Rudra's Storm

Language: JP EN DE FR
New Items
2023-11-19
users online
Forum » FFXI » Jobs » Thief » Rudra's Storm
Rudra's Storm
First Page 2
Offline
Posts: 47
By ejiboo 2010-10-01 12:16:08
Link | Quote | Reply
 
Hola!



i'm starting to test to find out it's mods. how would i go about this properly? i'm not a hardcore tester so i'm just going to do some small samples. i've done 10 SAWS @<150%TP, naked vs. wild rabbits in WRON. i've also done 10 SAWS @<150%TP, +31DEX vs. wild rabbits in WRON. i'm just about to start 10 SAWS @<150%TP, +28STR vs. wild rabbits in WRON.

will these be sufficient enough to get a rough estimate of the modifiers? i know DEX is a modifier of Sneak attack and i saw the numbers jump significantly while doing the DEX test but we know the % buff SA gets from DEX so that could be ruled out to find any DEX modifier to the WS right?

what else should i test? i'll be doing WS/SC properties more in depth and test it vs. some super hard mobs. what are some good benchmark monsters to test it on? what about abyssea, cruor and atma buffs?

THANKS! imma need help mathing out the info too! should i post this on alla forums cause i know they get pretty mathematical there???
 Bahamut.Raenryong
Offline
Server: Bahamut
Game: FFXI
user: RaenRyong
Posts: 4554
By Bahamut.Raenryong 2010-10-01 12:28:40
Link | Quote | Reply
 
You have the right idea. Try to TP at exactly the same % each time and SA is a good idea yeah, varying the DEX. Would be interested to see the numbers.

Testing against harder mobs not really required unless it has a pdif boost somewhere in there~
 Odin.Iceblazek
Offline
Server: Odin
Game: FFXI
user: Iceblaze
Posts: 3
By Odin.Iceblazek 2010-10-01 13:25:09
Link | Quote | Reply
 
so what sort of damage does it do?
Offline
Posts: 47
By ejiboo 2010-10-01 13:46:54
Link | Quote | Reply
 


vs. lv 1 wild rabbits in W ron stacked with Sneak Attack

Weaponskills
Rudra's Storm
+ 540: 1 *this was without Sneak Attack, my bad.
+ 1164: 1
+ 1184: 1
+ 1192: 1
+ 1240: 1
+^ 1250: 1 *i don't know what the "^" means in this one
+ 1263: 1
+ 1273: 1
+ 1329: 1
+ 1350: 1
+ 1406: 1



vs. lv 1 wild rabbits in W ron stacked with Sneak Attack and DEX gear. the belt is fatality belt, latent: inc crit hit dmg. could it be activated on WS... maybe the wrong belt to use HA!

Weaponskills
Rudra's Storm
+ 1464: 1
+ 1469: 1
+ 1480: 1
+ 1483: 1
+ 1520: 1
+^ 1523: 1
+ 1553: 1
+ 1564: 1
+ 1596: 1
+ 1597: 1
+ 1637: 1



vs. lv 1 wild rabbits in W ron stacked with Sneak Attack and STR gear

Weaponskills
Rudra's Storm
+ 1231: 1
+ 1237: 1
+ 1248: 1
+ 1250: 1
+ 1281: 1
+^ 1298: 1
+ 1344: 1
+ 1352: 1
+ 1369: 1
+ 1370: 1
+ 1373: 1


if someone knows how to figure out possible mods from this... x.x, cause i don't. more to come!
 Asura.Karbuncle
Offline
Server: Asura
Game: FFXI
user: Karbuncle
Posts: 2202
By Asura.Karbuncle 2010-10-01 14:16:54
Link | Quote | Reply
 
Looks like a DEX mod, Hopefully.

Almost makes me want to work on it, seems like it might be a rather powerful tool for Solo SA, 1-hit WS.

Would like to see how it stacks against harder mobs vs. Mand.Stab.

That and, Hurry and finish CoP! Rajas go!
 
Offline
Posts:
By 2010-10-01 14:20:07
 Undelete | Edit  | Link | Quote | Reply
 
Post deleted by User.
 Asura.Karbuncle
Offline
Server: Asura
Game: FFXI
user: Karbuncle
Posts: 2202
By Asura.Karbuncle 2010-10-01 14:22:11
Link | Quote | Reply
 
He likely didn't have a STR build (What with it being useless for THF outside of Mercy Stroke) so i can let it go.

He better have a damn Dragon Harness though >.>; or Antares.

