Pandemonium.Ironguy said:
With elemental resistance builds in this game, it's a make or break situation.
To make it work on anything at least ten levels above your level, you're pretty much going to need +300 for it to work. That 300 can be obtained by any means necessary (gear/songs/spells/etc), as long as you hit that number or higher.
If you don't hit the sufficient number accordingly, then it treats it as 100% unresisted, which then does full damage obviously. In other words, it practically acts as if you just ate a magic-based attack with no elemental resistance gear on whatsoever.
Because of this and the vast amount of support an elemental resist build requires, the way to go is to equip magic damage taken -% gear until capped (25% in gear is enough if you're with 3/5 merited Shell V, 24 if with 5/5), which then from there you would throw magic defense bonus in the other remaining slots accordingly.
Without Aegis, all jobs are pretty much gearing entirely toward magic damage taken, since most (if not all, bar Samurai and perhaps Red Mage) have a limited selection as far as their magic damage reduction gear selection goes.
By no means is that a bad thing though, because in reality, magic defense bonus has relatively weak returns until you're stacking quite a bit of it, on top of obviously hitting the magic damage reduction cap itself beforehand.
tl;dr: Make a gear set that gets you -25% Magic Damage Taken, which'll work for all set situations instead of just fire alone.
Standard (universal pieces):
Merman's Earrings x2 (-4%),
Merman's Rings x2 (-8%),
Colossus's Mantle (-2%),
Lieutenant's Sash (-2%).
-16% that you can use across any job.
No, fire resist is the best way to counter damage. -MDT is hardly usefull other than inventory saving purpose.
Let's take the exemple of a bomb. I did personnal tests on Friar's lantern level 75 and they require ~235 fire resist to counter all spell 95% of the time, and you start seeing resists with ~100.
Rough approximation of the effect of fire resists :
100 ~ -0~1% mdt
100-145 ~ each +1 fire resist is about equivalent to -1% mdt on avergae
145-235 ~ each +1 fire resist is about -0.5% mdt
You'd need about 130 fire resist to act like -25% mdt gear.
Note that it acts the same only on average as it increases the chance to resist only and doesn't decrease maximum damage.
As for levels go, mobs seem to get 5 magic accuracy per level (and players 5 magic eva (think Tiamat requiring 330 resist) so from 75 on you need to add or remove 5 fire resist per level difference.
exemple : On a level 84 mob like AV you'd require 235+5*10=285 to cap resist if you are 75. If you are level 84, you need 235.