 99
By Lakshmi.Tronsy 2011-04-07 02:25:42
I like it!!! Might make spellcast accesible to computer illiterate retards like me!!! Honestly that ***confuses the hell outta me
Cerberus.Irohuro
Server: Cerberus
Game: FFXI
Posts: 6,583
By Cerberus.Irohuro 2011-04-07 02:31:32
if only there was something like this when i still played =O
this is ingenious
Phoenix.Shiomi
Server: Phoenix
Game: FFXI
Posts: 654
By Phoenix.Shiomi 2011-04-07 02:36:39
Awesome. Where do I download? :o
Server: Alexander
Game: FFXI
Posts: 65
By Alexander.Jeffreyjelly 2011-04-07 02:40:04
Phoenix.Shiomi said: Awesome. Where do I download? :o Lmfao I just started working on it... Probably gonna finish it over the upcoming summer break. I'm not too sure if I'll have the time though D:! I may have an internship!
Cerberus.Irohuro
Server: Cerberus
Game: FFXI
Posts: 6,583
By Cerberus.Irohuro 2011-04-07 02:43:08
taking a guess, did you use C++ to build it?
Server: Alexander
Game: FFXI
Posts: 65
By Alexander.Jeffreyjelly 2011-04-07 02:44:32
Cerberus.Irohuro said: taking a guess, did you use C++ to build it? Eh C# but they are similar I've been told.
Phoenix.Shiomi
Server: Phoenix
Game: FFXI
Posts: 654
By Phoenix.Shiomi 2011-04-07 02:44:38
Alexander.Jeffreyjelly said: Phoenix.Shiomi said: Awesome. Where do I download? :o Lmfao I just started working on it... Probably gonna finish it over the upcoming summer break. I'm not too sure if I'll have the time though D:! I may have an internship!
:( That's exactly not what I was not wanting to hear. Anyways, if you do that'd be really awesome. :)
Bismarck.Rinkydink
Server: Bismarck
Game: FFXI
Posts: 494
By Bismarck.Rinkydink 2011-04-07 02:55:03
thats an awesome idea.. kinda what you have on FFXIAH under gear sets but more aethetically pleasing.
if you can make it write the entire spellcast
like resting, fighting, WS.. then the world is your oyster my friend and you'll get yourself a LOT of interest
Bismarck.Cerelyn
Server: Bismarck
Game: FFXI
Posts: 365
By Bismarck.Cerelyn 2011-04-07 02:59:16
Nice, I'd download it
Lakshmi.Lyonard
Server: Lakshmi
Game: FFXI
Posts: 23
By Lakshmi.Lyonard 2011-04-07 04:03:55
this would be great, i am really getting crazy tryning to understand how to do spellcast stuff :3
Asura.Kosmik
Server: Asura
Game: FFXI
Posts: 233
By Asura.Kosmik 2011-04-07 05:13:51
Nice
I actually started something like this myself in VB but never finished it.
If you haven't already, add in some buttons for the common spellcast commands. Stuff like engaged, midcast, precast, ect.
Maybe a box for making variables quickly.
Good job.
Cerberus.Vaness
Server: Cerberus
Game: FFXI
Posts: 1,515
By Cerberus.Vaness 2011-04-07 06:34:27
Alexander.Jeffreyjelly said: Stickly just an item set maker at this time.
good idea?
bad idea?
interests?
I'm going to expand it well more than just an item set maker, but for now just playing with ideas... This would be *** awesome @_@
Server: Alexander
Game: FFXI
Posts: 65
By Alexander.Jeffreyjelly 2011-04-07 07:04:20
Does anyone know if there is any kinda of excel sheet/database with the rest of the gear/weapons to fill up the autocorrect for this project? I don't feel very extatic about copy an pasting every single one.
Asura.Kosmik
Server: Asura
Game: FFXI
Posts: 233
By Asura.Kosmik 2011-04-07 07:11:13
What I had planed on trying to do was to use the files in /plugins/resources in the windower folder.
What I really dont remember is which plugin they come with and how up to date they are tho.
There are ones for abilities, spells, statuses, weapons, armor, areas.
They are xml files too, and shouldn't be too hard to implement.
Server: Alexander
Game: FFXI
Posts: 65
By Alexander.Jeffreyjelly 2011-04-07 07:37:16
Nice... Nice idea lol, I'll have more work at this on the weekend but for now I have a 24 hour data analysis lab for a test and measurements class along with other things this week. :(
Server: Shiva
Game: FFXI
Posts: 23,653
By Shiva.Flionheart 2011-04-07 07:40:06
Awesome idea, I'd use it.
[+]
Carbuncle.Sevourn
Server: Carbuncle
Game: FFXI
Posts: 9,481
By Carbuncle.Sevourn 2011-04-07 07:49:23
Alexander.Jeffreyjelly said: Does anyone know if there is any kinda of excel sheet/database with the rest of the gear/weapons to fill up the autocorrect for this project? I don't feel very extatic about copy an pasting every single one.
well, considering site functionality, scragg/jaerik hava a database, and it's possible they'd let you have it if you asked nicely
[+]
Server: Sylph
Game: FFXI
Posts: 2,617
By Sylph.Hitetsu 2011-04-07 07:59:49
I know they have everything exported to .XML files, I dunno if you'd be able to import those into a database/excel sheet though (been a while since I've played with M$ Office).
http://www.ffxiah.com/dev
I was trying to find a way to do this same project myself XD I was aiming for something that'd make super simple rules ("if spell > equip set > equip rest" sort of stuff) to make things a touch easier for the non-spellcast friendly crowd.