Needs more DEX, pump it out and see if the numbers go higher.

Edit: And yah, looks like a DEX mod from the above. Stack more DEX, check the numbers again and post em!
 
Offline
Posts:
By 2010-10-01 14:25:32
 Undelete | Edit  | Link | Quote | Reply
 
Post deleted by User.
Offline
Posts: 47
By ejiboo 2010-10-01 14:54:16
Link | Quote | Reply
 
well yeah i have everything like that, but i was trying to limit the tests to only +1 type of stat... who doesn't have dharness or rajas these days come on!
 Asura.Karbuncle
Offline
Server: Asura
Game: FFXI
user: Karbuncle
Posts: 2202
By Asura.Karbuncle 2010-10-01 14:56:50
Link | Quote | Reply
 
I was scared, But i had good reason, I'm from Asura.
[+]
 Ifrit.Darkanaseur
Offline
Server: Ifrit
Game: FFXI
Posts: 2328
By Ifrit.Darkanaseur 2010-10-01 14:59:30
Link | Quote | Reply
 
Might try making sure your DEX and STR are the same total values for each test, if it had both WSC it would skew it some. dDEX would be capped for SA for both sets.
 Bahamut.Raenryong
Offline
Server: Bahamut
Game: FFXI
user: RaenRyong
Posts: 4554
By Bahamut.Raenryong 2010-10-01 15:19:05
Link | Quote | Reply
 
The ^ means Median value.

Values here:

DMG 45
fSTR 13
WSC ?
fTP ? (3?)
Pdif 3.00 ~ 3.15 (assuming current equations are correct)

DEX is 81 in his first test with data set

Rudra's Storm
+ 540: 1 [no SA]
+ 1164: 1
+ 1184: 1
+ 1192: 1
+ 1240: 1
+^ 1250: 1
+ 1263: 1
+ 1273: 1
+ 1329: 1
+ 1350: 1
+ 1406: 1

If we use the extreme high and presume it to be ~3.15 pdif (maximum);

1406 = ((DMG + fSTR + WSC) * fTP + DEX) * Pdif
1406 = ((45 + 13 + WSC) * fTP + 81) * 3.15[presumed]
1406 = (45fTP + 13fTP + WSCfTP + 81) * 3.15[presumed]
1406 = 141.75fTP + 40.95fTP + 3.15WSCfTP + 255.15
1150.85 = 182.7fTP + 3.15WSCfTP

If we PRESUME fTP is 3 (weapon description hints at this),

1150.85 = 548.1 + 9.45WSC
602.75 = 9.45WSC
WSC = 63.8~

Assuming Alpha is now 0.85 and 81DEX is the only mod [I know WSC doesn't have decimals and floors but I am leaving them in for now as this will just be an approximation],

(81 * WSC%) * 0.85 = 63.8~
68.85WSC% = 63.8~
WSC% = 0.927~
the WS mod is around 90~95% DEX? That seems crazy.

What if we assume fTP = 4 (Sidewinder = quadruple damage but fTP is 5, not 4)?

1150.85 = 730.8 + 12.6WSC
420.05 = 12.6WSC
33.3 = WSC

(81 * WSC%) * 0.85 = 33.3~
68.85WSC% = 33.3~
WSC% = 0.484~
for about a 50% DEX mod: much more realistic.

My shaky conclusion based on a limited amount of evidence would be that this is a 4fTP weaponskill with a 50% DEX mod, but I may be wrong. Will do further math on this later, these are just my initial impressions. The STR sample is too small for me to judge whether there is a STR mod or not (but if there is, it's pretty weak).
 Bahamut.Raenryong
Offline
Server: Bahamut
Game: FFXI
user: RaenRyong
Posts: 4554
By Bahamut.Raenryong 2010-10-01 15:29:32
Link | Quote | Reply
 
By the way, assuming my calculations are correct here, Rudra's Storm is EXTREMELY competitive with Mercy Stroke.

EDIT: I'm getting kind of excited here. In my current gearset assuming okay Attack buffs, SARudra will average 2400~2600 damage on almost anything in the game... outside of abyssea. Add some Atma to the equation......
 Leviathan.Draylo
Offline
Server: Leviathan
Game: FFXI
user: Draylo
By Leviathan.Draylo 2010-10-01 15:29:41
Link | Quote | Reply
 
Asura.Karbuncle said:
I was scared, But i had good reason, I'm from Asura.

He's pretty gimp, so I could see where you would think that.
[+]
 Asura.Karbuncle
Offline
Server: Asura
Game: FFXI
user: Karbuncle
Posts: 2202
By Asura.Karbuncle 2010-10-01 15:47:34
Link | Quote | Reply
 
Bahamut.Raenryong said:
By the way, assuming my calculations are correct here, Rudra's Storm is EXTREMELY competitive with Mercy Stroke.

EDIT: I'm getting kind of excited here. In my current gearset assuming okay Attack buffs, SARudra will average 2400~2600 damage on almost anything in the game... outside of abyssea. Add some Atma to the equation......

Seriously? *** i need to work on that then.

I'd rather get popsicle dagger though, also, with the Dagger having DEX+10, would it be safe to assume that it is likely DEX mod.

i know i know, SA, but BRD/DNC on it too.

I've got the Peeler, but i loathe the thought of camping Hovering Hotpot..
 Bahamut.Raenryong
Offline
Server: Bahamut
Game: FFXI
user: RaenRyong
Posts: 4554
By Bahamut.Raenryong 2010-10-01 15:58:10
Link | Quote | Reply
 
I would wait to get confirmation before jumping too much at this Dagger because there are assumptions implicit in my math, but assuming it is correct ... yeah, Mercy is dead. I can see DEX mod maybe going down to 40~45% in reality but fTP=4 @ 100% TP just fits well.
 Ifrit.Darkanaseur
Offline
Server: Ifrit
Game: FFXI
Posts: 2328
By Ifrit.Darkanaseur 2010-10-01 16:01:46
Link | Quote | Reply
 
Now needs OP to do some 300% DEX WS!
 Siren.Enternius
Offline
Server: Siren
Game: FFXI
user: Enternius
Posts: 10387
By Siren.Enternius 2010-10-01 16:14:01
Link | Quote | Reply
 
[+]
 
Offline
Posts:
By 2010-10-01 16:15:30
 Undelete | Edit  | Link | Quote | Reply
 
Post deleted by User.
 Ramuh.Dasva
Offline
Server: Ramuh
Game: FFXI
user: dasva
Posts: 40469
By Ramuh.Dasva 2010-10-01 16:17:09
Link | Quote | Reply
 
Given the new atmas that vastly increase crit hit dmg/rate wouldn't eviserastion be pretty damn good now?
Offline
Posts: 47
By ejiboo 2010-10-01 16:41:25
Link | Quote | Reply
 
i'm messing around up in sea right now /war, doing sataws and stuff. pretty decent but these mobs don't have enough HP! i'll get some numbers up later.
 Asura.Karbuncle
Offline
Server: Asura
Game: FFXI
user: Karbuncle
Posts: 2202
By Asura.Karbuncle 2010-10-01 17:10:09
Link | Quote | Reply
 
I'd like to get my hands on this as Mithra. my WS gear puts me @ ~142DEX for Weaponskills.

In abyssea, I could only /drool at what i could get.
 Unicorn.Motenten
VIP
Offline
Server: Unicorn
Game: FFXI
user: Motenten
Posts: 51
By Unicorn.Motenten 2010-10-01 19:37:31
Link | Quote | Reply
 
First determine element. One element is likely to be light or dark. Can determine that with Sekkanoki, doing RS>RS. Other element is likely to be a tier 2 (fusion/gravitation/distortion/fragmentation). Can get help with that, or do other Sekkanoki tests with Evisceration/Shark Bite/Mandalic Stab. Would recommend turning off all gear swaps so that blinking doesn't cancel the skillchain animation. Set aside appropriate gorget.

Set up as /sam, with Rajas, Brutal and Ecphoria or CChain. +22 Store TP will give you 6.7 TP per hit, and 15 hits will give you 100.5 TP. Build to 100 TP on starter mobs. SA+WS at least 10, preferably 20 times (lot of work, I know; sorry) without a gorget, and again with a gorget. That will allow us to determine the fTP value for the weaponskill.