Your work is so much cleaner (and no doubt better, I started it in lolvb6). Good luck with it! It'd be a welcome tool for many people.
Server: Lakshmi
Game: FFXI
Posts: 44
By Lakshmi.Andromida 2011-04-07 07:59:54
Asura.Kosmik said: What I had planed on trying to do was to use the files in /plugins/resources in the windower folder.
What I really dont remember is which plugin they come with and how up to date they are tho.
There are ones for abilities, spells, statuses, weapons, armor, areas.
They are xml files too, and shouldn't be too hard to implement. I looked into using those but some of the information inside of these files is a little limited for applications like this. What I did was use POLUtils which has a function to export all the .DAT file information for items and saves it as an XML file. You have to do a some filtering on the file to get the right category of item (eg Weapons/Head/Feet/etc) but you could easily compile a database from the XML for quick searching etc.
Asura.Kosmik
Server: Asura
Game: FFXI
Posts: 233
By Asura.Kosmik 2011-04-07 08:11:35
Lakshmi.Andromida said: Asura.Kosmik said: What I had planed on trying to do was to use the files in /plugins/resources in the windower folder.
What I really dont remember is which plugin they come with and how up to date they are tho.
There are ones for abilities, spells, statuses, weapons, armor, areas.
They are xml files too, and shouldn't be too hard to implement. I looked into using those but some of the information inside of these files is a little limited for applications like this. What I did was use POLUtils which has a function to export all the .DAT file information for items and saves it as an XML file. You have to do a some filtering on the file to get the right category of item (eg Weapons/Head/Feet/etc) but you could easily compile a database from the XML for quick searching etc.
This could be a great idea also.
I've never messed around with the export function on POLUtils
Server: Lakshmi
Game: FFXI
Posts: 44
By Lakshmi.Andromida 2011-04-07 08:19:53
Oh yes, they don't fully export all the information into complete XML, there are still a few bitfields that you will have to extract yourself. You can have a look at the POLUtils Forum thread about item data for information on what each one means. I have a PHP class that can convert the values into properties if you are interested.
Caitsith.Ayrea
VIP
Server: Caitsith
Game: FFXI
Posts: 55
By Caitsith.Ayrea 2011-04-07 09:29:52
Cerberus.Irohuro
Server: Cerberus
Game: FFXI
Posts: 6,583
By Cerberus.Irohuro 2011-04-07 12:27:52
because he's wanting to make it a full spellcast helper, not just a gearset maker
[+]
Fenrir.Vazerus
Server: Fenrir
Game: FFXI
Posts: 263
By Fenrir.Vazerus 2011-04-07 12:37:02
I would download it the day it's finished, lol. Making spellcasts for jobs I don't use very often sucks so much.
The gear set code is easy as pie, but variables are a whole different level. I dread making one for SMN... I know a template exists, but I don't feel like having to take out all the /party chat bs and useless stuff.
Server: Alexander
Game: FFXI
Posts: 65
By Alexander.Jeffreyjelly 2011-04-07 13:38:05
I have most of the auto correct working for the gear slots... only separating weapons from gear due to parsing the xml file from FFXIAH items
Anyone willing to test this? Not sure if you can install it from this file but i posted it on (Mediafire)
Kinda bare-bone code at the moment... not looking for anything shinny till i get it up and running to create a whole xml file
Server: Asura
Game: FFXI
Posts: 5,163
By Asura.Daleterrence 2011-04-07 13:39:33
This is actually really good. D:
[+]
Server: Alexander
Game: FFXI
Posts: 65
By Alexander.Jeffreyjelly 2011-04-07 14:20:39
*BUMP* For future reference I'm going to just edit the first post to add links.
Phoenix.Shiomi
Server: Phoenix
Game: FFXI
Posts: 654
By Phoenix.Shiomi 2011-04-07 14:29:06
Raider's Bonnet... but no +1, +2. Just one thing I found. Actually alot of the Raider's isn't in there. Might have just been Head and Hands, legs have all of the Raider's stuff. x_x
editing as I go along
Oh cause I'm doing Raider's and not Raid. or the like. I'm dumb xD
Final Edit: Alright *** awesome. I love it.
Server: Alexander
Game: FFXI
Posts: 65
By Alexander.Jeffreyjelly 2011-04-07 23:01:11
progress! I think I could defiantly bang this out for a basic spellcast file for anyone over the summer :D.
Just a quick FYI on that first one I sent out, I put a d at the end of range... don't ask me why D:! Also I might need to get rid of the encoding thing at the top, not sure!
Also unsure about "group name="BLU"", might have to have that say "Blue Mage". lot of work to put into this just for a basic spellcast... and it could be more after!
Strictly just an item set maker at this time, and soon to be adding rules and more.
UI: how it writes the xml files:
good idea?
bad idea?
interests?
I'm going to expand it well more than just an item set maker, but for now just playing with ideas...
WIP:
SpellcastHelper1.00 (bare-bone item set maker + extra d on range)
SpellcastHelper1.01 (creates basic xml file with just 1 gear set in specified location)
SpellcastHelper1.02 (Multiple item set + restricts duplicate item set names + .xml creation)
SpellcastHelper1.03 (create and edit any item set + boxes update for every itemset)
SpellcastHelper1.04 (ability to read spellcast files and import all your item sets into the user interface)
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