Then repeat while adding as much +Dex as you can (either with or without gorget) to allow for estimations of WSC mod.
 Ramuh.Dasva
Offline
Server: Ramuh
Game: FFXI
user: dasva
Posts: 40469
By Ramuh.Dasva 2010-10-01 19:55:48
Link | Quote | Reply
 
Asura.Karbuncle said:
I'd like to get my hands on this as Mithra. my WS gear puts me @ ~142DEX for Weaponskills. In abyssea, I could only /drool at what i could get.
Probably a good 250
Offline
Posts: 47
By ejiboo 2010-10-01 21:06:23
Link | Quote | Reply
 
Unicorn.Motenten said:
First determine element. One element is likely to be light or dark. Can determine that with Sekkanoki, doing RS>RS. Other element is likely to be a tier 2 (fusion/gravitation/distortion/fragmentation). Can get help with that, or do other Sekkanoki tests with Evisceration/Shark Bite/Mandalic Stab. Would recommend turning off all gear swaps so that blinking doesn't cancel the skillchain animation. Set aside appropriate gorget.

yeah i've done all this, RS>RS=Darkness. it also has distortion properties. RS>Insurgency=Fusion. i forget what it was that made distortion. it may have been Savage Blade>RS=Distortion.

after deciding the mobs in sea were too weak i went to WoE #1 to play with the crabs since they're crabs and have like 10k HP. RS was doing pretty damn good stacked with SA/TA. i'd post some numbers but i fucced up kparser so i'll get some more later. very strong WS though.

something else that's cool: it inflicts weight upon the target - very reliably as well. along with this weight you get -10evasion to take from the mob giving anyone who hits the mob you WS on 10 more acc...... that's pretty neat.

more ***to come! i'm going to try and find out which gorget to use.
 Unicorn.Motenten
VIP
Offline
Server: Unicorn
Game: FFXI
user: Motenten
Posts: 51
By Unicorn.Motenten 2010-10-01 21:15:16
Link | Quote | Reply
 
Dark/water/ice gorgets will work, given its skillchain properties.
 Phoenix.Elyse
Offline
Server: Phoenix
Game: FFXI
user: Ransixdow
Posts: 5
By Phoenix.Elyse 2010-10-02 00:13:03
Link | Quote | Reply
 
In testing out this WS I wouldn't stack it with SA. It is already known that SA has a DEX modifier. So Spiking your DEX then doing a SA+WS will do more then spiking your STR since its getting a modifier from SA.

As you continue testing this I'd avoid using SA so you are only test one thing at a time. I know it will show less damage but that isn't what your really testing for.
 Unicorn.Motenten
VIP
Offline
Server: Unicorn
Game: FFXI
user: Motenten
Posts: 51
By Unicorn.Motenten 2010-10-02 01:57:28
Link | Quote | Reply
 
The point of using SA is to force a crit so that the pDif will be in a fairly narrow range, thus having greater certainty when determining differences between builds that allow you to estimate fTP and WSC.
[+]
 Bahamut.Raenryong
Offline
Server: Bahamut
Game: FFXI
user: RaenRyong
Posts: 4554
By Bahamut.Raenryong 2010-10-02 09:51:28
Link | Quote | Reply
 
Going back to this line, I realise I forgot to account for something:

1406 = (45fTP + 13fTP + WSCfTP + 81) * 3.15[presumed]

Level 78 Thief gets Critical Attack Bonus, for 5% extra damage. Let's assume it just multiplies the whole damage by 1.05 because it seems most logical and repeat steps from there.

1406 = (45fTP + 13fTP + WSCfTP + 81) * 3.15 * 1.05
1406 = (45fTP + 13fTP + WSCfTP + 81) * 3.30
1406 = 148.5fTP + 42.9fTP + 3.3WSCfTP + 267.3
1138.7 = 191.4fTP + 3.3WSCfTP
Presume fTP = 4,
1138.7 = 765.6 + 13.2WSC
373.1 = 13.2WSC
WSC = 28.3

(81 * WSC%) * 0.85 = 28.3~
68.85WSC% = 28.3~
WSC% = 0.411~

60% with 3.5 fTP?
80% with 3 fTP?

Mod of ~40% DEX looking more likely now, sorry for missing that before.

By the way, something is bothering me a lot with this weaponskill. The damage predicted with above fTP and WS mods is too high for the minimum, assuming the minimum critical pdif at capped Attack is 3.00 increasing to 3.15 with Critical Damage Bonus (is it calculated this way? Nobody seems to know).

Furthermore, if I backwards calculate different values I get varying fTPs, though it could be the WSCs which are wrong. Basically, something is up. Either my maths is flawed or the data above is ;x
 Unicorn.Motenten
VIP
Offline
Server: Unicorn
Game: FFXI
user: Motenten
Posts: 51
By Unicorn.Motenten 2010-10-02 15:40:46
Link | Quote | Reply
 
The main problem implied in his above data is that he performed all those weaponskills at "<150%TP". With a "damage varies with TP" weaponskill, if all of them aren't exactly 100 TP then the data is kind of useless for making any real estimates with.
First Page 2
Log in to post.